A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Set.17.items.recommended Sona, Viktor












參與戰鬥後,開啟寶庫,為我方最強大的葛雷夫購買一項永久升級。
每升級3次,後續升級將額外耗時一回合。
戰鬥開始時:對所有敵軍施加厄障標記。
召喚一件可放置的聖物。戰鬥開始時,賦予鄰近友軍10%最大生命的護盾與10%攻速。
敵軍的雙防降低10%。
每3回合,貪啃奇會給予一個獎勵!
剩餘回合數:?
友軍受到的技能傷害減少5%,魔甘娜處於綻放闇翼型態時,提升至10%。
制定一條專有的神聖律法,在所選前因發生時,為仲裁者帶來選定的後果。
占星師每局都會描繪不同的星圖。本局星圖:
占星師每局都會描繪不同的星圖。本局星圖:
每5場玩家戰鬥,獲得1枚占星師徽章。強化棋格內的占星師會獲得各種增益。
(剩餘戰鬥:?)
占星師每局都會描繪不同的星圖。本局星圖:
強化棋格內的友軍獲得5%續戰力。強化棋格內的占星師獲得更多,並使敵軍中毒,將部分所造成傷害轉為持續3秒的魔法傷害。
占星師每局都會描繪不同的星圖。本局星圖:
戰鬥開始時:標記生命最高的敵軍。
強化棋格內的友軍獲得15%攻速。強化棋格內的占星師獲得更多,標記的敵軍死亡時,回復自身10%最大生命。
占星師每局都會描繪不同的星圖。本局星圖:
強化棋格內的友軍獲得1魔力回復。強化棋格內的占星師獲得更多,並能以技能治療生命最低的友軍。
占星師每局都會描繪不同的星圖。本局星圖:
占星師每局都會描繪不同的星圖。本局星圖:
贏得玩家戰鬥後,獲得金錢。強化棋格內的友軍獲得8%生命、物攻和魔攻。占星師能獲得更多。
(已獲得金錢:?)
Space Groove units can enter the Groove state. While in Groove, their bonuses scale with the number of Space Groove allies and grow stronger at higher trait tiers.
Dark Star units create a black hole that devours enemies below 10% max Health. The higher the trait tier, the stronger the black hole becomes.
天賦:機械戰甲單位可變身為究極型態,技能會升級並獲得50%生命。變身後的機械戰甲單位會佔據兩個隊伍人口,且機甲特性加倍計算。
玩家戰鬥落敗後,獲得20科技,並額外獲得5乘以連敗場數的科技。此外,百獸每參與擊殺1次,都會獲得2科技。
每當百獸獲得100科技,就會研發全新百獸武器。你可以領取武器或保留科技,以利下次換取更強大的武器。
米普星人會吸引米普,米普會用獨家方法強化米普星人的技能。他們還會獲得額外生命。
獲得可為任意友軍裝備的靈能道具。
每場戰鬥一次,生命低於45%時,進入無法被指定狀態,且每秒回復15%最大生命。生命回滿或友軍全數陣亡時,回歸戰鬥。生命回滿時,布里茨會進入Space Groove狀態,且「不速之客」的被動發射速度變為四倍,持續到戰鬥結束。
你的聯盟棋手會根據勝利時造成的玩家傷害,回復15%生命。
部署好運姐時,可以選擇降靈師模式、極速快手模式,或復刻師模式。好運姐會根據所選模式獲得獨特技能及對應的特性。
透過「影忍煞星:劫」增幅裝置獲得劫。
受護盾保護時,先鋒戰士獲得5%續戰力。
戰鬥開始及生命降至50%時:獲得最大生命的護盾,持續10秒。
我方隊伍獲得5%全能吸血。劫掠者獲得更多全能吸血、物攻,且全能吸血的超量治療會轉化為護盾(最多25%最大生命)。
天賦:命運編織者擁有精準。
我方隊伍增加15雙防。
堡壘衛士增加更多,且戰鬥開始後10秒內數值加倍。
復刻師會額外施放一次效果減弱的技能。
戰鬥開始:坦克獲得持續15秒的護盾。其他友軍獲得傷害增幅。
星際旅人獲得雙倍增益。
星靈牧者召喚星辰羈絆協助戰鬥。
我方隊伍增加10%攻速,極速快手獲得額外攻速。目標陣亡時,極速快手衝向新目標並額外提升50%攻速,持續2.5秒。
我方隊伍增加5%生命。武鬥家獲得更多。
狙擊專家獲得傷害增幅,目標越遠增幅越大。
神影刺客增加物攻與魔攻。他們的生命首次低於50%時,會潛入暗影之中。以其為目標的敵軍,會轉為攻擊鄰近的單位,並優先以坦克為目標。
天賦:降靈師從所有來源獲得20%額外魔力。
我方隊伍獲得魔力回復,降神師獲得更多。
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(總參與擊殺數:?)
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治療
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刺擊目標並施加流血,在18秒內造成![]()
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被動:每損失1%生命,增加
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主動:對目標造成
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獲得
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對範圍內生命值最低的敵軍造成![]()
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(現有額外生命:+?生命)
變形持續6秒,暫時獲得![]()
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召喚一顆米普流星砸向目標,造成
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透過
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獲得
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治療 ![]()
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朝當前目標丟出碎片,對首位命中的敵軍造成
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在2秒內回復![]()
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緩速:降低攻速
對扇形範圍發射
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在3秒內回復![]()
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向當前目標發射一顆星彈,對首個命中的目標造成
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最多移動一格,向最遠的敵軍投擲魚叉。魚叉會將命中的首位敵軍拉近一格,並造成
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獲得![]()
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朝目標踢出火球,造成
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2秒內對當前目標發動一連串
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進入防禦姿態,持續3秒,所受傷害減少
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移動到目標旁邊,攻擊最多敵軍處。接著投擲5枚穿刺苦無,每一枚對命中的第一名敵軍造成
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獲得
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獲得
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獲得
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部署好運姐,選擇啟動降靈師模式、極速快手模式或復刻師模式。所選模式會決定她的技能和特性。
開啟一座2格的峽谷困住目標,駭入位於其中的敵人4秒,對每位敵人造成
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被駭入的敵人會儲存所受傷害的10%。駭入結束時,他們會受到等同於儲存傷害的真實傷害。駭入如果殺死目標,則會提前結束。
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引導一個一格大小的靈能風暴,風暴會追蹤敵軍4秒。每秒風暴都會變大,並對範圍內的敵軍造成
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衝刺穿越當前目標,造成
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獲得
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凝聚噬星黑洞之力,讓目標和離其最近的
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向目標投擲一個迪斯可泡泡,讓一格範圍內的敵軍分攤
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掃射至附近位置,發射21枚導彈,分散攻擊目標與兩格內所有敵軍。導彈會造成![]()
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獲得
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朝當前目標方向發射一道死亡光束,持續3秒。每秒造成
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進入防禦姿態4秒,獲得
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在目標背後製造一個分身,分身最大生命降低33%,並且魔力消耗提高30。分身會繼承創造者的道具、屬性和當前生命,並且也可以施放量子分身。
在當前目標上方召喚一艘飛碟,持續4秒。每秒對目標造成
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如果有敵軍在飛碟下方死亡,巴德有
)位米普星人友軍額外獲得一隻米普。
已綁架好友數:?
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朝最靠近且未帶有磁力碎片的目標投擲一塊磁力碎片,造成
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每5次施放時,會改為破壞所有碎片,造成
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變身結束時,對所有被束縛的敵軍造成
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Gain a Poppy. Poppy becomes a ranged Marksman and her attacks Meeps at her target.
Aatrox's spell is now a low-mana three-hit combo that heals him for a portion of the damage dealt. When his NOVA move happens, he gains maximum health and size.
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target ability that gets stronger with each kill.
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy.
Gain a massive Training Dummy that zaps nearby enemies
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
At the start of planning phase, lose the right-most champion on your bench. After losing 33 gold of units this way, gain a powerful reward.
The next 1-cost champion you purchase is 3-star.
Gain a Giant's Belt. After a champion begins combat with more than 3800 max Health, gain another.
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Gain 8 gold and 1 XP.
Gain 12 gold and 3 XP.
Gain a random 2-star 2-cost champion and 1 gold.
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.
Snipers gain 8% Damage Amp for each combat fought from the same starting hex, up to 32%. Gain an Ezreal and a Gnar.
Your 4 cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
Gain a Bloodthirster. On Stage 4-1, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.
Jax gains stacking attack speed with every attack. On cast, jump to a nearby enemy, dealing damage and adding stacking on-hit damage for the rest of combat.
Meepsie gains a weaker version of Brock's spell and heavy attack damage.
Mordekaiser becomes an auto-attack based AP carry, whose channel is a burst of attack speed for as long as he has mana to spend. At combat start and on kill, he gains a non-mana-locking shield.
Gain a Gragas. Gragas now self detonates, sacrificing 20% of max Health to deal XXX (AP) plus the sacrificed Health as magic damage in a four hex radius, reduced by 20% per hex from the epicenter.
Gain a Pyke. Your strongest Pyke gains a resetting ability and generates gold on takedown.
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 5% of their max Health.
Your team gains 75 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.
Gain 11 gold worth of random champions. (At least one 3-Cost guaranteed!)
Gain 18 gold worth of random champions. (At least one 4-Cost guaranteed!)
Gain 30 gold worth of random champions. (At least one 5-Cost guaranteed!)
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy.
Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.
Gain a 2-star 1-cost Tank champion and an emblem for their last-listed trait.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 10 free Shop rerolls.
Gain 7 Gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Gain a 3-cost non-Tank champion and an emblem for their last-listed trait.
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
At the start of each stage, the first champion you buy from a specific tier is 2-star. Gain a 2-star 1-cost champion and 2 gold now. Stage 2: 2-cost Stage 3: 3-cost Stage 4: 4-cost Stage 5: 5-cost
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
Flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain a random Radiant item and a Reforger.
Gain a Tank item. After 8 seconds of combat, your team gains 5% Attack Damage and Ability Power every second for the rest of combat.
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Set.17.items.recommended Sona, Viktor
Dealing physical damage to an enemy reduces the target's Armor by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 physical damage to nearby enemies.
Set.17.items.recommended Master Yi, Pyke
Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health.
At (4): If the holder is Psionic, they gain 22% increased healing from all sources.
Set.17.items.recommended Gragas
Every 5 seconds, gain 1 additional Mana Per Second.
At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead.
Set.17.items.recommended Sona, Viktor
The holder's first attack on each enemy deals 150 additional damage.
At (4): If the holder is Psionic, they heal 12% of their max Health whenever their target dies.
Set.17.items.recommended Pyke, Master Yi
Command a unit's attacks to Burn, Wound, and Chill.
Command a unit to have a 25% chance to attack twice when attacking.
Command a unit to grant you 1 XP every 3 seconds it is alive during player combat.
Command a unit to gain a 20% Health shield for 8 seconds at the start of combat.
Command a unit to drop 2 gold each time it kills an enemy during player combat.
Command a unit to Stun enemies within 3 hexes for 1 second when it dies.
Command a unit to reduce their mana cost by 15%.
Command a unit to gain a temporary recommended item at the start of combat.








