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Doomfist

TankInitiatorGain a heal over time after using a specified movement ability.

Doomfist was the calculating leader of Talon, a terrorist organization and paramilitary force that works in direct opposition to Overwatch.

Operationsbas
Oyo, Nigeria (formerly), Rome, Italy
Födelsedag
May 25 (Age: 47)

Statistik

Tier

Vinstprocent

52,4 %

Valfrekvens

7,7 %

Banfrekvens

35,6 %

Placering i rollen

3 / 15

Statistik per nivå

NivåTierVinstprocentValfrekvensBanfrekvens
Brons55,5 %4,0 %32,8 %
Silver53,2 %4,8 %32,6 %
Guld53,9 %6,0 %35,8 %
Platina52,4 %7,9 %39,5 %
Smaragd52,0 %10,0 %38,9 %
Diamant50,2 %11,9 %32,9 %
Mästare49,8 %12,8 %25,6 %
Stormästare och Champion49,3 %10,0 %15,5 %

Hjälteinformation och statistik: Blizzard Entertainment, sedan den senaste patchen. Tiers: OP.GG, utifrån vinstprocent och valfrekvens.

Förmågor

Hand Cannon

Short-range weapon with spread. Reloads automatically.

Rocket Punch

Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.

Seismic Slam

Leap and smash the ground.

Power Block

Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch.

Meteor Strike

Press Q to leap up into the air. Move the targeting circle, then press ABILITY 3 to strike the targeted area.

Fördelar

Små fördelar (nivå 2)

One-Two

Hitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2.

Survival of the Fittest

The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.

Stora fördelar (nivå 3)

Aftershock

Enemies hit by Seismic Slam are slowed by 40% for 2 seconds.

Power Matrix

Power Block absorbs projectiles for the first 0.8 seconds of its duration.

Stadium-krafter

Rising Uppercut

Ability: Your next Quick Melee becomes a Rising Uppercut, dealing 20 extra damage. (10s Cooldown).

Jab Cross

After you use an ability, gain 75% Attack Speed and increase Quick Melee Range by 1m for 0.75s.

The Bestest Defense

Quick Melee hits and Hand Cannon critical hits trigger The Best Defense at 50% effectiveness.

Slam Wham

Increase Seismic Slam's damage up to 75% and range up to 50% based on time airborne.

Overpowered

Rocket Punch can be further empowered when blocking 150% more damage with Power Block, granting 50% more damage and 50% more range.

Jetforce Jab

Rocket Punch can go through multiple enemies and Burns them for 20% bonus damage over 3s.

Boomfist

Hitting multiple enemies with Rocket Punch grants 5% Ultimate Charge and reduces the cooldown of Power Block by 0.5s for each extra enemy hit.

Asteroid Smash

Ability: Crouching while airborne will trigger a mini Meteor Strike, pulling down enemies and dealing up to 150 damage based on distance traveled. (8s Cooldown).

Aftershock

Seismic Slam's shockwave repeats itself after a 1.5s delay, dealing 40% damage.

Seismic Rally

Every 1s while leaping with Seismic Slam, grant Overhealth equal to 5% of your Max Life to all allies within line of sight for 3s.

Block Party

While Power Block is active, heal yourself for 8% of Max Life and all other allies within 8m for 20% of Max Life every 1s.

Helping Hand

The Best Defense grants bonus Overhealth equal to 10% of Bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% to the nearest ally.