Game Naam + #NA1
set
TFT 17: RUIMTE GODEN
TFT 17 GODEN
In plaats van Carrousel kies je een offer van een van de twee Goden en ontvang je vervolgens een extra beloning van Pengu. Op 4-7 keert de door jou gekozen God terug met een krachtige Boon.
  • Ahri
    Ahri
    God of Opulence
    Offers gold, XP, and reroll rewards.
    Stage 2
    • 6 gold
    • 8 XP
    • 5 Rerolls
    • 6 gold, maybe +1
    Stage 3
    • 8 gold
    • 7 Rerolls
    • 10 XP
    • 8 gold, maybe +2
    Stage 4
    • 12 gold
    • 8 Rerolls
    • 12 Gold, maybe +3
    4-7 Reward
    • Gain 2 gold, 2 XP, and 2 rerolls each round
  • Aurelion Sol
    Aurelion Sol
    God of Wonders
    Offers economy and emblem rewards.
    Stage 2
    • Reach 50 gold to gain component anvil + 4 gold
    • Field 6 non-unqiue traits to get a random emblem and a reforger
    Stage 3
    • Star up a unit to get 10 gold
    • Field 6 non-unqiue traits to get a random emblem and a reforger
    Stage 4
    • Reach level 9 to get 20 gold
    4-7 Reward
    • Choose one of three trials to prove yourself to Aurelion Sol
  • Ekko
    Ekko
    God of Time
    Offers delayed rewards and special loot.
    Stage 2
    • Scuttle Puddle (+blue orb & 3 gold)
    • Blessing at 30 HP (25g value)
    • Spat in 4 rounds
    • Artifact in 8 rounds
    • 4-cost in 3 rounds
    Stage 3
    • Scuttle Puddle (+blue orb & 4 gold)
    • Implant (20% AS)
    • 2x5 cost in 4 rounds
    • Component anvil in 3 rounds
    Stage 4
    • Artifact in 5 rounds
    • Completed Anvil in 4 rounds
    • 2 gold every turn
    • Full 5-cost shop in 3 rounds
    • Implant (20% AS)
    4-7 Reward
    • Gain the Anomaly item, which provides unique bonuses based on role
  • Evelynn
    Evelynn
    God of Temptation
    Offers stronger rewards in exchange for Tactician health.
    Stage 2
    • 8g, Lose 1 HP per
    • 2* 2 cost, -1HP
    • 2x lesser dupe, no shop 2 rounds
    Stage 3
    • 11g, Lose 1 HP Per
    • Random emblem, -3HP
    • 15 gold no shop 2 rounds
    • 2* 3 cost and -2 HP
    • 3* 1 cost and -2 HP
    Stage 4
    • 14g, Lose 1 HP Per
    • 2* 4 cost and -3 HP
    • Completed item -5 HP
    • 18 gold no shop 2 rounds
    4-7 Reward
    • Your team gains 10% Durability. Lose an additional 1 health when you lose combat
  • Kayle
    Kayle
    God of Order
    Offers component item rewards.
    Stage 2
    • Random Component
    • Sparring Glove
    • Recurve Bow
    • Tear of the Goddess
    Stage 3
    • Random Component
    • B.F. Sword
    • Chain Vest
    • Needlessly Large Rod
    • Negatron Cloak
    Stage 4
    • Random Component
    • Sparring Glove
    • Recurve Bow
    • Tear of the Goddess
    • B.F. Sword
    • Chain Vest
    • Needlessly Large Rod
    • Negatron Cloak
    4-7 Reward
    • Upgrade a random completed item to Radiant
  • Soraka
    Soraka
    God of Stars
    Offers health and health-based rewards.
    Stage 2
    • 8 HP, maybe 3g
    • 12 HP
    • Giant's Belt
    Stage 3
    • 8 HP, maybe 5g
    • 12 HP
    • Giant's Belt
    • Implant (350 HP)
    Stage 4
    • 8 HP, maybe 5g
    • 12 HP
    • Giant's Belt
    • Implant (350 HP)
    4-7 Reward
    • Team gains 2 HP per missing Tactician health. +1 current and max health Tactician each round
  • Thresh
    Thresh
    God of Pacts
    Offers random loot and gold.
    Stage 2
    • Random + 2g
    • Random loot (EV 7)
    Stage 3
    • Random + 3g
    • Random loot (EV 9)
    Stage 4
    • Random + 5g
    • Random loot (EV 10)
    4-7 Reward
    • After each player combat, roll a die. Gain rewards based on the result
  • Varus
    Varus
    God of Love
    Offers champions, duplicators, and shop-based rewards.
    Stage 2
    • 2 & 3 Cost
    • Owned 3 cost
    • 2 Tiny Dupes
    • 3 cost shop
    Stage 3
    • 3 & 4 Cost
    • Lesser Dupe
    • Owned 3 cost
    • 4 cost shop
    Stage 4
    • 4 & 5 Cost
    • Lesser Dupe + 3g
    • 1 Lesser Duplicator + 5 Tiny Duplicators
    • Owned 4 cost
    • 1% 5 cost odds
    4-7 Reward
    • Your team gains 10 health for each total star level in your army. Increase your 5 cost odds by 4%
  • Yasuo
    Yasuo
    God of the Abyss
    Offers empowered combat hex effects.
    Stage 2
    • Fire Hex (18% dmg, burn/wound)
    • Wood Hex (10% + 30 HP)
    • Wind Hex (30% AS)
    • Ice Hex (15% heal)
    • Electric Hex (2s stun)
    • Socialite Hex (2 mana regen)
    Stage 3
    • Fire Hex (18% dmg, burn/wound)
    • Wind Hex (30% AS)
    • Ice Hex (15% heal)
    • Electric Hex (2s stun)
    • Socialite Hex (2 mana regen)
    Stage 4
    • Fire Hex (18% dmg, burn/wound)
    • Wind Hex (30% AS)
    • Ice Hex (15% heal)
    • Electric Hex (2s stun)
    • Socialite Hex (2 mana regen)
    4-7 Reward
    • Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
TFT 17 Kernwijzigingen
TFT17_CHANGE_TITLE_1
Het rijk van de goden
Carrousel wordt vervangen door aanbiedingen van twee Goden, gevolgd door een kleinere bonus van Pengu.
TFT17_CHANGE_TITLE_2
Goddelijke zegeningen
Op 4-7 keert de door jou gekozen God terug met een krachtige Boon en blijft je geloof belonen met periodieke buit.
TFT17_CHANGE_TITLE_3
Galactische kampioenen en wezens
Bekijk een voorproefje van de nieuwe kampioenen, eigenschappen en oproepingen die aankomen met Space Gods.
Nieuwe set 17 Origin-synergieën
  • Ascendant
    Ascendant
    • Xerath

    After each combat, an Ascendant Charm appears in your shop. These are powerful effects that can be bought for gold.

  • Assimilator
    Assimilator
    • Kai'Sa

    Kai'Sa has a different Ability depending if her Attack Damage or Ability Power is higher.

  • Blacksmith
    Blacksmith
    • Ornn

    After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.

    Each item he is equipped with grants him 350/600/2000 max Health. Artifacts grant 300% more.

  • Bulwark
    Bulwark
    • Shen

    Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.

  • Caretaker
    Caretaker
    • Bard

    After winning player combat, gain a random unit from Runeterra. After losing combat, gain free rerolls, with the amount increasing by stage.

  • Chainbreaker
    Chainbreaker
    • Sylas

    Sylas rotates between 3 different Abilities, depending on which one is most useful at the moment. He cannot cast the same one twice in a row.

  • Chronokeeper
    Chronokeeper
    • Zilean

    Every 2 casts, the Chronokeeper stores 2 XP. If he has enough stored for you to level up, he transfers you the required XP.

    If you are level 10, he instead gains 15% Damage Amp.

    Stored XP:

  • Dark Child
    Dark Child
    • Annie

    Annie summons Tibbers on your bench. He can be fielded, takes up a team slot, and can be equipped with items separately. His star level is the same as Annie's.

  • Dark Lady
    Dark Lady
    • Morgana

    Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.

  • Doomer
    Doomer
    • Vex

    Combat Start: Mark all enemies with Doom.

  • Dragonborn
    Dragonborn
    • Shyvana

    On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 8% less damage from enemy Abilities.

  • Emperor
    Emperor
    • Azir

    Azir deploys two Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.

  • Eradicator
    Eradicator
    • Jhin

    Enemies have 10% less Armor and Magic Resist.

  • Eternal
    Eternal
    • Kindred

    Every 3rd attack from Kindred on the same enemy deals 325% damage, as Wolf mauls their target.

  • Factory New
    Factory New
    • Graves

    After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.

    Every 3 upgrades, future upgrades will take an additional round.

  • Glutton
    Glutton
    • Tahm Kench

    Once per Planning phase, you can feed Tahm Kench a champion, permanently granting him either Health, Attack Speed, or Ability Power based on their role and star level.

    To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.

  • Harvester
    Harvester
    • Fiddlesticks

    Each time an enemy champion dies, gain 10 Mana. Casting abilities does not consume Mana.

  • Heroic
    Heroic
    • Galio

    Galio cannot be fielded in combat. Instead, his traits count from the bench and when Demacians Rally, he joins the fight.

  • HexMech
    HexMech
    • T-Hex

    Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.

    Tank: +20/30/40% Omnivamp
    Fighter: +20/30/40% Attack Damage
    Marksman: +12/20/30% Damage Amp
    Caster: +2/4/5 Mana Regen
    Assassin: +40/70/100% Crit Chance

  • Huntress
    Huntress
    • Nidalee

    While your strongest Neeko is alive, your strongest Nidalee cannot be targeted by basic attacks and gains 50% Durability.

  • Immortal
    Immortal
    • Zaahen

    While Xin Zhao is not on your board, Zaahen gains the Ionia, Demacia, and Warden traits.

  • Oracle
    Oracle
    • Tahm Kench

    Every 3 rounds, Tahm Kench grants a reward!

    Rounds Remaining:

  • Redeemer
    Redeemer
    • Rhaast
    (1)
    For each non-unique trait you have active, your team gains 2% Attack Speed, and 2 Armor and Magic Resist.
  • Riftscourge
    Riftscourge
    • Baron Nashor

    Baron Nashor takes up 2 team slots and grants +2 to the Void trait.

  • Rune Mage
    Rune Mage
    • Ryze

    The Rune Mage benefits from all active Region traits, but contributes to none.

  • Soulbound
    Soulbound
    • Lucian & Senna

    Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.

  • Star Forger
    Star Forger
    • Aurelion Sol

    Aurelion Sol gains 25/30/100% increased Stardust for each other unique Targonian fielded in combat.

  • The Boss
    The Boss
    • Sett

    When Sett first drops below 45% max Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% max Health and gives him 60% Attack and Move Speed.

  • World Ender
    World Ender
    • Aatrox

    Aatrox gains Attack Damage equal to 200% of his Omnivamp.

  • Anima
    Anima
    • Briar
    • Jinx
    • Illaoi
    • Aurora
    • Fiora

    After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

    Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

    (3)
    Start Researching!
    (5)
    After each player combat, gain loot!
  • Arbiter
    Arbiter
    • Leona
    • Zoe
    • Diana
    • LeBlanc

    Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.

    (2)
    Choose a cause and effect for your law
    (3)
    Effects are stronger.
  • Bilgewater
    Bilgewater
    • Illaoi
    • Twisted Fate
    • Graves
    • Nautilus
    • Gangplank
    • Miss Fortune
    • Fizz
    • Tahm Kench

    Each player combat, gain Silver Serpents (), plus 1 additional for each Bilgewater takedown.

    Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.

    (3)
    15
    (5)
    35 , improved loot
    (7)
    65 , superior loot
    (10)
    150 , 2x stats, FIRE CANNONS!
  • Dark Star
    Dark Star
    • Cho'Gath
    • Lissandra
    • Mordekaiser
    • Kai'Sa
    • Karma
    • Jhin

    Dark Star units create a black hole that devours enemies below 10% max Health. The higher the trait tier, the stronger the black hole becomes.

    (2)
    Dark Stars create a black hole that consumes enemies at %8% max health.
    (4)
    AND they gain 45% .
    (6)
    AND the strongest Dark Star unit goes supermassive, gaining 70% effectiveness from Dark Star, and creates 2 minor Black Holes.
    (9)
    All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
  • Darkin
    Darkin
    • Aatrox
    • Zaahen
    (1)
    Darkin gain 15% Omnivamp.
    (2)
    AND you heal for 25% of the player damage you deal.
    (3)
    AND whenever Darkin restore 525 Health, they deal 400 magic damage to the 2 closest enemies.
  • Demacia
    Demacia
    • Jarvan IV
    • Sona
    • Poppy
    • Xin Zhao
    • Vayne
    • Garen
    • Lux
    • Galio

    Each time your team loses 25% max Health, Demacians Rally, reducing their Mana cost by 10%. Demacians gain Armor and Magic Resist.

    (3)
    12 
    (5)
    35 
    (7)
    35 . On Rally, smite enemies for 5% of their max Health.
    (11)
    150 . BATTLE FOR DEMACIA!
  • Freljord
    Freljord
    • Anivia
    • Ashe
    • Tryndamere
    • Sejuani
    • Braum
    • Lissandra
    • Ornn
    • Volibear

    Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp.

    Freljordians gain 150% more.

    (3)
    8% , 10%
    (5)
    Two Towers. 12% , 16%
    (7)
    Towers stun enemies on death for 1.5 seconds. 16% , 22% .
  • Ionia
    Ionia
    • Shen
    • Jhin
    • Yasuo
    • Xin Zhao
    • Ahri
    • Kennen
    • Wukong
    • Yone
    • Yunara
    • Sett

    Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path.


    (3)
    Gain a benefit that changes each game
    (5)
    Gain a benefit that changes each game
    (7)
    Gain a benefit that changes each game
  • Ixtal
    Ixtal
    • Qiyana
    • Neeko
    • Milio
    • Nidalee
    • Skarner
    • Brock

    Completing a Quest before combat ends grants you a new one at the start of next round.

    (3)
    Complete Quests to earn Sunshards () and spend them for loot!
    (5)
    Heal 2 player health at the start of each player combat.
    (7)
    After winning combat, find 50 and unearth bonus loot.
  • Mecha
    Mecha
    • Urgot
    • Aurelion Sol
    • The Mighty Mech

    Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

    (3)
    Energy Cells: Mechas gain 25% .
    (4)
    Overclocked Cells: Increased to 40% .
    (6)
    Precision Engineering: +1 max team size
  • Meeple
    Meeple
    • Poppy
    • Veigar
    • Gnar
    • Meepsie
    • Fizz
    • Rammus
    • Corki
    • Bard

    Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.

    (3)
    2 , 100
    (5)
    3 , 350
    (7)
    4 , 450 . Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
    (10)
    6 , 550 . SUMMON THE FOUR MEEPLORDS!
  • N.O.V.A.
    N.O.V.A.
    • Aatrox
    • Caitlyn
    • Akali
    • Maokai
    • Kindred
    (2)
    6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    (5)
    Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
  • Noxus
    Noxus
    • Briar
    • Sion
    • Draven
    • Darius
    • LeBlanc
    • Ambessa
    • Swain
    • Mel

    After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.

    (3)
    He slashes enemies, dealing magic damage.
    (5)
    Noxians get more powerful the longer he is alive.
    (7)
    He drains the souls of enemies on cast.
    (10)
    After 10 seconds, BRING RUIN.
  • Piltover
    Piltover
    • Caitlyn
    • Vi
    • Orianna
    • Loris
    • Seraphine
    • T-Hex

    Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.

    (2)
    Choose a Module
    (4)
    Choose a Second Module
    (6)
    Choose a Third Module
  • Primordian
    Primordian
    • Briar
    • Rek'Sai
    • Bel'Veth
    (2)
    Dealing damage spawns Swarmlings based on unique Primordian star level.
    (3)
    Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion.
  • Psionic
    Psionic
    • Pyke
    • Gragas
    • Viktor
    • Master Yi
    • Sona

    Gain Psionic items that can be equipped to any ally.

    (2)
    Gain the
    (4)
    Gain the, Psionic items gain extra effects on Psionic units
  • Shadow Isles
    Shadow Isles
    • Viego
    • Yorick
    • Gwen
    • Kalista
    • Thresh

    Whenever ANY champion dies in a player combat, gain Souls (). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.

    Shadow Isles champions gain Attack Damage and Ability Power.

    (2)
    1x , 18% 
    (3)
    1.3x , 20% 
    (4)
    1.6x , 25% 
    (5)
    1.9x , 33% 
  • Shurima
    Shurima
    • Renekton
    • Nasus
    • Azir
    • Xerath

    Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.

    Prismatic: Unlock Nasus, Renekton, and Xerath, then field 4 Shurima

    (2)
    20% max Health
    (3)
    50 Armor and Magic Resist
    (4)
    A Shuriman ascends to GODHOOD every 3 seconds Only available when Nasus, Renekton, and Xerath have been unlocked.
  • Space Groove
    Space Groove
    • Teemo
    • Nasus
    • Gwen
    • Samira
    • Ornn
    • Nami
    • Blitzcrank

    Space Groove units can enter the Groove state. While in Groove, their bonuses scale with the number of Space Groove allies and grow stronger at higher trait tiers.

    (1)
    Groovians can enter Space Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
    (3)
    All Groovians start combat in Space Groove for 4 seconds.
    (5)
    Each second spent in Space Groove grants 5% stacking Attack Damage and Ability Power.
    (7)
    Increase these effects by 10%!
    (10)
  • Stargazer
    Stargazer
    • Twisted Fate
    • Talon
    • Jax
    • Lulu
    • Nunu & Willump
    • Xayah
    • Vex
    (3)
    units.

    More hexes reveal at each player level.
  • Stargazer (The Altar)
    Stargazer (The Altar)

      Stargazers chart a different constellation every game. This game: The Altar.

      (3)
      When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed.After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% and 18% Sacrifices: ( / 60)
    • Stargazer (The Boar)
      Stargazer (The Boar)

        Stargazers chart a different constellation every game. This game: The Boar.

        Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.

        (Gold Earned: )

        (3)
        1 gold, 2% , 10%
        (4)
        2 gold, 8% , 15%
        (5)
        4 gold, 15% , 25%
        (6)
        6 gold, 22% , 30%
      • Stargazer (The Fountain)
        Stargazer (The Fountain)

          Stargazers chart a different constellation every game. This game: The Fountain.

          Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 3% and gain stacking Attack Damage and Ability Power every 2 seconds.

          (3)
          4%
          (5)
          9%
        • Stargazer (The Huntress)
          Stargazer (The Huntress)

            Stargazers chart a different constellation every game. This game: The Huntress.

            Combat Start: Mark the highest Health enemies.

            Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.

            (3)
            15% , 3 marks
            (5)
            45% , 5 marks
            (7)
            70% , 9 marks
          • Stargazer (The Medallion)
            Stargazer (The Medallion)

              Stargazers chart a different constellation every game. This game: The Medallion.

              (3)
              Allies in empowered hexes gain 15% Damage Amp, which increases by 5% for each 3-star ally.
            • Stargazer (The Mountain)
              Stargazer (The Mountain)

                Stargazers chart a different constellation every game. This game: The Mountain

                Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.

                (Combats Remaining: )

                (3)
                Gain 15% Health
                (4)
                AND 15% Attack Damage and Ability Power
                (5)
                AND 10 Armor and Magic Resist
                (6)
                AND 8% Attack Speed
                (7)
                AND 5% Durability
                (8)
                AND increase all other bonuses by 10%
              • Stargazer (The Serpent)
                Stargazer (The Serpent)

                  Stargazers chart a different constellation every game. This game: The Serpent.

                  Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.

                  (3)
                  5% , 25% poison damage
                  (5)
                  10% , 45% poison damage
                  (7)
                  15% , 60% poison damage
                • Targon
                  Targon
                  • Aphelios
                  • Zoe
                  • Leona
                  • Taric
                  • Diana
                  • Aurelion Sol

                  Targonians are forged by the stars. They are traitless, but stronger than the average champion.

                • Timebreaker
                  Timebreaker
                  • Ezreal
                  • Milio
                  • Pantheon
                  • Riven
                  • Shen
                  (2)
                  Allies gain 12% Attack Speed.
                  (3)
                  AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
                  (4)
                  AND Timebreakers gain an additional 50% Attack Speed
                • Void
                  Void
                  • Kog'Maw
                  • Rek'Sai
                  • Cho'Gath
                  • Malzahar
                  • Bel'Veth
                  • Rift Herald
                  • Kai'Sa
                  • Baron Nashor

                  Gain Mutations that only Void champions can use. Void champions gain Attack Speed.

                  (2)
                  1 Mutation, 8% 
                  (4)
                  2 Mutations, 18% 
                  (6)
                  3 Mutations, 33% 
                  (9)
                  Mutations become supercharged, increasing their power by 100%. 40% 
                • Yordle
                  Yordle
                  • Lulu
                  • Rumble
                  • Tristana
                  • Teemo
                  • Poppy
                  • Kennen
                  • Kobuko & Yuumi
                  • Veigar
                  • Fizz
                  • Ziggs
                  (2)
                  Yordles gain 40 Health and 5% Attack Speed for each unique Yordle fielded. 3 star Yordles grant 120% more!
                  (4)
                  AND your first shop each round has a Yordle in it!
                  (6)
                  AND get 1 free rerolls each round!
                  (8)
                  AND get a Yordle Grab Bag each round!
                • Zaun
                  Zaun
                  • Blitzcrank
                  • Vi
                  • Ekko
                  • Jinx
                  • Dr. Mundo
                  • Singed
                  • Warwick
                  • Ziggs

                  After 4 seconds, Zaunites become Shimmer-Fused, granting them 15% Durability and 90% decaying Attack Speed for 4 seconds.

                  After a short cooldown, they become Shimmer-Fused again.

                  (3)
                  Refresh after 4 seconds.
                  (5)
                  At 60% Health, Zaunites restore 30% Health over 3 seconds and instantly become Shimmer-Fused.
                  (7)
                  Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.
                Nieuwe set 17-klassesynergieën
                • Commander
                  Commander
                  • Sona
                  (1)
                  Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
                • Divine Duelist
                  Divine Duelist
                  • Fiora

                  Your Tactician heals for 15% of player damage dealt from winning.

                • Galaxy Hunter
                  Galaxy Hunter
                  • Zed

                  Zed is obtained from the Invader Zed augment.

                • Gun Goddess
                  Gun Goddess
                  • Miss Fortune

                  When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.

                • Party Animal
                  Party Animal
                  • Blitzcrank

                  Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in Space Groove and Party Crasher's passive fires bolts four times as fast.

                • Arcanist
                  Arcanist
                  • Lulu
                  • Kog'Maw
                  • Neeko
                  • Ahri
                  • Lux
                  • Veigar
                  • Swain
                  • Annie
                  • Sylas
                  • Tibbers

                  Your team gains Ability Power, Arcanists gain more.

                  (2)
                  15% , 25% for Arcanists
                  (4)
                  20% , 50% for Arcanists
                  (6)
                  35% , 70% for Arcanists
                • Bastion
                  Bastion
                  • Poppy
                  • Aatrox
                  • Jax
                  • Ornn
                  • Rammus
                  • Shen

                  Your team gains 15 Armor and Magic Resist.

                  Bastions gain more, and the value doubles in the first 10 seconds of combat.

                  (2)
                  16
                  (4)
                  40
                  (6)
                  60 ; Non-Bastions gain an additional 20 .
                • Brawler
                  Brawler
                  • Cho'Gath
                  • Rek'Sai
                  • Gnar
                  • Gragas
                  • Pantheon
                  • Maokai
                  • Urgot
                  • Tahm Kench

                  Your team gains 5% Health. Brawlers gain more.

                  (2)
                  +25% maximum Health
                  (4)
                  +45% maximum Health
                  (6)
                  +65% maximum Health
                • Bruiser
                  Bruiser
                  • Illaoi
                  • Shen
                  • Sion
                  • Dr. Mundo
                  • Kobuko & Yuumi
                  • Wukong
                  • Rift Herald
                  • Tahm Kench
                  • Volibear

                  Your team gains 150 maximum Health. Bruisers gain more.

                  (2)
                  25%
                  (4)
                  40%
                  (6)
                  60%
                • Challenger
                  Challenger
                  • Bel'Veth
                  • Jinx
                  • Diana
                  • Kindred

                  Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

                  (2)
                  15% 
                  (3)
                  28% 
                  (4)
                  42% 
                  (5)
                  55% 
                • Chosen Wolves
                  Chosen Wolves

                    When Kindred casts, Ambessa always gains their protection against death and gains 40% Attack Damage while protected.

                  • Conduit
                    Conduit
                    • Zoe
                    • Mordekaiser
                    • Viktor
                    • Aurelion Sol
                    • Morgana
                    • Bard

                    Innate: Conduits gain 20% additional Mana from all sources.

                    Your team gains Mana Regen, increased for Conduits.

                    (2)
                    1 | 3
                    (3)
                    1 | 5
                    (4)
                    2 | 7
                    (5)
                    2 | 9
                  • Defender
                    Defender
                    • Rumble
                    • Jarvan IV
                    • Neeko
                    • Vi
                    • Sejuani
                    • Darius
                    • Kennen
                    • Garen
                    • Sylas

                    Your team gains 12 Armor and Magic Resist. Defenders gain more.

                    (2)
                    30
                    (4)
                    55
                    (6)
                    80
                  • Disruptor
                    Disruptor
                    • Ekko
                    • Malzahar
                    • Gwen
                    • Seraphine
                    • Azir
                    • Mel

                    Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies.

                    (2)
                    18% bonus damage
                    (4)
                    40% bonus damage
                  • Dragonguards
                    Dragonguards

                      When Jarvan casts, Shyvana gains 75% of the Shield. When Shyvana casts, Jarvan jumps in and deals 100/100/125/150% of his Armor and Magic Resist as magic damage in a 2-hex radius.

                    • Fateweaver
                      Fateweaver
                      • Caitlyn
                      • Twisted Fate
                      • Milio
                      • Corki

                      Innate: Fateweavers have Precision.

                      (2)
                      Chance effects on abilities are Lucky.
                      (4)
                      Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
                    • Gunslinger
                      Gunslinger
                      • Jhin
                      • Tristana
                      • Graves
                      • Jinx
                      • Miss Fortune
                      • T-Hex
                      • Lucian & Senna

                      Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.

                      (2)
                      22% , 100 bonus damage
                      (4)
                      44% , 200 bonus damage
                    • Invoker
                      Invoker
                      • Sona
                      • Anivia
                      • Orianna
                      • Milio
                      • LeBlanc
                      • Kobuko & Yuumi
                      • Lissandra
                      • Zilean

                      Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.

                      (2)
                      25% more Mana
                      (4)
                      40% more Mana
                    • Juggernaut
                      Juggernaut
                      • Briar
                      • Blitzcrank
                      • Cho'Gath
                      • Poppy
                      • Nautilus
                      • Singed
                      • Swain
                      • Shyvana

                      Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.

                      (2)
                      18% or 25% 
                      (4)
                      20% or 30% 
                      (6)
                      26% or 36% 
                    • Longshot
                      Longshot
                      • Caitlyn
                      • Kog'Maw
                      • Jhin
                      • Teemo
                      • Vayne
                      • Kai'Sa
                      • Ziggs

                      Longshots gain Damage Amp and deal more damage to targets farther away.

                      (2)
                      18%  + 2% per Hex
                      (3)
                      24%  + 3% per Hex
                      (4)
                      28%  + 4% per Hex
                      (5)
                      32%  + 5% per Hex
                    • Marauder
                      Marauder
                      • Bel'Veth
                      • Akali
                      • Urgot
                      • Master Yi
                      • Fiora

                      Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

                      (2)
                      5% , 18%
                      (4)
                      7% , 35%
                      (6)
                      10% , 55% .
                    • Poison Pals
                      Poison Pals

                        Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons and Teemo's damage grants Singed ramping Ability Power. Gain a Teemo after each player combat.

                      • Quickstriker
                        Quickstriker
                        • Viego
                        • Twisted Fate
                        • Ashe
                        • Draven
                        • Warwick
                        • Yunara
                        • Kindred

                        Your team gains 15% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.

                        (2)
                        10-30% 
                        (3)
                        20-45% 
                        (4)
                        30-60% 
                        (5)
                        40-80% 
                      • Replicator
                        Replicator
                        • Veigar
                        • Lissandra
                        • Pantheon
                        • Lulu
                        • Nami

                        Replicator abilities occur a second time at reduced effectiveness.

                        (2)
                        22% strength
                        (4)
                        50% strength
                      • Rogue
                        Rogue
                        • Briar
                        • Talon
                        • Gwen
                        • Fizz
                        • Kai'Sa
                        • Riven

                        Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

                        (2)
                        12%
                        (3)
                        25%
                        (4)
                        45%
                        (5)
                        60%
                      • Sentinels of Light
                        Sentinels of Light

                          When Vayne casts on an enemy afflicted with Black Mist, she fires 2 extra bolts at 25% effectiveness. When she gets a takedown, Lucian and Senna gain 50% Attack Speed.

                        • Shepherd
                          Shepherd
                          • Teemo
                          • Lissandra
                          • Meepsie
                          • Illaoi
                          • LeBlanc
                          • Sona

                          Shepherds summon the Bond of the Stars to aid them in battle.

                          (3)
                          Summon Bia
                          (5)
                          Summon Bayin
                          (7)
                          Bia and Bayin's bond grows deeper
                        • Slayer
                          Slayer
                          • Briar
                          • Qiyana
                          • Yasuo
                          • Tryndamere
                          • Gangplank
                          • Bel'Veth
                          • Yone
                          • Aatrox

                          Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.

                          (2)
                          20% , 10%
                          (4)
                          30% , 16%
                          (6)
                          40% , 20%
                        • Sniper
                          Sniper
                          • Ezreal
                          • Gnar
                          • Samira
                          • Xayah
                          • Jhin

                          Snipers gain Damage Amp, increased against targets farther away.

                          (2)
                          18% ; +2%  per hex
                          (3)
                          25% ; +3%  per hex
                          (4)
                          35% ; +4%  per hex
                        • Timewinders
                          Timewinders
                          Timewinders
                          Timewinders
                          class

                        • Vanguard
                          Vanguard
                          • Nasus
                          • Leona
                          • Mordekaiser
                          • Illaoi
                          • Nunu & Willump
                          • Blitzcrank

                          Vanguards gain 5% Durability while Shielded.

                          Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

                          (2)
                          16% max Health
                          (4)
                          30% max Health
                          (6)
                          40% max Health;8%  while Shielded
                        • Vanquisher
                          Vanquisher
                          • Rek'Sai
                          • Gangplank
                          • Ambessa
                          • Kalista
                          • Fiddlesticks

                          Vanquishers' abilities can critically strike. They also gain Critical Strike Chance and Critical Strike Damage.

                          (2)
                          15% , 15%
                          (3)
                          20% , 20%
                          (4)
                          25% , 25%
                          (5)
                          30% , 30%
                        • Voyager
                          Voyager
                          • Pyke
                          • Meepsie
                          • Aurora
                          • Karma
                          • The Mighty Mech

                          Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.

                          Voyagers gain double.

                          (2)
                          175 Shield; 9%
                          (3)
                          250 Shield; 15%
                          (4)
                          350 Shield; 18%
                          (5)
                          500 Shield; 22%
                          (6)
                          700 Shield; 27%
                        • Warden
                          Warden
                          • Xin Zhao
                          • Yorick
                          • Nautilus
                          • Loris
                          • Braum
                          • Ornn
                          • Thresh

                          When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.

                          (2)
                          16%
                          (3)
                          20%
                          (4)
                          26%
                          (5)
                          33%
                        Nieuwe set 17 Unieke synergieën
                        • Meer details volgen binnenkort.
                        Nieuwe kampioenen
                        Kosten
                        Oorsprong Synergie
                        Klasse synergie
                        • Aatrox
                          Aatrox
                          Aatrox
                          1
                          Stellar Slash
                          Stellar Slash
                          ActiefMana30 / 90

                          Heal [ 325 / 400 / 650 ] (), then deal [ 161 / 241.5 / 362.25 ] () physical damage to the current target.

                          N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing [ 104.65 / 156.97 / 235.46 ] () physical damage.

                        • Anivia
                          Anivia
                          Anivia
                          1
                          Frostbite
                          Frostbite
                          ActiefMana0 / 40

                          Fire an ice shard at target that deals [ 355 / 530 / 750 ] () magic damage. If they are Chilled, the damage Critically Strikes.

                          Slow: Reduce Attack Speed

                        • Blitzcrank
                          Blitzcrank
                          Blitzcrank
                          1
                          Static Field
                          Static Field
                          ActiefMana60 / 105

                          Gain [ 400 / 480 / 600 ] () Shield for 4 seconds and deal [ 56 / 84 / 126 ] () magic damage to all enemies within 1 hex.

                        • Briar
                          Briar
                          Briar
                          1
                          Fish Frenzy
                          Fish Frenzy
                          ActiefMana0 / 40

                          Passive: For every 1% missing Health, gain [ 2 / 2 / 2.5 ]% () Attack Speed

                          Active: Deal [ 120 / 180 / 285 ] () physical damage to the target, increased by 50% if they're a tank.

                        • Briar
                          Briar
                          Briar
                          1
                          Blood Frenzy
                          Blood Frenzy
                          ActiefMana0 / 40

                          Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and [ 300 / 300 / 350 ]% () decaying Attack Speed.

                        • Caitlyn
                          Caitlyn
                          Caitlyn
                          1
                          Aim For The Head
                          Aim For The Head
                          Passief

                          Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing [ 210.1 / 315.1 / 585.1 ] () physical damage.

                          N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for [ 105 / 157.5 / 292.5 ] () physical damage.

                          Lucky: Check twice and take the better outcome.

                        • Caitlyn
                          Caitlyn
                          Caitlyn
                          1
                          Ace in the Hole
                          Ace in the Hole
                          ActiefMana0 / 80

                          Fire a bullet towards the farthest enemy, dealing [ 515 / 775 / 1205 ] () physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.

                        • Cho'Gath
                          Cho'Gath
                          Cho'Gath
                          1
                          Accretion
                          Accretion
                          ActiefMana30 / 70

                          Deal [ 266 / 390.8 / 601.44 ] ()  magic damage to the lowest Health enemy in range and permanently gain [ 12 / 18 / 33 ] maximum Health. If this kills them, permanently gain [ 30 / 40 / 70 ] maximum Health instead.

                          (Current Bonus: + Health)

                        • Ezreal
                          Ezreal
                          Ezreal
                          1
                          Temporal Shot
                          Temporal Shot
                          ActiefMana0 / 30

                          Active: Fire a blast at the current target that deals [ 184 / 276 / 412 ] () physical damage. Every 7 takedowns, gain a drone that deals [ 8 / 12 / 18 ] () physical damage to the current target on cast.
                          (Total Takedowns: )

                        • Illaoi
                          Illaoi
                          Illaoi
                          1
                          Tentacle Smash
                          Tentacle Smash
                          ActiefMana40 / 100

                          Restore [ 249 / 328 / 439 ] () Health and slam a tentacle, dealing [ 180 / 270 / 405 ] () physical damage to enemies in a line.

                        • Jarvan IV
                          Jarvan IV
                          Jarvan IV
                          1
                          Demacian Standard
                          Demacian Standard
                          ActiefMana30 / 100

                          Gain [ 350 / 425 / 500 ] () Shield for 4 seconds. Grant all allies [ 20 / 25 / 50 ]% () Attack Speed for 4 seconds.

                        • Jhin
                          Jhin
                          Jhin
                          1
                          Curtain Call
                          Curtain Call
                          ActiefMana0 / 70

                          For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal [ 170 / 257 / 384 ] () physical damage. The 4th shot deals 144% more damage.

                        • Kog'Maw
                          Kog'Maw
                          Kog'Maw
                          1
                          Caustic Spittle
                          Caustic Spittle
                          ActiefMana0 / 30

                          Deal [ 140 / 200 / 300 ] () magic damage to target and reduce their Armor and Magic Resist by [ 8 / 10 / 15 ]. Adjacent enemies are dealt 50% of the damage and effect.

                        • Leona
                          Leona
                          Leona
                          1
                          Shield of Daybreak
                          Shield of Daybreak
                          ActiefMana50 / 110

                          Gain [ 420 / 480 / 620 ] () Shield for 4 seconds. Bash the current target, dealing [ 100 / 150 / 225 ] () magic damage and stunning them for [ 1.75 / 1.75 / 2 ] seconds.

                        • Lissandra
                          Lissandra
                          Lissandra
                          1
                          Dark Matter
                          Dark Matter
                          ActiefMana0 / 30

                          Hurl a shard towards the current target, dealing [ 250 / 375 / 600 ] () magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing [ 50 / 75 / 115 ] () magic damage to nearby targets.

                        • Lulu
                          Lulu
                          Lulu
                          1
                          Whimsy
                          Whimsy
                          ActiefMana10 / 55

                          Deal [ 330 / 500 / 750 ] () magic damage to target and make them dance for 1 seconds. The projectile then bounces to the nearest target, dealing [ 140 / 210 / 315 ] () magic damage.

                        • Nasus
                          Nasus
                          Nasus
                          1
                          Groovin' Susan
                          Groovin' Susan
                          ActiefMana60 / 120

                          Transform for 6 seconds, temporarily gaining [ 300 / 400 / 600 ] max Health, entering Space Groove, and dealing [ 44 / 70.2 / 115.36 ] () magic damage to adjacent enemies each second.

                        • Poppy
                          Poppy
                          Poppy
                          1
                          Huddle Up!
                          Huddle Up!
                          ActiefMana30 / 100

                          Gain [ 400 / 475 / 575 ] () Shield for 4 seconds. For the duration, allies within two hexes gain [ 15 / 25 / 60 ] () Armor and Magic Resistance.

                          Meep Bonus: Meeps grant [ 125 / 160 / 210 ] () Shield to the nearest 1 () allies for 4 seconds.

                        • Qiyana
                          Qiyana
                          Qiyana
                          1
                          Clear The Brush
                          Clear The Brush
                          ActiefMana0 / 30

                          Dash to a nearby hex and swing forward, dealing [ 180 / 270 / 445 ] () physical damage to enemies in a 2-hex line.

                        • Rek'Sai
                          Rek'Sai
                          Rek'Sai
                          1
                          Upheaval
                          Upheaval
                          ActiefMana40 / 100

                          Heal [ 242 / 295.6 / 396.08 ] (), then briefly knock up adjacent enemies and deal [ 80 / 120 / 180 ] () magic damage.

                        • Rumble
                          Rumble
                          Rumble
                          1
                          Junkyard Titan
                          Junkyard Titan
                          ActiefMana40 / 110

                          Gain [ 350 / 430 / 550 ] () Shield for 4 seconds. Fire a burst of flames, dealing [ 72 / 108 / 162 ] () magic damage in a cone.

                        • Shen
                          Shen
                          Shen
                          1
                          Stand United
                          Stand United
                          ActiefMana30 / 90

                          Grant [ 250 / 325 / 425 ] () Shield to this unit and a nearby damaged ally for 4 seconds.

                        • Sona
                          Sona
                          Sona
                          1
                          Power Chord
                          Power Chord
                          ActiefMana0 / 30

                          Deal [ 130 / 195 / 300 ] () magic damage to 2 nearby enemies and restore [ 40 / 50 / 80 ] () Health to the lowest Health ally.

                        • Talon
                          Talon
                          Talon
                          1
                          Diviner's Judgment
                          Diviner's Judgment
                          ActiefMana0 / 30

                          Stab the target, causing them to bleed for [ 460 / 690 / 1235 ] () physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.

                        • Teemo
                          Teemo
                          Teemo
                          1
                          Double Time
                          Double Time
                          ActiefMana0 / 50

                          Passive: Attacks deal [ 30 / 45 / 100 ] () bonus magic damage and an additional [ 70 / 105 / 190 ] () stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in Space Groove.

                          Active: Gain 150% Attack Speed for 3 attacks.

                        • Twisted Fate
                          Twisted Fate
                          Twisted Fate
                          1
                          Fate's Gambit
                          Fate's Gambit
                          ActiefMana0 / 50

                          Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between [ 205 / 305 / 460 ] () and [ 450 / 675 / 1015 ] () magic damage. Overkill damage bounces to the nearest enemy.

                          3-Star Bonus: If a 9 is thrown, generate 1 gold.

                          Lucky: Check twice and take the better outcome.

                        • Veigar
                          Veigar
                          Veigar
                          1
                          Meepteor Shower
                          Meepteor Shower
                          ActiefMana10 / 50

                          Call down a Meepteor on the target that deals [ 330 / 495 / 750 ] () magic damage.

                          Meep Bonus: An additional 2 () mini Meepteor are called down on nearby targets dealing [ 31 / 47 / 70 ] () magic damage each.

                        • Viego
                          Viego
                          Viego
                          1
                          Blade of the Ruined King
                          Blade of the Ruined King
                          ActiefMana0 / 30

                          Passive: Gain 10% () Attack Speed.

                          Active: Deal [ 55 / 85 / 125 ] () physical damage to target. For the rest of combat, Viego's attacks deal [ 18 / 27 / 42 ] () bonus stacking magic damage.

                        • Akali
                          Akali
                          Akali
                          2
                          Star Strike
                          Star Strike
                          ActiefMana0 / 30

                          Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing [ 43 / 65 / 97 ] () physical damage to the first enemy hit, reduced to [ 17.2 / 26 / 38.8 ] () for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

                          N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals [ 14 / 18 / 25 ] () physical damage each second. Kunai increase the damage of the bleed by 12%.

                        • Aphelios
                          Aphelios
                          Aphelios
                          2
                          Incendiary Onslaught
                          Incendiary Onslaught
                          ActiefMana0 / 40

                          Start with Infernum equipped. On cast, switch to Severum for 8 () attacks.

                          Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds.
                          Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal [ 80 / 120 / 200 ] () physical damage.

                          Sunder: Reduce Armor

                        • Ashe
                          Ashe
                          Ashe
                          2
                          True Ice Arrow
                          True Ice Arrow
                          ActiefMana20 / 80

                          Fire an arrow at target that deals [ 155 / 225 / 340 ] () physical damage to them and [ 51 / 74 / 112 ] () damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.

                          Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Attacks fire a bonus arrow for every 10% Attack Damage granted to Tryndamere by Bloodsworn Bond. These arrows deal [ 2 / 4 / 5 ] () physical damage. (Current Bonus Arrows: 0).

                          Slow: Reduce Attack Speed

                        • Bard
                          Bard
                          Bard
                          2
                          Traveler's Call
                          Traveler's Call
                          ActiefMana0 / 55

                          Launch 6 Meeps at nearby enemies that deal [ 130 / 185 / 255 ] () magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps: 0)

                        • Bel'Veth
                          Bel'Veth
                          Bel'Veth
                          2
                          Tidal Slashes
                          Tidal Slashes
                          ActiefMana0 / 50

                          Unleash a flurry of 12 () slashes at the current target over 2 seconds, dealing [ 25 / 38 / 57 ] () physical damage each.

                        • Cho'Gath
                          Cho'Gath
                          Cho'Gath
                          2
                          Rupture
                          Rupture
                          ActiefMana40 / 100

                          Gain [ 10 / 15 / 25 ] permanent max Health (Total: ). Restore [ 200 / 225 / 400 ] () Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take [ 88 / 152 / 248 ] () magic damage.

                        • Ekko
                          Ekko
                          Ekko
                          2
                          Parallel Convergence
                          Parallel Convergence
                          ActiefMana0 / 40

                          Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal [ 160 / 240 / 380 ] () bonus magic damage.

                          When the zone ends, it deals [ 130 / 195 / 295 ] () magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.

                        • Gnar
                          Gnar
                          Gnar
                          2
                          Slingshot Maneuver
                          Slingshot Maneuver
                          ActiefMana0 / 5

                          Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals [ 245 / 370 / 605 ] () physical damage, reduced by 75% per hit.

                          Meep Bonus: 1 () Meeps attack alongside Gnar, dealing [ 245 / 370 / 605 ] () physical damage per second.

                        • Gragas
                          Gragas
                          Gragas
                          2
                          Chemical Rage
                          Chemical Rage
                          ActiefMana30 / 80

                          Heal [ 500.5 / 623.9 / 907.02 ] () over 2 seconds. Then, deal [ 200 / 300 / 450 ] () magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

                          Slow: Reduce Attack Speed

                        • Graves
                          Graves
                          Graves
                          2
                          Collateral Damage
                          Collateral Damage
                          ActiefMana0 / 50

                          Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.

                          Active: Fire an explosive shell at target, dealing [ 200 / 300 / 495 ] () physical damage split among enemies in a 1 hex circle.

                          Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.

                        • Gwen
                          Gwen
                          Gwen
                          2
                          Dance n' Dice
                          Dance n' Dice
                          ActiefMana0 / 30

                          Passive: Attacks deal magic damage. Gwen is in Space Groove while targeting an enemy below 40% Health.

                          Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing [ 145 / 220 / 410 ] () magic damage to the target and [ 75 / 110 / 215 ] () magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!

                        • Jax
                          Jax
                          Jax
                          2
                          Counter Star-ike
                          Counter Star-ike
                          ActiefMana20 / 80

                          Enter a defensive stance for 3 seconds, reducing incoming damage by [ 20 / 25 / 30 ] and gaining [ 400 / 450 / 500 ] () Shield. When the stance ends, strike all nearby enemies, dealing [ 67.5 / 103.5 / 153 ] () magic damage and Stunning them for [ 1 / 1.25 / 1.5 ] second(s).

                        • Jinx
                          Jinx
                          Jinx
                          2
                          Explosive Attitude
                          Explosive Attitude
                          ActiefMana20 / 80

                          Fire a barrage of 16 () rockets in a cone, each dealing [ 32 / 49 / 77 ] () physical damage to the first target hit.

                        • Meepsie
                          Meepsie
                          Meepsie
                          2
                          Meep Impact
                          Meep Impact
                          ActiefMana50 / 100

                          Heal [ 456 / 566.8 / 846.24 ] () Health over 3 seconds. Slam the target, dealing [ 160 / 240 / 360 ] () magic damage and knocking up for [ 1.5 / 1.75 / 2 ] seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.

                          Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12 ().

                        • Milio
                          Milio
                          Milio
                          2
                          Mega Time Kick
                          Mega Time Kick
                          ActiefMana0 / 30

                          Kick a ball at the current target that deals [ 255 / 380 / 575 ] () magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing [ 85 / 130 / 190 ] () magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.

                          Lucky: Check twice and take the better outcome.

                        • Mordekaiser
                          Mordekaiser
                          Mordekaiser
                          2
                          Indestructible
                          Indestructible
                          ActiefMana40 / 100

                          Gain [ 350 / 450 / 625 ] () Shield. Each second for the next 64 seconds, gain [ 75 / 100 / 115 ] () more Shield and deal [ 45 / 70 / 100 ] () magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

                        • Neeko
                          Neeko
                          Neeko
                          2
                          Pop Blossom
                          Pop Blossom
                          ActiefMana15 / 65

                          Leap at target and gain [ 400 / 475 / 600 ] () Shield for 4 seconds. Slam down after a brief delay, dealing [ 80 / 120 / 180 ] () magic damage to enemies within two hexes and 20% Chilling them for 2 seconds.

                          Slow: Reduce Attack Speed

                        • Orianna
                          Orianna
                          Orianna
                          2
                          Command: Protect
                          Command: Protect
                          ActiefMana20 / 50

                          Send the Ball to target, dealing [ 200 / 300 / 550 ] () magic damage and splitting [ 120 / 180 / 300 ] () magic damage among enemies within a 1 hex circle.

                          Then grant [ 60 / 90 / 130 ] () Shield to the two lowest Health allies for 3 seconds.

                        • Pantheon
                          Pantheon
                          Pantheon
                          2
                          Advanced Defences
                          Advanced Defences
                          ActiefMana20 / 80

                          Gain [ 329 / 397.2 / 674.96 ] () Shield and 15% Durability for 4 seconds. Over the duration, deal [ 30 / 45 / 70 ] () physical damage each second to enemies in a cone.

                        • Poppy
                          Poppy
                          Poppy
                          2
                          Hammer Shock
                          Hammer Shock
                          ActiefMana40 / 80

                          Gain [ 330 / 410 / 500 ] () Shield for 4 seconds and deal [ 70 / 105 / 165 ] () physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.

                        • Pyke
                          Pyke
                          Pyke
                          2
                          Marked for Death
                          Marked for Death
                          ActiefMana0 / 40

                          Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals [ 60 / 90 / 135 ] () physical damage. Then, teleport behind them and cleave, dealing [ 210 / 315 / 720 ] () physical damage to them and [ 120 / 180 / 360 ] () physical damage to nearby enemies.

                        • Rek'Sai
                          Rek'Sai
                          Rek'Sai
                          2
                          Burrow
                          Burrow
                          ActiefMana0 / 30

                          Dash to the furthest enemy within 3 hexes and deal [ 160 / 240 / 380 ] () physical damage to them. The next 3 attacks hit adjacent enemies and deal [ 110 / 165 / 300 ] () physical damage.

                        • Sion
                          Sion
                          Sion
                          2
                          Soul Furnace
                          Soul Furnace
                          ActiefMana0 / 70

                          Passive: Takedowns grant [ 18 / 20 / 50 ] permanent max Health. (Total: 0)

                          Active: Gain [ 226 / 272 / 334 ] () Shield for 4 seconds. When it breaks, deal [ 26 / 47 / 84 ] () magic damage to adjacent enemies.

                        • Teemo
                          Teemo
                          Teemo
                          2
                          Toxic Dart
                          Toxic Dart
                          ActiefMana0 / 30

                          Shoot the closest unpoisoned enemy, dealing [ 130 / 200 / 375 ] () magic damage and poisoning them for 8 seconds. Poisoned enemies take [ 35 / 55 / 100 ] () magic damage each second.

                        • Tristana
                          Tristana
                          Tristana
                          2
                          Buster Shot
                          Buster Shot
                          ActiefMana0 / 50

                          Fire a massive cannonball at target, dealing [ 295 / 445 / 730 ] () physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.

                        • Tryndamere
                          Tryndamere
                          Tryndamere
                          2
                          Undying Rage
                          Undying Rage
                          ActiefMana0 / 50

                          Become enraged for 5 seconds. While enraged, gain 15% () Durability and attacks are replaced with a strike that deals [ 110 / 160 / 235 ] () physical damage. Ignore 30% of Armor against Chilled enemies.

                          Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Gain increased Move Speed. Gain 10% Attack Damage, permanently increased by 1% whenever Ashe or Tryndamere score a kill. (Current Bonus: %)

                          Slow: Reduce Attack Speed

                        • Twisted Fate
                          Twisted Fate
                          Twisted Fate
                          2
                          Stacked Deck
                          Stacked Deck
                          ActiefMana0 / 3

                          Passive: Attacks deal [ 50 / 75 / 115 ] () bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal [ 70 / 105 / 160 ] () magic damage, reduced by 50% for each enemy they pass through.

                          Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses

                        • Vi
                          Vi
                          Vi
                          2
                          Relentless Force
                          Relentless Force
                          ActiefMana0 / 30

                          Gain [ 125 / 150 / 175 ] () Shield for 2 seconds. Slam on target, dealing [ 120 / 180 / 270 ] () physical damage to enemies in a 1 hex range. Every third cast deals [ 150 / 225 / 340 ] () damage in a 2 hex range instead and knocks up enemies hit for 1 second.

                        • Xin Zhao
                          Xin Zhao
                          Xin Zhao
                          2
                          Three Talon Strike
                          Three Talon Strike
                          ActiefMana15 / 70

                          Strike target 3 times. Each strike deals [ 65 / 100 / 150 ] () physical damage and restores [ 105 / 145 / 200 ] () Health. The final one Stuns for 1.5 seconds.

                        • Yasuo
                          Yasuo
                          Yasuo
                          2
                          Sweeping Blade
                          Sweeping Blade
                          ActiefMana0 / 30

                          Dash, then deal [ 103 / 157 / 233 ] () physical damage to adjacent enemies. If only one enemy is hit, deal double damage.

                          Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.Blade Brothers: When Yone casts, your strongest Yasuo blinks to every target Yone hits and deals 100%  physical damage to each.

                        • Yorick
                          Yorick
                          Yorick
                          2
                          Mourning Mist
                          Mourning Mist
                          ActiefMana15 / 75

                          Restore [ 250 / 350 / 500 ] () Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals [ 123 / 187 / 288 ] () magic damage in 1 hex radius.

                          Slow: Reduce Attack Speed

                        • Zoe
                          Zoe
                          Zoe
                          2
                          Paddle Star
                          Paddle Star
                          ActiefMana0 / 50

                          Fire a paddle star at the current target, dealing [ 68 / 102 / 180 ] () magic damage to the first target hit and [ 36 / 54 / 88 ] () to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times.

                        • Ahri
                          Ahri
                          Ahri
                          3
                          Fox-Fire
                          Fox-Fire
                          ActiefMana0 / 30

                          Fire 3 flames at target, each dealing [ 82 / 125 / 225 ] () magic damage. Every 3rd cast, fire 9 flames split between the target and up to 2 nearby enemies.

                          If there are nearby enemies, dash away.

                        • Aurora
                          Aurora
                          Aurora
                          3
                          Hopped-Up Hacks
                          Hopped-Up Hacks
                          ActiefMana20 / 80

                          Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing [ 80 / 120 / 190 ] () magic damage to each, plus [ 400 / 600 / 960 ] () magic damage split between all enemies hit.

                          Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.

                        • Darius
                          Darius
                          Darius
                          3
                          Decimate
                          Decimate
                          ActiefMana20 / 65

                          Restore [ 345 / 523 / 857 ] () Health and spin, dealing [ 90 / 135 / 210 ] () physical damage to adjacent enemies and applying a stack of Hemorrhage that deals [ 12 / 18 / 30 ] () physical damage each second for 5 seconds.

                          If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

                        • Diana
                          Diana
                          Diana
                          3
                          Pale Cascade
                          Pale Cascade
                          ActiefMana0 / 40

                          Passive: Attacks deal [ 52 / 78 / 135 ] () bonus magic damage.

                          Active: Gain [ 230 / 280 / 450 ] () Shield and summon 3 encircling orbs for 3 seconds. Orbs deal [ 60 / 90 / 160 ] () magic damage to enemies they pass through, and rotate faster based on Attack Speed.

                        • Dr. Mundo
                          Dr. Mundo
                          Dr. Mundo
                          3
                          Maximum Dosage
                          Maximum Dosage
                          ActiefMana0 / 60

                          Bulk up for 5 seconds. While bulked, restore [ 114 / 192 / 325 ] () Health every second and attacks deal ADDamage () physical damage.

                        • Draven
                          Draven
                          Draven
                          3
                          Spinning Axes
                          Spinning Axes
                          ActiefMana60 / 100

                          Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants [ 1 / 3 / 5 ] Gold. (Adoration Left: 9, Gold Generated: 0g)

                          Active: Spin an empowered axe that replaces his basic attack and deals [ 130 / 195 / 375 ] () physical damage and returns to Draven after hitting an enemy.

                        • Fizz
                          Fizz
                          Fizz
                          3
                          Meep Bait
                          Meep Bait
                          ActiefMana0 / 20

                          Dash through the current target, dealing [ 140 / 210 / 310 ] () magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing [ 185 / 280 / 445 ] () magic damage. Adjacent enemies take 50% damage.

                          Meep Bonus: Add 1 () Meep to the bait, increasing Mega Meep damage by [ 75 / 115 / 180 ] ().

                        • Gangplank
                          Gangplank
                          Gangplank
                          3
                          Powder Kegs
                          Powder Kegs
                          ActiefMana0 / 50

                          Toss barrels at the 3 nearest enemies and detonate them. They deal [ 215 / 325 / 525 ] () damage, reduced by 25% for each barrel in the chain. Barrels reduce their target's Armor by 10, increased to 20 if the damage critically strikes.

                        • Gwen
                          Gwen
                          Gwen
                          3
                          Snip Snip!
                          Snip Snip!
                          ActiefMana0 / 30

                          Passive: Gain 15% Omnivamp.

                          Active: Dash around the target and snip 5 () times, dealing [ 50 / 75 / 120 ] () magic damage to them and [ 25 / 35 / 60 ] () damage to all other enemies in a cone.

                        • Illaoi
                          Illaoi
                          Illaoi
                          3
                          Test of Spirit
                          Test of Spirit
                          ActiefMana40 / 100

                          Gain [ 450 / 525 / 650 ] () Shield for 3 seconds. Over the duration, drain [ 55 / 85 / 130 ] () Health from the nearest 3 enemies. Then slam down, dealing [ 80 / 120 / 180 ] () magic damage to all enemies within 2 hexes.

                        • Jinx
                          Jinx
                          Jinx
                          3
                          Switcheroo!
                          Switcheroo!
                          ActiefMana0 / 18

                          Passive: After attacking [ 18 / 18 / 16 ] times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal [ 58 / 88 / 159 ] () physical damage.

                        • Kai'Sa
                          Kai'Sa
                          Kai'Sa
                          3
                          Bullet Cluster
                          Bullet Cluster
                          ActiefMana0 / 50

                          Passive: On takedown, gain 10 mana.

                          Active: Fire 16 missiles in a 2-hex radius around the current target, dealing [ 33 / 50 / 79 ] () physical damage each.

                        • Kennen
                          Kennen
                          Kennen
                          3
                          Slicing Maelstrom
                          Slicing Maelstrom
                          ActiefMana70 / 125

                          Gain [ 600 / 700 / 900 ] () Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing [ 120 / 180 / 290 ] () magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.

                        • Kobuko & Yuumi
                          Kobuko & Yuumi
                          Kobuko & Yuumi
                          3
                          You & Me!
                          You & Me!
                          ActiefMana30 / 90

                          Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for [ 140 / 180 / 240 ] () Health or granting [ 25 / 33 / 50 ]% Attack Speed to the ally who has dealt the most damage for 4 seconds.

                          Active: Dance, restoring [ 314 / 485 / 819 ] () Health over 3 seconds.

                        • LeBlanc
                          LeBlanc
                          LeBlanc
                          3
                          Distortions
                          Distortions
                          ActiefMana0 / 60

                          Summon dashing mirror images that strike the target and up to 3 other nearby enemies. The target takes [ 300 / 450 / 800 ] () magic damage and is Stunned for 1 second, while other units hit take [ 180 / 270 / 500 ] () magic damage.

                        • Leona
                          Leona
                          Leona
                          3
                          Solar Flare
                          Solar Flare
                          ActiefMana70 / 120

                          Passive: Reduce instances of incoming damage by [ 15 / 30 / 80 ] (). Your strongest Leona grants your strongest Diana [ 3 / 4 / 5 ] Ability Power every second she survives.

                          Active: Call down sun beams on the [ 3 / 3 / 4 ] nearest enemies, Stunning them for 1 second and dealing [ 80 / 120 / 200 ] () magic damage. Wound and 1% Burn them for 4 seconds.

                          Wound: Reduce healing received by 33%
                          Burn: Deal 1% of the target's max Health as true damage every second

                        • Loris
                          Loris
                          Loris
                          3
                          Piltover Tussle
                          Piltover Tussle
                          ActiefMana70 / 140

                          Gain [ 700 / 800 / 1000 ] () Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing [ 150 / 225 / 360 ] () magic damage to them. After charging, force nearby enemies to target this unit.

                        • Lulu
                          Lulu
                          Lulu
                          3
                          It's Raining Stars
                          It's Raining Stars
                          ActiefMana0 / 55

                          Passive: Gain a different secondary effect each game based on the Stargazer constellation.

                          Active: Call down something from the sky, dealing [ 150 / 225 / 360 ] () magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.

                        • Malzahar
                          Malzahar
                          Malzahar
                          3
                          Void Swarm
                          Void Swarm
                          ActiefMana0 / 35

                          Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals [ 30 / 45 / 80 ] () magic damage.

                        • Maokai
                          Maokai
                          Maokai
                          3
                          Grasp of Convergence
                          Grasp of Convergence
                          ActiefMana30 / 100

                          Passive: Gain 50% more max Health from all sources.

                          Active: Converge an X-shape of vines on the target, dealing [ 100 / 150 / 225 ] () magic damage to each enemy hit and Stunning them for [ 1.5 / 1.5 / 1.75 ] seconds.

                          N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for [ 1.5 / 1.5 / 1.75 ] seconds. For the rest of combat, Maokai's attacks deal [ 88 / 158.4 / 285.12 ] () bonus physical damage.

                        • Milio
                          Milio
                          Milio
                          3
                          Ultra Mega Fire Kick!!!
                          Ultra Mega Fire Kick!!!
                          ActiefMana0 / 60

                          Launch a fuemigo at target that bounces 3 times, dealing [ 215 / 325 / 485 ] () magic damage to enemies hit. The last bounce deals [ 160 / 240 / 375 ] () magic damage to enemies in a 1 hex radius.

                        • Miss Fortune
                          Miss Fortune
                          Miss Fortune
                          3
                          Gun Goddess Arsenal
                          Gun Goddess Arsenal
                          ActiefMana0 / 100

                          Field Miss Fortune to choose whether she activates Conduit Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait.

                        • Nautilus
                          Nautilus
                          Nautilus
                          3
                          Titan's Wrath
                          Titan's Wrath
                          ActiefMana60 / 120

                          Passive: Every 4 seconds and on cast, the next attack deals damage in a 1 hex circle and deals [ 45 / 68 / 108 ] () bonus magic damage.

                          Active: Gain [ 465 / 562 / 717 ] () Shield for 4 seconds.

                        • Ornn
                          Ornn
                          Ornn
                          3
                          Disco Inferno
                          Disco Inferno
                          ActiefMana40 / 100

                          Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

                          Active: Gain [ 125 / 200 / 500 ] () Shield for 3 seconds, then breath fire in a cone dealing [ 180 / 270 / 430 ] () magic damage. After any Shield on Ornn expires, Ornn enters Space Groove for 2.5 seconds.

                        • Rhaast
                          Rhaast
                          Rhaast
                          3
                          Divine Scythe
                          Divine Scythe
                          ActiefMana30 / 90

                          Gain 20% Durability for 2 seconds, healing [ 500 / 550 / 650 ] () over the duration. Afterwards, slash forward in a line, dealing [ 120 / 180 / 300 ] () physical damage to enemies hit and knocking them up for 1 second.

                        • Samira
                          Samira
                          Samira
                          3
                          Jump and Jive
                          Jump and Jive
                          ActiefMana0 / 65

                          Passive: Whenever an enemy is knocked up, shoot them, dealing [ 55 / 83 / 140 ] () physical damage and entering Space Groove for 3 seconds.

                          Active: Unleash a volley of bullets at the target, dealing [ 375 / 560 / 900 ] () physical damage and knocking up for 0.75 seconds.

                        • Sejuani
                          Sejuani
                          Sejuani
                          3
                          Winter's Wrath
                          Winter's Wrath
                          ActiefMana40 / 80

                          Gain [ 525 / 575 / 775 ] () Shield for 4 seconds. Strike in a cone and a line. Enemies hit take [ 70 / 105 / 170 ] () magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.

                          Slow: Reduce Attack Speed

                        • Urgot
                          Urgot
                          Urgot
                          3
                          Unstoppable Dreadnought
                          Unstoppable Dreadnought
                          ActiefMana0 / 50

                          Passive - Proximity Blast: Whenever an enemy enters a 2 () hex radius, fire a blast in a cone towards the closest adjacent hex that deals [ 85 / 125 / 200 ] () physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.

                          Active: Gain [ 150 / 175 / 200 ] () Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.

                        • Vayne
                          Vayne
                          Vayne
                          3
                          Tumble
                          Tumble
                          ActiefMana0 / 40

                          Tumble to a nearby hex, then fire a bolt at target that deals [ 116 / 175 / 300 ] () true damage.

                        • Viktor
                          Viktor
                          Viktor
                          3
                          Psionic Storm
                          Psionic Storm
                          ActiefMana20 / 80

                          Channel a one-hex psionic storm that follows enemies for 54 seconds. Each second, it grows larger and deals [ 200 / 300 / 530 ] () magic damage to enemies within, reduced by 60% per hex from the epicenter.

                        • Zoe
                          Zoe
                          Zoe
                          3
                          Double Trouble Bubble
                          Double Trouble Bubble
                          ActiefMana30 / 60

                          Passive: Damaging an enemy applies 30% Shred for 6 seconds.

                          Active: Kick 2 bubbles at nearby enemies, dealing [ 330 / 500 / 1000 ] () magic damage and 30% Chilling them for 2 seconds.

                          Shred: Reduce Magic Resist
                          Slow: Reduce Attack Speed

                        • Ambessa
                          Ambessa
                          Ambessa
                          4
                          Lacerate
                          Lacerate
                          ActiefMana0 / 20

                          Swipe and dash around target, dealing [ 50 / 75 / 350 ] () physical damage to enemies in the path. Then slam chains on target, dealing [ 158 / 236 / 1103 ] () physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 80% damage.

                          The slam deals [ 40 / 40 / 100 ]% more damage to Tanks.

                        • Aurelion Sol
                          Aurelion Sol
                          Aurelion Sol
                          4
                          Deathbeam
                          Deathbeam
                          ActiefMana15 / 75

                          Channel a deathbeam in a line towards the current target for 43 seconds. It deals [ 335 / 505 / 2000 ] () magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

                        • Bel'Veth
                          Bel'Veth
                          Bel'Veth
                          4
                          Endless Banquet
                          Endless Banquet
                          ActiefMana0 / 100

                          Passive: On takedown, gain [ 75 / 75 / 200 ]% Attack Speed that decays over 3 seconds.

                          Active: Deal [ 150 / 225 / 900 ] () physical damage in a 2 hex radius and transform for the rest of combat.

                          While transformed, gain [ 33 / 33 / 133 ]% () Attack Speed, 33% max Health, and increased Move Speed. Attacks deal [ 15 / 25 / 100 ] bonus true damage, increased by [ 3 / 5 / 30 ] for each time the same enemy is hit.

                        • Braum
                          Braum
                          Braum
                          4
                          Unbreakable Frost
                          Unbreakable Frost
                          ActiefMana60 / 105

                          Raise shield for 4 seconds, gaining [ 55 / 55 / 90 ]% () Durability and redirecting projectiles to towards Braum instead. When hit, deal [ 27 / 43 / 1245 ] () magic damage to nearby enemies and 30% Chill them for 2 seconds.

                          Slow: Reduce Attack Speed

                        • Corki
                          Corki
                          Corki
                          4
                          Asteroid Blaster
                          Asteroid Blaster
                          ActiefMana0 / 60

                          Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal [ 33 / 49 / 304 ] () physical damage with a 20% Lucky chance of firing a mega missile that deals [ 115.5 / 171.5 / 1064 ] () instead.

                          Meep Bonus: Every 8 () seconds, launch an Explosive Meep at the target, dealing [ 110 / 165 / 900 ] () physical damage in a one hex radius on impact.

                          Lucky: Check twice and take the better outcome.

                        • Diana
                          Diana
                          Diana
                          4
                          Lunar Rush
                          Lunar Rush
                          ActiefMana0 / 30

                          Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.

                          Active: Gain [ 100 / 175 / 300 ] () Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing [ 140 / 210 / 600 ] () magic damage. Then, dash to all Moonlit enemies, dealing [ 160 / 240 / 1500 ] () magic damage to them.

                        • Fizz
                          Fizz
                          Fizz
                          4
                          Playful Trickster
                          Playful Trickster
                          ActiefMana0 / 10

                          Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal [ 75 / 115 / 450 ] () magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal [ 50 / 75 / 600 ] () bonus magic damage on hit.

                        • Garen
                          Garen
                          Garen
                          4
                          Judgment
                          Judgment
                          ActiefMana50 / 130

                          Spin for 3 seconds, gaining [ 50 / 50 / 80 ]% Durability and healing for [ 370 / 516 / 1639 ] () over the duration. Each second, deal [ 100 / 150 / 1700 ] () physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.

                        • Kai'Sa
                          Kai'Sa
                          Kai'Sa
                          4
                          Icathian Rain
                          Icathian Rain
                          ActiefMana0 / 10

                          Dash away from all enemies, then fire [ 15 / 15 / 25 ] missiles split across the 4 nearest enemies. Each missile deals [ 45 / 72 / 170 ] () physical damage.

                        • Kalista
                          Kalista
                          Kalista
                          4
                          Endless Rend
                          Endless Rend
                          ActiefMana20 / 65

                          Summon 25 () spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing [ 33 / 53 / 465 ] () physical damage and reducing Armor by 1.

                        • Karma
                          Karma
                          Karma
                          4
                          Singularity
                          Singularity
                          ActiefMana10 / 55

                          Gather the force of a black hole, dealing [ 630 / 945 / 5000 ] () magic damage split between the target and the [ 2 / 2 / 4 ] closest enemies to them. The target takes an additional [ 180 / 270 / 1000 ] () magic damage.

                        • Kindred
                          Kindred
                          Kindred
                          4
                          Cosmic Pursuit
                          Cosmic Pursuit
                          ActiefMana0 / 40

                          Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing [ 125 / 190 / 1000 ] () physical damage.

                          Active: Jump up to 1 hex away and fire arrows at the nearest [ 3 / 3 / 5 ] targets, each dealing [ 75 / 115 / 600 ] () physical damage.

                          N.O.V.A. Strike: Gain 15% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.

                        • LeBlanc
                          LeBlanc
                          LeBlanc
                          4
                          Fracture Reality
                          Fracture Reality
                          ActiefMana0 / 40

                          Passive: Attacks deal [ 66 / 99 / 250 ] () magic damage instead.

                          Active: Summon 5 clones that attack alongside for 5 attacks, dealing [ 25 / 25 / 150 ]% damage. For their final attack, clones fire a bolt that deals [ 95 / 145 / 750 ] () magic damage.

                        • Lissandra
                          Lissandra
                          Lissandra
                          4
                          Frozen Tomb
                          Frozen Tomb
                          ActiefMana20 / 65

                          Encase target in ice, Stunning them for 1 second and dealing [ 315 / 475 / 2800 ] () magic damage. All enemies within 2 hexes of them split [ 415 / 625 / 2800 ] () magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.

                          Chilled enemies take 12% more damage from this ability.

                          Slow: Reduce Attack Speed

                        • Lux
                          Lux
                          Lux
                          4
                          Final Spark
                          Final Spark
                          ActiefMana0 / 50

                          Fire a ball of light at the most enemies, dealing [ 30 / 45 / 100 ] () magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing [ 330 / 500 / 1600 ] () magic damage to enemies hit by the ball and [ 90 / 135 / 900 ] () magic damage to all other enemies hit.

                        • Master Yi
                          Master Yi
                          Master Yi
                          4
                          Psi Strikes
                          Psi Strikes
                          ActiefMana20 / 60

                          Passive: Every third attack is a doubleslash that deals [ 70 / 105 / 550 ] () bonus physical damage.

                          Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals [ 75 / 115 / 800 ] () physical damage

                        • Miss Fortune
                          Miss Fortune
                          Miss Fortune
                          4
                          Heartbreaker
                          Heartbreaker
                          ActiefMana0 / 30

                          Passive: Attacks ricochet to the highest current Health enemy, dealing [ 50 / 50 / 100 ]% damage.

                          Active: Fire waves of bullets that land on the [ 2 / 2 / 6 ] nearest enemies. The first wave deals [ 245 / 370 / 3070 ] () physical damage and the rest deal [ 98 / 148 / 2456 ] () physical damage. Every 3rd cast, increase the number of waves by 1.

                        • Morgana
                          Morgana
                          Morgana
                          4
                          Dark Form
                          Dark Form
                          ActiefMana45 / 95

                          Transform for 3 seconds, gaining  () Health and tethering to nearby champions. Over the duration, deal  () magic damage to the closest 3 enemies and restore  () health to the closest 2 injured allies.

                        • Nami
                          Nami
                          Nami
                          4
                          Bubble Pop
                          Bubble Pop
                          ActiefMana20 / 65

                          Toss a disco bubble at the target that deals [ 460 / 690 / 5000 ] () split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal [ 125 / 185 / 1000 ] () magic damage. On cast, Nami enters Space Groove for 3 seconds.

                        • Nasus
                          Nasus
                          Nasus
                          4
                          Fury of the Sands
                          Fury of the Sands
                          ActiefMana10 / 70

                          Steal [ 500 / 685 / 3000 ] () Health split between the [ 4 / 4 / 8 ] nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal [ 15 / 27 / 643 ] () magic damage to adjacent enemies each second.

                        • Nidalee
                          Nidalee
                          Nidalee
                          4
                          Relentless Pounce
                          Relentless Pounce
                          ActiefMana0 / 40

                          Jump on an adjacent enemy with the lowest health, then deal [ 290 / 470 / 2000 ] () magic damage to them and [ 100 / 150 / 600 ] () magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.

                          Tanks take 60% more damage from this ability and Fighters take 30% more.

                        • Nunu & Willump
                          Nunu & Willump
                          Nunu & Willump
                          4
                          Calamity
                          Calamity
                          ActiefMana40 / 145

                          Gain [ 475 / 575 / 2000 ] () Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing [ 120 / 180 / 2000 ] () magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing [ 100 / 150 / 2000 ] () magic damage. All enemies hit by the astrolabe are knocked up for [ 1.5 / 1.75 / 8 ] seconds.

                        • Rammus
                          Rammus
                          Rammus
                          4
                          Gravitational Spin
                          Gravitational Spin
                          ActiefMana20 / 80

                          Gain [ 675 / 825 / 2000 ] () shield for 4 seconds. Then, strike enemies in a three hex line, dealing [ 80 / 120 / 1360 ] () magic damage.

                          Meep Bonus: Reduce the damage of incoming attacks by 3 (). After being attacked 20 times, deal [ 12 / 18 / 300 ] () magic damage in a two hex radius.

                        • Renekton
                          Renekton
                          Renekton
                          4
                          Slice and Dice
                          Slice and Dice
                          ActiefMana0 / 30

                          Dash to the lowest Health enemy within 2 hexes, dealing [ 80 / 120 / 360 ] () physical damage to all enemies in the path. Then slash 4 times, each dealing [ 55 / 85 / 600 ] () physical damage. Subsquent casts increase the number of slashes by 1.

                        • Rift Herald
                          Rift Herald
                          Rift Herald
                          4
                          Warp Armor
                          Warp Armor
                          ActiefMana60 / 125

                          Gain [ 300 / 425 / 2000 ] max Health and grow larger. Slam in a 2 Hex circle on the target, dealing [ 166 / 269 / 2488 ] () magic damage to enemies hit. For 4 seconds, gain [ 25 / 25 / 80 ]% () Durability + 1% for each enemy targeting this unit.

                        • Riven
                          Riven
                          Riven
                          4
                          Time Warp
                          Time Warp
                          ActiefMana0 / 20

                          Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal [ 75 / 115 / 300 ] () magic[ 75 / 115 / 300 ] () physical damage.

                          Active: Dash to a nearby hex, gaining [ 100 / 150 / 1200Shield for 2 seconds and slashing adjacent enemies for [ 100 / 150 / 1000 ] () magic[ 100 / 150 / 1000 ] () physical damage. Every third cast, leap into the air and launch a wave of energy that deals [ 180 / 270 / 2000 ] () magic[ 180 / 270 / 2000 ] () physical damage to enemies in a line.

                        • Seraphine
                          Seraphine
                          Seraphine
                          4
                          Grand Encore
                          Grand Encore
                          ActiefMana0 / 20

                          Gain 3 notes. For each one active, deal [ 40 / 60 / 300 ] () magic damage to a nearby enemy.

                          While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore [ 40 / 80 / 400 ] () Health. Enemies hit take [ 270 / 405 / 2200 ] () magic damage, reduced by 30% for each enemy it's passed through.

                        • Singed
                          Singed
                          Singed
                          4
                          Poison Trail
                          Poison Trail
                          ActiefMana0 / 80

                          Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal [ 13 / 26 / 160 ] () magic damage per second to enemies within. Gain 5 () Mana each second.

                          Active: For 4 seconds, gain increased Move Speed, restore [ 15 / 80 / 500 ] () Health each second, and gain [ 35 / 60 / 100 ] Armor and Magic Resistance.

                        • Skarner
                          Skarner
                          Skarner
                          4
                          Impale
                          Impale
                          ActiefMana60 / 120

                          Passive: All allies gain [ 15 / 30 / 100 ] Armor.

                          Active: Gain [ 750 / 950 / 3000 ] () Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing [ 84 / 126 / 1750 ] () physical damage and Stunning them for [ 1.5 / 1.75 / 8 ] seconds.

                        • Swain
                          Swain
                          Swain
                          4
                          Nevermove
                          Nevermove
                          ActiefMana40 / 155

                          Passive: Each second, restore [ 30 / 42 / 144 ] () Health and deal [ 20 / 30 / 90 ] () magic damage to enemies within 1 Hex.

                          Active: Open a demonic eye on the largest group of nearby enemies, dealing [ 100 / 150 / 1800 ] () magic damage and Stunning them for [ 1.5 / 1.75 / 8 ] seconds.

                        • Tahm Kench
                          Tahm Kench
                          Tahm Kench
                          4
                          Tounge Lash
                          Tounge Lash
                          ActiefMana50 / 110

                          Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.

                          Active: Heal [ 417 / 570.6 / 1924.08 ] (), then tongue lash all enemies within two hexes dealing [ 71 / 106.8 / 1594.24 ] () magic damage.

                        • Taric
                          Taric
                          Taric
                          4
                          Starlight's Touch
                          Starlight's Touch
                          ActiefMana0 / 80

                          Passive: All allies gain [ 15 / 30 / 100 ] Magic Resist. Once per combat after dropping below 35% max Health, restore [ 300 / 700 / 2500 ] health over 2 seconds.

                          Active: Gain [ 600 / 700 / 2500 ] () Shield and grant the 2 lowest Health allies [ 125 / 150 / 1000 ] () Shield for 4 seconds. The next [ 2 / 2 / 10 ] attacks deal [ 200 / 300 / 3000 ] () bonus magic damage.

                        • The Mighty Mech
                          The Mighty Mech
                          The Mighty Mech
                          4
                          Gravity Matrix
                          Gravity Matrix
                          ActiefMana40 / 100

                          Enter a defensive stance for 4 seconds gaining [ 20 / 20 / 60 ]% Durability. While in the defensive stance, attract nearby enemy projectiles and heal [ 900 / 1300 / 3000 ] () over the duration. When this ends, release a shockwave that deals [ 96 / 144 / 3600 ] () as physical damage in a 2-hex range.

                        • Veigar
                          Veigar
                          Veigar
                          4
                          Dark Storm
                          Dark Storm
                          ActiefMana0 / 60

                          Passive: Gain 50% more Ability Power from all sources.

                          Active: Call down a storm of [ 12 / 12 / 24 ] meteors across the battlefield that deal [ 56 / 84 / 199 ] () magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power. (Permanent Ability Power: 0% )

                        • Warwick
                          Warwick
                          Warwick
                          4
                          Eternal Hunger
                          Eternal Hunger
                          ActiefMana0 / 70

                          Gain [ 100 / 100 / 400 ]% Attack Speed, 15% Omnivamp, increased Move Speed, and deal [ 55 / 85 / 550 ] () bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi [ 20 / 20 / 50 ]% () Attack Speed for 3 seconds.

                        • Wukong
                          Wukong
                          Wukong
                          4
                          Diverting Trickster
                          Diverting Trickster
                          ActiefMana30 / 60

                          Passive: On death, summon a Stone copy with [ 570 / 956 / 3561 ] () Health and Wukong's items.

                          Active: For 4 seconds, gain [ 100 / 110 / 400 ] () Armor and Magic Resist. Then spin, dealing [ 150 / 225 / 3000 ] () physical damage to all enemies within 2 hexes.

                        • Xayah
                          Xayah
                          Xayah
                          4
                          Stellar Ricochet
                          Stellar Ricochet
                          ActiefMana0 / 50

                          Passive: Attacks bounce to strike [ 3 / 3 / 5 ] times, dealing [ 60 / 60 / 30 ]% reduced damage per target hit and leaving a Feather behind the final target.

                          Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing [ 51 / 77 / 960 ] () physical damage each. Xayah's current target takes [ 25 / 40 / 200 ] () additional physical damage per feather.

                        • Yone
                          Yone
                          Yone
                          4
                          Kin of the Stained Blade
                          Kin of the Stained Blade
                          ActiefMana30 / 100

                          Passive: Attacks alternate between dealing [ 55 / 85 / 800 ] () bonus physical damage and [ 110 / 165 / 1400 ] () bonus magic damage.

                          Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing [ 80 / 120 / 480 ] () physical damage and [ 80 / 120 / 480 ] () magic damage. Yone then splits [ 280 / 420 / 2160 ] () physical damage and [ 280 / 420 / 2160 ] () magic damage among all enemies hit.

                          Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.Blade Brothers: When Yone casts, your strongest Yasuo blinks to each target, dealing bonus physical damage.

                        • Yunara
                          Yunara
                          Yunara
                          4
                          Transcendent State
                          Transcendent State
                          ActiefMana0 / 50

                          For the next 4 seconds, gain [ 90 / 90 / 300 ]% Attack Speed, infinite range, and replace attacks with lasers. Lasers deal [ 80 / 120 / 425 ] () physical damage in a line, reduced by [ 75 / 75 / 30 ]% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

                        • Aatrox
                          Aatrox
                          Aatrox
                          5
                          The Darkin Blade
                          The Darkin Blade
                          ActiefMana0 / 20

                          On cast, cycle through one of the following abilities:

                          Slash in a line, dealing [ 115 / 210 / 2500 ] () physical damage to enemies hit and 20% Sundering them for 4 seconds.

                          Swipe in a cone, dealing [ 138 / 252 / 3000 ] () physical damage to enemies hit and knocking them up for 1 second.

                          Slam on target, dealing [ 184 / 336 / 4000 ] () physical damage in a 1 hex circle. Targets below 15% max Health are executed.

                        • Annie
                          Annie
                          Annie
                          5
                          Enraged Inferno
                          Enraged Inferno
                          ActiefMana0 / 160

                          Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing [ 1500 / 2250 / 8000 ] () magic damage to each of them over 45 seconds.

                          Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals [ 240 / 360 / 3000 ] () magic damage.

                          Burn: Deal 1% of the target's max Health as true damage every second
                          Wound: Reduce healing received by 33%

                        • Azir
                          Azir
                          Azir
                          5
                          Arise!
                          Arise!
                          ActiefMana20 / 40

                          Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal [ 100 / 150 / 3000 ] () magic damage to their target.

                          Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal [ 90 / 135 / 5000 ] () magic damage instead.

                        • Bard
                          Bard
                          Bard
                          5
                          Ultra Friendly Object
                          Ultra Friendly Object
                          ActiefMana0 / 65

                          Summon a flying saucer over the current target that lasts 54 seconds. Each second it deals [ 240 / 360 / 3000 ] () magic damage to the target, plus [ 135 / 205 / 1500 ] () magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

                          If an enemy under the UFO dies, Bard has a [ 15 / 20 / 100 ]% chance to abduct them and create a 1-star copy on your bench.

                          Meep bonus: On combat start, grant the nearest 1 () Meeple allies an additional Meep.

                          Friends abducted:

                        • Blitzcrank
                          Blitzcrank
                          Blitzcrank
                          5
                          Party Crasher
                          Party Crasher
                          ActiefMana30 / 120

                          Passive: Every [ 2 / 2 / 0.5 ] seconds, call down a bolt on the highest Health nearby enemy that deals [ 60 / 90 / 150 ] () magic damage.

                          Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing [ 150 / 225 / 999 ] () magic damage. They crash down into the disco ball, dealing [ 175 / 265 / 5000 ] () magic damage in a three hex radius. Enter Space Groove for 1 second per enemy hit.

                        • Fiddlesticks
                          Fiddlesticks
                          Fiddlesticks
                          5
                          Crowstorm
                          Crowstorm
                          ActiefMana30 / 70

                          Teleport into a large cluster of enemies within 2 hexes and Stun them for [ 1.25 / 1.25 / 99 ] seconds. Begin losing 22 mana per second. While casting, deal [ 100 / 150 / 6666 ] () magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.

                        • Fiora
                          Fiora
                          Fiora
                          5
                          Perfect Bladework
                          Perfect Bladework
                          ActiefMana0 / 70

                          Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing [ 37 / 56 / 777 ] () bonus true damage and heal for 15% of the damage dealt.

                          Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for [ 200 / 250 / 999 ] () over 5 seconds.

                        • Galio
                          Galio
                          Galio
                          5
                          Inspirational Might
                          Inspirational Might
                          ActiefMana90 / 140

                          Passive: Every 3rd attack deals [ 209 / 314 / 4950 ] () magic damage in a circle around the target.

                          Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them [ 500 / 600 / 2000 ] () Shield for 4 seconds. Then crash down, dealing [ 193 / 289 / 2750 ] () bonus magic damage to all enemies with 2 hexes.

                        • Graves
                          Graves
                          Graves
                          5
                          Collateral Damage
                          Collateral Damage
                          ActiefMana0 / 60

                          Passive: Attacks fire 5 projectiles in a cone that deal [ 19.8 / 29.7 / 44.55 ] () physical damage each.

                          Active: Fire an explosive shell that deals [ 390 / 585 / 5555 ] () physical damage to the target, and [ 165 / 245 / 4110 ] () physical damage to adjacent enemies.

                        • Jhin
                          Jhin
                          Jhin
                          5
                          Space Opera
                          Space Opera
                          ActiefMana0 / 44

                          Passive: Jhin has a fixed attack speed of [ 0.9 / 0.9 / 1.4 ] and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.

                          Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals [ 45 / 68 / 688 ] () physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.

                        • Kindred
                          Kindred
                          Kindred
                          5
                          Lamb's Respite
                          Lamb's Respite
                          ActiefMana80 / 200

                          Dash, then create a 2-hex radius zone for [ 2.5 / 2.5 / 99 ] seconds that shields allies within for [ 350 / 750 / 10000 ] () health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals [ 25 / 38 / 999 ] () physical damage.

                          When the zone ends, heal all allies for 8% () of damage dealt while it was up and dash away.

                        • Lucian & Senna
                          Lucian & Senna
                          Lucian & Senna
                          5
                          The Culling
                          The Culling
                          ActiefMana0 / 70

                          Fire [ 12 / 12 / 42 ] () shots towards target. Each shot explodes on the first enemy hit, dealing [ 83 / 132 / 900 ] () physical damage to all nearby enemies.

                        • Mel
                          Mel
                          Mel
                          5
                          Radiant Eclipse
                          Radiant Eclipse
                          ActiefMana30 / 200

                          Passive: While gaining Mana, throw out [ 2 / 2 / 9 ] radiant orbs that orbit around target. They deal [ 65 / 100 / 150 ] () magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining [ 215 / 215 / 10 ] mana, gain a random Radiant Item. (0/[ 215 / 215 / 10 ])

                          Active: Detonate orbs on target, causing a 3 hex radius explosion that deals [ 1000 / 1500 / 10000 ] () magic damage to them and [ 400 / 600 / 10000 ] () damage to all other enemies hit.

                        • Ornn
                          Ornn
                          Ornn
                          5
                          Call of the Forge
                          Call of the Forge
                          ActiefMana50 / 150

                          Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals [ 100 / 150 / 3000 ] () magic damage to them.

                          When it arrives, headbutt it and redirect it toward another distant enemy, dealing [ 150 / 225 / 4500 ] () magic damage instead.

                          Slow: Reduce Attack Speed

                        • Sett
                          Sett
                          Sett
                          5
                          The Show Stopper
                          The Show Stopper
                          ActiefMana10 / 90

                          Grab target and slam them forward, dealing [ 200 / 350 / 9999 ] () + [ 2 / 5 / 900 ]% () of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.

                        • Shen
                          Shen
                          Shen
                          5
                          Reality Tear
                          Reality Tear
                          ActiefMana20 / 70

                          Passive: On cast, attacks gain [ 25 / 40 / 777 ] () stacking bonus magic damage. Starting from the third cast, gain true damage instead.

                          Active: Gain [ 395 / 601 / 4687.8 ] () Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by [ 50 / 50 / 99 ]% while allies within gain [ 80 / 80 / 999 ]% Attack Speed, both rapidly decaying over 3 seconds. Shen always gains his rift's full bonus for this duration.

                        • Shyvana
                          Shyvana
                          Shyvana
                          5
                          Dragon's Descent / Flame Breath
                          Dragon's Descent / Flame Breath
                          ActiefMana0 / 30

                          Dragon's Descent: Transform into a dragon, gaining [ 600 / 1000 / 9999 ] max Health. Briefly gain [ 20 / 20 / 90 ]% Durability and dive-bomb into the largest group of enemies, dealing [ 100 / 150 / 3000 ] () physical damage in a 3 hex circle.

                          Flame Breath: Breath fire in a cone for 3 seconds, dealing [ 205 / 305 / 13579 ] () physical damage each second to enemies hit.

                        • Sona
                          Sona
                          Sona
                          5
                          Psionic Crush
                          Psionic Crush
                          ActiefMana0 / 25

                          Hurl a chunk of magnetic debris at the nearest target without one, dealing [ 300 / 450 / 999 ] () magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

                          Every 5 casts, instead rip off all debris dealing [ 120 / 180 / 999 ] () magic damage, then crush all the debris onto the target, dealing [ 720 / 1100 / 9999 ] () magic damage and briefly stunning them.

                        • T-Hex
                          T-Hex
                          T-Hex
                          5
                          Hextech Arsenal
                          Hextech Arsenal
                          ActiefMana10 / 80

                          Passive: Attacks fire a barrage of 4 bullets.

                          Active: Gain [ 410 / 598 / 67422 ] () Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals [ 290 / 435 / 2150 ] () physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch 4 () missiles split between 4 nearby enemies that each deal [ 17 / 26 / 129 ] () physical damage.

                        • Tahm Kench
                          Tahm Kench
                          Tahm Kench
                          5
                          Devour
                          Devour
                          ActiefMana10 / 90

                          Devour target for 2.5 seconds, dealing [ 1200 / 1800 / 30000 ] () magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal [ 1000 / 1500 / 20000 ] () magic damage instead.

                          If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

                        • Thresh
                          Thresh
                          Thresh
                          5
                          The Box
                          The Box
                          ActiefMana0 / 40

                          Passive: Each second, deal [ 30 / 50 / 400 ] () magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect.

                          Active: Create a prison of walls in a 2 hex radius that lasts [ 5 / 5 / 60 ] seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take [ 100 / 150 / 4000 ] () magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.

                        • Vex
                          Vex
                          Vex
                          5
                          Lend Me a Hand, Shadow!
                          Lend Me a Hand, Shadow!
                          ActiefMana0 / 60

                          Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing [ 27 / 40 / 250 ] () magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.

                          Active: Shadow launches 3 empowered strikes, dealing [ 130 / 195 / 1000 ] () magic damage instead.

                        • Volibear
                          Volibear
                          Volibear
                          5
                          The Relentless Storm
                          The Relentless Storm
                          ActiefMana0 / 20

                          Bite the target and mark them, dealing [ 136 / 215 / 2237 ] () physical damage, increased by 60% if they are already marked. After casting [ 5 / 5 / 2 ] times, leap to a nearby hex, activating Stormbringer and dealing [ 272 / 430 / 4473 ] () physical damage to enemies within a two hex radius.

                          Stormbringer: Gain [ 400 / 550 / 9999 ] Health and [ 50 / 50 / 999 ]% Attack Speed. Every [ 2 / 2 / 0.3 ] seconds, summon a lightning bolt on a nearby enemy, dealing [ 98 / 161 / 1315 ] () magic damage. Takedowns summon a bolt on fallen enemies.

                        • Xerath
                          Xerath
                          Xerath
                          5
                          Eye of the Ascendant
                          Eye of the Ascendant
                          ActiefMana0 / 135

                          Launch [ 10 / 10 / 99 ] arcane blasts randomly split between the closest [ 4 / 4 / 10 ] enemies that each deal [ 390 / 650 / 2500 ] () magic damage.

                        • Zed
                          Zed
                          Zed
                          5
                          Quantum Clone
                          Quantum Clone
                          ActiefMana40 / 100

                          Create a clone behind the target with [ 25 / 35 / 40 ]% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

                        • Ziggs
                          Ziggs
                          Ziggs
                          5
                          Mega Inferno Bomb
                          Mega Inferno Bomb
                          ActiefMana0 / 140

                          Passive: Attacks are replaced with a bomb that bounces 1 time, dealing [ 40 / 65 / 500 ] () magic damage to units hit.

                          Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between [ 70 / 105 / 3000 ] () and [ 550 / 875 / 7000 ] () magic damage to enemies hit based on their distance from the epicenter.

                        • Zilean
                          Zilean
                          Zilean
                          5
                          Visions of the End
                          Visions of the End
                          ActiefMana0 / 35

                          Throw a Time Bomb on the nearest enemy without one. Time Bombs deal [ 90 / 135 / 1000 ] () magic damage each second. When the target dies, they explode, dealing [ 150 / 225 / 4000 ] () magic damage in a 1 hex radius and grant Zilean 15 mana.

                          If a Time Bomb is on an enemy for [ 18 / 16 / 1 ] seconds and Zilean is alive, the enemy instantly dies.

                        • Aurelion Sol
                          Aurelion Sol
                          Aurelion Sol
                          7
                          The Skies Descend
                          The Skies Descend
                          ActiefMana0 / 85

                          Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. (Current Stardust: 0)

                          Active: Crash a star on target, dealing [ 475 / 700 / 5000 ] () magic damage in a 2 hex radius.

                          Stardust Upgrades:
                          25: Create a shockwave that deals [ 100 / 150 / 1000 ] () additional magic damage in a 3 Hex radius.25: Create a shockwave that deals [ 100 / 150 / 1000 ] () additional magic damage in a 3 Hex radius.
                          60: The star crash deals 15% more damage.60: The star crash deals 15% more damage.
                          140: Shockwave increases to a 4 hex radius.140: Shockwave increases to a 4 hex radius.
                          200: Knock up targets in the star crash for 1.5 seconds.200: Knock up targets in the star crash for 1.5 seconds.
                          300: Shockwave increases to 10 radius.300: Shockwave increases to 10 radius.
                          550: The star crash deals 33% bonus true damage.550: The star crash deals 33% bonus true damage.
                          800: Also call down a meteor storm that deals [ 500 / 750 / 9999 ] () magic damage split between living enemies.800: Also call down a meteor storm that deals [ 500 / 750 / 9999 ] () magic damage split between living enemies.
                          1444: Summon a black hole at the epicenter, instantly killing enemies within.1444: Summon a black hole at the epicenter, instantly killing enemies within.

                        • Baron Nashor
                          Baron Nashor
                          Baron Nashor
                          7
                          Wrath of the Void
                          Wrath of the Void
                          ActiefMana0 / 50

                          Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.

                          While in the Void Rift, erupt a tentacle below a random enemy every [ 3 / 3 / 0.25 ] seconds that knocks them up for 1.5 seconds.

                          Active: Slam and erect spikes in a 2 hex circle, dealing [ 280 / 420 / 20500 ] () physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal [ 112 / 189 / 10250 ] () physical damage.

                        • Brock
                          Brock
                          Brock
                          7
                          Seismic Slam
                          Seismic Slam
                          ActiefMana40 / 100

                          Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.

                          Active: Slam the ground, dealing [ 186 / 265 / 1697 ] () physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. [ 12 / 12 / 99 ] rocks fall around the battlefield, each dealing [ 220 / 405 / 700 ] () physical damage to enemies hit.

                        • Ryze
                          Ryze
                          Ryze
                          7
                          Runic Overload
                          Runic Overload
                          ActiefMana0 / 45

                          Release a runic blast, dealing [ 250 / 430 / 1500 ] () magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.

                          Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies.

                          Demacia: Execute targets below 12% () Health.

                          Freljord: Chill targets for 2 seconds and deal [ 80 / 144 / 579 ] () bonus true damage.

                          Ionia: Blasts split an additional time, dealing 50% damage.

                          Ixtal: Gain a random Region's effect on combat start and every 10 seconds.

                          Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.

                          Piltover: Every third cast is Overcharged, dealing 40% more damage.

                          Shadow Isles: Increase blast damage by 5% ().

                          Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.

                          Targon: Heal the lowest Health ally for 10% of the damage dealt.

                          Void:
                          Ignore 30% of enemies' Armor and Magic Resistance.

                          Yordle: Shrink targets hit, lowering their damage by 8% percent for 4 seconds.

                          Zaun: Poison targets, dealing [ 15 / 30 / 500 ] magic damage 3 () times over 4 seconds.

                        • Sylas
                          Sylas
                          Sylas
                          7
                          Stolen Might
                          Stolen Might
                          ActiefMana0 / 30

                          Cast one of three spells:

                          Cataclysm: Leap on a nearby enemy. Deal [ 200 / 350 / 1000 ] () magic damage to all enemies within 2 hexes and Stun them for [ 1.5 / 1.75 / 30 ] seconds.

                          Demacian Justice: Deal [ 630 / 950 / 99999 ] () magic damage to target. If they are below 15% max Health, execute them.

                          Final Spark: Gain [ 400 / 450 / 800 ] () Shield for 1.25 seconds. Deal [ 300 / 475 / 1000 ] () magic damage to all enemies in a line.

                        • Zaahen
                          Zaahen
                          Zaahen
                          7
                          Divine Challenge
                          Divine Challenge
                          ActiefMana0 / 40

                          Dash around target and slash in a circle, dealing [ 95 / 145 / 1700 ] () physical damage to target and [ 38 / 58 / 680 ] () physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again.

                          If this Ability is cast 22 times in a row, instead slam on target, instantly killing them and dealing [ 190 / 290 / 3400 ] () physical damage to all enemies within 3 hexes.

                        • Tibbers
                          Tibbers
                          Tibbers
                          11
                          Rage of Embers
                          Rage of Embers
                          ActiefMana40 / 100

                          Passive: After attacking an enemy, restore  () Health. If they are Burning, the healing is doubled.

                          Active: Gain [ 200 / 200 / 500 ]% Attack Speed and [ 1200 / 1400 / 9000 ] () Shield that decays over 4 seconds. Gain immunity to Crowd Control effects for the same duration.

                          Burn: Deal 1% of the target's max Health as true damage every second

                        Verbeteringen
                        Bekijk de nieuwe set 17-augments en de rondes waarin ze kunnen verschijnen.
                        Niveau
                        Rond
                        silver
                        Poppy Hero
                        2-1

                        Gain a Poppy. Poppy becomes a ranged Marksman and her attacks Meeps at her target.

                        silver
                        Aatrox Hero
                        2-1

                        Aatrox's spell is now a low-mana three-hit combo that heals him for a portion of the damage dealt. When his NOVA move happens, he gains maximum health and size.

                        silver
                        Bonk!
                        2-1

                        Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target ability that gets stronger with each kill.

                        silver
                        Charge Transfer I
                        3-24-2

                        Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy.

                        silver
                        The Tower
                        2-13-24-2

                        Gain a massive Training Dummy that zaps nearby enemies

                        silver
                        Group Hug I
                        3-24-2

                        Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.

                        silver
                        Expedition
                        2-1

                        At the start of planning phase, lose the right-most champion on your bench. After losing 33 gold of units this way, gain a powerful reward.

                        silver
                        Forge a Friend
                        4-2

                        The next 1-cost champion you purchase is 3-star.

                        silver
                        Size Matters
                        3-2

                        Gain a Giant's Belt. After a champion begins combat with more than 3800 max Health, gain another.

                        silver
                        Feeling Lucky
                        3-2

                        Gain 12 gold, then flip a coin. If heads, gain 3 more gold.

                        silver
                        Cognitive Tax
                        2-1

                        Gain 8 gold and 1 XP.

                        silver
                        Cognitive Tax+
                        3-2

                        Gain 12 gold and 3 XP.

                        silver
                        Kick Start
                        2-1

                        Gain a random 2-star 2-cost champion and 1 gold.

                        gold
                        Anima Commander
                        2-1

                        Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.

                        gold
                        Sniper's Nest
                        2-13-2

                        Snipers gain 8% Damage Amp for each combat fought from the same starting hex, up to 32%. Gain an Ezreal and a Gnar.

                        gold
                        May the Fours Be With You
                        4-2

                        Your 4 cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.

                        gold
                        Invader Zed
                        3-2

                        Gain a Bloodthirster. On Stage 4-1, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.

                        gold
                        Reach For the Stars
                        2-1

                        Jax gains stacking attack speed with every attack. On cast, jump to a nearby enemy, dealing damage and adding stacking on-hit damage for the rest of combat.

                        gold
                        Meep Space 9
                        2-1

                        Meepsie gains a weaker version of Brock's spell and heavy attack damage.

                        gold
                        Star Conqueror
                        2-1

                        Mordekaiser becomes an auto-attack based AP carry, whose channel is a burst of attack speed for as long as he has mana to spend. At combat start and on kill, he gains a non-mana-locking shield.

                        gold
                        Self Destruct
                        2-1

                        Gain a Gragas. Gragas now self detonates, sacrificing 20% of max Health to deal XXX (AP) plus the sacrificed Health as magic damage in a four hex radius, reduced by 20% per hex from the epicenter.

                        gold
                        Contract Killer
                        2-1

                        Gain a Pyke. Your strongest Pyke gains a resetting ability and generates gold on takedown.

                        gold
                        Side Effects
                        3-24-2

                        When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 5% of their max Health.

                        gold
                        Misfits
                        2-1

                        Your team gains 75 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.

                        gold
                        Booster Pack
                        2-1

                        Gain 11 gold worth of random champions. (At least one 3-Cost guaranteed!)

                        gold
                        Booster Pack+
                        3-2

                        Gain 18 gold worth of random champions. (At least one 4-Cost guaranteed!)

                        gold
                        Booster Pack++
                        4-2

                        Gain 30 gold worth of random champions. (At least one 5-Cost guaranteed!)

                        gold
                        Charge Transfer II
                        3-24-2

                        Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy.

                        gold
                        Group Hug II
                        3-24-2

                        Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.

                        gold
                        Frontline Foundation
                        2-1

                        Gain a 2-star 1-cost Tank champion and an emblem for their last-listed trait.

                        gold
                        Kahunahuna
                        2-13-2

                        Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.

                        gold
                        Cosmic Restart
                        3-2

                        Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 10 free Shop rerolls.

                        gold
                        Cognitive Overload
                        3-2

                        Gain 7 Gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

                        gold
                        Backline Blueprint
                        2-1

                        Gain a 3-cost non-Tank champion and an emblem for their last-listed trait.

                        gold
                        Money Hungry
                        2-1

                        Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

                        prismatic
                        Five-Pointed Star
                        4-2

                        At the start of each stage, the first champion you buy from a specific tier is 2-star. Gain a 2-star 1-cost champion and 2 gold now. Stage 2: 2-cost Stage 3: 3-cost Stage 4: 4-cost Stage 5: 5-cost

                        prismatic
                        Just Hit
                        4-2

                        Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.

                        prismatic
                        Golden Gamble
                        2-13-24-2

                        Flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain a random Radiant item and a Reforger.

                        prismatic
                        Baron's Lair
                        2-13-24-2

                        Gain a Tank item. After 8 seconds of combat, your team gains 5% Attack Damage and Ability Power every second for the rest of combat.

                        Nieuwe artikelen
                        Ontdek de Psionic-items, Command Mods en nieuwe emblemen die zijn onthuld in het officiële Set 17-overzicht.
                        Drone Uplink
                        Drone Uplink

                        A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.

                        At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.

                        Aanbevolen gebruikers: Sona, Viktor

                        Malware Matrix
                        Malware Matrix

                        Dealing physical damage to an enemy reduces the target's Armor by 2.

                        At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 physical damage to nearby enemies.

                        Aanbevolen gebruikers: Master Yi, Pyke

                        Biomatter Preserver
                        Biomatter Preserver

                        Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health.

                        At (4): If the holder is Psionic, they gain 22% increased healing from all sources.

                        Aanbevolen gebruikers: Gragas

                        Sympathetic Implant
                        Sympathetic Implant

                        Every 5 seconds, gain 1 additional Mana Per Second.

                        At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead.

                        Aanbevolen gebruikers: Sona, Viktor

                        Target-Lock Optics
                        Target-Lock Optics

                        The holder's first attack on each enemy deals 150 additional damage.

                        At (4): If the holder is Psionic, they heal 12% of their max Health whenever their target dies.

                        Aanbevolen gebruikers: Pyke, Master Yi

                        Command Mod: Exhaust
                        Command Mod: Exhaust

                        Command a unit's attacks to Burn, Wound, and Chill.

                        Command Mod: Doublestrike
                        Command Mod: Doublestrike

                        Command a unit to have a 25% chance to attack twice when attacking.

                        Command Mod: Analyze
                        Command Mod: Analyze

                        Command a unit to grant you 1 XP every 3 seconds it is alive during player combat.

                        Command Mod: Brace
                        Command Mod: Brace

                        Command a unit to gain a 20% Health shield for 8 seconds at the start of combat.

                        Command Mod: Transmute
                        Command Mod: Transmute

                        Command a unit to drop 2 gold each time it kills an enemy during player combat.

                        Command Mod: Disrupt
                        Command Mod: Disrupt

                        Command a unit to Stun enemies within 3 hexes for 1 second when it dies.

                        Command Mod: Optimize
                        Command Mod: Optimize

                        Command a unit to reduce their mana cost by 15%.

                        Command Mod: Fabricate
                        Command Mod: Fabricate

                        Command a unit to gain a temporary recommended item at the start of combat.

                        Dark Star Emblem
                        Dark Star Emblem
                        The holder gains the Dark Star trait.
                        Timebreaker Emblem
                        Timebreaker Emblem
                        The holder gains the Timebreaker trait.
                        Stargazer Emblem
                        Stargazer Emblem
                        The holder gains the Stargazer trait.
                        Space Groove Emblem
                        Space Groove Emblem
                        The holder gains the Space Groove trait.
                        Meeple Emblem
                        Meeple Emblem
                        The holder gains the Meeple trait.
                        Arbiter Emblem
                        Arbiter Emblem
                        The holder gains the Arbiter trait.
                        Primordian Emblem
                        Primordian Emblem
                        The holder gains the Primordian trait.
                        N.O.V.A. Emblem
                        N.O.V.A. Emblem
                        The holder gains the N.O.V.A. trait.
                        Marauder Emblem
                        Marauder Emblem
                        The holder gains the Marauder trait.
                        Challenger Emblem
                        Challenger Emblem
                        The holder gains the Challenger trait.
                        Voyager Emblem
                        Voyager Emblem
                        The holder gains the Voyager trait.
                        Shepherd Emblem
                        Shepherd Emblem
                        The holder gains the Shepherd trait.
                        Bastion Emblem
                        Bastion Emblem
                        The holder gains the Bastion trait.
                        Vanguard Emblem
                        Vanguard Emblem
                        The holder gains the Vanguard trait.
                        Brawler Emblem
                        Brawler Emblem
                        The holder gains the Brawler trait.
                        Rogue Emblem
                        Rogue Emblem
                        The holder gains the Rogue trait.
                        Anima Emblem
                        Anima Emblem
                        The holder gains the Anima trait.
                        Psionic Emblem
                        Psionic Emblem
                        The holder gains the Psionic trait.
                        Sniper Emblem
                        Sniper Emblem
                        The holder gains the Sniper trait.
                        Nieuwe Arena's
                        New
                        Er zijn nieuwe arena's aan het spel toegevoegd! Bekijk hieronder de nieuwe arena's en hun effecten.
                        Oude kubus
                        Nieuwe Chibi en legendes
                        New
                        Nieuwe chibi en legendes zijn aan het spel toegevoegd! Bekijk hieronder de nieuwe chibi en legendes en hun effecten.
                        Chibi Battle Bat Xayah