A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Set.17.items.recommended Sona, Viktor












参与对战后,打开一个武器库为你最强大的【格雷福斯】购买*永久*【升级】。
每有3个【升级】,后续【升级】都将多需要1回合。
每3回合,【塔姆】都会提供一个奖励!
剩余回合:?
召唤一个可放置的【圣物】。对战开始时,【圣物】可为邻格友军提供一个10%最大生命值的护盾和10%攻击速度。
对战开始时:将所有敌人刻印上【末日】标记。
敌人的护甲和魔抗降低10%。
友军受到的技能伤害减少5%,当莫甘娜处于【黑暗形态】时,该效果提升至10%。
Space Groove units can enter the Groove state. While in Groove, their bonuses scale with the number of Space Groove allies and grow stronger at higher trait tiers.
在输掉1场玩家对战后,获得20【科技点】,并且会额外增加相当于你连败回合数5倍的【科技点】。此外,每个【幻灵战队】参与击杀时都会获得2【科技点】。
每当【幻灵战队】们获得100科技点,他们就会制造新的幻灵武器原型。你可以选择立刻拿走这些装备,或者保留你的【科技点】直到下一次获取更加强力的武器。
Dark Star units create a black hole that devours enemies below 10% max Health. The higher the trait tier, the stronger the black hole becomes.
【木灵族】吸引木灵,木灵会以木灵的方式强化【木灵族】的技能。他们还会获得额外生命值。
制订一份独特的神圣律法,可使你选择一个成因,以及该成因达成时施加至【法官】们的一个效果。
获得【灵能特工装备】,任何友军都可以携带。
【观星者】每局游戏会观测到一个不同的星座。本局游戏:
【观星者】每局游戏都会观测到一个不同的星座。这局游戏:
【观星者】每局游戏会观测到一个不同的星座。本局游戏:
对战开始时:标记最高生命值的敌人。
强化格内的友军获得15%攻击速度。【观星者】获得更多,并且当1名被标记的敌人阵亡时,治疗他们10%最大生命值。
【观星者】每局游戏会观测到一个不同的星座。本局游戏:
强化格内的友军获得1法力回复。强化格内的【观星者】获得更多,并且他们的技能现在会治疗最低生命值的友军。
【观星者】每局游戏会观测到一个不同的星座。本局游戏:
每经过5个玩家对战回合,获得1个【观星者纹章】。强化格内的【观星者】获得多种加成。
(剩余战斗次数:?)
【观星者】每局游戏会观测到一个不同的星座。本局游戏:
强化格内的友军获得5%伤害减免。强化格内的【观星者】获得更多此加成,并且会使敌人中毒,在3秒内重复造成相当于一部分造成伤害的魔法伤害。
【观星者】每局游戏会观测到一个不同的星座。本局游戏:
赢下玩家对战时获得金币。强化格中的友军获得8%生命值、物理加成和法术加成。【观星者】获得更多。
(已获得的金币数:?)
固有能力:【霸天机甲】单位们可以变形为其【究极形态】,升级其技能并获得50%生命值。【已变形的霸天机甲】占用2个弈子栏位,并为【霸天机甲】羁绊提供双倍羁绊计数。
【劫】仅可通过强化符文【天煞灭影:劫】获得。
你的小小英雄在获胜时回复相当于15%造成小小英雄伤害的生命值。
当你登场【厄运小姐】时,需要在【神谕模式】、【挑战者模式】、以及【魔术师模式】中选择一种。【厄运小姐】的每个模式都会为其提供1个独特的技能,同时她获得对应的羁绊。
每场战斗仅一次,在生命值降至45%后,变得不可被选取并且每秒回复15%最大生命值。生命值回满或没有其他友军存活时,返回战斗。如果生命值已回满,【布里茨】进入Space Groove状态,并且【派对破坏王】的被动会以四倍速召唤雷电,持续至战斗结束。
你的队伍获得15护甲和魔抗。
【堡垒卫士】们获得更多,并且该加成在对战的最初10秒内翻倍。
你的队伍获得10%攻击速度。【挑战者】获得额外攻击速度。当其目标阵亡时,【挑战者】会冲刺向一个新的目标,并提高他们的攻击速度50%,持续2.5秒。
你的队伍获得5%生命值。【斗士】获得更多。
战斗开始时:你的坦克们获得持续15秒的护盾。你的其他友军获得伤害增幅。
【旅人】获得两倍此加成。
【游侠】们获得物理加成和法术加成。当其生命值首次降至50%时,他们会遁入暗影。原本以其为目标的敌人将会选取1名附近的敌人作为新的目标(坦克优先)。
【牧羊人】召唤【群星誓约】并辅助其战斗。
你的队伍获得5%全能吸血。【狂战士】获得额外全能吸血、物理加成,并且其全能吸血的过量治疗将转化为护盾(至多至25%最大生命值)
【狙神】获得伤害增幅,这个加成会在对抗更远目标时获得提升。
固有能力:【神谕】们从所有来源中获得额外20%法力值。
你的队伍获得法力回复,【神谕】们获得更多。
固有能力:【织命人】拥有技能暴击。
【重装战士】在拥有护盾时获得5%伤害减免。
对战开始时以及50% 生命值时:获得一个最大生命值护盾,持续10秒。
【魔术师】施放技能时,会以削减过的效能触发第二次。
向当前目标投掷一个碎片,对命中的首个敌人造成
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回复
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(总参与击杀数:?)
变形6秒,临时获得![]()
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按
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获得
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戳刺目标,使其流血,在18秒内持续造成![]()
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对距离内生命值最低的敌人造成![]()
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(当前加成:+?生命值)
召唤一颗木灵流星落在目标上,造成
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获得持续4秒的
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被动:每损失1%生命值,获得
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主动:对目标造成
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对当前目标发射一颗飞星,对命中的首个目标造成
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在2秒里持续对当前目标进行共
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2秒内持续回复![]()
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减速:降低攻击速度
3秒内持续回复![]()
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重新走位至多1格,朝最远的敌人投掷一个鱼叉。鱼叉会将命中的首名敌人向前拖拽1格,并造成
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获得![]()
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朝当前目标踢出一个球,造成
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获得
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进入3秒的防御姿态,令即将到来的伤害降低
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在一个锥形范围内发射一道由
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重新定位至目标附近,以打击最多的敌人。随后投掷5枚透体苦无,每枚对首个命中的敌人造成
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获得持续3秒的
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登场【厄运小姐】即可在【神谕模式】、【挑战者模式】、以及【魔术师模式】中选择一个以供她激活。所选的模式会决定她的技能和羁绊。
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获得持续2秒的
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在战场上引导一个半径1格的灵能风暴跟随敌人4秒。每秒,它会变得更大并且对其中的敌人们造成
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冲刺穿过当前目标,造成
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开启一个2格的裂隙,将目标困于其中,对裂隙内的敌人进行4秒黑客攻击,对每个敌人造成
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被黑客攻击的敌人将存储其承受伤害的10%。黑客攻击结束时,目标将承受等同于已存储伤害的真实伤害。黑客攻击会在能够击杀目标时提前结束。
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获得持续4秒的
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召集黑洞之力,造成
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朝当前目标沿直线引导一道死亡射线3秒。它每秒造成
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朝目标投掷一个迪斯科泡泡,造成
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扫射至一个附近位置,释放21枚导弹,由目标与半径2格内的全体敌人分摊。导弹造成![]()
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获得
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进入持续4秒的防御姿态,从而获得
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在目标身后创造一个分身,其最大生命值降低33%且法力消耗提高30。分身会继承本尊的装备、属性和当前生命值,并且可以施放【量子克隆】。
对距离最近且没有磁性残片的目标投掷一大块残片,造成
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每5次施放,转而将所有残片撕扯下来,造成
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在当前目标头上召唤一个持续4秒的飞碟。每秒,它对该目标造成
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如果飞碟下方的一个敌人阵亡,那么【巴德】有
)个【木灵族】友军提供一个额外的木灵。
已诱拐的朋友数量:?
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变身效果结束时,对所有被系住的敌人造成
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Gain a Poppy. Poppy becomes a ranged Marksman and her attacks Meeps at her target.
Aatrox's spell is now a low-mana three-hit combo that heals him for a portion of the damage dealt. When his NOVA move happens, he gains maximum health and size.
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target ability that gets stronger with each kill.
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy.
Gain a massive Training Dummy that zaps nearby enemies
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
At the start of planning phase, lose the right-most champion on your bench. After losing 33 gold of units this way, gain a powerful reward.
The next 1-cost champion you purchase is 3-star.
Gain a Giant's Belt. After a champion begins combat with more than 3800 max Health, gain another.
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Gain 8 gold and 1 XP.
Gain 12 gold and 3 XP.
Gain a random 2-star 2-cost champion and 1 gold.
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.
Snipers gain 8% Damage Amp for each combat fought from the same starting hex, up to 32%. Gain an Ezreal and a Gnar.
Your 4 cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
Gain a Bloodthirster. On Stage 4-1, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.
Jax gains stacking attack speed with every attack. On cast, jump to a nearby enemy, dealing damage and adding stacking on-hit damage for the rest of combat.
Meepsie gains a weaker version of Brock's spell and heavy attack damage.
Mordekaiser becomes an auto-attack based AP carry, whose channel is a burst of attack speed for as long as he has mana to spend. At combat start and on kill, he gains a non-mana-locking shield.
Gain a Gragas. Gragas now self detonates, sacrificing 20% of max Health to deal XXX (AP) plus the sacrificed Health as magic damage in a four hex radius, reduced by 20% per hex from the epicenter.
Gain a Pyke. Your strongest Pyke gains a resetting ability and generates gold on takedown.
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 5% of their max Health.
Your team gains 75 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.
Gain 11 gold worth of random champions. (At least one 3-Cost guaranteed!)
Gain 18 gold worth of random champions. (At least one 4-Cost guaranteed!)
Gain 30 gold worth of random champions. (At least one 5-Cost guaranteed!)
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy.
Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.
Gain a 2-star 1-cost Tank champion and an emblem for their last-listed trait.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 10 free Shop rerolls.
Gain 7 Gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Gain a 3-cost non-Tank champion and an emblem for their last-listed trait.
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
At the start of each stage, the first champion you buy from a specific tier is 2-star. Gain a 2-star 1-cost champion and 2 gold now. Stage 2: 2-cost Stage 3: 3-cost Stage 4: 4-cost Stage 5: 5-cost
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
Flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain a random Radiant item and a Reforger.
Gain a Tank item. After 8 seconds of combat, your team gains 5% Attack Damage and Ability Power every second for the rest of combat.
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Set.17.items.recommended Sona, Viktor
Dealing physical damage to an enemy reduces the target's Armor by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 physical damage to nearby enemies.
Set.17.items.recommended Master Yi, Pyke
Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health.
At (4): If the holder is Psionic, they gain 22% increased healing from all sources.
Set.17.items.recommended Gragas
Every 5 seconds, gain 1 additional Mana Per Second.
At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead.
Set.17.items.recommended Sona, Viktor
The holder's first attack on each enemy deals 150 additional damage.
At (4): If the holder is Psionic, they heal 12% of their max Health whenever their target dies.
Set.17.items.recommended Pyke, Master Yi
Command a unit's attacks to Burn, Wound, and Chill.
Command a unit to have a 25% chance to attack twice when attacking.
Command a unit to grant you 1 XP every 3 seconds it is alive during player combat.
Command a unit to gain a 20% Health shield for 8 seconds at the start of combat.
Command a unit to drop 2 gold each time it kills an enemy during player combat.
Command a unit to Stun enemies within 3 hexes for 1 second when it dies.
Command a unit to reduce their mana cost by 15%.
Command a unit to gain a temporary recommended item at the start of combat.








