
Blood Potion
Heal for 20% of your Max HP.
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Heal for 20% of your Max HP.

Apply 6 Poison.

Gain ![]()
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.

Apply 33 Doom.

Gain 2 Focus.

Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.

Gain 12 Block.

Choose 1 of 3 random Colorless cards to add into your Hand. It's free to play this turn.

Gain 2 Dexterity.

Gain ![]()
.

Deal 10 damage to ALL enemies.

Deal 20 damage.

Gain 5 Strength. At the end of your turn, lose 5 Strength.

Choose 1 of 3 random Power cards to add into your Hand. It's free to play this turn.

Choose 1 of 3 random Skill cards to add into your Hand. It's free to play this turn.

Gain 5 Dexterity. At the end of your turn, lose 5 Dexterity.

Gain 2 Strength.

Draw 3 cards.

Apply 3 Vulnerable.

Apply 3 Weak.

Exhaust any number of cards in your Hand.

Add 3 Upgraded Shivs into your Hand.

Forge 15.

Summon 15.

Gain 2 Orb Slots.

Upgrade all cards in your Hand for the rest of combat.

Draw 1 card. At the start of your next {} turns, draw 1 additional card.

Gain
. Draw 2 cards.

This turn, your next card is played an extra time.

Triple your Block.

Gain 1 Strength and 1 Dexterity.

Discard any number of cards, then draw that many.

Gain 7 Plating.

Gain 3 Thorns.

Apply 1 Weak and 1 Vulnerable to ALL enemies.

Enemy loses 9 HP at the end of each of its turns.

Gain
. Gain an additional
at the start of your next 3 turns.

Gain 5 Regen.

Retain your Hand for 2 turns.

Choose a card in your Hand. It is free to play this combat.

All cards containing Strike gain 1 Replay this combat.

Gain 1 Intangible.

Add 3 Upgraded Colorless cards into your Hand.

Add 2 Souls into your Hand.

Channel a Dark for each of your Orb Slots.

Enemy's attacks deal 30% less damage for the next {} turns.

Shuffle ALL your cards into your Draw Pile. Draw 5 cards.

Play the top 3 cards of your Draw Pile.

Choose a card in your Draw Pile and add it into your Hand.

Fill all your empty potion slots with random potions.

When your HP would be reduced to 0, instead this potion is discarded and you heal to 30% of your Max HP.

Gain 5 Max HP.

The next Attack you play deals triple damage.

Put a card from your Discard Pile into your Hand. It's free to play this turn.

Gain 1 Buffer.

Gain 1 Ritual.

Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.

ALL enemies lose 7 Strength this turn.

Gain 10 Block. Next turn, gain 10 Block.

Draw 7 cards. Randomize the cost of cards in your Hand this turn.

Heal for 50% of your Max HP. If used in combat, take an extra turn.

Deal 12 damage to ALL players and enemies.
Can be thrown at the Merchant for 100 Gold instead.

Exhaust your Hand. Draw 10 cards.

Deal 15 damage.