Buffeffekter

Utforska stridseffekter i Pokemon Champions, inklusive väder, fälteffekter och statusproblem.

ID
Buffeffekter
Typ
Effekt
1
Harsh Sunlight
Väder
Boosts the damage dealt by Fire-type moves by 50% and halves the damage dealt by Water-type moves.
2
Rain
Väder
Boosts the damage dealt by Water-type moves by 50% and halves the damage dealt by Fire-type moves.
3
Sandstorm
Väder
Pokémon that are not Rock, Ground, or Steel types take damage equal to 1/16 of their max HP at the end of every turn. Boosts the Sp. Def stats of Rock-type Pokémon by 50%.
4
Snow
Väder
Boosts the Defense stats of Ice-type Pokémon by 50%.
5
Electric Terrain
Fält
Pokémon on the ground have the power of their Electric-type moves boosted by 30% and they cannot fall asleep.
6
Grassy Terrain
Fält
Pokémon on the ground have the power of their Grass-type moves boosted by 30% and they have 1/16 of their max HP restored at the end of every turn.
7
Misty Terrain
Fält
Halves the damage dealt by Dragon-type moves used against Pokémon on the ground. Pokémon on the ground are also immune to status conditions and cannot become confused.
8
Psychic Terrain
Fält
Pokémon on the ground have the power of their Psychic-type moves boosted by 30% and they are immune to priority moves.
9
Trick Room
Fält
Pokémon with lower Speed stats move first.
10
Magic Room
Fält
Most held items do not work.
11
Wonder Room
Fält
Pokémon’s Defense and Sp. Def stats are swapped.
12
Critical-Hit Ratio Boost
Tillstånd
The Pokémon’s attacks are more likely to be critical hits.
13
Confused
Tillstånd
For 1–4 turns, the Pokémon has a 1-in-3 chance of hurting itself.
14
Infatuated
Tillstånd
The Pokémon has a 50% chance of being unable to use its moves while the Pokémon that gave it the Infatuated status is on the field.
15
Drowsy
Tillstånd
The Pokémon will fall asleep at the end of the next turn after becoming drowsy.
16
Encore
Tillstånd
The Pokémon can only use {0}.
17
No Ability
Tillstånd
The Pokémon’s Ability loses its effect.
18
Unable to Repeat
Tillstånd
The Pokémon cannot use the same move twice in a row.
19
Tailwind
Fält
Doubles the Pokémon’s Speed stat.
20
Healing Prevented
Tillstånd
The Pokémon is unable to restore HP through moves, Abilities, or held items.
21
Move Disabled
Tillstånd
{0} cannot be used.
22
Can’t Escape
Tillstånd
The Pokémon cannot be switched out of battle.
23
Locked On
Tillstånd
On the next turn after gaining the Locked On status, the Pokémon’s move will not miss if targeting the Pokémon that was locked onto.
24
Electric Boost
Tillstånd
The power of the next Electric-type move used by the Pokémon will be doubled.
25
Gravity
Fält
Boosts the accuracy of moves by 67%. Pokémon such as Flying types or ones with the Levitate Ability become grounded. Moves that involve flying or leaping cannot be used.
26
Safeguard
Fält
The Pokémon is immune to status conditions and cannot become confused.
27
Stealth Rock
Fält
Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon’s type matchup with the Rock type.
28
Stockpiling
Tillstånd
The Pokémon’s Defense and Sp. Def stats are boosted by 1 stage for each time it has used Stockpile.
29
Taunted
Tillstånd
The Pokémon can use only attacks.
30
Magnet Rise
Tillstånd
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
31
Toxic Spikes
Fält
Pokémon that switch into battle will be poisoned or, if 2 layers of Toxic Spikes are set, badly poisoned. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
32
Wish
Fält
At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status.
33
Sticky Web
Fält
Pokémon that switch into battle will have their Speed stats lowered by 1 stage. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
34
Ingrained
Tillstånd
The Pokémon has 1/16 of its max HP restored at the end of every turn. It also becomes grounded and cannot be switched out of battle.
35
Cursed
Tillstånd
The Pokémon loses 1/4 of its max HP at the end of every turn.
36
Trick-or-Treating
Tillstånd
The Pokémon gains the Ghost type.
37
Light Screen
Fält
Halves the damage taken from special moves. In Double Battles, this damage is reduced by 1/3 instead.
38
Reflect
Fält
Halves the damage taken from physical moves. In Double Battles, this damage is reduced by 1/3 instead.
39
Sealing Off
Fält
Any moves known by the Pokémon that caused this status cannot be used by its opponents.
40
Perishing
Tillstånd
The Pokémon will faint 3 turns after gaining the Perishing status.
41
Spikes
Fält
Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage will increase if 2 layers of Spikes are set, and again if 3 layers are set. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
42
Destiny Bound
Tillstånd
If the Pokémon is knocked out by an opponent, that opponent will also be knocked out.
43
Forest Cursed
Tillstånd
The Pokémon gains the Grass type.
44
Leech Seeded
Tillstånd
The Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. Whichever Pokémon is in the spot of the Pokémon that caused the Leech Seeded status has its HP restored by the same amount.
45
Bound
Tillstånd
For 4–5 turns, the Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.
46
Rampaging
Tillstånd
For 2–3 turns, the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
47
Badly Poisoned
Special
The Pokémon takes increasing poison damage at the end of every turn, starting at 1/16 of the Pokémon’s max HP, then 2/16, then 3/16, and so on. If the Pokémon switches out and reenters battle, the damage restarts at 1/16 of its max HP.
48
Future Attack
Fält
The Pokémon in the targeted spot will take damage 2 turns after the Future Attack status is activated.
49
Uproar
Tillstånd
For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.
50
Aqua Ring
Tillstånd
The Pokémon has 1/16 of its max HP restored at the end of every turn.
51
Landed
Tillstånd
The Pokémon is now grounded and can be affected by Ground-type moves.
52
Fairy Locked
Fält
No Pokémon on the field can be switched out of battle until the end of the next turn after the Fairy Locked status is activated.
53
Throat Chopped
Tillstånd
The Pokémon cannot use any sound-based moves for 2 turns.
54
Aurora Veil
Fält
Halves the damage taken from physical and special moves. In Double Battles, this damage is reduced by 1/3 instead.
57
Salt Cured
Tillstånd
The Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. If the Pokémon is a Steel type or Water type, it takes damage equal to 1/8 of its max HP instead.
58
Syrupy
Tillstånd
The Pokémon’s Speed stat is lowered by 1 stage at the end of every turn.
60
Recharging
Tillstånd
The Pokémon cannot take any actions for 1 turn.
61
Charging
Tillstånd
The Pokémon spends 1 turn charging before using a move.
62
Sky-High
Tillstånd
The Pokémon cannot be hit by most moves, excluding moves such as Thunder, Hurricane, and Smack Down. The Pokémon is also unaffected by the terrain.
63
Submerged
Tillstånd
The Pokémon cannot be hit by most moves, but Surf and Whirlpool will hit and will deal double damage. The Pokémon is also unaffected by the terrain.
64
Underground
Tillstånd
The Pokémon cannot be hit by most moves, but Earthquake will hit and will deal double damage. The Pokémon is also unaffected by the terrain.
65
Concealed
Tillstånd
The Pokémon cannot be hit by moves and is unaffected by the terrain.
66
Minimized
Tillstånd
Moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokémon and will deal double damage.
67
Atk/Def Swapped
Tillstånd
The Pokémon’s Attack and Defense stats are swapped.
68
Flash Fire
Tillstånd
Boosts the power of the Pokémon’s Fire-type moves by 50%.
72
Micle Berry
Tillstånd
Boosts the accuracy of the Pokémon’s next move by 20%.
92
Critical-Hit Ratio Boost
Tillstånd
The Pokémon’s attacks are more likely to be critical hits.