temperare

Compară manualele de temperare după clasă și categorie, inclusiv nivelurile de calitate și posibilele efecte ale afixelor.

Clasă
Efect
Barbarian+20-40% Damage while Berserking is Active +30-50% Damage when Swapping Weapons +30-50% Damage Over Time
Necromancer+8.5-11% Blood Attack Speed +20-40% Blood Damage 100 All Stats +20-40% Damage while Fortified
Necromancer+20-40% Bone Damage +3-6% Bone Critical Strike Chance +25-45% Bone Critical Strike Damage
Warlock+20-40% Abyss Damage +20-40% Hellfire Damage +20-40% Occult Damage
Sorcerer+40-60% Hydra Damage +40-60% Ice Blades Damage +40-60% Lightning Spear Damage +40-60% Familiar Damage
Rogue+20-40% Cutthroat Damage +8.5-11% Cutthroat Attack Speed +3-6% Cutthroat Critical Strike Chance
Barbarian+20-40% Damage with
Warlock+20-40% Demonology Damage +20-40% Archfiend Damage +20-40% Damage to Bleeding Enemies
Druid+20-40% Earth Damage +20-40% Versatile Damage +20-40% Storm Damage +20-40% Companion Damage
Sorcerer+30-50% Damage Over Time +20-40% Frost Damage +20-40% Pyromancy Damage +20-40% Shock Damage
+20-40% Physical Damage +20-40% Fire Damage +20-40% Lightning Damage +20-40% Damage
+20-40% Cold Damage +20-40% Poison Damage +20-40% Shadow Damage
Sorcerer+3-6% Frost Critical Strike Chance +30-50% Damage to Freeze Enemies
Spiritborn+30-50% Defensive Damage +20-40% Gorilla Damage +30-50% Damage to Enemies
Paladin+20-40% Disciple Damage +20-40% Zealot Damage +20-40% Damage while Arbiter is Active +20-40% Damage to Judged Enemies
Spiritborn+20-40% Mobility Damage +20-40% Jaguar Damage +30-50% Damage to Injured Enemies
Paladin+20-40% Juggernaut Damage +20-40% Judicator Damage +20-40% Justice Damage +20-40% Damage to Weakened Enemies
Rogue+20-40% Marksman Damage +3-6% Marksman Critical Strike Chance
Warlock+20-40% Sigil Damage +20-40% Damage while Shadowform is Active +20-40% Demonform Damage Bonus
Necromancer+20-40% Summon Damage
+15-30% Damage +20-40% Damage to Crowd Controlled Enemies +20-40% Damage to Close Enemies +20-40% Damage to Distant Enemies
Necromancer+20-40% Blood Damage +20-40% Bone Damage +20-40% Summon Damage
Rogue+20-40% Cutthroat Damage +20-40% Marksman Damage +20-40% Agility Damage +10-15% Damage per Combo Point Spent
Necromancer+20-40% Macabre Damage +20-40% Darkness Damage
Druid+20-40% Human Damage +20-40% Werebear Damage +20-40% Werewolf Damage
+40-60% Damage when Spending Resolve +3-4.5% Damage Per Overpower Stack
Rogue7-10% Imbuement Potency +20-40% Imbued Damage +20-40% Shade Damage
Barbarian+20-40% Weapon Mastery Damage +20-40% Brawling Damage +20-40% Ancient Damage +20-40% Earthquake Damage
Sorcerer+20-40% Enchantment Damage +30-50% Damage to Freeze Enemies +20-40% Mastery Damage
Rogue+10-15% Damage per Combo Point Spent Casting Ultimate Skills Restores +10-18 Primary Resource
Spiritborn+20-40% Centipede Damage +20-40% Eagle Damage +20-40% Gorilla Damage +20-40% Jaguar Damage
Spiritborn+20-40% Focus Damage +20-40% Mobility Damage +20-40% Potency Damage
Druid+20-40% Storm Damage +3-6% Storm Critical Strike Chance
Rogue100 All Stats +40-60% Damage on Next Attack After Entering Stealth
Rogue+20-40% Trap Damage Traps Arm 0.4-0.6 Seconds Faster +20-40% Grenade Damage
Druid+8.5-11% Werewolf Attack Speed +3-6% Werewolf Critical Strike Chance
+30-50% Critical Strike Damage +30-50% Damage Over Time +20-40% Vulnerable Damage
Paladin+3-6% Zealot Critical Strike Chance +25-45% Zealot Critical Strike Damage +20-40% Zealot Damage +20-40% Damage to Weakened Enemies