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Dead Rails · Klasser

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Typ

35 / 35

Equipment

Ironclad

Starts armored; movement speed is reduced by 10%.

Price
100
Currency
Bonds
Starting equipment
Full armor

Ability

Frankenstein

Revives once per run, triggering lightning that damages nearby enemies.

Price
100
Currency
Bonds

Ability

Ghost

Ignores 90% of projectiles, but takes 50% more melee damage.

Price
100
Currency
Bonds

Equipment

Knight

Armored melee equipment; supports the King class.

Price
75
Currency
Bonds
Starting equipment
Sword, Helmet, Chestplate

Ability

Priest

Immune to lightning.

Price
75
Currency
Bonds
Starting equipment
2 Crucifixes, Shovel, 2 Holy Water

Ability

Vampire

Enhanced speed and melee combat; sunlight causes damage.

Price
75
Currency
Bonds
Starting equipment
Vampire Knife

Ability

Survivalist

Damage increases as health falls.

Price
75
Currency
Bonds
Starting equipment
Tomahawk

Ability

Zombie

Heals by eating corpses; cannot use bandages or Snake Oil.

Price
75
Currency
Bonds
Starting equipment
Shovel

Ability

Milkman

Milk boosts regeneration, movement and melee combat.

Price
75
Currency
Bonds
Starting equipment
Milk bottle

Ability

President

Summons soldiers on death; enemies detect the player from farther away.

Price
75
Currency
Bonds

Ability

Demolitionist

Deals 1.5 times explosive damage and takes 75% less damage from self-inflicted explosions.

Price
75
Currency
Bonds
Starting equipment
Gunpowder Barrel, 4 Landmines

Ability

Hunter

Wolves are replaced with werewolves.

Price
75
Currency
Bonds
Starting equipment
Crossbow, Bear Traps

Ability

Tycoon

Money increases maximum health and damage.

Price
75
Currency
Bonds

Ability

King

Gains buffs for each Knight teammate.

Price
75
Currency
Bonds

Ability

Elf

Creates a freezing explosion on death.

Price
75
Currency
Bonds
Starting equipment
3 Frost Grenades

Equipment

The Alamo

Starts with train defenses.

Price
50
Currency
Bonds
Starting equipment
3 Sheet Metal, 3 Barbed Wire, Helmet

Equipment

Cowboy

Starts with a firearm and a mount.

Price
50
Currency
Bonds
Starting equipment
Revolver, 2 ammo packs, saddled horse

Ability

High Roller

Money bags yield 1.5 times as much; lightning strike chance is multiplied by 10.

Price
50
Currency
Bonds
Starting equipment
Shovel

Ability

Conductor

Drives the train faster, without a starting melee weapon.

Price
50
Currency
Bonds
Starting equipment
2 Coal

Ability

Werewolf

Stronger at night; daytime stats are reduced to 0.9 times.

Price
50
Currency
Bonds

Ability

Cursed

Starts with reduced stats, which grow during the run.

Price
50
Currency
Bonds

Equipment

Munitions Expert

Starts with several ammunition types.

Price
35
Currency
Bonds
Starting equipment
2 Light Ammo, 2 Shells, 1 Medium Ammo

Ability

Necromancer

Melee kills have a 25% chance to revive an ally at a cost of 10 health.

Price
35
Currency
Bonds

Ability

Packmaster

Attacking wolves become tamed.

Price
35
Currency
Bonds
Starting equipment
3 tamed wolves

Ability

Corrosioneer

Immune to acid.

Price
35
Currency
Bonds
Starting equipment
Acid Barrel, Acid Mine

Ability

Arsonist

Immune to fire; deals double fire damage.

Price
20
Currency
Bonds
Starting equipment
4 Molotovs

Equipment

Miner

Starts with mining equipment and fuel.

Price
15
Currency
Bonds
Starting equipment
Mining Helmet, 2 Coal, Pickaxe

Ability

Doctor

Can revive without bandages three times, spending 50%, 75%, then 90% of own health.

Price
15
Currency
Bonds
Starting equipment
2 Snake Oil, 2 Bandages

Ability

Musician

Playing heals nearby teammates, but not the musician.

Price
15
Currency
Bonds
Starting equipment
Banjo

Equipment

None

No special ability.

Price
0
Currency
Bonds
Starting equipment
Shovel

Ability

Alien

Unlocked through Alien Mode; changes encounters to Alien Desert.

Starting equipment
Ray Rifle, 2 ammo packs, 4 allied aliens
Unlock
Alien Mode

Event

Horse

Event class that can carry a rider with a saddle and pull a cart.

Unlock
Event reward

Event

Eggslinger

Event reward; produces eggs that summon allied creatures.

Starting equipment
Egg
Unlock
Event reward

Event

Santa

2025 Christmas reward; adds presents in the Christmas biome. No longer obtainable.

Starting equipment
None
Unlock
Event reward

Event

Krampus

2025 Christmas reward; summons an allied Krampus Prime on death. No longer obtainable.

Starting equipment
None
Unlock
Event reward