Shop timing
Wisps appear in the rightmost shop slot every other round and can only be purchased during the planning phase.
Wisps are one-time shop effects inspired by Charms, redesigned for Enchanted Wilds.
Wisps appear in the rightmost shop slot every other round and can only be purchased during the planning phase.
You can buy up to one Wisp each round. If you skip it, the unit hidden behind the Wisp is revealed after planning.
Wisps are grouped into Champion, Combat, Misc, Shop, Gold/XP, Risky, and Item categories, with colors that make them easier to scan.
As the game progresses, Wisps become stronger and more expensive. After Stage 5, every other Wisp offer is a Combat Wisp.
Explore all 201 Wisps coming in Set 18 by category.

Gain a random 2-star 5-cost champion.

Gain 3 gold worth of random champions.

Gain a Tiny Duplicator for each unique 1-cost champion you field.
Appearance condition: 2 or more 1-costs on board last combat

Gain 2 random 1-star 4-cost champions.

Gain a random 2-star 3-cost champion.

Gain a Tiny Duplicator.

Gain a random 2-star 1-cost champion.

Gain a random 2-star 2-cost champion.

Gain 2 copies of a 2-cost champion you don't have.

Gain a random 4-cost champion.

Permanently gain a copy of the same random 5-cost every round.
Appearance condition: level 10 and have 0 copies of at least 1 5-cost

Gain one of each 5-cost champion.

Gain a copy of the first allied champion to die.

Gain a Rengar or a Kha'Zix. They gain 3 takedowns.

Gain a Leona, Sejuani, and Kayle.
Appearance condition: Solar trait active

Gain a random 5-cost champion.

On cast, your champions gain 25% Attack Speed for 3 seconds.

Your tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Appearance condition: only if you have 2 or more tanks on your team

The BFF eats enemies he damages under 10% Max Health.
Appearance condition: sprykin trait active

Your front center champion gains 4% Max Health per front-row unit.

Your highest health champion gains 600 health and grows in size.

Your highest Health unit bulks up, gaining 350 [HP].

Gain the Turtle Primal buff for this combat.
Appearance condition: primal trait active, turtle not chosen

Your highest Health ally deals 2% max Health damage per second in an area.