Paladin

Sezon 15: Season of Hell's Legacy

https://www.twitch.tv/hitman20081
Hitman20081Oluşturuldu 15 Eki 20262812

Genel Bakış

Holy Ricochet is a Holy Bolt + Judicator Oath + Fanaticism Aura build for Gaeldrith (S15 Paladin). The core identity is a ramp-and-burst nuke: spam Holy Bolt to stack Judgement Day via Heaven's Radiant Fire, then detonate with Blessed Shield triggering a Golden Hour chain reaction.

Judicator Oath makes every Holy Bolt cast apply Judgement to whatever it hits — including each ricochet bounce. This floods the screen with Judgement marks. The 4-piece HRF Talisman set stacks Judgement Day (up to 20 stacks, 25%[X] per stack = 500%[X] total) and every Blessed Shield detonation chains adjacent Judgements early via Golden Hour.

Every 100 Judgement consumptions summons Spear of the Heavens from Cathedral's Song. Bosses count as 10 per detonation, so 10 Blessed Shield throws on a boss = Spear proc.

This is a learning build designed to master Paladin class mechanics — not a meta S-tier build. Realistic ceiling is Pit 100–110. Its unique edge: Wreath of Auric Laurel's Holy Bolt Lucky Hit → Purify proc is exclusive to Holy Bolt builds.

Güçlü ve Zayıf Yönler

Güçlü Yönler

Massive AoE — Holy Bolt ricochets flood the screen with Judgement marks simultaneously

Satisfying burst — Golden Hour chain detonation is visually explosive and rewarding

Unique identity — Wreath of Auric Laurel Purify proc is exclusive to Holy Bolt; no meta build has this

Good boss damage — Cathedral's Song Spear procs frequently on bosses (10 per detonation)

HRF set provides 30% Damage Reduction + 2.5% Life/sec passive sustain

Stacks naturally — Judgement Day ramps while you play; no complex setup required

Zayıf Yönler

High damage variance — 10M to 5B swings until Crit Strike Chance reaches 50-60%

Not meta — Pit 100-110 ceiling; won't compete with top S-tier builds

Ramp time required — burst requires pre-stacking Judgement Day; weak before ramp

Holy Bolt is stationary — requires stopping to cast; difficult against mobile enemies

Survivability WIP — needs Crit Strike Chance investment to stabilize damage output

Gear dependent — multipliers (CSD, Vuln Dmg) are slot-locked; specific gear pieces required

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Değişiklik günlüğü

  • 2026-10-13
    • Created.