E deals more damage at later ranks and gains stronger AP scaling.
Tillit 96%E grows stronger as you rank it up.
Higher-rank E deals more damage.
Se de nyeste endringene for champions, gjenstander, runer, spells, augments og systemer på ett sted.
55 endringer
E deals more damage at later ranks and gains stronger AP scaling.
Tillit 96%E grows stronger as you rank it up.
Higher-rank E deals more damage.
R and the Big One deal more damage and scale better with bonus AD.
Tillit 96%Missiles reward bonus AD more.
Both missile sizes hit harder.
Q and R return sooner at earlier ranks.
Tillit 96%Q and R are available more often early.
Track the shorter early cooldowns.
Q stack damage falls, and W lasts one second less.
Tillit 96%Q stacks deal less damage and W expires sooner.
W provides a shorter threat window.
Q gains target-maximum-health damage.
Tillit 96%Q is stronger against health-heavy targets.
Q deals more damage based on your maximum health.
Base stats and spell scaling shift, while W is rebuilt around projectile destruction, shields and retaliation.
Tillit 96%Land Q for cooldown refunds and use W’s new protection window.
Mel’s W and distance-scaled E root require new timing.
Q healing and W bonus AD increase.
Tillit 96%Q restores more health and W adds more attack damage.
Expect stronger healing and W damage.
R gains AP scaling.
Tillit 96%AP contributes more damage to R.
R damage scales more strongly as Rumble gains AP.
Q’s monster damage modifier rises at earlier ranks.
Tillit 96%Q offers more early monster damage.
This change affects monster damage.
W explosion base damage increases by 15.
Tillit 96%W explosions deal more damage at every rank.
Avoid W explosions with their higher base damage.
Base AD and R damage decrease.
Tillit 96%Attacks and R deal less damage.
Thresh’s damage is lower.
Health growth and R’s initial AP scaling increase.
Tillit 96%You gain more health per level and stronger initial R damage.
Viktor grows tougher and R hits harder initially.
Q’s total-AD scaling decreases.
Tillit 96%Attack damage contributes slightly less to Q.
Yasuo’s Q deals less AD-scaled damage.
Q’s cooldown decreases before max rank.
Tillit 96%Q is available more often while ranking up.
Expect shorter Q windows before max rank.
Flat AD rises, but missing-health total-AD amplification falls.
Tillit 96%You gain more flat AD but less low-health amplification.
The item’s damage profile shifts toward flat AD.
Attack damage decreases by 1.
Tillit 96%The item grants less attack damage.
Its user has one less attack damage.
The ARAM: Mayhem ability-haste bonus is removed.
Tillit 96%Your Mayhem ability-haste bonus is 0.
Hecarim loses 10 Mayhem ability haste.
Damage falls, including bonus-armor scaling.
Tillit 96%Armor contributes less damage.
The augment deals less damage.
Top-end base damage falls and hives travel more slowly.
Tillit 96%Hive travel takes 1.1 seconds.
You have more time before hive impact.
Cooldown decreases, but minion damage is removed.
Tillit 96%You can trigger the effect more often, without damaging minions.
The shorter cooldown increases its availability.
Only the owner can see the mark effect.
Tillit 96%Your mark is no longer visible to everyone.
The owner’s mark is hidden from your view.
Ability haste boosts one ability’s damage instead of its cooldown.
Tillit 96%Ability haste increases the affected ability’s damage.
The affected ability no longer gains cooldown reduction from haste.
Base healing and bonus-health healing scaling increase.
Tillit 96%The effect restores more health.
The owner heals more.
Ultimate kills reset its cooldown up to 3 times.
Tillit 96%Secure a champion kill with R to reset its cooldown.
An ultimate kill can enable another cast.
The shield per pulled target and its resistance scaling increase.
Tillit 96%Pulling targets grants a stronger shield.
The owner gains more protection after pulling a target.
Each stack grants 30 health instead of 20.
Tillit 96%Each stack grants 10 more health.
The owner gains more health per stack.
Resistance gains start higher and reach 3 at level 11.
Tillit 96%Ability hits grant more early resistances.
The owner gains stronger early resistance stacks.
The five-hit proc now deals a fixed 17% missing-health damage.
Tillit 96%Attack speed and haste no longer raise this damage ratio.
The proc uses a fixed missing-health ratio.
Each Juggernauting level requires fewer stacks.
Tillit 96%A level now takes 7 stacks instead of 10.
The owner reaches each Juggernauting level sooner.
All four penetration scalars decrease.
Tillit 96%The empowered item gains less penetration.
The empowered item bypasses less defense.
Butcher’s Bridge and Koeshin’s Crossing are enabled.
Tillit 96%Several augment, headliner and mission bugs are fixed.
Tillit 96%Classic Volibear joins with a healing passive, a flip, Frenzy and chain lightning.
Tillit 96%Stack attacks for Frenzy and use Q to flip a target.
Watch for the flip and low-health regeneration.
Classic Swain joins with damage-over-time spells and a healing raven transformation.
Tillit 96%Keep targets in Q range and manage R’s increasing mana cost.
Leave Q range and respect E’s damage amplification.
Classic Elise joins with human and spider forms and stored Spiderlings.
Tillit 96%Human-form hits prepare Spiderlings for spider form.
The two forms use current-health and missing-health damage differently.
The passive cooldown now scales, and Q and R attack bugs are fixed.
Tillit 96%The passive returns sooner at later levels.
Account for the scaling passive cooldown.
Passive shred, Q damage and R availability decrease.
Tillit 96%Q and passive shred are weaker while R takes longer to return.
Amumu’s R has a longer cooldown.
Q gains base damage after rank 1.
Tillit 96%Ranking Q adds more damage.
Higher-rank Q hits harder.
W and E gain AP scaling, and W heals more effectively.
Tillit 96%AP strengthens both W and E.
Expect stronger AP damage and W healing.
E base damage shifts from earlier ranks to later ranks.
Tillit 96%Rank 1 E loses damage while rank 5 gains damage.
E’s damage profile changes as it ranks up.
Durability and passive stacks improve, while Q and R become easier to reuse.
Tillit 96%You gain more health and regeneration, with cheaper Q and shorter later R cooldowns.
Track the extra passive stack and stronger durability.
The global movement-speed bonus falls to 2%.
Tillit 96%Your team gains less movement speed from the passive.
The team-wide speed bonus is smaller.
Attack timing and R pet damage rules are corrected.
Tillit 96%R pet bonus AD now uses your AD, without structure crits or extra inhibitor/Nexus damage.
R pets no longer gain those extra structure-damage effects.
Q damage and AP scaling rise, and W loses less damage per bounce.
Tillit 96%Later W bounces retain more damage; healing reduction stays unchanged.
Q and later W bounces hit harder.
W grants more AD and E has a shorter cooldown.
Tillit 96%W adds more damage and E is available sooner.
Olaf’s damage and E availability improve.
Base armor and attack-damage growth decrease.
Tillit 96%You start with less armor and gain less AD per level.
Rammus has lower armor early and less AD growth.
Clone takedowns no longer trigger the item.
Tillit 96%The item triggers correctly with Classic Kayle E.
Tillit 96%The item maintains its 4 stacks.
Tillit 96%Potion buff text is restored.
Tillit 96%Classic spell, animation and visual bugs are corrected.
Tillit 96%TFT moves to its standalone client on November 4. Existing TFT cosmetics remain usable in League; new TFT-exclusive Little Legends begin December 1, with full cosmetic separation on December 15.
Tillit 96%The pass-token progression error is fixed, and tokens per game increase by 50% for the rest of Classic.
Tillit 96%Upcoming cosmetics include K/DA Firestarter skins, K/DA Hitmaker Evelynn, Prestige Classic Baron Kog’Maw and the listed chromas.
Tillit 96%Champion interactions and Spectator Mode sound bugs are corrected.
Tillit 96%