A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Aanbevolen gebruikers: Sona, Viktor













After each combat, an Ascendant Charm appears in your shop. These are powerful effects that can be bought for gold.
Kai'Sa has a different Ability depending if her Attack Damage or Ability Power is higher.
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.
Each item he is equipped with grants him 350/600/2000 max Health. Artifacts grant 300% more.
Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
After winning player combat, gain a random unit from Runeterra. After losing combat, gain free rerolls, with the amount increasing by stage.
Sylas rotates between 3 different Abilities, depending on which one is most useful at the moment. He cannot cast the same one twice in a row.
Every 2 casts, the Chronokeeper stores
If you are level 10, he instead gains
Stored XP:
Annie summons Tibbers on your bench. He can be fielded, takes up a team slot, and can be equipped with items separately. His star level is the same as Annie's.
Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
Combat Start: Mark all enemies with Doom.
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 8% less damage from enemy Abilities.
Azir deploys two Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.
Enemies have 10% less Armor and Magic Resist.
Every 3rd attack from Kindred on the same enemy deals 325% damage, as Wolf mauls their target.
After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.
Every 3 upgrades, future upgrades will take an additional round.
Once per Planning phase, you can feed Tahm Kench a champion, permanently granting him either Health, Attack Speed, or Ability Power based on their role and star level.
To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.
Each time an enemy champion dies, gain 10 Mana. Casting abilities does not consume Mana.
Galio cannot be fielded in combat. Instead, his traits count from the bench and when Demacians Rally, he joins the fight.
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.
While your strongest Neeko is alive, your strongest Nidalee cannot be targeted by basic attacks and gains 50% Durability.
While Xin Zhao is not on your board, Zaahen gains the Ionia, Demacia, and Warden traits.
Every 3 rounds, Tahm Kench grants a reward!
Rounds Remaining:
Baron Nashor takes up 2 team slots and grants +2 to the Void trait.
The Rune Mage benefits from all active Region traits, but contributes to none.
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.
Aurelion Sol gains 25/30/100% increased Stardust for each other unique Targonian fielded in combat.
When Sett first drops below 45% max Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% max Health and gives him 60% Attack and Move Speed.
Aatrox gains Attack Damage equal to 200% of his Omnivamp.
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
Each player combat, gain Silver Serpents (
), plus 1 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
Dark Star units create a black hole that devours enemies below 10% max Health. The higher the trait tier, the stronger the black hole becomes.
Each time your team loses 25% max Health, Demacians Rally, reducing their Mana cost by 10%. Demacians gain Armor and Magic Resist.
Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp.
Freljordians gain 150% more.
Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path.
Completing a Quest before combat ends grants you a new one at the start of next round.
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
Gain Psionic items that can be equipped to any ally.
Whenever ANY champion dies in a player combat, gain Souls (
). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
Prismatic: Unlock Nasus, Renekton, and Xerath, then field 4 Shurima
Space Groove units can enter the Groove state. While in Groove, their bonuses scale with the number of Space Groove allies and grow stronger at higher trait tiers.
Stargazers chart a different constellation every game. This game:
Stargazers chart a different constellation every game. This game:
Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
(Gold Earned: )
Stargazers chart a different constellation every game. This game:
Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 3% and gain stacking Attack Damage and Ability Power every 2 seconds.
Stargazers chart a different constellation every game. This game:
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
Stargazers chart a different constellation every game. This game:
Stargazers chart a different constellation every game. This game:
Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
(Combats Remaining: )
Stargazers chart a different constellation every game. This game:
Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
Targonians are forged by the stars. They are traitless, but stronger than the average champion.
Gain Mutations that only Void champions can use. Void champions gain Attack Speed.
After 4 seconds, Zaunites become Shimmer-Fused, granting them 15% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
Your Tactician heals for 15% of player damage dealt from winning.
Zed is obtained from the Invader Zed augment.
When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in Space Groove and Party Crasher's passive fires bolts four times as fast.
Your team gains Ability Power, Arcanists gain more.
Your team gains 15 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
Your team gains 5% Health. Brawlers gain more.
Your team gains 150 maximum Health. Bruisers gain more.
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
When Kindred casts, Ambessa always gains their protection against death and gains 40% Attack Damage while protected.
Innate: Conduits gain 20% additional Mana from all sources.
Your team gains Mana Regen, increased for Conduits.
Your team gains 12 Armor and Magic Resist. Defenders gain more.
Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies.
When Jarvan casts, Shyvana gains 75% of the Shield. When Shyvana casts, Jarvan jumps in and deals 100/100/125/150% of his Armor and Magic Resist as magic damage in a 2-hex radius.
Innate: Fateweavers have Precision.
Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.
Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.
Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.
Longshots gain Damage Amp and deal more damage to targets farther away.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons and Teemo's damage grants Singed ramping Ability Power. Gain a Teemo after each player combat.
Your team gains 15% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.
Replicator abilities occur a second time at reduced effectiveness.
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
When Vayne casts on an enemy afflicted with Black Mist, she fires 2 extra bolts at 25% effectiveness. When she gets a takedown, Lucian and Senna gain 50% Attack Speed.
Shepherds summon the Bond of the Stars to aid them in battle.
Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.
Snipers gain Damage Amp, increased against targets farther away.

Vanguards gain 5% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
Vanquishers' abilities can critically strike. They also gain Critical Strike Chance and Critical Strike Damage.
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.
Voyagers gain double.
When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.

Heal
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)![]()
)

Fire an ice shard at target that deals
)
Slow: Reduce Attack Speed

Gain
)
)

Passive: For every 1% missing Health, gain
)
Active: Deal
)

Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed,
)

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)![]()
)

Fire a bullet towards the farthest enemy, dealing ![]()
)

Deal ![]()
)
(Current Bonus: + Health)

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)
)
(Total Takedowns: )

Restore ![]()
)
)

Gain
)
)

For the next 4 attacks, set Attack Speed to ![]()
)

Deal
)

Gain
)![]()
)

Hurl a shard towards the current target, dealing
)
)

Deal
)
)

Transform for 6 seconds, temporarily gaining ![]()
)

Gain
)
)
)
)

Dash to a nearby hex and swing forward, dealing ![]()
)

Heal ![]()
)
)

Gain
)
)

Grant
)

Deal
)
)

Stab the target, causing them to bleed for ![]()
)

)
)

Draw a card with a value between 1 and 9 by
)
)

Call down a Meepteor on the target that deals
)
)
)

)
)
)

Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing
)
)
)

Start with
)
)
Sunder: Reduce Armor

Fire an arrow at target that deals ![]()
)![]()
)
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Slow: Reduce Attack Speed

Launch 6 Meeps at nearby enemies that deal
)

Unleash a flurry of
)![]()
)

Gain
)![]()
)

Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal
)
When the zone ends, it deals
)

![]()
)
)![]()
)

Heal ![]()
)
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Slow: Reduce Attack Speed

)

)
)

Enter a defensive stance for 3 seconds, reducing incoming damage by
)![]()
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Fire a barrage of
)
)

Heal ![]()
)
)
)

Kick a ball at the current target that deals
)
)

Gain
)
)
)

Leap at target and gain
)
)
Slow: Reduce Attack Speed

Send the Ball to target, dealing
)
)
Then grant
)

Gain ![]()
)
)

Gain
)
)

Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals
)
)
)

Dash to the furthest enemy within 3 hexes and deal ![]()
)
)

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Shoot the closest unpoisoned enemy, dealing
)
)

Fire a massive cannonball at target, dealing ![]()
)

Become enraged for 5 seconds. While enraged, gain
)
)
Slow: Reduce Attack Speed

)
)

Gain
)
)
)

Strike target 3 times. Each strike deals
)
)

Dash, then deal ![]()
)
physical damage to each.

Restore ![]()
)
)
Slow: Reduce Attack Speed

Fire a paddle star at the current target, dealing
)
)

Fire 3 flames at target, each dealing
)
If there are nearby enemies, dash away.

Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing
)
)
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.

Restore ![]()
)
)
)
If an enemy with Hemorrhage drops below

)
)
)

Bulk up for 5 seconds. While bulked, restore ![]()
)![]()
)

![]()
)

Dash through the current target, dealing
)![]()
)
)
)

Toss barrels at the 3 nearest enemies and detonate them. They deal ![]()
)

)
)
)

Gain
)
)
)

)

)

Gain
)
)

)![]()
)

Summon dashing mirror images that strike the target and up to 3 other nearby enemies. The target takes
)
)

)
)
Wound: Reduce healing received by 33%
Burn: Deal 1% of the target's max Health as true damage every second

Gain
)
)

)

Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals
)

)
)

Launch a fuemigo at target that bounces 3 times, dealing
)
)

Field Miss Fortune to choose whether she activates Conduit Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait.

)![]()
)

)
)

Gain
)
)

![]()
)
)

Gain
)
)
Slow: Reduce Attack Speed

)
)
)

Tumble to a nearby hex, then fire a bolt at target that deals ![]()
)

Channel a one-hex psionic storm that follows enemies for
)

)
Shred: Reduce Magic Resist
Slow: Reduce Attack Speed

Swipe and dash around target, dealing ![]()
)![]()
)
The slam deals

Channel a deathbeam in a line towards the current target for
)

)
While transformed, gain
)

Raise shield for 4 seconds, gaining
)![]()
)
Slow: Reduce Attack Speed

Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal ![]()
)
)
)
)

)
)
)

Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal
)
)

Spin for 3 seconds, gaining ![]()
)
)

Dash away from all enemies, then fire ![]()
)

Summon
)![]()
)

Gather the force of a black hole, dealing
)
)

![]()
)
)

)
)

Encase target in ice, Stunning them for 1 second and dealing
)
)
Chilled enemies take
Slow: Reduce Attack Speed

Fire a ball of light at the most enemies, dealing
)
)
)

)![]()
)

![]()
)![]()
)

Transform for 3 seconds, gaining ![]()
)
)
)

Toss a disco bubble at the target that deals
)
)

Steal
)
)

Jump on an adjacent enemy with the lowest health, then deal
)
)
Tanks take

Gain
)
)
)

Gain
)![]()
)
)![]()
)

Dash to the lowest Health enemy within 2 hexes, dealing
)![]()
)

Gain ![]()
)
)

)
)
)
)
)
)

Gain 3 notes. For each one active, deal
)
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore
)
)

)
)
)

)
)

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)
)
)

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)![]()
)

)
)
)

Enter a defensive stance for 4 seconds gaining
)![]()
)

)
)

Gain
)
)

)
)
)

)
)

)
)![]()
)![]()
)![]()
)![]()
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For the next 4 seconds, gain ![]()
)

Slash in a line, dealing ![]()
)
Swipe in a cone, dealing ![]()
)
Slam on target, dealing ![]()
)

Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing
)
Annie's max Mana is reduced by
)
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

)
)

Summon a flying saucer over the current target that lasts
)
)
If an enemy under the UFO dies, Bard has a
) Meeple allies an additional Meep.
Friends abducted:

)
)
)

Teleport into a large cluster of enemies within 2 hexes and Stun them for [ 1.25 / 1.25 / 99 ] seconds. Begin losing 22 mana per second. While casting, deal
)

)
)

)
)![]()
)

)
)![]()
)

)

Dash, then create a 2-hex radius zone for
)
)
When the zone ends, heal all allies for
)

Fire
)![]()
)

)
)
)

Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals
)
When it arrives, headbutt it and redirect it toward another distant enemy, dealing
)
Slow: Reduce Attack Speed

Grab target and slam them forward, dealing
)
)

![]()
)![]()
)

)![]()
)

Hurl a chunk of magnetic debris at the nearest target without one, dealing
)
Every 5 casts, instead rip off all debris dealing
)
)

)![]()
)
)![]()
)

Devour target for 2.5 seconds, dealing
)
)
If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

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)

)
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Bite the target and mark them, dealing ![]()
)![]()
)![]()
)

Launch [ 10 / 10 / 99 ] arcane blasts randomly split between the closest [ 4 / 4 / 10 ] enemies that each deal
)

Create a clone behind the target with [ 25 / 35 / 40 ]% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

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)
)
)

Throw a Time Bomb on the nearest enemy without one. Time Bombs deal
)
)
If a Time Bomb is on an enemy for

)
)
)
)
)

While in the Void Rift, erupt a tentacle below a random enemy every [ 3 / 3 / 0.25 ] seconds that knocks them up for 1.5 seconds.![]()
)![]()
)

![]()
)![]()
)

Release a runic blast, dealing
)![]()
)
)
)
Void:
)

Cast one of three spells:
)
)
)
)

Dash around target and slash in a circle, dealing ![]()
)![]()
)
If this Ability is cast 22 times in a row, instead slam on target, instantly killing them and dealing ![]()
)

) Health.
)
Burn: Deal 1% of the target's max Health as true damage every second
Gain a Poppy. Poppy becomes a ranged Marksman and her attacks Meeps at her target.
Aatrox's spell is now a low-mana three-hit combo that heals him for a portion of the damage dealt. When his NOVA move happens, he gains maximum health and size.
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target ability that gets stronger with each kill.
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy.
Gain a massive Training Dummy that zaps nearby enemies
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
At the start of planning phase, lose the right-most champion on your bench. After losing 33 gold of units this way, gain a powerful reward.
The next 1-cost champion you purchase is 3-star.
Gain a Giant's Belt. After a champion begins combat with more than 3800 max Health, gain another.
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Gain 8 gold and 1 XP.
Gain 12 gold and 3 XP.
Gain a random 2-star 2-cost champion and 1 gold.
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.
Snipers gain 8% Damage Amp for each combat fought from the same starting hex, up to 32%. Gain an Ezreal and a Gnar.
Your 4 cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
Gain a Bloodthirster. On Stage 4-1, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.
Jax gains stacking attack speed with every attack. On cast, jump to a nearby enemy, dealing damage and adding stacking on-hit damage for the rest of combat.
Meepsie gains a weaker version of Brock's spell and heavy attack damage.
Mordekaiser becomes an auto-attack based AP carry, whose channel is a burst of attack speed for as long as he has mana to spend. At combat start and on kill, he gains a non-mana-locking shield.
Gain a Gragas. Gragas now self detonates, sacrificing 20% of max Health to deal XXX (AP) plus the sacrificed Health as magic damage in a four hex radius, reduced by 20% per hex from the epicenter.
Gain a Pyke. Your strongest Pyke gains a resetting ability and generates gold on takedown.
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 5% of their max Health.
Your team gains 75 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.
Gain 11 gold worth of random champions. (At least one 3-Cost guaranteed!)
Gain 18 gold worth of random champions. (At least one 4-Cost guaranteed!)
Gain 30 gold worth of random champions. (At least one 5-Cost guaranteed!)
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy.
Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.
Gain a 2-star 1-cost Tank champion and an emblem for their last-listed trait.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 10 free Shop rerolls.
Gain 7 Gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Gain a 3-cost non-Tank champion and an emblem for their last-listed trait.
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
At the start of each stage, the first champion you buy from a specific tier is 2-star. Gain a 2-star 1-cost champion and 2 gold now. Stage 2: 2-cost Stage 3: 3-cost Stage 4: 4-cost Stage 5: 5-cost
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
Flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain a random Radiant item and a Reforger.
Gain a Tank item. After 8 seconds of combat, your team gains 5% Attack Damage and Ability Power every second for the rest of combat.
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Aanbevolen gebruikers: Sona, Viktor
Dealing physical damage to an enemy reduces the target's Armor by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 physical damage to nearby enemies.
Aanbevolen gebruikers: Master Yi, Pyke
Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health.
At (4): If the holder is Psionic, they gain 22% increased healing from all sources.
Aanbevolen gebruikers: Gragas
Every 5 seconds, gain 1 additional Mana Per Second.
At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead.
Aanbevolen gebruikers: Sona, Viktor
The holder's first attack on each enemy deals 150 additional damage.
At (4): If the holder is Psionic, they heal 12% of their max Health whenever their target dies.
Aanbevolen gebruikers: Pyke, Master Yi
Command a unit's attacks to Burn, Wound, and Chill.
Command a unit to have a 25% chance to attack twice when attacking.
Command a unit to grant you 1 XP every 3 seconds it is alive during player combat.
Command a unit to gain a 20% Health shield for 8 seconds at the start of combat.
Command a unit to drop 2 gold each time it kills an enemy during player combat.
Command a unit to Stun enemies within 3 hexes for 1 second when it dies.
Command a unit to reduce their mana cost by 15%.
Command a unit to gain a temporary recommended item at the start of combat.

