Yetenekler

Pokemon Champions'taki tüm Pokemon yeteneklerini keşfet. Her yeteneğe hangi Pokemon'ların sahip olduğunu öğren.

307 Yetenekler
YeteneklerPokémon
Adaptability
Powers up moves of the same type.
Aerilate
Normal-type moves become Flying-type moves.
Aftermath
Damages the foe landing the finishing hit.
Air Lock
Negates weather effects.
Analytic
Boosts move power when the Pokémon moves last.
Anger Point
Raises Attack upon taking a critical hit.
Anger Shell
When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
Anticipation
Senses the foe’s dangerous moves.
Arena Trap
Prevents fleeing.
Armor Tail
The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
Aroma Veil
Protects allies from attacks that limit their move choices.
As One
This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.
As One
This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.
Aura Break
The effects of “Aura” Abilities are reversed.
Bad Dreams
Reduces a sleeping foe’s HP.
Ball Fetch
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Battery
Powers up ally Pokémon’s special moves.
Battle Armor
Blocks critical hits.
Battle Bond
Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beads of Ruin
The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
Beast Boost
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk
Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Big Pecks
Protects the Pokémon from Defense-lowering attacks.
Blaze
Ups FIRE moves in a pinch.
Bulletproof
Protects the Pokémon from some ball and bomb moves.
Cheek Pouch
Restores HP as well when the Pokémon eats a Berry.
Chilling Neigh
When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
Chlorophyll
Raises SPEED in sunshine.
Clear Body
Prevents ability reduction.
Cloud Nine
Negates weather effects.
Color Change
Changes type to foe’s move.
Comatose
It’s always drowsing and will never wake up. It can attack without waking up.
Commander
When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
Competitive
Boosts the Sp. Atk stat when a stat is lowered.
Compound Eyes
Raises accuracy.
Contrary
Makes stat changes have an opposite effect.
Corrosion
The Pokémon can poison the target even if it’s a Steel or Poison type.
Costar
When the Pokémon enters a battle, it copies an ally's stat changes.
Cotton Down
When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
Cud Chew
When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
Curious Medicine
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Cursed Body
May disable a move used on the Pokémon.
Cute Charm
Infatuates on contact.
Damp
Prevents self-destruction.
Dancer
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Dark Aura
Powers up each Pokémon’s Dark-type moves.
Dauntless Shield
Boosts the Pokémon’s Defense stat when the Pokémon enters a battle.
Dazzling
Surprises the opposing Pokémon, making it unable to attack using priority moves.
Defeatist
Lowers stats when HP becomes half or less.
Defiant
When its stats are lowered its Attack increases.
Delta Stream
Affects weather and eliminates all of the Flying type’s weaknesses.
Desolate Land
Affects weather and nullifies any Water-type attacks.
Disguise
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Download
Adjusts power according to the foe’s ability.
Dragon’s Maw
Powers up Dragon-type moves.
Drizzle
Summons rain in battle.
Drought
Summons sunlight in battle.
Dry Skin
Reduces HP if it is hot. Water restores HP.
Early Bird
Awakens quickly from sleep.
Earth Eater
If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Effect Spore
Leaves spores on contact.
Electric Surge
Turns the ground into Electric Terrain when the Pokémon enters a battle.
Electromorphosis
The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
Embody Aspect
The Pokémon's heart fills with memories, causing the Mask to shine and one of the Pokémon's stats to be boosted.
Emergency Exit
The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fairy Aura
Powers up each Pokémon’s Fairy-type moves.
Filter
Powers down super­ effective moves.
Flame Body
Burns the foe on contact.
Flare Boost
Powers up special attacks when burned.
Flash Fire
Powers up if hit by fire.
Flower Gift
Powers up party Pokémon when it is sunny.
Flower Veil
Prevents lowering of ally Grass-type Pokémon’s stats.
Fluffy
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Forecast
Changes with the weather.
Forewarn
Determines what moves the foe has.
Friend Guard
Reduces damage done to allies.
Frisk
The Pokémon can check the foe’s held item.
Full Metal Body
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Fur Coat
Halves damage from physical moves.
Gale Wings
Gives priority to Flying-type moves.
Galvanize
Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Gluttony
Encourages the early use of a held Berry.
Good as Gold
A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.
Gooey
Contact with the Pokémon lowers the attacker’s Speed stat.
Gorilla Tactics
Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.
Grass Pelt
Boosts the Defense stat in Grassy Terrain.
Grassy Surge
Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Grim Neigh
When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
Guard Dog
Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
Gulp Missile
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Guts
Ups ATTACK if suffering.
Hadron Engine
Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.
Harvest
May create another Berry after one is used.
Healer
May heal an ally’s status conditions.
Heatproof
Weakens the power of Fire-type moves.
Heavy Metal
Doubles the Pokémon’s weight.
Honey Gather
The Pokémon may gather Honey from somewhere.
Hospitality
When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP
Huge Power
Raises ATTACK.
Hunger Switch
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
Hustle
Trades accuracy for power.
Hydration
Heals status problems if it is raining.
Hyper Cutter
Prevents ATTACK reduction.
Ice Body
The Pokémon regains HP in a hailstorm.
Ice Face
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails.
Ice Scales
The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Illuminate
Encounter rate increases.
Illusion
Comes out disguised as the Pokémon in back.
Immunity
Prevents poisoning.
Imposter
It transforms itself into the Pokémon it is facing.
Infiltrator
Passes through the foe’s barrier and strikes.
Innards Out
Damages the attacker landing the finishing hit by the amount equal to its last HP.
Inner Focus
Prevents flinching.
Insomnia
Prevents sleep.
Intimidate
Lowers the foe’s ATTACK.
Intrepid Sword
Boosts the Pokémon’s Attack stat when the Pokémon enters a battle.
Iron Barbs
Inflicts damage to the Pokémon on contact.
Iron Fist
Boosts the power of punching moves.
Justified
Raises Attack when hit by a Dark-type move.
Keen Eye
Prevents loss of accuracy.
Klutz
The Pokémon can’t use any held items.
Leaf Guard
Prevents status problems in sunny weather.
Levitate
Gives full immunity to all Ground-type moves.
Libero
Changes the Pokémon’s type to the type of the move it’s about to use.
Light Metal
Halves the Pokémon’s weight.
Lightning Rod
Draws electrical moves.
Limber
Prevents paralysis.
Lingering Aroma
Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.
Liquid Ooze
Draining causes injury.
Liquid Voice
All sound-based moves become Water-type moves.
Long Reach
The Pokémon uses its moves without making contact with the target.
Magic Bounce
Reflects status- changing moves.
Magic Guard
The Pokémon only takes damage from attacks.
Magician
The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor
Prevents freezing.
Magnet Pull
Traps STEEL-type POKéMON.
Marvel Scale
Ups DEFENSE if suffering.
Mega Launcher
Powers up aura and pulse moves.
Merciless
The Pokémon’s attacks become critical hits if the target is poisoned.
Mimicry
Changes the Pokémon’s type depending on the terrain.
Mind’s Eye
The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal-type and Fighting-type moves
Minus
Powers up with PLUS.
Mirror Armor
Bounces back only the stat-lowering effects that the Pokémon receives.
Misty Surge
Turns the ground into Misty Terrain when the Pokémon enters a battle.
Mold Breaker
Moves can be used regardless of abilities.
Moody
Raises one stat and lowers another.
Motor Drive
Raises Speed if hit by an Electric-type move.
Moxie
Boosts Attack after knocking out any Pokémon.
Multiscale
Reduces damage when HP is full.
Multitype
Changes type to match the held Plate.
Mummy
Contact with this Pokémon spreads this Ability.
Mycelium Might
The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
Natural Cure
Heals upon switching out.
Neuroforce
Powers up moves that are super effective.
Neutralizing Gas
If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.
No Guard
Ensures the Pokémon and its foe’s attacks land.
Normalize
All the Pokémon’s moves become the Normal type.
Oblivious
Prevents attraction.
Opportunist
If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Orichalcum Pulse
Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.
Overcoat
Protects the Pokémon from damage from weather.
Overgrow
Powers up Grass-type moves in a pinch.
Own Tempo
Prevents confusion.
Parental Bond
Parent and child attack together.
Pastel Veil
Protects the Pokémon and its ally Pokémon from being poisoned.
Perish Body
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Pickpocket
Steals an item when hit by another Pokémon.
Pickup
May pick up items.
Pixilate
Normal-type moves become Fairy-type moves.
Plus
Powers up with MINUS.
Poison Heal
Restores HP if the Pokémon is poisoned.
Poison Point
Poisons foe on contact.
Poison Puppeteer
Pokémon poisoned by Pecharunt's moves will also become confused.
Poison Touch
May poison targets when a Pokémon makes contact.
Power Construct
Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Power of Alchemy
The Pokémon copies the Ability of a defeated ally.
Power Spot
Just being next to the Pokémon powers up moves.
Prankster
Gives priority to a status move.
Pressure
Raises foe’s PP usage.
Primordial Sea
Affects weather and nullifies any Fire-type attacks.
Prism Armor
Reduces the power of supereffective attacks taken.
Propeller Tail
Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Protean
Changes the Pokémon’s type to the type of the move it’s using.
Protosynthesis
Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Psychic Surge
Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Punk Rock
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Pure Power
Raises ATTACK.
Purifying Salt
The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Quark Drive
Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Queenly Majesty
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Quick Draw
Enables the Pokémon to move first occasionally.
Quick Feet
Boosts Speed if there is a status problem.
Rain Dish
Slight HP recovery in rain.
Rattled
Some move types scare it and boost its Speed.
Receiver
The Pokémon copies the Ability of a defeated ally.
Reckless
Powers up moves that have recoil damage.
Refrigerate
Normal-type moves become Ice-type moves.
Regenerator
Restores a little HP when withdrawn from battle.
Ripen
Ripens Berries and doubles their effect.
Rivalry
Raises Attack if the foe is of the same gender.
RKS System
Changes the Pokémon’s type to match the memory disc it holds.
Rock Head
Protects the Pokémon from recoil damage.
Rocky Payload
Powers up Rock-type moves.
Rough Skin
Hurts to touch.
Run Away
Makes escaping easier.
Sand Force
Boosts certain moves’ power in a sandstorm.
Sand Rush
Boosts the Pokémon’s Speed in a sandstorm.
Sand Spit
The Pokémon creates a sandstorm when it’s hit by an attack.
Sand Stream
Summons a sandstorm.
Sand Veil
Ups evasion in a sandstorm.
Sap Sipper
Boosts Attack when hit by a Grass-type move.
Schooling
When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Scrappy
Enables moves to hit Ghost-type foes.
Screen Cleaner
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Seed Sower
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Serene Grace
Promotes added effects.
Shadow Shield
Reduces the amount of damage the Pokémon takes while its HP is full.
Shadow Tag
Prevents the foe’s escape.
Sharpness
Powers up slicing moves.
Shed Skin
Heals the body by shedding.
Sheer Force
Removes added effects to increase move damage.
Shell Armor
Blocks critical hits.
Shield Dust
Prevents added effects.
Shields Down
When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
Simple
The Pokémon is prone to wild stat changes.
Skill Link
Increases the frequency of multi-strike moves.
Slow Start
Temporarily halves Attack and Speed.
Slush Rush
Boosts the Pokémon’s Speed stat in a hailstorm.
Sniper
Powers up moves if they become critical hits.
Snow Cloak
Raises evasion in a hailstorm.
Snow Warning
The Pokémon summons a hailstorm in battle.
Solar Power
Boosts Sp. Atk, but lowers HP in sunshine.
Solid Rock
Powers down super­ effective moves.
Soul-Heart
Boosts its Sp. Atk stat every time a Pokémon faints.
Soundproof
Avoids sound-based moves.
Speed Boost
Gradually boosts SPEED.
Stakeout
Doubles the damage dealt to the target’s replacement if the target switches out.
Stall
The Pokémon moves after even slower foes.
Stalwart
Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Stamina
Boosts the Defense stat when hit by an attack.
Stance Change
The Pokémon changes form depending on how it battles.
Static
Paralyzes on contact.
Steadfast
Raises Speed each time the Pokémon flinches.
Steam Engine
Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move.
Steelworker
Powers up Steel-type moves.
Steely Spirit
Powers up ally Pokémon’s Steel-type moves.
Stench
Helps repel wild POKéMON.
Sticky Hold
Prevents item theft.
Storm Drain
The Pokémon draws in all Water-type moves.
Strong Jaw
The Pokémon’s strong jaw gives it tremendous biting power.
Sturdy
Negates 1-hit KO attacks.
Suction Cups
Firmly anchors the body.
Super Luck
Heightens the critical-hit ratios of moves.
Supersweet Syrup
Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle
Supreme Overlord
When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.
Surge Surfer
Doubles the Pokémon’s Speed stat on Electric Terrain.
Swarm
Ups BUG moves in a pinch.
Sweet Veil
Prevents itself and ally Pokémon from falling asleep.
Swift Swim
Raises SPEED in rain.
Sword of Ruin
The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.
Symbiosis
The Pokémon can pass an item to an ally.
Synchronize
Passes on status problems.
Tablets of Ruin
The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.
Tangled Feet
Raises evasion if the Pokémon is confused.
Tangling Hair
Contact with the Pokémon lowers the attacker’s Speed stat.
Technician
Powers up the Pokémon’s weaker moves.
Telepathy
Anticipates an ally’s attack and dodges it.
Tera Shell
The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Tera Shift
When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.
Teraform Zero
When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.
Teravolt
Moves can be used regardless of Abilities.
Thermal Exchange
Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
Thick Fat
Heat-and-cold protection.
Tinted Lens
Powers up “not very effective” moves.
Torrent
Ups WATER moves in a pinch.
Tough Claws
Powers up moves that make direct contact.
Toxic Boost
Powers up physical attacks when poisoned.
Toxic Chain
The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move
Toxic Debris
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Trace
Copies special ability.
Transistor
Powers up Electric-type moves.
Triage
Gives priority to a healing move.
Truant
Moves only every two turns.
Turboblaze
Moves can be used regardless of Abilities.
Unaware
Ignores any change in ability by the foe.
Unburden
Raises Speed if a held item is used.
Unnerve
Makes the foe nervous and unable to eat Berries.
Unseen Fist
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Vessel of Ruin
The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.
Victory Star
Boosts the accuracy of its allies and itself.
Vital Spirit
Prevents sleep.
Volt Absorb
Turns electricity into HP.
Wandering Spirit
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Water Absorb
Restores HP if hit by a Water-type move.
Water Bubble
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Water Compaction
Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.
Water Veil
Prevents burns.
Weak Armor
Physical attacks lower Defense and raise Speed.
Well-Baked Body
The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
White Smoke
Prevents ability reduction.
Wimp Out
The Pokémon cowardly switches out when its HP becomes half or less.
Wind Power
The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
Wind Rider
Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
Wonder Guard
“Super effective” hits.
Wonder Skin
Makes status-changing moves more likely to miss.
Zen Mode
Changes the Pokémon’s shape when HP is halved.
Zero to Hero
The Pokémon transforms into its Hero Form when it switches out.