DOORS Varelser
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Multiple floors
The Figure
An entity that relies entirely on its sense of sound to locate players.
- Locations
- The Hotel, The Mines

Multiple floors
Seek
Chases players through obstacles and uses different forms to kill the player.
- Locations
- The Hotel, The Mines

Multiple floors
Moonlight
Helps players progress through main floors.
- Locations
- The Hotel, The Mines

Multiple floors
Rush
Rushes through multiple rooms, breaking lights and dealing 125 damage to anyone who is not hiding and in its sight.
- Locations
- The Hotel, The Mines

Multiple floors
Ambush
Rushes through multiple rooms and rebounds, then attacks again, dealing 100 damage to any player in its line of sight.
- Locations
- The Hotel, The Mines

Multiple floors
Eyes
Spawns in a random position and damages players who stare at it. In The Mines, it can also teleport.
- Locations
- The Hotel, The Mines

Multiple floors
Screech
Makes a "psst" sound and bites a player if they don't look at it fast enough. They scream and retreat into the darkness if they are stared at in time.
- Locations
- The Hotel, The Mines

Multiple floors
Dupe
Tricks the player by spawning a fake and wrong numbered door in a room. If a player opens the fake door, it will attack the player.
- Locations
- The Hotel, The Mines

Multiple floors
Halt
Slowly approaches players and deals 60 damage; teleports behind players and instructs them to turn around.
- Locations
- The Hotel, The Mines

The Hotel
Sally
Appears inside a random window and breaks into the room and breaks the lights, and starts chasing players and stealing their items.
- Locations
- The Hotel

Multiple floors
Hide
Penalizes players for hiding too long and prevents them from hiding again for a short time. Appears in the last used hiding spot and penalizes the player when trying to hide in it again. (The Mines) Triggers the Heartbeat Control Minigame if near Figure, which will force out the player if they lose, alerting Figure.
- Locations
- The Hotel, The Mines

Multiple floors
Jack
Makes a loud noise and disappears immediately after 0.5-1s.
- Locations
- The Hotel, The Mines

Multiple floors
Timothy
Jumpscares and damages unsuspecting players when they open drawers, loot chests, and lockers.
- Locations
- The Hotel, The Mines

Multiple floors
Dread
Spawns once the in-game clock hits 12:00. Will slowly chase the player(s) until they open the next door.
- Locations
- The Hotel, The Mines

Multiple floors
Snare
Damages and stuns the player for a few seconds when stepped on.
- Locations
- The Hotel, The Outdoors

Multiple floors
Void
Sends a left behind player back to another player or group of players.
- Locations
- The Hotel, The Mines

Multiple floors
El Goblino
A friendly character who talks with players at Jeff's shops in the Hotel and Mines.
- Locations
- The Hotel, The Mines

Multiple floors
Jeff
Sells items that help players survive their run.
- Locations
- The Hotel, The Mines

Multiple floors
Bob
A skeleton seated beside El Goblino at Jeff's shop.
- Locations
- The Hotel, The Mines

Multiple floors
Weirdo
Jumpscares players upon opening a door.
- Locations
- The Hotel, The Mines

Multiple floors
Portrait
Appears if a player stares into a mirror for too long. Players can also duplicate the item they're holding if interacting with it's hand.
- Locations
- The Hotel, The Mines, The Archives, The Outdoors, The Stairwell

Multiple floors
Charles
Takes over the Scanner and clamps down onto the player's hand for a short period of time. If it's the fatal attack, it instead attacks your face and kills you
- Locations
- The Hotel, The Mines, The Archives, The Outdoors, The Stairwell

Multiple floors
The World Lotus
Controls/takes forms of entities to attack players
- Locations
- The Hotel, The Mines, The Archives, The Outdoors, The Stairwell

Multiple floors
Starlight
Encourages players to enter and escape subfloors.
- Locations
- The Hotel, The Mines, The Backdoor, The Archives, The Outdoors, The Stairwell

The Mines
Queen Grumble
Chases players that are in a Minecart (during the first chase sequence). * Devours the upper half of players or knocks them back into a ragdoll state. * Chases players after the bridge in The Nest has been activated. * Chases players in The Sewage Pipes.
- Locations
- The Mines

The Mines
Grumble
Laughs when a player is spotted and charges at them. * Devours players whole or knocks them back into ragdoll state.
- Locations
- The Mines

The Mines
Giggle
Drops down from a ceiling onto the player's face and starts biting it, dealing some damage every tick.
- Locations
- The Mines

The Mines
Gloombat
Swarms in multicolored groups and attacks any players using a light source near or in the room they're in. * Has eggs where bats hatch and attack the player once stepped on. * Emits loud roaring noises to disorient the player.
- Locations
- The Mines

The Mines
Louie
Emerges from their hole once an item is dropped in front of it. *Takes the item and gives the Player another item of similar value in return.
- Locations
- The Mines

The Backdoor
Haste
When the time runs out, turns player's screen red and gives chase, killing players on contact.
- Locations
- The Backdoor

The Backdoor
Blitz
Rushes through rooms killing any players in its line of sight, occasionally backtracking until it reaches an unopened door.
- Locations
- The Backdoor

The Backdoor
Lookman
Damages and impairs vision when looked at.
- Locations
- The Backdoor

The Archives
Honcho
Assigns the players a job in the Mail Room and actively pursues them while they try to escape, catching those who fail to escape to the next rooms.
- Locations
- The Archives

The Archives
Drone
Knocks down players when touched. (Single); Tramples over players in their path. (Stampede)
- Locations
- The Archives

The Archives
Forget-Me-Not
Bites players who choose the wrong direction.
- Locations
- The Archives

The Archives
Teller
Attacks players who do not give their tickets in time.
- Locations
- The Archives

The Archives
Bash
Rushes through rooms quickly and damages anyone in its radius in sight.
- Locations
- The Archives

The Archives
Scribbles
Spawns from the room ahead before slowly moving to the front, throwing paper projectiles at those who are caught within its sight, dealing papercuts.
- Locations
- The Archives

Multiple floors
Ransom
If you move when Ransom's face appears, you'll have ≈90 seconds to pay Gold, otherwise damaging and deleting all your items.
- Locations
- The Archives, The Stairwell

The Archives
Alma
Tries to enter the player's vision, lunges multiple times if stared at for too long, and starts a minigame if the player is caught.
- Locations
- The Archives

The Archives
Fih
A friendly fish found in the Lobby and Archives that accepts Fih Flakes.
- Locations
- The Archives

The Outdoors
The Groundskeeper
Tends to the area around it, and attacks players for stepping on the grass.
- Locations
- The Outdoors

The Outdoors
Eyestalk
Chases players. Upon reaching one, restrains them with vines before smacking them to death.
- Locations
- The Outdoors

The Outdoors
Bramble
Patrols The Hedge Maze at a slow pace, regularly oscillating between harmless and dangerous states.
- Locations
- The Outdoors

The Outdoors
Surge
Causes one or two lightning strikes, and descends from the sky to attack uncovered players.
- Locations
- The Outdoors

The Outdoors
Mandrake
Uproots itself from the ground, flies at, and wails at players. Kills them if not replanted.
- Locations
- The Outdoors

The Outdoors
Monument
Disguises itself as an obelisk, and moves towards players when unobserved.
- Locations
- The Outdoors

The Outdoors
Caw
A friendly bird encountered in the Outdoors.
- Locations
- The Outdoors

The Outdoors
Grampy
Resides at The Mill. Speaks to players upon interaction, and creates a Lotus when given eight Lotus Petals.
- Locations
- The Outdoors

The Stairwell
Creak
Stalks players and tries to kill them but can be easily scared off.
- Locations
- The Stairwell

The Stairwell
Meld
Occasionally blocks paths, prevents progression through subfloor until incinerated. Can also slow down the player, but not damage them
- Locations
- The Stairwell

The Stairwell
Cobbler
A shopkeeper in the Stairwell who exchanges salvage scrap for gold.
- Locations
- The Stairwell

The Stairwell
Noise
Emerges from a television and retraces your path. Contact is lethal; it speeds up when far behind.
- Locations
- The Stairwell

The Stairwell
Stem
Small rolling creatures in the Stairwell. They can be picked up and thrown, or hardened into Ceramic Stems.
- Locations
- The Stairwell

The Stairwell
Hijack
Inserting the Disc into a Noise television creates this faster pursuer. Stopping does not stop its movement.
- Locations
- The Stairwell



