Tempering
Sammenlign temperingmanualer etter klasse og kategori, med kvalitetsnivåer og mulige affikseffekter.
Klasse | Effekt | |
|---|---|---|
| Barbarian | +20-40% Damage while Berserking is Active +30-50% Damage when Swapping Weapons +30-50% Damage Over Time | |
| Necromancer | +8.5-11% Blood Attack Speed +20-40% Blood Damage 100 All Stats +20-40% Damage while Fortified | |
| Necromancer | +20-40% Bone Damage +3-6% Bone Critical Strike Chance +25-45% Bone Critical Strike Damage | |
| Warlock | +20-40% Abyss Damage +20-40% Hellfire Damage +20-40% Occult Damage | |
| Sorcerer | +40-60% Hydra Damage +40-60% Ice Blades Damage +40-60% Lightning Spear Damage +40-60% Familiar Damage | |
| Rogue | +20-40% Cutthroat Damage +8.5-11% Cutthroat Attack Speed +3-6% Cutthroat Critical Strike Chance | |
| Barbarian | +20-40% Damage with | |
| Warlock | +20-40% Demonology Damage +20-40% Archfiend Damage +20-40% Damage to Bleeding Enemies | |
| Druid | +20-40% Earth Damage +20-40% Versatile Damage +20-40% Storm Damage +20-40% Companion Damage | |
| Sorcerer | +30-50% Damage Over Time +20-40% Frost Damage +20-40% Pyromancy Damage +20-40% Shock Damage | |
| +20-40% Physical Damage +20-40% Fire Damage +20-40% Lightning Damage +20-40% Damage | ||
| +20-40% Cold Damage +20-40% Poison Damage +20-40% Shadow Damage | ||
| Sorcerer | +3-6% Frost Critical Strike Chance +30-50% Damage to Freeze Enemies | |
| Spiritborn | +30-50% Defensive Damage +20-40% Gorilla Damage +30-50% Damage to Enemies | |
| Paladin | +20-40% Disciple Damage +20-40% Zealot Damage +20-40% Damage while Arbiter is Active +20-40% Damage to Judged Enemies | |
| Spiritborn | +20-40% Mobility Damage +20-40% Jaguar Damage +30-50% Damage to Injured Enemies | |
| Paladin | +20-40% Juggernaut Damage +20-40% Judicator Damage +20-40% Justice Damage +20-40% Damage to Weakened Enemies | |
| Rogue | +20-40% Marksman Damage +3-6% Marksman Critical Strike Chance | |
| Warlock | +20-40% Sigil Damage +20-40% Damage while Shadowform is Active +20-40% Demonform Damage Bonus | |
| Necromancer | +20-40% Summon Damage | |
| +15-30% Damage +20-40% Damage to Crowd Controlled Enemies +20-40% Damage to Close Enemies +20-40% Damage to Distant Enemies | ||
| Necromancer | +20-40% Blood Damage +20-40% Bone Damage +20-40% Summon Damage | |
| Rogue | +20-40% Cutthroat Damage +20-40% Marksman Damage +20-40% Agility Damage +10-15% Damage per Combo Point Spent | |
| Necromancer | +20-40% Macabre Damage +20-40% Darkness Damage | |
| Druid | +20-40% Human Damage +20-40% Werebear Damage +20-40% Werewolf Damage | |
| +40-60% Damage when Spending Resolve +3-4.5% Damage Per Overpower Stack | ||
| Rogue | 7-10% Imbuement Potency +20-40% Imbued Damage +20-40% Shade Damage | |
| Barbarian | +20-40% Weapon Mastery Damage +20-40% Brawling Damage +20-40% Ancient Damage +20-40% Earthquake Damage | |
| Sorcerer | +20-40% Enchantment Damage +30-50% Damage to Freeze Enemies +20-40% Mastery Damage | |
| Rogue | +10-15% Damage per Combo Point Spent Casting Ultimate Skills Restores +10-18 Primary Resource | |
| Spiritborn | +20-40% Centipede Damage +20-40% Eagle Damage +20-40% Gorilla Damage +20-40% Jaguar Damage | |
| Spiritborn | +20-40% Focus Damage +20-40% Mobility Damage +20-40% Potency Damage | |
| Druid | +20-40% Storm Damage +3-6% Storm Critical Strike Chance | |
| Rogue | 100 All Stats +40-60% Damage on Next Attack After Entering Stealth | |
| Rogue | +20-40% Trap Damage Traps Arm 0.4-0.6 Seconds Faster +20-40% Grenade Damage | |
| Druid | +8.5-11% Werewolf Attack Speed +3-6% Werewolf Critical Strike Chance | |
| +30-50% Critical Strike Damage +30-50% Damage Over Time +20-40% Vulnerable Damage | ||
| Paladin | +3-6% Zealot Critical Strike Chance +25-45% Zealot Critical Strike Damage +20-40% Zealot Damage +20-40% Damage to Weakened Enemies |
Annonse
Fjern annonser