Empower ?!
Empowered ? gains 20 Ability Haste, 10% increased damage, and 10% increased healing and shielding.
Gain a random Prismatic Augment.
Gain 60 Ability Haste.
Your Abilities can Critically Strike.
Gain ? Crit Chance.
Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration.
Bees apply On-Hit effects.
Empower ?!
Empowered ? gains 20 Ability Haste, 10% increased damage, and 10% increased healing and shielding.
Takedowns makes you smaller and grant Ability Haste and Movement Speed.
Lose 65% stacks on death.
Gain ? Omnivamp.
Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain ? Attack Range.
Gain Ability Haste equal to 30% Ability Power.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities.
If taken as your second Augment, starts with 40 Ability Power.
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Heal for 12% of damage done by Critical Strikes.
Gain 25% Crit chance.
Your Abilities apply On-Hit effects. 1 second Cooldown per target.
Gain 500 Gold.
Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack.
Gain 20% Attack Damage.
On ability damage, fire 1 plus ? missiles that deal ? magic damage each.
Gain 25% Critical Strike Chance.
Gain a random Gold Augment.
Attacks and Abilities deal bonus magic damage and apply stacks to enemy champions.
At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt.
Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
Gain 18% Armor Penetration and Magic Penetration.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
Gain ? Ability Power.
Gain 100% Movement Speed, disabled for 6 seconds after taking damage.
Become large, gaining 35% Health and 15% Adaptive Force.
Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
Your ? gains 100 Ability Haste.
Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
Immobilizing or Grounding enemy champions with ? deals extra damage and heals you.
Gain 50 Ultimate Ability Haste.
After casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed.
Gain 15% Omnivamp.
Your Item and damage over time effects can Critically Strike.
Gain 25% Crit chance.
Gain Attack Speed and Lifesteal based on your missing Health.
QUEST: Hit enemy champions with ? ? times.
REWARD: Permanently increase ? damage.
Your basic Attack stacks Attack Speed on Critical Strikes.
Gain 25% Crit chance.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Attacks fire a bolt that applies On-Hit effects at reduced strength. Gain 10% total Attack Speed.
QUEST: Hit enemy champions with ? ? times.
REWARD: Gain Ability Haste on ? per Quest Level up to 160.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
QUEST: Possess Heartsteel with 300+ stacks.
REWARD: Multiply your Heartsteel stacks by 3.
Become tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you.
Gain 100 Ability Haste on Snowball.
Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage.
If you don't have one, gain a Snowball.
Replace a Summoner Spell with Get Jinxed!
Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage.
Gain 1500 Health, but you deal 10% less damage.
Gain ? Attack Range.
On each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed).
Gain the First Strike and Dark Harvest Keystone Runes.
Gain 2 random Augments.
Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
Gain 60% Attack Speed.
Gain 30 Ultimate Ability Haste.
After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
On-Hit reduce the cooldown of your abilities by 1.25 seconds .
Your Attacks deal additional physical damage equal to 75% Ability Power.
Gain 50 Movement Speed and 50% Slow Resist.
Gain ? Critical Strike Chance and ? Attack Speed.
Gain Deceive Summoner Spell.
Gain Backstab Passive.
When you die, deal a large amount of true damage and Fear nearby enemies.
After casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds.
Your Abilities apply stacking Burn that deals damage over time.
Your Burn effects reduce your basic Ability Cooldowns.
Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
After casting an Ability, your next Attack deals ? bonus physical damage to nearby enemies.
Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.
After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed.
QUEST: Snipe ? enemy champions with abilities
REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them
Gain ? Attack Range and ? Attack Speed during your ? duration.
Empower ?!
Empowered ? gains 20 Ability Haste, 10% increased damage, and 10% increased healing and shielding.
Empower ?!
Empowered ? gains 20 Ability Haste, 10% increased damage, and 10% increased healing and shielding.
Gain Move Speed equal to 70% of your Ability Haste.
Get 1750 Gold. No questions asked.
When dropping below 50% Health, heal for 30% max Health over 3 seconds.
Resets on death or every 45 seconds.
Gain Growth Spurt as a Summoner Spell.
Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Your Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed.
Immediately gain a Needlessly Large Rod.
QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass.
REWARD: Gain Wooglet's Witchcap.
Gain a Tiamat when completing a Hydra Item.
QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra.
REWARD: Gain Ultra Hydra.
Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold.
Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health.
QUEST: Deal Burn damage to enemy Champions.
REWARD: Size and damage increase per Quest Level.
Increase max Health by half of your Mana.
QUEST: Score ? takedowns.
REWARD: Golden Spatula
Gain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion.
Gain a Shield after a Dash or Blink.
Gain ? of the Mana you spend as a Shield for 1.5 seconds.
Gain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed.
Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death
Your spin Abilities gain 30 Ability Haste and deal 30% more damage, increase to 50% for Ultimates
You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage.
Gain 25% Crit Chance.
When you Critically Strike, fire missiles dealing magic damage.
Gain 25% Crit chance.
After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks.
Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).
Enemy champions damaged by ? are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of ?.
Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death).
Your ? gains 100 Ability Haste.
Executing enemies with The Collector's Passive increases its execute threshold and grants bonus Gold.
Gain 250 Gold.
Gain ? Attack Range.
Your ? gains 100 Ability Haste.
Gain 35% Critical Strike Damage and 25% bonus Attack Damage.
75% of your Attack Speed is converted into Critical Strike Damage.
Takedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible.
Increase Movement Speed and Attack Speed for 4 seconds on takedown.
Using another Ability resets the cooldown of ?.
Your Critical Strikes apply On-Hit effects an additional time.
Gain 25% Crit chance.
Your Attacks shoot a missile at an additional target, dealing reduced damage and applying On-Hit effects.
Your Slowing effects reduce Movement Speed by an extra 75.
Gain 50% Crit chance.
Damaging enemy champions with ? heals you.
Transmute all of your augments into random Prismatic Augments.
Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis.
Gain 250 Gold.
Your Snowball gains Ability Haste and deals extra True Damage.
When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
Explodes when you die, dealing massive true damage.
? can Critically Strike.
Gain 25% Critical Strike Chance.
Your Flash has 3 charges. After 120 seconds, regain all charges.
Casting your Ultimate makes you Invulnerable for a short duration.
Gain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.
Gain 250.
Death's Dance's Ignore Pain is increased to ? of damage received, and heals for more instantly when scoring a takedown.
Your Attacks apply an infinitely stacking Burn On-Hit, dealing damage over time.
After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Gain the Lethal Tempo and Conqueror Keystone Runes.
Gain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death.
Gain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger.
Damaging with your Ultimate Polymorphs enemies for a few seconds.
Your ? deals increased damage and knocks you backward.
Gain ? Shield after Immobilizing or Grounding an enemy champion.
Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies.
You gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.
On-Hit deal ? magic damage, this damage can Critically Strike.
When you use ?, dash towards your cursor.
Replace a Summoner Spell with Brass Blast.
Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies.
Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage.
Your Mana costs are doubled.
Your Ability Heals, Shields, and damage are increased based on your max Mana.
Immobilizing an enemy champion grants 20 max Health.
If taken as your second Augment, starts with 300 Health.
Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
Every 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds.
Damaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana.
Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
Your Attacks reduce the target's damage and size by 15% On-Hit.
If a target Knocked Back by ? hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
Your ? missile splits into two on hit, at max Range, or when Recast.
Gain Blade Waltz as a Summoner Spell.
On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
Shields granted from ? are stronger and scaling with target's missing Health.
Attacks and Abilities empowered by ? deal additional damage to the target and nearby enemies.
Gain 100 Ability Haste on Snowball.
You are briefly Invulnerable when you dash with Snowball.
If you don't have one, gain a Snowball.
Autocast
Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.
Gain 100 Item Haste (equivalent to 50% Item CDR).
Item Haste reduces the cooldown of all Item Abilities.
Gain 3 random Dragon Souls.
Every 4th Attack shoots 4 missiles dealing magic damage On-Hit.
Healing and Health Regen also deals magic damage to the nearest enemy champion.
Casting ? grants you Attack Speed for a duration.
Your spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20%
Gain 500 Gold.
Your Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage.
Casting your ? sends a clone toward your mouse position and recasts it.
Your ? targets 2 additional enemies in front of you.
Your summons gain 40% increased size, health, and damage.
Striking enemy champions with ? forges a bond of Friendship.
? gains temporarily increased damage based on your level of Friendship.
Gain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
When ? damages enemy champions, gain ? Armor and Magic Resistance.
Gain increased Movement Speed towards enemies at low Health.
Gain 20% Heal and Shield Power.
Gain the Aftershock and Glacial Augment Keystone Runes.
Using your Ultimate Taunts nearby enemies and grants you damage reduction.
Gain 30 Ultimate Ability Haste.
Healing or Shielding allied champions gathers Butterflies.
After collecting 7 Butterflies, damaging an enemy champion fires all of them to deal Magic damage.
Increase your Item and Augment damage by 45%.
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody.
Aria of Perseverence heals nearby allies and grants a temporary shielding aura.
Song of Celerity grants a temporary aura that provides bonus Movement Speed.
QUEST: Hit enemy Champions with ? ? times.
REWARD: Fire additional missiles per Quest Level.
Burn and damage-over-time on champions generate gold.
Your Heals and Shields are stronger when used on an ally.
Activating ? grants you Movement Speed for its duration.
While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.
Damaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed.
Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.
Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
On your next Augment selection, gain one additional reroll per slot.
Your healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance.
Reduce max Health by 30%. Deal an extra ? damage as true damage.
When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
Using ? restores Health.
Reduce Sundered Sky's per target cooldown to 5 seconds and heal you for 9% of missing health.
Gain 500 Gold.
Gain 2 Stat Anvils!
Attacks during ? gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration.
Empowered By The Faithful Healing or Shielding allies blesses them, causing their damage to fill you with devotion.
When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies.
Stormsurge's Squall now always detonates in an area, dealing max Health magic damage.
Enemy champions caught in the initial blast are marked by Squall.
Gain 500 Gold.
Replace a Summoner Spell with A Dance with Death.
A Dance with Death: Blink forward and become Unkillable. Get a takedown within 5 seconds or else
YOU DIE.
Gain 1% bonus damage per 10 Move Speed you have more than the target.
Gain a Spell Shield every 30 seconds that blocks the next enemy Ability.
When you gain permanent Stacks of an Ability, gain 100% more!
After healing or shielding your ally with ?, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
Attacks against enemy champions fire 5 missiles that deal more damage with distance. Each direction has its own Cooldown.
Your Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability.
Gain a Shield for every second you spend Channeling.
Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.
Your ? deals damage in an area around it.
Gain ?% Heal and Shield Power based on bonus Armor and Magic Resist.
Striking an enemy champion with ? grants you ? Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.
Your Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds.
Your dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second.
The first time you take the enemy transport with a Legendary Item you become Kinged, upgrading your item and gaining a random Prismatic Augment.
Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies.
Replace a Summoner Spell with Heroic Swing.
Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing.
You gain the Mountain Soul, gaining a Shield after being out of combat for a short time.
Every 20 seconds, your next Attack deals bonus physical damage and restores Health On-Hit.
Casting an Ability reduces this effect's cooldown.
Autocast throw a boomerang at a nearby enemy every ?s.
Gain ? Ability Power.
Gain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell.
Vigilance
Teleport to an ally and grant ? Shield for 3 seconds after landing.
Your first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown.
Whenever you cast ?, Fear enemies around you.
On takedown, creates an explosion that slows other nearby enemies by 60%, and deals damage based on their current Health.
Gain Poltergeist as a Summoner Spell.
Poltergeist casts both Barrier and Ghost.
Entering Brush regenerates a large amount of Health.
Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!
On death, a giant Tibbers with all your augments falls from the sky and damages nearby enemies.
Healing or Shielding an allied champion with ? casts that spell again on 2 other nearby allied champions.
Takedowns create explosions of Fruit.
Fruit restores Health and Mana.
Gain ? Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown).
Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.
Upgrade Sword of Blossoming Dawn Gain 100% Attack Speed.
Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions.
Casting ? grants ? bonus Health and Slows nearby enemies for the duration of ?
Getting a takedown permanently increases this effect.
Immediately: Gain a Bami's Cinder.
QUEST: Possess Sunfire Aegis and Hollow Radiance.
REWARD: These Items combine into Void Immolation.
Attacks fired close to your max Attack Range deal bonus physical damage On-Hit.
Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.
A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.
Whenever someone heals around you, you heal 15% of their own healing. Doubled from Enemy healing.
Allies encourage you when you walk past, granting you a Shield and Movement Speed.
Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage.
Empower ?!
Empowered ? gains 20 Ability Haste, 10% increased damage, and 10% increased healing and shielding.
Recall to enter your Cannon Launcher. It has significantly increased range, travel speed, and damage.
Gain Attack Speed, Armor, and Magic Resist for each nearby enemy champion.
Gain a second Flash Summoner Spell and 70 Summoner Haste.
Your Flash causes an explosion that damages and Slows (resets on death).
Every third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect.
After entering Brush, deal 20% more damage for 2 seconds. Remain in the Brush to refresh the effect.
You cannot be healed by allies or gain Health Regen. Gain 25% Omnivamp.
When a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown.
Gain hugely increased Health Regen, further increased at low Health.
Bonus Health is converted
into Lethality.
Gain ? Lethality.
Each time you Immobilize or Ground an enemy, gain Armor and Magic Resist.
Basic attacks and ability hits against enemies inflicts them with a Burn that drops a pool of Chili Oil nearby. Chili Oil restores Health and Burns enemies.
Chili Oil effects become stronger for each Burn you apply.
Gain 50 Ability Haste on Snowball. Hitting an enemy creates a snowfall that deals AoE damage and Slows nearby enemies.
If you don't have one, gain a Snowball.
Periodically Autocast a massive slash. Enemies hit are Slowed, take additional max Health damage, and heal you.
You gather Poros over time. Damaging an enemy fires all Poros at them, each dealing max Health true damage. If you have 5 Poros, they will Knock Back once.
Gain 100 Ability Haste on Snowball. Hitting an enemy casts a random beneficial Summoner Spell on you and a harmful one on them. Following up recast the beneficial one on yourself.
If you don't have one, gain a Snowball.
Shielding an ally grants Move Speed and Ghost decaying over 1.5 seconds.
When you die, launch a train towards your killer, dealing ? physical damage to enemies it hits. The train does not stop.
Cast a laser for 2.5 seconds that heals allies, and Slows and deals magic damage to enemies.
I'm a Baby Kitty Where is Mama Standing next to an ally marks them as your mama.
Gain Movement Speed when moving towards Mama. Gain Movement Speed and heal and Shield Power when close to your mama.
Gain Droppybara as a Summoner Spell.
After a delay, call down a capybara that deals 25% max Health true damage.
Dashing with ? spawns a Void Zone that Slows enemy champions and deals magic damage.
Gain Bounce of the Poro King!
Bounce of the Poro King: Transform into the Poro King, bouncing repeatedly, dealing physical damage and Knocking Back nearby enemies.
Your Missing Pings will launch a missile at the pinged location that damages enemies and heals allies.
Forge a pact with The Little Devil himself.
He drains your life over time but rewards by applying bonus true damage against champions and creating healing remnants for you to acquire.
Taking damage that would reduce your Health below 50% releases a shockwave which damages and Knocks Back nearby enemies and restores health to all allied champions in a large area around you.
Immediate: Gain a random pair of upgraded boots.
Requirement: Complete its quest to swap for another.
Reward: Jarvan I's Boot
Attack Damage is converted
into Attack Speed.
Attacks deal bonus magic damage On-Hit.
After casting an ability, your next Attack bounces to the nearest enemy
QUEST: Bounce Attacks onto enemy Champions
REWARD: Gain +30 Attack Damage and an extra bounce per Quest Level
QUEST: Heal allied champions for ? Health.
REWARD: Any healing you provide now also Heals Over Time after the initial heal.