Game Name + #NA1
Set.17.gods.title
Set.17.gods.description
  • Ahri
    Ahri
    God of Opulence
    Offers gold, XP, and reroll rewards.
    Stage 2
    • 6 gold
    • 8 XP
    • 5 Rerolls
    • 6 gold, maybe +1
    Stage 3
    • 8 gold
    • 7 Rerolls
    • 10 XP
    • 8 gold, maybe +2
    Stage 4
    • 12 gold
    • 8 Rerolls
    • 12 Gold, maybe +3
    4-7 Reward
    • Gain 2 gold, 2 XP, and 2 rerolls each round
  • Aurelion Sol
    Aurelion Sol
    God of Wonders
    Offers economy and emblem rewards.
    Stage 2
    • Reach 50 gold to gain component anvil + 4 gold
    • Field 6 non-unqiue traits to get a random emblem and a reforger
    Stage 3
    • Star up a unit to get 10 gold
    • Field 6 non-unqiue traits to get a random emblem and a reforger
    Stage 4
    • Reach level 9 to get 20 gold
    4-7 Reward
    • Choose one of three trials to prove yourself to Aurelion Sol
  • Ekko
    Ekko
    God of Time
    Offers delayed rewards and special loot.
    Stage 2
    • Scuttle Puddle (+blue orb & 3 gold)
    • Blessing at 30 HP (25g value)
    • Spat in 4 rounds
    • Artifact in 8 rounds
    • 4-cost in 3 rounds
    Stage 3
    • Scuttle Puddle (+blue orb & 4 gold)
    • Implant (20% AS)
    • 2x5 cost in 4 rounds
    • Component anvil in 3 rounds
    Stage 4
    • Artifact in 5 rounds
    • Completed Anvil in 4 rounds
    • 2 gold every turn
    • Full 5-cost shop in 3 rounds
    • Implant (20% AS)
    4-7 Reward
    • Gain the Anomaly item, which provides unique bonuses based on role
  • Evelynn
    Evelynn
    God of Temptation
    Offers stronger rewards in exchange for Tactician health.
    Stage 2
    • 8g, Lose 1 HP per
    • 2* 2 cost, -1HP
    • 2x lesser dupe, no shop 2 rounds
    Stage 3
    • 11g, Lose 1 HP Per
    • Random emblem, -3HP
    • 15 gold no shop 2 rounds
    • 2* 3 cost and -2 HP
    • 3* 1 cost and -2 HP
    Stage 4
    • 14g, Lose 1 HP Per
    • 2* 4 cost and -3 HP
    • Completed item -5 HP
    • 18 gold no shop 2 rounds
    4-7 Reward
    • Your team gains 10% Durability. Lose an additional 1 health when you lose combat
  • Kayle
    Kayle
    God of Order
    Offers component item rewards.
    Stage 2
    • Random Component
    • Sparring Glove
    • Recurve Bow
    • Tear of the Goddess
    Stage 3
    • Random Component
    • B.F. Sword
    • Chain Vest
    • Needlessly Large Rod
    • Negatron Cloak
    Stage 4
    • Random Component
    • Sparring Glove
    • Recurve Bow
    • Tear of the Goddess
    • B.F. Sword
    • Chain Vest
    • Needlessly Large Rod
    • Negatron Cloak
    4-7 Reward
    • Upgrade a random completed item to Radiant
  • Soraka
    Soraka
    God of Stars
    Offers health and health-based rewards.
    Stage 2
    • 8 HP, maybe 3g
    • 12 HP
    • Giant's Belt
    Stage 3
    • 8 HP, maybe 5g
    • 12 HP
    • Giant's Belt
    • Implant (350 HP)
    Stage 4
    • 8 HP, maybe 5g
    • 12 HP
    • Giant's Belt
    • Implant (350 HP)
    4-7 Reward
    • Team gains 2 HP per missing Tactician health. +1 current and max health Tactician each round
  • Thresh
    Thresh
    God of Pacts
    Offers random loot and gold.
    Stage 2
    • Random + 2g
    • Random loot (EV 7)
    Stage 3
    • Random + 3g
    • Random loot (EV 9)
    Stage 4
    • Random + 5g
    • Random loot (EV 10)
    4-7 Reward
    • After each player combat, roll a die. Gain rewards based on the result
  • Varus
    Varus
    God of Love
    Offers champions, duplicators, and shop-based rewards.
    Stage 2
    • 2 & 3 Cost
    • Owned 3 cost
    • 2 Tiny Dupes
    • 3 cost shop
    Stage 3
    • 3 & 4 Cost
    • Lesser Dupe
    • Owned 3 cost
    • 4 cost shop
    Stage 4
    • 4 & 5 Cost
    • Lesser Dupe + 3g
    • 1 Lesser Duplicator + 5 Tiny Duplicators
    • Owned 4 cost
    • 1% 5 cost odds
    4-7 Reward
    • Your team gains 10 health for each total star level in your army. Increase your 5 cost odds by 4%
  • Yasuo
    Yasuo
    God of the Abyss
    Offers empowered combat hex effects.
    Stage 2
    • Fire Hex (18% dmg, burn/wound)
    • Wood Hex (10% + 30 HP)
    • Wind Hex (30% AS)
    • Ice Hex (15% heal)
    • Electric Hex (2s stun)
    • Socialite Hex (2 mana regen)
    Stage 3
    • Fire Hex (18% dmg, burn/wound)
    • Wind Hex (30% AS)
    • Ice Hex (15% heal)
    • Electric Hex (2s stun)
    • Socialite Hex (2 mana regen)
    Stage 4
    • Fire Hex (18% dmg, burn/wound)
    • Wind Hex (30% AS)
    • Ice Hex (15% heal)
    • Electric Hex (2s stun)
    • Socialite Hex (2 mana regen)
    4-7 Reward
    • Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
Set.17.feature.title
TFT17_CHANGE_TITLE_1
Set.17.feature.TFT17_CHANGE_TITLE_1
Set.17.feature.TFT17_CHANGE_DESC_1
TFT17_CHANGE_TITLE_2
Set.17.feature.TFT17_CHANGE_TITLE_2
Set.17.feature.TFT17_CHANGE_DESC_2
TFT17_CHANGE_TITLE_3
Set.17.feature.TFT17_CHANGE_TITLE_3
Set.17.feature.TFT17_CHANGE_DESC_3
Set.17.synergy.originTitle
  • Bulwark
    Bulwark
    • Shen

    Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.

  • Dark Lady
    Dark Lady
    • Morgana

    Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.

  • Doomer
    Doomer
    • Vex

    Combat Start: Mark all enemies with Doom.

  • Eradicator
    Eradicator
    • Jhin

    Enemies have 10% less Armor and Magic Resist.

  • Factory New
    Factory New
    • Graves

    After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.

    Every 3 upgrades, future upgrades will take an additional round.

  • Oracle
    Oracle
    • Tahm Kench

    Every 3 rounds, Tahm Kench grants a reward!

    Rounds Remaining: ?

  • Redeemer
    Redeemer
    • Rhaast
    (1)
    For each non-unique trait you have active, your team gains 2%/3%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.
  • Anima
    Anima
    • Briar
    • Jinx
    • Illaoi
    • Aurora
    • Fiora

    After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

    Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

    (3)
    Start Researching!
    (6)
    After winning a player combat, gain loot!
  • Arbiter
    Arbiter
    • Leona
    • Zoe
    • Diana
    • LeBlanc

    Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.

    (2)
    Choose a cause and effect for your law
    (3)
    Effects are stronger.
  • Dark Star
    Dark Star
    • Cho'Gath
    • Lissandra
    • Mordekaiser
    • Kai'Sa
    • Karma
    • Jhin

    Dark Star units create a black hole that devours enemies below 10% max Health. The higher the trait tier, the stronger the black hole becomes.

    (2)
    Dark Stars create a black hole that consumes enemies at 8% max health.
    (4)
    AND they gain 45% .
    (6)
    AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
    (9)
    All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
  • Mecha
    Mecha
    • Urgot
    • Aurelion Sol
    • The Mighty Mech

    Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

    (3)
    Energy Cells: Mechas gain 20% .
    (4)
    Overclocked Cells: Increased to 35% .
    (6)
    Precision Engineering: +1 max team size
  • Meeple
    Meeple
    • Poppy
    • Veigar
    • Gnar
    • Meepsie
    • Fizz
    • Rammus
    • Corki
    • Bard

    Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.

    (3)
    2 , 100
    (5)
    3 , 400
    (7)
    4 , 400 . Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
    (10)
    6 , 500 . SUMMON THE FOUR MEEPLORDS!
  • N.O.V.A.
    N.O.V.A.
    • Aatrox
    • Caitlyn
    • Akali
    • Maokai
    • Kindred
    (2)
    6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    (5)
    Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
  • Primordian
    Primordian
    • Briar
    • Rek'Sai
    • Bel'Veth
    (2)
    Dealing damage spawns Swarmlings based on unique Primordian star level.
    (3)
    Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion.
  • Psionic
    Psionic
    • Pyke
    • Gragas
    • Viktor
    • Master Yi
    • Sona

    Gain Psionic items that can be equipped to any ally.

    (2)
    Gain the ?
    (4)
    Gain the ?, Psionic items gain extra effects on Psionic units
  • Space Groove
    Space Groove
    • Teemo
    • Nasus
    • Gwen
    • Samira
    • Ornn
    • Nami
    • Blitzcrank

    Space Groove units can enter the Groove state. While in Groove, their bonuses scale with the number of Space Groove allies and grow stronger at higher trait tiers.

    (1)
    Groovians can enter Space Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
    (3)
    All Groovians start combat in Space Groove for 3 seconds.
    (5)
    Each second spent in Space Groove grants 5% stacking Attack Damage and Ability Power.
    (7)
    Increase these effects by 10%!
    (10)
    {{TFT17_SpaceGroove_Groove}}
  • Stargazer
    Stargazer
    • Twisted Fate
    • Talon
    • Jax
    • Lulu
    • Nunu & Willump
    • Xayah
    (3)
    units.

    More hexes reveal at each player level.
  • Stargazer (The Altar)
    Stargazer (The Altar)

      Stargazers chart a different constellation every game. This game: The Altar.

      (3)
      When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed.After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% and 18% Sacrifices: (? / 60)
    • Stargazer (The Boar)
      Stargazer (The Boar)

        Stargazers chart a different constellation every game. This game: The Boar.

        Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.

        (Gold Earned: ?)

        (3)
        1 gold, 2% , 10%
        (4)
        2 gold, 8% , 15%
        (5)
        4 gold, 15% , 25%
        (6)
        6 gold, 22% , 30%
      • Stargazer (The Fountain)
        Stargazer (The Fountain)

          Stargazers chart a different constellation every game. This game: The Fountain.

          Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.

          (3)
          1 , 18% ability damage heal
          (5)
          5 , 25% ability damage heal
        • Stargazer (The Huntress)
          Stargazer (The Huntress)

            Stargazers chart a different constellation every game. This game: The Huntress.

            Combat Start: Mark the highest Health enemies.

            Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.

            (3)
            10% , 3 marks
            (5)
            30% , 5 marks
            (7)
            45% , 7 marks
          • Stargazer (The Medallion)
            Stargazer (The Medallion)

              Stargazers chart a different constellation every game. This game: The Medallion.

              (3)
              Allies in empowered hexes gain 12% Damage Amp, which increases by 6.5% for each 3-star ally.
            • Stargazer (The Mountain)
              Stargazer (The Mountain)

                Stargazers chart a different constellation every game. This game: The Mountain

                Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.

                (Combats Remaining: ?)

                (3)
                Gain 12% Health
                (4)
                AND 12% Attack Damage and Ability Power
                (5)
                AND 12 Armor and Magic Resist
                (6)
                AND 12% Attack Speed
                (7)
                AND 6% Durability
                (8)
                AND increase all other bonuses by 10%
              • Stargazer (The Serpent)
                Stargazer (The Serpent)

                  Stargazers chart a different constellation every game. This game: The Serpent.

                  Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.

                  (3)
                  5% , 25% poison damage
                  (5)
                  10% , 40% poison damage
                  (7)
                  15% , 60% poison damage
                • Timebreaker
                  Timebreaker
                  • Ezreal
                  • Milio
                  • Pantheon
                  • Riven
                  (2)
                  When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
                  (3)
                  AND Allies gain 25% Attack Speed.
                  (4)
                  AND Timebreakers gain an additional 40% Attack Speed
                Set.17.synergy.classTitle
                • Commander
                  Commander
                  • Sona
                  (1)
                  Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
                • Divine Duelist
                  Divine Duelist
                  • Fiora

                  Your Tactician heals for 15% of player damage dealt from winning.

                • Galaxy Hunter
                  Galaxy Hunter
                  • Zed

                  Zed is obtained from the Invader Zed augment.

                • Gun Goddess
                  Gun Goddess
                  • Miss Fortune

                  When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.

                • Party Animal
                  Party Animal
                  • Blitzcrank

                  Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in Space Groove and Party Crasher's passive fires bolts four times as fast.

                • Bastion
                  Bastion
                  • Poppy
                  • Aatrox
                  • Jax
                  • Ornn
                  • Rammus
                  • Shen

                  Your team gains 15 Armor and Magic Resist.

                  Bastions gain more, and the value doubles in the first 10 seconds of combat.

                  (2)
                  16
                  (4)
                  40
                  (6)
                  60 ; Non-Bastions gain an additional 20 .
                • Brawler
                  Brawler
                  • Cho'Gath
                  • Rek'Sai
                  • Gragas
                  • Pantheon
                  • Maokai
                  • Urgot
                  • Tahm Kench

                  Your team gains 5% Health. Brawlers gain more.

                  (2)
                  +20% maximum Health
                  (4)
                  +40% maximum Health
                  (6)
                  +60% maximum Health
                • Challenger
                  Challenger
                  • Bel'Veth
                  • Jinx
                  • Diana
                  • Kindred

                  Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

                  (2)
                  15% 
                  (3)
                  22% 
                  (4)
                  36% 
                  (5)
                  48% 
                • Conduit
                  Conduit
                  • Zoe
                  • Mordekaiser
                  • Viktor
                  • Aurelion Sol
                  • Bard

                  Innate: Conduits gain 20% additional Mana from all sources.

                  Your team gains Mana Regen, increased for Conduits.

                  (2)
                  1 | 3
                  (3)
                  1 | 5
                  (4)
                  2 | 7
                  (5)
                  3 | 9
                • Fateweaver
                  Fateweaver
                  • Caitlyn
                  • Twisted Fate
                  • Milio
                  • Corki

                  Innate: Fateweavers have Precision.

                  (2)
                  Chance effects on abilities are Lucky.
                  (4)
                  Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
                • Marauder
                  Marauder
                  • Bel'Veth
                  • Akali
                  • Urgot
                  • Master Yi
                  • Fiora

                  Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

                  (2)
                  5% , 20%
                  (4)
                  7% , 40%
                  (6)
                  10% , 60% .
                • Replicator
                  Replicator
                  • Veigar
                  • Lissandra
                  • Pantheon
                  • Lulu
                  • Nami

                  Replicator abilities occur a second time at reduced effectiveness.

                  (2)
                  22% strength
                  (4)
                  45% strength
                • Rogue
                  Rogue
                  • Briar
                  • Talon
                  • Gwen
                  • Fizz
                  • Kai'Sa
                  • Riven

                  Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

                  (2)
                  12%
                  (3)
                  25%
                  (4)
                  40%
                  (5)
                  55%
                • Shepherd
                  Shepherd
                  • Teemo
                  • Lissandra
                  • Meepsie
                  • Illaoi
                  • LeBlanc
                  • Sona

                  Shepherds summon the Bond of the Stars to aid them in battle.

                  (3)
                  Summon Bia
                  (5)
                  Summon Bayin
                  (7)
                  Bia and Bayin's bond grows deeper
                • Sniper
                  Sniper
                  • Ezreal
                  • Gnar
                  • Samira
                  • Xayah
                  • Jhin

                  Snipers gain Damage Amp, increased against targets farther away.

                  (2)
                  18% ; +2%  per hex
                  (3)
                  24% ; +3%  per hex
                  (4)
                  28% ; +4%  per hex
                • Vanguard
                  Vanguard
                  • Nasus
                  • Leona
                  • Mordekaiser
                  • Illaoi
                  • Nunu & Willump
                  • Blitzcrank

                  Vanguards gain 5% Durability while Shielded.

                  Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

                  (2)
                  16% max Health
                  (4)
                  30% max Health
                  (6)
                  40% max Health;8%  while Shielded
                • Voyager
                  Voyager
                  • Pyke
                  • Meepsie
                  • Aurora
                  • Karma
                  • The Mighty Mech

                  Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.

                  Voyagers gain double.

                  (2)
                  175 Shield; 9%
                  (3)
                  250 Shield; 15%
                  (4)
                  350 Shield; 18%
                  (5)
                  500 Shield; 22%
                  (6)
                  700 Shield; 27%
                Set.17.synergy.uniqueTitle
                • 상세 정보를 준비 중입니다.
                Set.17.champion.title
                Set.17.champion.costFilterLabel
                Set.17.champion.originFilterLabel
                Set.17.champion.classFilterLabel
                • Aatrox
                  Aatrox
                  Aatrox
                  1
                  Stellar Slash
                  Stellar Slash
                  ActiveMana30 / 90

                  Heal [ 300 / 375 / 575 ] (), then deal [ 161 / 241.5 / 362.25 ] () physical damage to the current target.

                  N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing [ 80.5 / 120.75 / 181.13 ] () physical damage.

                • Briar
                  Briar
                  Briar
                  1
                  Fish Frenzy
                  Fish Frenzy
                  ActiveMana0 / 40

                  Passive: For every 1% missing Health, gain [ 2 / 2 / 2.5 ]% () Attack Speed

                  Active: Deal [ 130 / 195 / 320 ] () physical damage to the target, increased by 50% if they're a tank.

                • Caitlyn
                  Caitlyn
                  Caitlyn
                  1
                  Aim For The Head
                  Aim For The Head
                  Passive

                  Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing [ 190.1 / 285.1 / 555.1 ] () physical damage.

                  N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for [ 76 / 114 / 222 ] () physical damage.

                  Lucky: Check twice and take the better outcome.

                • Cho'Gath
                  Cho'Gath
                  Cho'Gath
                  1
                  Accretion
                  Accretion
                  ActiveMana30 / 70

                  Deal [ 262 / 383.6 / 588.48 ] ()  magic damage to the lowest Health enemy in range and permanently gain [ 12 / 18 / 33 ] maximum Health. If this kills them, permanently gain [ 25 / 35 / 65 ] maximum Health instead.

                  (Current Bonus: +? Health)

                • Ezreal
                  Ezreal
                  Ezreal
                  1
                  Temporal Shot
                  Temporal Shot
                  ActiveMana0 / 30

                  Active: Fire a blast at the current target that deals [ 165 / 250 / 380 ] () physical damage. Every 8 takedowns, gain a drone that deals [ 8 / 12 / 18 ] () physical damage to the current target on cast.
                  (Total Takedowns: ?)

                • Leona
                  Leona
                  Leona
                  1
                  Shield of Daybreak
                  Shield of Daybreak
                  ActiveMana50 / 110

                  Gain [ 420 / 500 / 685 ] () Shield for 4 seconds. Bash the current target, dealing [ 100 / 150 / 225 ] () magic damage and stunning them for [ 1.75 / 1.75 / 2 ] seconds.

                • Lissandra
                  Lissandra
                  Lissandra
                  1
                  Dark Matter
                  Dark Matter
                  ActiveMana0 / 30

                  Hurl a shard towards the current target, dealing [ 250 / 375 / 600 ] () magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing [ 50 / 75 / 115 ] () magic damage to nearby targets.

                • Nasus
                  Nasus
                  Nasus
                  1
                  Groovin' Susan
                  Groovin' Susan
                  ActiveMana60 / 120

                  Transform for 6 seconds, temporarily gaining [ 250 / 350 / 550 ] max Health, entering Space Groove, and dealing [ 44 / 70.2 / 115.36 ] () magic damage to adjacent enemies each second.

                • Poppy
                  Poppy
                  Poppy
                  1
                  Huddle Up!
                  Huddle Up!
                  ActiveMana30 / 100

                  Gain [ 400 / 475 / 575 ] () Shield for 4 seconds. For the duration, allies within two hexes gain [ 15 / 25 / 60 ] () Armor and Magic Resistance.

                  Meep Bonus: Meeps grant [ 125 / 160 / 210 ] () Shield to the nearest 1 () allies for 4 seconds.

                • Rek'Sai
                  Rek'Sai
                  Rek'Sai
                  1
                  Upheaval
                  Upheaval
                  ActiveMana40 / 100

                  Heal ? (), then briefly knock up adjacent enemies and deal [ 80 / 120 / 180 ] () magic damage.

                • Talon
                  Talon
                  Talon
                  1
                  Diviner's Judgment
                  Diviner's Judgment
                  ActiveMana0 / 30

                  Stab the target, causing them to bleed for [ 520 / 780 / 1225 ] () physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.

                • Teemo
                  Teemo
                  Teemo
                  1
                  Double Time
                  Double Time
                  ActiveMana0 / 50

                  Passive: Attacks deal [ 30 / 45 / 100 ] () bonus magic damage and an additional [ 70 / 105 / 190 ] () stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in Space Groove.

                  Active: Gain 150% Attack Speed for 3 attacks.

                • Twisted Fate
                  Twisted Fate
                  Twisted Fate
                  1
                  Fate's Gambit
                  Fate's Gambit
                  ActiveMana0 / 50

                  Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between [ 190 / 285 / 430 ] () and [ 380 / 570 / 860 ] () magic damage. Overkill damage bounces to the nearest enemy.

                  3-Star Bonus: If a 9 is thrown, generate 1 gold.

                  Lucky: Check twice and take the better outcome.

                • Veigar
                  Veigar
                  Veigar
                  1
                  Meepteor Shower
                  Meepteor Shower
                  ActiveMana10 / 50

                  Call down a Meepteor on the target that deals [ 310 / 465 / 700 ] () magic damage.

                  Meep Bonus: An additional 2 () mini Meepteor are called down on nearby targets dealing [ 31 / 47 / 70 ] () magic damage each.

                • Akali
                  Akali
                  Akali
                  2
                  Star Strike
                  Star Strike
                  ActiveMana0 / 30

                  Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing [ 38 / 56 / 89 ] () physical damage to the first enemy hit, reduced to [ 15.2 / 22.4 / 35.6 ] () for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

                  N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals [ 10 / 14 / 18 ] () physical damage each second. Kunai increase the damage of the bleed by 10%.

                • Bel'Veth
                  Bel'Veth
                  Bel'Veth
                  2
                  Tidal Slashes
                  Tidal Slashes
                  ActiveMana0 / 50

                  Unleash a flurry of 12 () slashes at the current target over 2 seconds, dealing [ 23 / 35 / 52 ] () physical damage each.

                • Gnar
                  Gnar
                  Gnar
                  2
                  Slingshot Maneuver
                  Slingshot Maneuver
                  ActiveMana0 / 5

                  Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals [ 245 / 370 / 570 ] () physical damage, reduced by 75% per hit.

                  Meep Bonus: 1 () Meeps attack alongside Gnar, dealing [ 245 / 370 / 570 ] () physical damage per second.

                • Gragas
                  Gragas
                  Gragas
                  2
                  Chemical Rage
                  Chemical Rage
                  ActiveMana30 / 80

                  Heal [ 470.5 / 593.9 / 877.02 ] () over 2 seconds. Then, deal [ 200 / 300 / 450 ] () magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

                  Slow: Reduce Attack Speed

                • Gwen
                  Gwen
                  Gwen
                  2
                  Dance n' Dice
                  Dance n' Dice
                  ActiveMana0 / 30

                  Passive: Attacks deal magic damage. Gwen is in Space Groove while targeting an enemy below 40% Health.

                  Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing [ 145 / 220 / 380 ] () magic damage to the target and [ 75 / 110 / 190 ] () magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!

                • Jax
                  Jax
                  Jax
                  2
                  Counter Star-ike
                  Counter Star-ike
                  ActiveMana20 / 80

                  Enter a defensive stance for 3 seconds, reducing incoming damage by [ 15 / 25 / 35 ] () and gaining [ 400 / 500 / 675 ] () Shield. When the stance ends, strike all nearby enemies, dealing [ 67.5 / 103.5 / 153 ] () magic damage and Stunning them for [ 1 / 1.25 / 1.5 ] second(s).

                • Jinx
                  Jinx
                  Jinx
                  2
                  Explosive Attitude
                  Explosive Attitude
                  ActiveMana20 / 80

                  Fire a barrage of 16 () rockets in a cone, each dealing [ 30 / 45 / 67 ] () physical damage to the first target hit.

                • Meepsie
                  Meepsie
                  Meepsie
                  2
                  Meep Impact
                  Meep Impact
                  ActiveMana50 / 100

                  Heal [ 456 / 566.8 / 846.24 ] () Health over 3 seconds. Slam the target, dealing [ 160 / 240 / 360 ] () magic damage and knocking up for [ 1.5 / 1.75 / 2 ] seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.

                  Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12 ().

                • Milio
                  Milio
                  Milio
                  2
                  Mega Time Kick
                  Mega Time Kick
                  ActiveMana0 / 30

                  Kick a ball at the current target that deals [ 230 / 345 / 520 ] () magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing [ 75 / 115 / 175 ] () magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.

                  Lucky: Check twice and take the better outcome.

                • Mordekaiser
                  Mordekaiser
                  Mordekaiser
                  2
                  Indestructible
                  Indestructible
                  ActiveMana40 / 100

                  Gain [ 300 / 375 / 500 ] () Shield. Each second for the next 4 seconds, gain [ 75 / 90 / 105 ] () more Shield and deal [ 45 / 70 / 100 ] () magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

                • Pantheon
                  Pantheon
                  Pantheon
                  2
                  Advanced Defences
                  Advanced Defences
                  ActiveMana20 / 80

                  Gain [ 329 / 397.2 / 674.96 ] () Shield and 15% Durability for 4 seconds. Over the duration, deal [ 30 / 45 / 70 ] () physical damage each second to enemies in a cone.

                • Pyke
                  Pyke
                  Pyke
                  2
                  Marked for Death
                  Marked for Death
                  ActiveMana0 / 40

                  Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals [ 60 / 90 / 135 ] () physical damage. Then, teleport behind them and cleave, dealing [ 210 / 315 / 720 ] () physical damage to them and [ 120 / 180 / 360 ] () physical damage to nearby enemies.

                • Zoe
                  Zoe
                  Zoe
                  2
                  Paddle Star
                  Paddle Star
                  ActiveMana0 / 50

                  Fire a paddle star at the current target, dealing [ 68 / 102 / 153 ] () magic damage to the first target hit and [ 34 / 51 / 77 ] () to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.

                • Aurora
                  Aurora
                  Aurora
                  3
                  Hopped-Up Hacks
                  Hopped-Up Hacks
                  ActiveMana20 / 80

                  Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing [ 80 / 120 / 190 ] () magic damage to each, plus [ 370 / 555 / 890 ] () magic damage split between all enemies hit.

                  Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.

                • Diana
                  Diana
                  Diana
                  3
                  Pale Cascade
                  Pale Cascade
                  ActiveMana0 / 50

                  Passive: Attacks deal [ 50 / 75 / 130 ] () bonus magic damage.

                  Active: Gain [ 225 / 275 / 375 ] () Shield and summon 3 encircling orbs for 3 seconds. Orbs deal [ 45 / 70 / 110 ] () magic damage to enemies they pass through, and rotate faster based on Attack Speed.

                • Fizz
                  Fizz
                  Fizz
                  3
                  Meep Bait
                  Meep Bait
                  ActiveMana0 / 20

                  Dash through the current target, dealing [ 110 / 165 / 265 ] () magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing [ 185 / 280 / 445 ] () magic damage. Adjacent enemies take 50% damage.

                  Meep Bonus: Add 1 () Meep to the bait, increasing Mega Meep damage by [ 75 / 115 / 180 ] ().

                • Illaoi
                  Illaoi
                  Illaoi
                  3
                  Test of Spirit
                  Test of Spirit
                  ActiveMana40 / 100

                  Gain [ 450 / 525 / 650 ] () Shield for 3 seconds. Over the duration, drain [ 55 / 85 / 130 ] () Health from the nearest 3 enemies. Then slam down, dealing [ 80 / 120 / 180 ] () magic damage to all enemies within 2 hexes.

                • Kai'Sa
                  Kai'Sa
                  Kai'Sa
                  3
                  Bullet Cluster
                  Bullet Cluster
                  ActiveMana0 / 50

                  Passive: On takedown, gain 10 mana.

                  Active: Fire 16 missiles in a 2-hex radius around the current target, dealing [ 35 / 53 / 84 ] () physical damage each.

                • Lulu
                  Lulu
                  Lulu
                  3
                  It's Raining Stars
                  It's Raining Stars
                  ActiveMana0 / 60

                  Passive: Gain a different secondary effect each game based on the Stargazer constellation.

                  Active: Call down something from the sky, dealing [ 150 / 225 / 360 ] () magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.

                • Maokai
                  Maokai
                  Maokai
                  3
                  Grasp of Convergence
                  Grasp of Convergence
                  ActiveMana30 / 100

                  Passive: Gain 45% more max Health from all sources.

                  Active: Converge an X-shape of vines on the target, dealing [ 100 / 150 / 225 ] () magic damage to each enemy hit and Stunning them for [ 1.5 / 1.5 / 1.75 ] seconds.

                  N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for [ 1.5 / 1.5 / 1.75 ] seconds. For the rest of combat, Maokai's attacks deal [ 88 / 158.4 / 285.12 ] () bonus physical damage.

                • Miss Fortune
                  Miss Fortune
                  Miss Fortune
                  3
                  Gun Goddess Arsenal
                  Gun Goddess Arsenal
                  ActiveMana0 / 100

                  Field Miss Fortune to choose whether she activates Conduit Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait.

                • Ornn
                  Ornn
                  Ornn
                  3
                  Disco Inferno
                  Disco Inferno
                  ActiveMana40 / 100

                  Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

                  Active: Gain [ 100 / 150 / 500 ] () Shield for 3 seconds, then breath fire in a cone dealing [ 180 / 270 / 430 ] () magic damage. After any Shield on Ornn expires, Ornn enters Space Groove for 3 seconds.

                • Rhaast
                  Rhaast
                  Rhaast
                  3
                  Divine Scythe
                  Divine Scythe
                  ActiveMana30 / 90

                  Gain 20% Durability for 2 seconds, healing [ 500 / 550 / 650 ] () over the duration. Afterwards, slash forward in a line, dealing [ 120 / 180 / 300 ] () physical damage to enemies hit and knocking them up for 1 second.

                • Samira
                  Samira
                  Samira
                  3
                  Jump and Jive
                  Jump and Jive
                  ActiveMana0 / 60

                  Passive: Whenever an enemy is knocked up, shoot them, dealing [ 65 / 95 / 155 ] () physical damage and entering Space Groove for 3 seconds.

                  Active: Unleash a volley of bullets at the target, dealing [ 380 / 570 / 915 ] () physical damage and knocking up for 1.25 seconds.

                • Urgot
                  Urgot
                  Urgot
                  3
                  Unstoppable Dreadnought
                  Unstoppable Dreadnought
                  ActiveMana0 / 50

                  Passive - Proximity Blast: Whenever an enemy enters a 2 () hex radius, fire a blast in a cone towards the closest adjacent hex that deals [ 85 / 125 / 200 ] () physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.

                  Active: Gain [ 150 / 175 / 200 ] () Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.

                • Viktor
                  Viktor
                  Viktor
                  3
                  Psionic Storm
                  Psionic Storm
                  ActiveMana20 / 80

                  Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals [ 220 / 330 / 545 ] () magic damage to enemies within, reduced by 60% per hex from the epicenter.

                • Aurelion Sol
                  Aurelion Sol
                  Aurelion Sol
                  4
                  Deathbeam
                  Deathbeam
                  ActiveMana15 / 75

                  Channel a deathbeam in a line towards the current target for 3 seconds. It deals [ 185 / 280 / 2700 ] () magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

                • Corki
                  Corki
                  Corki
                  4
                  Asteroid Blaster
                  Asteroid Blaster
                  ActiveMana0 / 60

                  Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal [ 33 / 49 / 304 ] () physical damage with a 20% Lucky chance of firing a mega missile that deals [ 115.5 / 171.5 / 1064 ] () instead.

                  Meep Bonus: Every 8 () seconds, launch an Explosive Meep at the target, dealing [ 120 / 180 / 900 ] () physical damage in a one hex radius on impact.

                  Lucky: Check twice and take the better outcome.

                • Karma
                  Karma
                  Karma
                  4
                  Singularity
                  Singularity
                  ActiveMana10 / 55

                  Gather the force of a black hole, dealing [ 570 / 855 / 5000 ] () magic damage split between the target and the [ 2 / 2 / 4 ] closest enemies to them. The target takes an additional [ 120 / 180 / 1000 ] () magic damage.

                • Kindred
                  Kindred
                  Kindred
                  4
                  Cosmic Pursuit
                  Cosmic Pursuit
                  ActiveMana0 / 40

                  Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing [ 125 / 190 / 1000 ] () physical damage.

                  Active: Jump up to 1 hex away and fire arrows at the nearest [ 3 / 3 / 5 ] targets, each dealing [ 60 / 90 / 600 ] () physical damage.

                  N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.

                • LeBlanc
                  LeBlanc
                  LeBlanc
                  4
                  Fracture Reality
                  Fracture Reality
                  ActiveMana0 / 40

                  Passive: Attacks deal [ 64 / 96 / 400 ] () magic damage instead.

                  Active: Summon 5 clones that attack alongside for 5 attacks, dealing [ 25 / 25 / 150 ]% damage. For their final attack, clones fire a bolt that deals [ 70 / 105 / 750 ] () magic damage.

                • Master Yi
                  Master Yi
                  Master Yi
                  4
                  Psi Strikes
                  Psi Strikes
                  ActiveMana30 / 70

                  Passive: Every third attack is a doubleslash that deals [ 60 / 90 / 550 ] () bonus physical damage.

                  Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals [ 70 / 105 / 800 ] () physical damage

                • Nami
                  Nami
                  Nami
                  4
                  Bubble Pop
                  Bubble Pop
                  ActiveMana25 / 70

                  Toss a disco bubble at the target that deals [ 410 / 615 / 5000 ] () split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal [ 110 / 165 / 1000 ] () magic damage. On cast, Nami enters Space Groove for 3 seconds.

                • Nunu & Willump
                  Nunu & Willump
                  Nunu & Willump
                  4
                  Calamity
                  Calamity
                  ActiveMana40 / 145

                  Gain [ 475 / 575 / 2000 ] () Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing [ 120 / 180 / 2000 ] () magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing [ 100 / 150 / 2000 ] () magic damage. All enemies hit by the astrolabe are knocked up for [ 1.75 / 2 / 8 ] seconds.

                • Rammus
                  Rammus
                  Rammus
                  4
                  Gravitational Spin
                  Gravitational Spin
                  ActiveMana20 / 90

                  Gain [ 675 / 825 / 2000 ] () shield for 4 seconds. Then, strike enemies in a three hex line, dealing [ 80 / 120 / 1360 ] () magic damage.

                  Meep Bonus: Reduce the damage of incoming attacks by 4 (). After being attacked 20 times, deal [ 12 / 18 / 300 ] () magic damage in a two hex radius.

                • Riven
                  Riven
                  Riven
                  4
                  Time Warp
                  Time Warp
                  ActiveMana0 / 20

                  Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal [ 75 / 115 / 300 ] () magic[ 75 / 115 / 300 ] () physical damage.

                  Active: Dash to a nearby hex, gaining [ 100 / 150 / 1200Shield for 2 seconds and slashing adjacent enemies for [ 90 / 135 / 1000 ] () magic[ 90 / 135 / 1000 ] () physical damage. Every third cast, leap into the air and launch a wave of energy that deals [ 160 / 240 / 2000 ] () magic[ 160 / 240 / 2000 ] () physical damage to enemies in a line.

                • Tahm Kench
                  Tahm Kench
                  Tahm Kench
                  4
                  Tounge Lash
                  Tounge Lash
                  ActiveMana50 / 120

                  Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.

                  Active: Heal [ 392 / 525.6 / 1924.08 ] (), then tongue lash all enemies within two hexes dealing [ 71 / 106.8 / 894.24 ] () magic damage.

                • The Mighty Mech
                  The Mighty Mech
                  The Mighty Mech
                  4
                  Gravity Matrix
                  Gravity Matrix
                  ActiveMana40 / 100

                  Enter a defensive stance for 4 seconds gaining [ 20 / 20 / 90 ]% Durability. While in the defensive stance, attract nearby enemy projectiles and heal [ 850 / 1200 / 3000 ] () over the duration. When this ends, release a shockwave that deals [ 96 / 144 / 3600 ] () as physical damage in a 2-hex range.

                • Xayah
                  Xayah
                  Xayah
                  4
                  Stellar Ricochet
                  Stellar Ricochet
                  ActiveMana0 / 50

                  Passive: Attacks bounce to strike [ 3 / 3 / 5 ] times, dealing [ 60 / 60 / 30 ]% reduced damage per target hit and leaving a Feather behind the final target.

                  Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing [ 54 / 81 / 960 ] () physical damage each.

                • Bard
                  Bard
                  Bard
                  5
                  Ultra Friendly Object
                  Ultra Friendly Object
                  ActiveMana0 / 65

                  Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals [ 220 / 330 / 3000 ] () magic damage to the target, plus [ 135 / 205 / 1500 ] () magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

                  If an enemy under the UFO dies, Bard has a [ 15 / 20 / 100 ]% chance to abduct them and create a 1-star copy on your bench.

                  Meep bonus: On combat start, grant the nearest 1 () Meeple allies an additional Meep.

                  Friends abducted: ?

                • Blitzcrank
                  Blitzcrank
                  Blitzcrank
                  5
                  Party Crasher
                  Party Crasher
                  ActiveMana20 / 100

                  Passive: Every [ 2 / 2 / 0.5 ] seconds, call down a bolt on the highest Health nearby enemy that deals [ 60 / 90 / 150 ] () magic damage.

                  Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing [ 150 / 225 / 999 ] () magic damage. They crash down into the disco ball, dealing [ 175 / 265 / 5000 ] () magic damage in a three hex radius. Enter Space Groove for 1 second per enemy hit.

                • Fiora
                  Fiora
                  Fiora
                  5
                  Perfect Bladework
                  Perfect Bladework
                  ActiveMana0 / 80

                  Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing [ 40 / 60 / 777 ] () bonus true damage and heal for 15% of the damage dealt.

                  Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for [ 200 / 250 / 999 ] () over 5 seconds.

                • Graves
                  Graves
                  Graves
                  5
                  Collateral Damage
                  Collateral Damage
                  ActiveMana0 / 60

                  Passive: Attacks fire 5 projectiles in a cone that deal [ 19.8 / 29.7 / 44.55 ] () physical damage each.

                  Active: Fire an explosive shell that deals [ 360 / 540 / 5555 ] () physical damage to the target, and [ 150 / 225 / 4110 ] () physical damage to adjacent enemies.

                • Jhin
                  Jhin
                  Jhin
                  5
                  Space Opera
                  Space Opera
                  ActiveMana0 / 44

                  Passive: Jhin has a fixed attack speed of [ 0.9 / 0.9 / 1.4 ] and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.

                  Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals [ 42 / 63 / 688 ] () physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.

                • Morgana
                  Morgana
                  Morgana
                  5
                  Dark Form
                  Dark Form
                  ActiveMana20 / 60

                  Passive: Heal for 20% of Ability damage.

                  Active: Transform into Dark Form for 5 seconds, gaining [ 250 / 300 / 4000 ] () Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing [ 50 / 75 / 1500 ] () magic damage per second to each one.

                  At the end of the transfomation, deal [ 240 / 360 / 4000 ] () magic damage to all tethered enemies.

                • Shen
                  Shen
                  Shen
                  5
                  Reality Tear
                  Reality Tear
                  ActiveMana10 / 70

                  Passive: On cast, attacks gain [ 40 / 60 / 777 ] () stacking bonus magic damage. Starting from the third cast, gain true damage instead.

                  Active: Gain [ 321 / 472.8 / 4087.04 ] () Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by [ 50 / 50 / 999 ]% while allies within gain [ 80 / 80 / 999 ]% Attack Speed, both rapidly decaying over 3 seconds.

                • Sona
                  Sona
                  Sona
                  5
                  Psionic Crush
                  Psionic Crush
                  ActiveMana0 / 25

                  Hurl a chunk of magnetic debris at the nearest target without one, dealing [ 240 / 360 / 999 ] () magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

                  Every 5 casts, instead rip off all debris dealing [ 120 / 180 / 999 ] () magic damage, then crush all the debris onto the target, dealing [ 620 / 930 / 9999 ] () magic damage and briefly stunning them.

                • Vex
                  Vex
                  Vex
                  5
                  Lend Me a Hand, Shadow!
                  Lend Me a Hand, Shadow!
                  ActiveMana0 / 60

                  Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing [ 30 / 45 / 250 ] () magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.

                  Active: Shadow launches 3 empowered strikes, dealing [ 140 / 210 / 1000 ] () magic damage instead.

                • Zed
                  Zed
                  Zed
                  5
                  Quantum Clone
                  Quantum Clone
                  ActiveMana50 / 100

                  Create a clone behind the target with 33% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

                Set.17.augment.title
                Set.17.augment.description
                Set.17.augment.tierFilterLabel
                Set.17.augment.roundFilterLabel
                silver
                Poppy Hero
                2-1

                Gain a Poppy. Poppy becomes a ranged Marksman and her attacks Meeps at her target.

                silver
                Aatrox Hero
                2-1

                Aatrox's spell is now a low-mana three-hit combo that heals him for a portion of the damage dealt. When his NOVA move happens, he gains maximum health and size.

                silver
                Bonk!
                2-1

                Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target ability that gets stronger with each kill.

                silver
                Charge Transfer I
                3-24-2

                Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy.

                silver
                The Tower
                2-13-24-2

                Gain a massive Training Dummy that zaps nearby enemies

                silver
                Group Hug I
                3-24-2

                Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.

                silver
                Expedition
                2-1

                At the start of planning phase, lose the right-most champion on your bench. After losing 33 gold of units this way, gain a powerful reward.

                silver
                Forge a Friend
                4-2

                The next 1-cost champion you purchase is 3-star.

                silver
                Size Matters
                3-2

                Gain a Giant's Belt. After a champion begins combat with more than 3800 max Health, gain another.

                silver
                Feeling Lucky
                3-2

                Gain 12 gold, then flip a coin. If heads, gain 3 more gold.

                silver
                Cognitive Tax
                2-1

                Gain 8 gold and 1 XP.

                silver
                Cognitive Tax+
                3-2

                Gain 12 gold and 3 XP.

                silver
                Kick Start
                2-1

                Gain a random 2-star 2-cost champion and 1 gold.

                gold
                Anima Commander
                2-1

                Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.

                gold
                Sniper's Nest
                2-13-2

                Snipers gain 8% Damage Amp for each combat fought from the same starting hex, up to 32%. Gain an Ezreal and a Gnar.

                gold
                May the Fours Be With You
                4-2

                Your 4 cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.

                gold
                Invader Zed
                3-2

                Gain a Bloodthirster. On Stage 4-1, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.

                gold
                Reach For the Stars
                2-1

                Jax gains stacking attack speed with every attack. On cast, jump to a nearby enemy, dealing damage and adding stacking on-hit damage for the rest of combat.

                gold
                Meep Space 9
                2-1

                Meepsie gains a weaker version of Brock's spell and heavy attack damage.

                gold
                Star Conqueror
                2-1

                Mordekaiser becomes an auto-attack based AP carry, whose channel is a burst of attack speed for as long as he has mana to spend. At combat start and on kill, he gains a non-mana-locking shield.

                gold
                Self Destruct
                2-1

                Gain a Gragas. Gragas now self detonates, sacrificing 20% of max Health to deal XXX (AP) plus the sacrificed Health as magic damage in a four hex radius, reduced by 20% per hex from the epicenter.

                gold
                Contract Killer
                2-1

                Gain a Pyke. Your strongest Pyke gains a resetting ability and generates gold on takedown.

                gold
                Side Effects
                3-24-2

                When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 5% of their max Health.

                gold
                Misfits
                2-1

                Your team gains 75 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.

                gold
                Booster Pack
                2-1

                Gain 11 gold worth of random champions. (At least one 3-Cost guaranteed!)

                gold
                Booster Pack+
                3-2

                Gain 18 gold worth of random champions. (At least one 4-Cost guaranteed!)

                gold
                Booster Pack++
                4-2

                Gain 30 gold worth of random champions. (At least one 5-Cost guaranteed!)

                gold
                Charge Transfer II
                3-24-2

                Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy.

                gold
                Group Hug II
                3-24-2

                Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.

                gold
                Frontline Foundation
                2-1

                Gain a 2-star 1-cost Tank champion and an emblem for their last-listed trait.

                gold
                Kahunahuna
                2-13-2

                Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.

                gold
                Cosmic Restart
                3-2

                Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 10 free Shop rerolls.

                gold
                Cognitive Overload
                3-2

                Gain 7 Gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

                gold
                Backline Blueprint
                2-1

                Gain a 3-cost non-Tank champion and an emblem for their last-listed trait.

                gold
                Money Hungry
                2-1

                Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

                prismatic
                Five-Pointed Star
                4-2

                At the start of each stage, the first champion you buy from a specific tier is 2-star. Gain a 2-star 1-cost champion and 2 gold now. Stage 2: 2-cost Stage 3: 3-cost Stage 4: 4-cost Stage 5: 5-cost

                prismatic
                Just Hit
                4-2

                Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.

                prismatic
                Golden Gamble
                2-13-24-2

                Flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain a random Radiant item and a Reforger.

                prismatic
                Baron's Lair
                2-13-24-2

                Gain a Tank item. After 8 seconds of combat, your team gains 5% Attack Damage and Ability Power every second for the rest of combat.

                Set.17.items.title
                Set.17.items.description
                Drone Uplink
                Drone Uplink

                A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.

                At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.

                Set.17.items.recommended Sona, Viktor

                Malware Matrix
                Malware Matrix

                Dealing physical damage to an enemy reduces the target's Armor by 2.

                At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 physical damage to nearby enemies.

                Set.17.items.recommended Master Yi, Pyke

                Biomatter Preserver
                Biomatter Preserver

                Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health.

                At (4): If the holder is Psionic, they gain 22% increased healing from all sources.

                Set.17.items.recommended Gragas

                Sympathetic Implant
                Sympathetic Implant

                Every 5 seconds, gain 1 additional Mana Per Second.

                At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead.

                Set.17.items.recommended Sona, Viktor

                Target-Lock Optics
                Target-Lock Optics

                The holder's first attack on each enemy deals 150 additional damage.

                At (4): If the holder is Psionic, they heal 12% of their max Health whenever their target dies.

                Set.17.items.recommended Pyke, Master Yi

                Command Mod: Exhaust
                Command Mod: Exhaust

                Command a unit's attacks to Burn, Wound, and Chill.

                Command Mod: Doublestrike
                Command Mod: Doublestrike

                Command a unit to have a 25% chance to attack twice when attacking.

                Command Mod: Analyze
                Command Mod: Analyze

                Command a unit to grant you 1 XP every 3 seconds it is alive during player combat.

                Command Mod: Brace
                Command Mod: Brace

                Command a unit to gain a 20% Health shield for 8 seconds at the start of combat.

                Command Mod: Transmute
                Command Mod: Transmute

                Command a unit to drop 2 gold each time it kills an enemy during player combat.

                Command Mod: Disrupt
                Command Mod: Disrupt

                Command a unit to Stun enemies within 3 hexes for 1 second when it dies.

                Command Mod: Optimize
                Command Mod: Optimize

                Command a unit to reduce their mana cost by 15%.

                Command Mod: Fabricate
                Command Mod: Fabricate

                Command a unit to gain a temporary recommended item at the start of combat.

                Dark Star Emblem
                Dark Star Emblem
                The holder gains the Dark Star trait.
                Timebreaker Emblem
                Timebreaker Emblem
                The holder gains the Timebreaker trait.
                Stargazer Emblem
                Stargazer Emblem
                The holder gains the Stargazer trait.
                Space Groove Emblem
                Space Groove Emblem
                The holder gains the Space Groove trait.
                Meeple Emblem
                Meeple Emblem
                The holder gains the Meeple trait.
                Arbiter Emblem
                Arbiter Emblem
                The holder gains the Arbiter trait.
                Primordian Emblem
                Primordian Emblem
                The holder gains the Primordian trait.
                N.O.V.A. Emblem
                N.O.V.A. Emblem
                The holder gains the N.O.V.A. trait.
                Marauder Emblem
                Marauder Emblem
                The holder gains the Marauder trait.
                Challenger Emblem
                Challenger Emblem
                The holder gains the Challenger trait.
                Voyager Emblem
                Voyager Emblem
                The holder gains the Voyager trait.
                Shepherd Emblem
                Shepherd Emblem
                The holder gains the Shepherd trait.
                Bastion Emblem
                Bastion Emblem
                The holder gains the Bastion trait.
                Vanguard Emblem
                Vanguard Emblem
                The holder gains the Vanguard trait.
                Brawler Emblem
                Brawler Emblem
                The holder gains the Brawler trait.
                Rogue Emblem
                Rogue Emblem
                The holder gains the Rogue trait.
                Anima Emblem
                Anima Emblem
                The holder gains the Anima trait.
                Psionic Emblem
                Psionic Emblem
                The holder gains the Psionic trait.
                Sniper Emblem
                Sniper Emblem
                The holder gains the Sniper trait.
                Set.17.arena.title
                New
                Set.17.arena.description
                Set.17.arena.ARENA_17_1
                Set.17.arena.ARENA_17_1
                Set.17.arena.ARENA_17_1
                Set.17.arena.ARENA_17_2
                Set.17.arena.ARENA_17_2
                Set.17.tactician.title
                New
                Set.17.tactician.description
                Set.17.tactician.TACTICIAN_17_1
                Set.17.tactician.TACTICIAN_17_1
                Set.17.tactician.TACTICIAN_17_1
                Set.17.tactician.TACTICIAN_17_2
                Set.17.tactician.TACTICIAN_17_2
                Set.17.tactician.TACTICIAN_17_3
                Set.17.tactician.TACTICIAN_17_3
                Set.17.tactician.TACTICIAN_17_4
                Set.17.tactician.TACTICIAN_17_4
                Set.17.tactician.TACTICIAN_17_5
                Set.17.tactician.TACTICIAN_17_5