Spelets namn + #NA1
TFT 15 viktiga ändringar
TFT15_CHANGE_TITLE_1
Power Ups
Power Ups är ett nytt sätt att ge kraftfulla effekter till champions! Power Ups ges två gånger i runda 1-3 och 3-6, och du kan välja mellan tre typer av kraft.
TFT15_CHANGE_TITLE_2
Roll-ombalansering / Manaregenerationsändring
Varje roll har en passiv, och metoden för manaregenerering har ändrats. Nu regenererar bara tankar mana när de tar skada, medan assassins och dealers regenererar 10 mana per attack och mages regenererar 8 mana per attack men får ytterligare 2 mana per sekund.
TFT15_CHANGE_TITLE_3
Item-omarbetning
Med ändringen i manaregenerering har items också omarbetats. Startmana finns inte längre, och manaregenerering är nu per sekund.
Roll-omarbetning
Magic Tank
Magic Tank
Tankar får 5 mana per attack. Får mana från att ta skada. Mer troliga att bli målsökta.
Attack Fighter
Attack Fighter
Fighters får 10 mana per attack. Får 10% omnivamp.
Magic Assassin
Magic Assassin
Assassins får 10 mana per attack. Mindre troliga att bli målsökta.
Attack Marksman
Attack Marksman
Marksmen får 10 mana per attack.
Magic Caster
Magic Caster
Casters får 7 mana per attack. Genererar 2 mana per sekund.
Nya Set 15 origin-synergier
  • Rogue Captain
    Rogue Captain
    • Twisted Fate

    Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards.

    Bounty Cards get better for each player combat. (Rounds Fielded: )

    Current Bounty Card:

  • Rosemother
    Rosemother
    • Zyra

    Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines.

    Rosemother plants benefit from Zyra's Ability Power and Attack Speed.

  • Stance Master
    Stance Master
    • Lee Sin

    When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.

  • The Champ
    The Champ
    • Braum

    The Champ's victories against players grant Poro-fans equal to his star level. On loss, Poro-fans prevent 1 Tactician damage each, then lose all of your Poro-fans.

  • Battle Academia
    Battle Academia
    • Ezreal
    • Garen
    • Katarina
    • Rakan
    • Caitlyn
    • Jayce
    • Leona
    • Yuumi

    Battle Academia champions upgrade their abilities and gain Potential . Potential improves their abilities.

    Prismatic: Field 7 Battle Academia champions, then earn 140 points by equipping items on champions.

    Prismatic: Earn 1 point for every Completed item a champions uses in combat. Graduate at 140 points. (/140).


    True Potential Unlocked: +10

    (3)
    3
    (5)
    5
    (7)
    7
  • Crystal Gambit
    Crystal Gambit
    • Syndra
    • Janna
    • Vi
    • Swain
    • Ashe
    • Zyra

    Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.

    While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.

    Gem Power gains increase at stages 3 and 4.

    (3)
    per kill; per loss
    (5)
    AND every kills, gain bonus loot and reroll a new kill number. (Kills: )
    (7)
    130% rewards. Crystal Gambit units gain 300 and 15%
  • Luchador
    Luchador
    • Gnar
    • Dr. Mundo
    • Volibear
    • Braum

    Luchadors gain bonus Attack Damage.

    At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.

    (2)
    15% ; 25% heal
    (4)
    40% ; 50% heal
  • Mentor
    Mentor
    • Kobuko
    • Udyr
    • Yasuo
    • Ryze

    This trait is active only when you have exactly 1 or 4 unique Mentors.

    (1)
    Allies gain the bonus
    (4)
    Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.
  • Mighty Mech
    Mighty Mech
    • Aatrox
    • Lucian
    • Gangplank
    • Senna
    • Jarvan IV
    • Karma
    • Yone

    Gain The Mighty Mech. Mighty Mechs heal it for 12% of the damage they deal.

    Unlock the Mightiest Mech

    (3)
    The Mighty Mech arrives
    (5)
    Blade Protocol: Level 1
    (7)
    Blade Protocol: Level 2
  • Monster Trainer
    Monster Trainer
    • Lulu
    • Kog'Maw
    • Smolder
    • Rammus

    Choose which monster Lulu summons to replace her in combat!

  • Soul Fighter
    Soul Fighter
    • Kalista
    • Naafiri
    • Lux
    • Xin Zhao
    • Viego
    • Samira
    • Sett
    • Gwen

    Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.

    Prismatic: Field 8, then win 10 combats.

    Prismatic: Defeat 10 players in combat.

    MAXIMUM SOUL POWER.

    (2)
    120 , 1% , +10% damage
    (4)
    240 , 2.5% , +16% damage
    (6)
    425 , 4% , +22% damage
    (8)
    600 , 4% , +28% damage
  • Star Guardian
    Star Guardian
    • Rell
    • Syndra
    • Xayah
    • Ahri
    • Neeko
    • Jinx
    • Poppy
    • Seraphine

    Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!

    Prismatic: Field 8, then spend 16000 mana.


    Prismatic: Spend 16000 mana


    THE STARS AWAKEN.


    Rell: Gain shieldRell: Gain shields
    Syndra: Gain % Ability Power every 3 secondsSyndra: Gain Ability Power
    Xayah: Every 3rd attack deals (increases per stage) magic damageXayah: Magic damage on attack
    Ahri: After casting, gain Mana over 2 secondsAhri: On cast, gain Mana
    Neeko: +% healing and shieldingNeeko: Increase heals & shields
    Poppy: At 40% Health, heal % Poppy: Heal at low Health
    Jinx: +% Attack Speed. +% after takedowns, decaying over 3sJinx: Gain Attack Speed
    Seraphine: Gain and % Seraphine: Gain every stat

  • Supreme Cells
    Supreme Cells
    • Kennen
    • Kai'Sa
    • Darius
    • Akali

    The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme.

    Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.

    (2)
    8% | 12%
    (3)
    18% | 30%
    (4)
    28% | 50% . Gain a second Supreme
  • The Crew
    The Crew
    • Malphite
    • Sivir
    • Shen
    • Ziggs
    • Twisted Fate

    Crew champions gain 5% Health and Attack Speed for each Crew member fielded.

    Every 3-star Crew champion grants an additional bonus.

    (1x ): +1 XP per paid reroll, and Crew unit odds never drop with player level.
    (2x ): +1 free reroll / round.
    (3x ): Deal 280 damage to fire a rocket dealing 75.
    (4x ): Fire rockets 2.5% more often per player level.

  • Wraith
    Wraith
    • Kayle
    • Zac
    • Jhin
    • Malzahar
    • K'Sante
    • Varus

    Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.

    Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.

    (2)
    20% damage.
    (4)
    45% damage.
    (6)
    60% damage.
Nya Set 15 klass-synergier
  • Bastion
    Bastion
    • Garen
    • Rell
    • Xin Zhao
    • Shen
    • Swain
    • Leona
    • Braum

    Your team gains 10 Armor and Magic Resist.

    Bastions gain more, and the value doubles in the first 10 seconds of combat.

    (2)
    18
    (4)
    40
    (6)
    75 ; Non-Bastions gain an additional 25 .
  • Duelist
    Duelist
    • Kayle
    • Kai'Sa
    • Gangplank
    • Udyr
    • Viego
    • Ashe

    Duelists gain Attack Speed on each attack, stacking up to 12 times.

    (2)
    4% 
    (4)
    7% 
    (6)
    10% ; Duelists gain 12% 
  • Edgelord
    Edgelord
    • Xayah
    • Shen
    • Viego
    • Yasuo
    • Samira
    • Volibear
    • Yone

    Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.

    (2)
    10% , 15%
    (4)
    12% , 30%
    (6)
    15% , 60%
  • Executioner
    Executioner
    • Kalista
    • Katarina
    • Senna
    • Akali
    • Ryze

    Executioners gain Critical Strike Chance and Critical Strike Damage. Their Ability can critically strike.

    (2)
    25% ; 10%
    (3)
    35% ; 12%
    (4)
    50% ; 18%
    (5)
    55% ; 28%
  • Heavyweight
    Heavyweight
    • Aatrox
    • Zac
    • Kobuko
    • Darius
    • Jayce
    • Poppy

    Your team gains 100 Health.

    Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.

    (2)
    20% | 0.20000000298023224% to
    (4)
    40% | 0.4000000059604645% to
    (6)
    65% | 0.6000000238418579% to
  • Juggernaut
    Juggernaut
    • Aatrox
    • Naafiri
    • Dr. Mundo
    • Vi
    • Udyr
    • Sett

    Juggernauts gain Durability, increased above 50% health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.

    (2)
    15% or 25% 
    (4)
    20% or 30% 
    (6)
    25% or 35% 
  • Prodigy
    Prodigy
    • Ezreal
    • Syndra
    • Malzahar
    • Yuumi
    • Seraphine

    Your team gains Mana Regen. Prodigies gain more.

    (2)
    1 | 3
    (3)
    1 | 4
    (4)
    1 | 6
    (5)
    1 | 7 | Prodigy abilities heal an ally for 12% of the damage dealt.
  • Protector
    Protector
    • Kennen
    • Malphite
    • Janna
    • Rakan
    • Neeko
    • K'Sante

    Units gain 5% Durability while shielded.

    Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.

    (2)
    18% shield
    (4)
    36% shield
    (6)
    55% shield
  • Sniper
    Sniper
    • Gnar
    • Sivir
    • Jhin
    • Caitlyn
    • Jinx
    • Varus

    Snipers gain Damage Amp, increased against targets farther away.

    (2)
    13% ; +3%  per hex
    (3)
    18% ; +5%  per hex
    (4)
    25% ; +7%  per hex
    (5)
    25% ; +10%  per hex
  • Sorcerer
    Sorcerer
    • Kennen
    • Lucian
    • Lux
    • Ahri
    • Swain
    • Karma
    • Gwen

    Sorcerers gain bonus Ability Power.

    When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.

    (2)
    20% ; 8% max
    (4)
    55% ; 10% max
    (6)
    80% ; 12% max to 2 enemies
  • Strategist
    Strategist
    • Janna
    • Ziggs
    • Jarvan IV
    • Ryze

    Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.

    (2)
    150 Shield; 4%
    (3)
    200 Shield; 6%
    (4)
    300 Shield; 10%
    (5)
    400 Shield; 14%
Set.15.synergy.uniqueTitle
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Nya champions
  • Aatrox
    Aatrox
    Aatrox
    1
    Blade Vigor
    Blade Vigor
    AktivMana20 / 80

    Heal  () and deal  () physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's missing health.

  • Ezreal
    Ezreal
    Ezreal
    1
    Rising Spell Force
    Rising Spell Force
    AktivMana0 / 50

    Fire a blast at the current target, dealing [ 230 / 350 / 600 ] () magic damage and [ 115 / 175 / 300 ] () physical damage.

    Potential ():

  • Garen
    Garen
    Garen
    1
    Mighty Blade of Justice
    Mighty Blade of Justice
    AktivMana20 / 80

    Heal  () and deal  () physical damage to the target.

    Potential ():

  • Gnar
    Gnar
    Gnar
    1
    Gadagadagada!
    Gadagadagada!
    AktivMana0 / 40

    Passive: Gain 0.07999999821186066 () Attack Speed for each attack against the same target, up to ().

    Active: For 6 seconds, gain 90% Attack Damage and grant two nearby allies [ 20 / 25 / 35 ]% Attack Damage, prioritizing Attack champions.

  • Kalista
    Kalista
    Kalista
    1
    Spirit Spear
    Spirit Spear
    AktivMana10 / 90

    Hurl a spear at the farthest enemy, dealing () physical damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.

  • Kayle
    Kayle
    Kayle
    1
    Unleash the Demon
    Unleash the Demon
    Passiv

    Passive: Attacks deal [ 33 / 50 / 75 ] () bonus magic damage. Gain additional power based on your Tactician level.

    Level 6: Every 3rd attack launches a wave that deals () magic damage and 20% Shreds enemies for 3 seconds.
    Level 9: Every attack launches a wave. Waves travel farther.

    Shred: Reduce Magic Resist

  • Kennen
    Kennen
    Kennen
    1
    Eye of the Hurricane
    Eye of the Hurricane
    AktivMana30 / 85

    Heal  (), then deal  () magic damage to the 2 nearest enemies and Stun them for 1 seconds.

  • Lucian
    Lucian
    Lucian
    1
    Twin Cannon Fire
    Twin Cannon Fire
    AktivMana0 / 40

    Fire 4 shots towards the target. Each deals  () magic damage to the first enemy hit. For each miss, restore [ 8 / 8 / 15 ] mana.

  • Malphite
    Malphite
    Malphite
    1
    Regolith Resistance
    Regolith Resistance
    AktivMana0 / 100

    Passive: Gain 12 Armor for each item equipped.

    Active: Deal () physical damage to enemies in a cone.

  • Naafiri
    Naafiri
    Naafiri
    1
    Spinning Soul-Saw
    Spinning Soul-Saw
    AktivMana0 / 30

    Gain () shield for 2 seconds, then deal () physical damage to the target.

  • Rell
    Rell
    Rell
    1
    Unbreakable Celestial Lance
    Unbreakable Celestial Lance
    AktivMana0 / 40

    Deal [ 130 / 195 / 295 ] () magic damage in a short line through the target, then reduce damage taken by () for 4 seconds.

  • Sivir
    Sivir
    Sivir
    1
    Star Cutter
    Star Cutter
    AktivMana0 / 50

    Launch a returning blade 2-hexes through the current target. It deals  () physical damage to enemies hit, reduced by 40% per hit.

  • Syndra
    Syndra
    Syndra
    1
    Bright Star Blast
    Bright Star Blast
    AktivMana0 / 30

    Deal [ 215 / 325 / 485 ] () magic damage to the target and reduces their Magic Resist by 10.

  • Zac
    Zac
    Zac
    1
    Reality Ripple
    Reality Ripple
    AktivMana30 / 75

    Heal [ 240 / 280 / 350 ] () and deal  () magic damage to enemies within a 1-hex radius.

  • Dr. Mundo
    Dr. Mundo
    Dr. Mundo
    2
    Steel Chair Slam
    Steel Chair Slam
    AktivMana30 / 90

    Passive: Every 7 seconds the next attack deals  () bonus physical damage.

    Active: Gain  () maximum health over 1.5 seconds and immediately trigger the passive.

  • Gangplank
    Gangplank
    Gangplank
    2
    Golden Giga Gun
    Golden Giga Gun
    AktivMana0 / 50

    Deal  () physical damage to the lowest health enemy within  hexes. If the target dies, % chance to gain 1 gold.

    Gold Earned:

  • Janna
    Janna
    Janna
    2
    Crystal Chrysalis
    Crystal Chrysalis
    AktivMana10 / 60

    Grant  () shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing  () magic damage split between the 2 closest enemies.

  • Jhin
    Jhin
    Jhin
    2
    The Curtain Falls
    The Curtain Falls
    AktivMana0 / 4

    Passive: Attack Speed is always [ 0.75 / 0.75 / 0.8500000238418579 ]. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal  () physical damage.

  • Kai'Sa
    Kai'Sa
    Kai'Sa
    2
    Missile Massacre
    Missile Massacre
    AktivMana0 / 50

    Passive: Kills grant 1% permanent Attack Damage (+% ).

    Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals  () physical damage.

  • Katarina
    Katarina
    Katarina
    2
    Teleports Behind You
    Teleports Behind You
    AktivMana0 / 30

    Blink to the enemy with the lowest health within 2 hexes and deal [ 140 / 210 / 325 ] () magic damage to enemies in a 1-hex radius.

    Potential ():

  • Kobuko
    Kobuko
    Kobuko
    2
    Golden Paw Mantra
    Golden Paw Mantra
    AktivMana30 / 85

    Gain  () Shield for 3 seconds. The next attack deals  () bonus physical damage and Stuns for 1.5 seconds.

  • Lux
    Lux
    Lux
    2
    Soulfire Explosion
    Soulfire Explosion
    AktivMana10 / 50

    Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal  () magic damage split between them plus [ 90 / 135 / 210 ] () magic damage to each.

    Shred: Reduce Magic Resist

  • Rakan
    Rakan
    Rakan
    2
    All Eyes On Me
    All Eyes On Me
    AktivMana25 / 75

    Heal  () and deal  () magic damage to the 3 closest enemies.

    Potential ():

  • Shen
    Shen
    Shen
    2
    Power Suit: Full Charge
    Power Suit: Full Charge
    AktivMana25 / 75

    Shield  () for 4 seconds. The next 3 attacks deal  () bonus true damage.

  • Vi
    Vi
    Vi
    2
    Shining Knuckle Explosion
    Shining Knuckle Explosion
    AktivMana20 / 75

    Passive: Gain 2 for each component equipped to your team.

    Active: Heal (), deal [ 150 / 225 / 350 ] () physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.

    Sunder: Reduce Armor

  • Xayah
    Xayah
    Xayah
    2
    Sharp Feathers Shine
    Sharp Feathers Shine
    AktivMana20 / 70

    Gain () attack speed for 3 attacks. These attacks deal [ 50 / 75 / 115 ] () bonus physical damage to the target and 2 nearby enemies

  • Xin Zhao
    Xin Zhao
    Xin Zhao
    2
    Guarding Crescent
    Guarding Crescent
    AktivMana10 / 65

    Heal  (), deal  () physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.

  • Ahri
    Ahri
    Ahri
    3
    Pure Heart Breaker
    Pure Heart Breaker
    AktivMana10 / 50

    Deal [ 460 / 690 / 1275 ] () magic damage to the current target, increased up to 50% based on the target's missing health.

    If the target dies, deal 80% of overkill damage split between the 2 closest enemies, plus  () magic damage per target.

  • Caitlyn
    Caitlyn
    Caitlyn
    3
    Magic Bouncing Bullet
    Magic Bouncing Bullet
    AktivMana0 / 60

    Fire a bullet at the farthest enemy, dealing  () physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing  () physical damage.

    Potential ():

  • Darius
    Darius
    Darius
    3
    Grand Guillotine
    Grand Guillotine
    AktivMana0 / 30

    Heal (), then deal () physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.

  • Jayce
    Jayce
    Jayce
    3
    Thundering Hammerstrike
    Thundering Hammerstrike
    AktivMana0 / 40

    Deal  () physical damage to enemies in a 1-hex radius centered on the target.

    Potential ():

  • Kog'Maw
    Kog'Maw
    Kog'Maw
    3
    Static Surge
    Static Surge
    AktivMana0 / 50

    Passive: Attacks deal  () bonus magic damage. Increase Max Attack Speed to 6.

    Active: The next attack deals [ 55 / 85 / 130 ] () bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.

    Shred: Reduce Magic Resist
    Sunder: Reduce Armor

  • Lulu
    Lulu
    Lulu
    3
    Choose A Monster
    Choose A Monster
    AktivMana0 / 100

    Field Lulu to choose a monster to train! Each monster has unique abilities.

  • Malzahar
    Malzahar
    Malzahar
    3
    Insidious Whispers
    Insidious Whispers
    AktivMana0 / 30

    Infect the closest 1 uninfected targets, dealing [ 515 / 775 / 1315 ] () magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.

    If all enemies are infected, this effect can stack.

  • Neeko
    Neeko
    Neeko
    3
    Falling Flower Eruption
    Falling Flower Eruption
    AktivMana20 / 70

    Gain 40% Durability and heal [ 300 / 350 / 450 ] () over 2 seconds, then deal [ 120 / 180 / 290 ] () magic damage to enemies in a 2-hex radius.

  • Rammus
    Rammus
    Rammus
    3
    Durian Defense
    Durian Defense
    AktivMana30 / 90

    Gain  () Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing  () magic damage and Taunting enemies hit. Gain  () max Health per enemy Taunted.

    When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for [ 1 / 1.25 / 1.5 ] second.

  • Senna
    Senna
    Senna
    3
    Super Beam Cannon
    Super Beam Cannon
    AktivMana0 / 60

    Over 1 second, deal  () physical damage in a line through the current target. Enemies after the first take  () instead.

    When no targets are left, regain mana based on the time remaining.

  • Smolder
    Smolder
    Smolder
    3
    Burn Blast
    Burn Blast
    AktivMana0 / 50

    Passive: Damage Burns and Wounds for 5 seconds. Ignore 30% of the target's Armor.

    Active: Deal () physical damage to the target, and [ 50 / 75 / 120 ] () magic damage to the 3 nearest targets. Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.


  • Swain
    Swain
    Swain
    3
    Glittering Plumage Regalia
    Glittering Plumage Regalia
    AktivMana20 / 80

    Gain  () max Health, then deal  () magic damage every second to enemies in a 2-hex radius.

    Subsequent casts heal  () and increase the damage by [ 6 / 9 / 14 ] ().

  • Udyr
    Udyr
    Udyr
    3
    Blazing Phoenix Stance
    Blazing Phoenix Stance
    AktivMana40 / 80

    Make 3 rapid attacks. Each heals Udyr for [ 150 / 190 / 250 ] () and deals  () additional damage to enemies in a 1-hex radius.

  • Viego
    Viego
    Viego
    3
    Combo of the Ruined King
    Combo of the Ruined King
    AktivMana0 / 40

    Passive: Attacks deal () magic damage.

    Active: The next three attacks unleash a devastating combo.

    Pommel Bash: Deal [ 100 / 150 / 270 ] () magic damage.
    Rising Slash: Deal [ 100 / 150 / 270 ] () magic damage and briefly Stun the target.
    Falling Slash: Deal [ 210 / 315 / 560 ] () magic damage.

  • Yasuo
    Yasuo
    Yasuo
    3
    Unsheath the Storm
    Unsheath the Storm
    AktivMana0 / 40

    Deal  () physical damage to the 3 closest enemies.

  • Ziggs
    Ziggs
    Ziggs
    3
    Orbital Ordinance
    Orbital Ordinance
    AktivMana0 / 90

    Passive: Attacks are bouncing bombs that deal  () magic damage to the first enemy hit.

    Active: Deal [ 230 / 345 / 550 ] () magic damage in a 1-hex radius centered on the target.

  • Akali
    Akali
    Akali
    4
    Piercing Phantom Strike
    Piercing Phantom Strike
    AktivMana0 / 40

    Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals  () magic damage to its target and  () magic damage to other enemies hit.

    If only one enemy remains, dash 3 times instead

  • Ashe
    Ashe
    Ashe
    4
    Gates of Avarosa
    Gates of Avarosa
    AktivMana0 / 70

    The next 8 attacks fire bonus arrows dealing () total physical damage split between the target and up to two random enemies within 2 hexes.

  • Jarvan IV
    Jarvan IV
    Jarvan IV
    4
    Mega Drill Crash
    Mega Drill Crash
    AktivMana45 / 150

    Gain  () Shield for 4 seconds, then slam into a group of enemies, dealing [ 100 / 150 / 3000 ] () magic damage to enemies within a 2 hex radius and Stunning them for [ 1.5 / 1.75 / 8 ] seconds.

  • Jinx
    Jinx
    Jinx
    4
    Star Rocket Blast Off!
    Star Rocket Blast Off!
    AktivMana10 / 80

    Passive: Attacks grant % () stacking Attack Speed, up to [ 60 / 60 / 300 ]% (). Critical strikes instead grant % ().

    Active: Deal () physical damage to the target and () physical damage split across a 2-hex radius centered on the target.

  • K'Sante
    K'Sante
    K'Sante
    4
    Breakout Force
    Breakout Force
    AktivMana30 / 90

    Passive (ALL OUT): On first death instead heal to full, gain [ 125 / 125 / 300 ]% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose [ 6 / 6 / 0 ]% Health each second and heal  () on kill.

    Active: Gain [ 0.44999998807907104 / 0.5 / 0.8500000238418579 ] () Durability for 3 seconds, then deal  () physical damage to the target.

    Active (ALL OUT):. Deal  () physical damage to the target.

  • Karma
    Karma
    Karma
    4
    Destruction Disc
    Destruction Disc
    AktivMana0 / 65

    Fire an energy disc that deals [ 1160 / 1750 / 6500 ] () total magic damage in a 1-hex radius centered on the target.

  • Leona
    Leona
    Leona
    4
    Aegis of Unbreakable Dawn
    Aegis of Unbreakable Dawn
    AktivMana30 / 90

    Shield for  () for 4 seconds and deal  () magic damage to enemies in a 2-hex radius.

    Potential ():

  • Poppy
    Poppy
    Poppy
    4
    Spinning Galaxy Hammer
    Spinning Galaxy Hammer
    AktivMana45 / 105

    Gain [ 320 / 370 / 900 ] () Shield for 4 seconds. When it breaks, deal  () physical damage to the target and  () physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for [ 0.5 / 0.5 / 8 ]- seconds based on how long the shield held, and other enemies are briefly Stunned.

  • Ryze
    Ryze
    Ryze
    4
    Tsunami Beam
    Tsunami Beam
    AktivMana10 / 60

    Deal [ 810 / 1215 / 7000 ] () magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take [ 110 / 165 / 1200 ] () over the same duration.

  • Samira
    Samira
    Samira
    4
    Soul Shot / Inner Arsenal Unleashed
    Soul Shot / Inner Arsenal Unleashed
    AktivMana0 / 15

    Passive: After casting, gain 1 Style and 5% Omnivamp, up to 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.

    Soul Shot: Deal [ 105 / 160 / 650 ] () physical damage to the target and dash a short distance.

    Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing  () to all enemies in a 2-hex radius. Reset your Style to 0.

  • Sett
    Sett
    Sett
    4
    Maximum Grit Overdrive
    Maximum Grit Overdrive
    AktivMana40 / 100

    Over a short duration, heal  () and deal  () physical damage to the target.

    Then, deal  () physical damage in a cone. Enemies in the center line take more physical damage, increased based on healing received this combat.

  • Volibear
    Volibear
    Volibear
    4
    Ursine Instinct
    Ursine Instinct
    AktivMana0 / 40

    Passive: Every 4th attack deals () physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.

    Active: For 5 seconds gain [ 1.25 / 1.25 / 5 ] Attack Speed, [ 0.10000000149011612 / 0.10000000149011612 / 0.25 ]% () Omnivamp, and crowd control immunity.

  • Yuumi
    Yuumi
    Yuumi
    4
    Read Or Die
    Read Or Die
    AktivMana0 / 40

    Launch 4 pages dealing () magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 4 more pages.

    Potential ():

  • Braum
    Braum
    Braum
    5
    El Tigre Tornado
    El Tigre Tornado
    AktivMana0 / 60

    Stun the target and spin them around for 1.5 seconds, dealing  () physical damage to the target and [ 310 / 465 / 4501 ] () to other enemies in a 2-hex radius.

    Then throw the target forward, dealing  () in a 1-hex area around the target. If the target drops below () health, throw them off the board instead.

  • Gwen
    Gwen
    Gwen
    5
    Soul Stitch / Rip The Threads
    Soul Stitch / Rip The Threads
    AktivMana0 / 40

    Passive: Attacks deal  () magic damage, and [ 40 / 60 / 1000 ] () magic damage split between enemies in a cone. Every 3rd cast is Rip the Threads.

    Soul Stitch: Fire 3 needles through the board, dealing  () magic damage to enemies hit and leaving threads behind.

    Rip The Threads: Deal  () split between all enemies and  () bonus magic damage to each. Enemies near at least one thread take 10% more damage.

  • Lee Sin
    Lee Sin
    Lee Sin
    5
    A Demonstration of Skill
    A Demonstration of Skill
    AktivMana0 / 100

    Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.

  • Seraphine
    Seraphine
    Seraphine
    5
    Ultimate Friendship Bomb
    Ultimate Friendship Bomb
    AktivMana0 / 140

    Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats (). Stats on Seraphine contribute more.

    Active: Fire a friendship bomb towards the largest group of enemies within () hexes, dealing  (Power of Friendship) magic damage in a 2-hex radius.

  • Twisted Fate
    Twisted Fate
    Twisted Fate
    5
    52 Card Calamity
    52 Card Calamity
    AktivMana40 / 120

    Passive: Attacks bounce between 3 enemies, dealing [ 35 / 55 / 999 ] () bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit.

    Active: Deal () physical damage to the [ 4 / 4 / 20 ] closest enemies, and detonate their marks for () magic damage each.

  • Varus
    Varus
    Varus
    5
    Level Zero: 100 Shot Demon
    Level Zero: 100 Shot Demon
    AktivMana10 / 85

    Passive: Gain mana when units die. Enemies grant 5, allies 3.

    Active: Fire () piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs [ 12 / 12 / 6 ] mana and deals  () physical damage, reduced by 35% per hit.

  • Yone
    Yone
    Yone
    5
    Dual Blade Technique: Inner Reflection
    Dual Blade Technique: Inner Reflection
    AktivMana80 / 180

    Passive: Attacks grant [ 5 / 5 / 25 ]% stacking Attack Speed and Movement Speed, and alternate between dealing [ 25 / 40 / 400 ] () bonus true damage and [ 100 / 160 / 999 ] () bonus magic damage.

    Active: Send an echo towards the two furthest enemies, dealing () physical damage and briefly Stunning enemies hit.

  • Zyra
    Zyra
    Zyra
    5
    Crystal Thorn Expansion
    Crystal Thorn Expansion
    AktivMana40 / 100

    Summon [ 4 / 4 / 20 ] untargetable Thornspitters that deal [ 90 / 135 / 999 ] () per attack and attack 4 times.

    Non-plant allies gain () Attack Speed decaying over 4 seconds.

Nya arenor
New
Nya arenor har lagts till i spelet! Kolla in de nya arenorna och deras effekter nedan.
Set.15.arena.Training Grounds
Nya Chibi & Legends
New
Nya chibi och legender har lagts till i spelet! Kolla in de nya chibi och legenderna och deras effekter nedan.
Set.15.tactician.Chibi Lillia