Slay the Spire 2 Karte

Istraži svaku kartu u Slay the Spire 2. Pogledaj tier liste karata i filtriraj po liku, tipu, retkosti i ceni da pronađeš najbolje karte za svoj sledeći špil.

Power
Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Aggression
1
Attack
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Anger
0
Skill
Gain 5 Block.
Upgrade a card in your Hand.
Armaments
1
Attack
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Exhaust.
Ashen Strike
1
Power
Block is not removed at the start of your turn.
Barricade
3
Attack
Deal 8 damage.
Apply 2 Vulnerable.
Bash
2
Skill
Draw 3 cards.
You cannot draw additional cards this turn.
Battle Trance
0
Skill
Lose 2 HP.
Gain 16 Block.
Blood Wall
2
Skill
Lose 3 HP.
Gain .
Bloodletting
0
Attack
Deal 32 damage.
Bludgeon
3
Attack
Deal damage equal to your Block.
Body Slam
1
Skill
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust.
Brand
0
Deal 20 damage.
Apply 5 Vulnerable.
Break
1
Attack
Lose 1 HP.
Deal 9 damage to ALL enemies.
Breakthrough
1
Attack
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bully
0
Skill
Exhaust 1 card.
Draw 2 cards.
Exhaust.
Burning Pact
1
Skill
Play the top X+1 cards of your Draw Pile.
Cascade
X
Attack
Deal 18 damage.
Exhaust 1 card at random.
Exhaust.
Cinder
2
Skill
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Colossus
1
Attack
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Conflagration
1
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Exhaust.
Corruption
3
Power
At the start of your turn, lose 1 HP and gain 8 Block.
Crimson Mantle
1
Power
Vulnerable enemies take an additional 25% damage.
Cruelty
1
Power
Whenever a card is Exhausted,
draw 1 card.
Exhaust.
Dark Embrace
2
Skill
Gain 5 Block.
Defend
1
Power
At the start of your turn, gain 2 Strength.
Demon Form
3
Skill
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield
0
Attack
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Dismantle
1
Skill
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate
1
Power
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Exhaust.
Drum of Battle
0
Skill
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Exhaust.
Evil Eye
1
Skill
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight
2
Attack
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feed
1
Power
Whenever a card is Exhausted, gain 3 Block.
Exhaust.
Feel No Pain
1
Attack
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend Fire
2
Attack
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!
2
Skill
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier
2
Skill
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual
1
Attack
Deal 7 damage.
Whenever you gain Block this turn, deal 5 damage to the enemy.
Grapple
1
Skill
Play the top card of your Draw Pile and Exhaust it.
Exhaust.
Havoc
1
Attack
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Headbutt
1
Power
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser
2
Attack
Lose 2 HP.
Deal 15 damage.
Hemokinesis
1
Attack
Deal 16 damage to ALL enemies.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Howl from Beyond
3
Skill
Gain 30 Block.
Exhaust.
Impervious
2
Skill
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Infernal Blade
1
Power
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inferno
1
Power
Gain 2 Strength.
Inflame
1
Attack
Gain 5 Block.
Deal 5 damage.
Iron Wave
1
Power
Whenever you gain Block, deal 5 damage to a random enemy.
Juggernaut
2
Power
Innate.
Add a copy of the third Attack you play each turn into your Hand.
Juggling
1
Attack
Deal 15 damage.
Enemy loses 10 Strength this turn.
Mangle
3
Attack
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Molten Fist
1
Skill
Heal 10 HP.
Exhaust.
Not Yet
2
Skill
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Offering
0
Skill
This turn, your next Attack is played an extra time.
One-Two Punch
1
Attack
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
Pact's End
0
Attack
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected Strike
2
Attack
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Pillage
1
Attack
Deal 9 damage.
Draw 1 card.
Pommel Strike
1
Skill
Transform all Attacks in your Hand into Giant Rock.
Primal Force
0
Power
Gain at the start of each turn.
Pyre
2
Skill
Whenever you play an Attack this turn, gain 3 Block.
Rage
0
Attack
Deal 9 damage.
Increase this card's damage by 5 this combat.
Rampage
1
Power
Whenever you lose HP on your turn, gain 1 Strength.
Rupture
1
Skill
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Exhaust.
Second Wind
1
Attack
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike
1
Skill
Gain 8 Block.
Draw 1 card.
Shrug It Off
1
Attack
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite
0
Power
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stampede
2
Skill
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Stoke
1
Attack
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stomp
3
Power
Gain 4 Plating.
Stone Armor
1
Attack
Deal 6 damage.
Strike
1
Attack
Deal 3 damage to a random enemy 3 times.
Sword Boomerang
1
Power
Take double damage from enemies.
Allies take half damage from enemies.
Tank
1
Skill
Gain 7 Block.
Apply 1 Vulnerable.
Taunt
1
Attack
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder
2
Attack
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust.
Thrash
1
Attack
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Thunderclap
1
Skill
Apply 3 Vulnerable.
Exhaust.
Tremble
1
Skill
Gain 7 Block.
Exhaust 1 card at random.
Exhaust.
True Grit
1
Attack
Deal 5 damage twice.
Twin Strike
1
Power
The first time you gain Block from a card each turn, double the amount gained.
Unmovable
2
Attack
Deal 12 damage.
The next Attack you play costs 0 .
Unrelenting
2
Attack
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Uppercut
2
Power
Whenever you apply Vulnerable, draw 1 card.
Vicious
1
Attack
Deal 5 damage to ALL enemies X times.
Whirlwind
X
Power
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Abrasive
3
Power
Poison is triggered 1 additional time.
Accelerant
1
Power
Shivs deal 4 additional damage.
Accuracy
1
Skill
Draw 3 cards.
Discard 1 card.
Acrobatics
1
Skill
Gain .
Draw 2 cards.
Exhaust.
Adrenaline
0
Power
Innate.
Whenever you play a card, gain 1 Block.
Afterimage
1
Skill
Gain 2 Dexterity this turn.
Anticipate
0
Attack
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Assassinate
0
Skill
Gain 5 Block.
Draw 2 cards.
Backflip
1
Attack
Innate.
Deal 11 damage.
Exhaust.
Backstab
0
Skill
Add 3 Shivs into your Hand.
Exhaust.
Blade Dance
1
Skill
Add 2 Inky Shivs into your Hand.
Blade of Ink
1
Skill
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur
1
Skill
Apply 3 Poison to a random enemy 3 times.
Bouncing Flask
2
Skill
If the enemy has Poison, apply 9 Poison.
Bubble Bubble
1
Skill
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time
3
Skill
This turn, your next Skill is played an extra time.
Burst
1
Skill
Retain.
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble
0
Skill
Gain 6 Block.
Add 1 Shiv into your Hand.
Cloak and Dagger
1
Skill
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave
1
Attack
Deal 4 damage to ALL enemies twice.
Dagger Spray
1
Attack
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Dagger Throw
1
Attack
Gain 10 Block.
Deal 10 damage.
Dash
2
Skill
Apply 5 Poison.
Deadly Poison
1
Skill
Gain 5 Block.
Defend
1
Skill
Gain 4 Block.
Deflect
0
Skill
Gain 4 Block.
Next turn, gain 4 Block.
Dodge and Roll
1
Attack
Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Echoing Slash
1
Power
Whenever an Attack deals unblocked damage, apply 1 Poison.
Envenom
2
Skill
Draw 1 card.
If you draw a Skill, gain 3 Block.
Escape Plan
0
Skill
Draw cards until you have 6 in your Hand.
Expertise
1
Skill
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Expose
0
Power
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Fan of Knives
2
Attack
Deal 6 damage for each Attack already played this turn.
Finisher
1
Skill
The enemy takes double attack damage from other players this turn.
Flanking
2
Attack
Deal 5 damage for each Skill in your Hand.
Flechettes
1
Attack
Sly.
Deal 6 damage to ALL enemies.
Flick-Flack
1
Attack
Deal 7 damage.
If you have 5 or more other cards in your Hand, hits an additional time.
Follow Through
1
Power
Gain 2 Dexterity.
Footwork
1
Attack
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Grand Finale
0
Skill
Sly.
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hand Trick
1
Skill
Sly.
Apply 4 Poison to ALL enemies.
Haze
3
Skill
Discard 2 cards.
Add 2 Shiv} into your Hand.
Hidden Daggers
0
Power
Innate.
At the start of your turn, add 1 Shiv into your Hand.
Infinite Blades
1
Skill
Play every Shiv in your Exhaust Pile on the enemy.
Knife Trap
2
Attack
Deal 3 damage.
Add 2 Shivs into your Hand.
Leading Strike
1
Skill
Apply 2 Weak.
Gain 11 Block.
Leg Sweep
2
Skill
Enemy loses X+1 Strength. Apply X+1 Weak.
Exhaust.
Malaise
X
Power
Sly.
When you play a Skill, it gains Sly.
Master Planner
2
Attack
Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Memento Mori
1
Skill
Gain Block equal to Poison on ALL enemies.
Exhaust.
Mirage
1
Attack
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Murder
3
Attack
Deal 3 damage.
Apply 1 Weak.
Neutralize
0
Skill
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Nightmare
3
Power
At the start of your turn, apply 2 Poison to ALL enemies.
Noxious Fumes
1
Power
Every {Repeat:diff()} times you apply Poison, deal 11 damage to ALL enemies.
Outbreak
1
Power
Retain.
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Phantom Blades
1
Skill
ALL enemies lose 6 Strength this turn.
Exhaust.
Piercing Wail
1
Attack
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Pinpoint
3
Attack
Deal 6 damage.
Apply 3 Poison.
Poisoned Stab
1
Attack
Deal 12 damage.
The next Skill you play costs 0 .
Pounce
2
Attack
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Precise Cut
0
Attack
Deal 15 damage.
Next turn, draw 2 cards.
Predator
2
Skill
Draw 1 card.
Discard 1 card.
Prepared
0
Skill
Sly.
Draw 2 cards.
Reflex
3
Attack
Sly.
Deal 3 damage to a random enemy 4 times.
Ricochet
2
Power
Whenever you play a card, deal 4 damage to a random enemy.
Serpent Form
3
Skill
Discard your Hand.
Next turn, Attacks deal double damage.
Shadow Step
1
Skill
Double your Block gain this turn.
Shadowmeld
1
Attack
Deal 8 damage X times.
Skewer
X
Attack
Deal 6 damage.
Slice
0
Skill
Retain.
Apply 7 Poison.
Snakebite
2
Power
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Sneaky
2
Power
Innate.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster
2
Skill
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Storm of Steel
1
Attack
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Strangle
1
Attack
Deal 6 damage.
Strike
1
Attack
Deal 8 damage.
Apply 1 Weak.
Sucker Punch
1
Innate.
Deal 11 damage.
Apply 3 Weak.
Suppress
0
Skill
Gain 8 Block.
Discard 1 card.
Survivor
1
Skill
Sly.
Gain .
Tactician
3
Attack
Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
The Hunt
1
Power
At the start of your turn, draw 1 card and discard 1 card.
Tools of the Trade
1
Power
Weak enemies take double damage from Attacks.
Tracking
2
Skill
Sly.
Gain 6 Block.
Untouchable
2
Skill
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Up My Sleeve
2
Power
Retain.
At the end of your turn, Retain up to 1 card.
Well-Laid Plans
1
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Wraith Form
3
Skill
Gain .
Alignment
0
3
Power
Innate.
Whenever you create a card, gain 1 Strength.
Arsenal
1
Attack
Deal 14 damage to ALL enemies.
Astral Pulse
0
3
Attack
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Beat into Shape
1
Skill
Choose a card in your Hand to Transform into Minion Strike.
BEGONE!
1
Skill
Innate.
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang
0
Power
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole
1
Attack
Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Bombardment
3
Skill
Gain 13 Block.
Forge 10.
Bulwark
2
Skill
Add 3 random Colorless cards into your Hand.
Exhaust.
Bundle of Joy
1
Attack
Deal 6 damage 3 times.
Celestial Might
2
Skill
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bomb}.
CHARGE!!
1
Power
Whenever you spend , gain 2 Block for each spent.
Child of the Stars
1
Skill
Gain 7 Block.
Cloak of Stars
0
1
Attack
Deal 11 damage.
Add a Debris into your Hand.
Collision Course
0
Attack
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Comet
0
5
Skill
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Conqueror
1
Skill
Retain.
Next turn,
gain and .
Retain your Hand this turn.
Convergence
1
Skill
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Cosmic Indifference
1
Attack
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crash Landing
1
Attack
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent Spear
1
1
Attack
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Crush Under
1
Skill
Unplayable.
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions
0
6
Skill
Gain 5 Block.
Defend
1
Attack
Deal 30 damage.
Devastate
1
4
Attack
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Dying Star
1
3
Attack
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling Star
0
2
Skill
Next turn, put 2 cards from your Draw Pile into your Hand.
Foregone Conclusion
1
Power
At the start of your turn, Forge 4.
Furnace
1
Attack
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma Blast
0
3
Skill
Gain 8 Block.
Gain .
Gather Light
1
Power
At the start of your turn, gain .
Genesis
2
Skill
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimmer
1
Skill
Gain 11 Block.
Next turn, gain 5 Block.
Glitterstream
2
Skill
Gain .
Draw 1 card.
Next turn, draw 1 card.
Glow
1
Skill
Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
GUARDS!!!
2
Attack
Deal 12 damage.
Draw 2 cards.
Guiding Star
1
2
Power
Whenever you Forge, all allies Forge as well.
Hammer Time
2
Attack
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill
X
Attack
Deal 15 damage.
Next turn, gain .
Hegemony
2
Attack
Deal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Heirloom Hammer
2
Skill
Gain .
Next turn, gain .
Hidden Cache
1
Skill
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am Invincible
1
Attack
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Kick
4
Attack
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Kingly Punch
1
Attack
Deal 30 damage.
If this kills an enemy, gain .
Knockout Blow
3
Skill
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Know Thy Place
0
Skill
Another player adds 1 random Upgraded Colorless card to their Hand.
Largesse
0
Attack
Deal 4 damage for each Skill already played this turn.
Lunar Blast
0
Attack
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Make It So
0
Skill
Gain 7 Block.
Add 1 random Upgraded Colorless card into your Hand.
Manifest Authority
1
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor Shower
0
2
Power
Whenever you attack an enemy, it loses 1 Strength this turn.
Monarch's Gaze
3
Skill
Retain.
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue
0
Power
Gain 8 Plating.
Neutron Aegis
1
5
Power
Every you spend,
gain .
Orbit
2
Power
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot
1
Power
Whenever you play Sovereign Blade, gain 10 Block.
Parry
1
Skill
Gain 9 Block.
Return this card to your Hand.
Particle Wall
0
2
Skill
Gain 9 Block.
Gain 2 Vigor.
Patter
1
Attack
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Photon Cut
1
Power
Whenever you create a card, gain 3 Block.
Pillar of Creation
1
Skill
Draw 6 cards.
Prophesize
2
Skill
Choose 1 of 3 random Colorless cards to add into your Hand.
Quasar
0
2
Attack
Deal 3 damage to ALL enemies for each gained this turn.
Radiate
0
Skill
Forge 9.
Next turn, gain .
Refine Blade
1
Skill
Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflect
1
3
Skill
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance
1
3
Skill
Retain.
Gain 9 .
Exhaust.
Royal Gamble
0
5
Power
At the end of combat, gain 30 Gold.
Royalties
1
Power
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Seeking Edge
1
Attack
Deal 7 damage to ALL enemies {} times.
Seven Stars
2
7
Attack
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Exhaust.
Shining Strike
1
Attack
Deal 9 damage.
Gain .
Solar Strike
1
Power
At the start of your turn, add 1 random Colorless card into your Hand.
Spectrum Shift
2
Skill
Forge 5.
Draw 2 cards.
Spoils of Battle
1
Attack
Deal 5 damage to a random enemy X times.
Stardust
0
Attack
Deal 6 damage.
Strike
1
Skill
Retain.
Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Summon Forth
1
Attack
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Supermassive
1
Power
Sovereign Blade now hits an additional time.
Sword Sage
2
Skill
Gain 6 Vigor.
Terraforming
1
Innate.
Whenever you play a card, gain .
The Sealed Throne
1
3
Skill
Forge 30.
The Smith
1
4
Power
Innate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Exhaust.
Tyranny
1
Skill
Gain .
Venerate
1
Power
Ethereal.
End your turn.
The first {VoidFormPower:diff()} cards you play each turn are free to play.
Void Form
3
Attack
Deal 7 damage.
Forge 7.
Wrought in War
1
Skill
Summon 6.
Exhaust.
Afterlife
1
Attack
Ethereal.
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Banshee's Cry
9
Attack
Deal 8 damage.
Apply Doom equal to damage dealt.
Blight Strike
1
Skill
Summon 5.
Bodyguard
1
Attack
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Bone Shards
1
Skill
Gain .
Cards cost an additional this turn.
Borrowed Time
1
Attack
Deal 52 damage.
Bury
4
Power
Osty's attacks deal 4 additional damage.
Calcify
1
Power
Ethereal.
Innate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Call of the Void
1
Skill
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Capture Spirit
1
Skill
Summon 3.
Exhaust 1 card from your Draw Pile.
Exhaust.
Cleanse
1
Power
At the start of your turn, apply 6 Doom to a random enemy.
Countdown
1
Power
Whenever you play a card that costs or more, gain 4 Block.
Danse Macabre
1
Attack
Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Death March
1
Skill
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Death's Door
1
Skill
Apply 21 Doom and 1 Weak to ALL enemies.
Deathbringer
2
Attack
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Debilitate
1
Skill
Gain 5 Block.
Defend
1
Attack
Ethereal.
Deal 13 damage.
Defile
1
Skill
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Defy
1
Skill
Gain 11 Block.
Next turn,
gain .
Delay
2
Power
Ethereal.
At the start of your turn, gain and draw 1 additional card.
Demesne
3
Power
Whenever you play a Soul, Summon 1.
Devour Life
1
Skill
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Dirge
X
Attack
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Drain Power
1
Skill
Retain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Dredge
1
Skill
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Exhaust.
Eidolon
2
Skill
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
End of Days
3
Skill
Ethereal.
Enemy loses 8 Strength this turn.
Enfeebling Touch
1
Attack
Retain.
Deal 11 damage X times.
Eradicate
X
Attack
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Fear
1
Attack
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Fetch
0
Attack
Osty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
Flatten
2
At the end of combat, you may remove a card from your Deck.
Eternal.
Forbidden Grimoire
2
Power
Lose 2 Strength.
Gain at the start of each turn.
Friendship
1
Skill
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Glimpse Beyond
1
Skill
Gain 8 Block.
Add a Soul into your Draw Pile.
Grave Warden
1
Attack
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Graveblast
1
Attack
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Hang
1
Power
Whenever you play a Soul, a random enemy loses 6 HP.
Haunt
1
Attack
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
High Five
2
Skill
Next turn, Summon 2 and gain .
Invoke
1
Skill
ALL players Summon 6.
Exhaust.
Legion of Bone
2
Power
Ethereal.
The first Attack each turn deals 50% additional damage.
Lethality
1
Skill
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Melancholy
3
Attack
Retain.
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Misery
0
Power
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Necro Mastery
2
Skill
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Negative Pulse
1
Power
Gain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Neurosurge
0
Skill
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No Escape
1
Skill
Whenever you play a card this turn, apply 3 Doom to the enemy.
Oblivion
0
Power
Ethereal.
Whenever you draw an Ethereal card, draw 1 card.
Pagestorm
1
Skill
Ethereal.
Draw 3 cards.
Parse
1
Attack
Osty deals 6 damage.
Poke
0
Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
Protector
1
Skill
Summon 4.
Gain 7 Block.
Pull Aggro
2
Attack
Ethereal.
Deal 5 damage for each Ethereal card played this combat.
Pull from Below
1
Skill
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Putrefy
1
Attack
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Rattle
1
Skill
Summon 20.
Exhaust.
Reanimate
3
Attack
Retain.
Deal 27 damage.
Reap
3
Power
Retain.
Whenever Attacks deal damage, they also apply that much Doom.
Reaper Form
3
Attack
Deal 9 damage.
Add a Soul into your Draw Pile.
Reave
1
Attack
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand Hand
0
Skill
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Sacrifice
1
Skill
Apply 13 Doom.
Draw 1 card.
Scourge
1
Attack
Ethereal.
Deal 9 damage.
Add Ethereal to a card in your Hand.
Sculpting Strike
1
Skill
Ethereal.
Transform a card in your Draw Pile into Soul.
Seance
1
Power
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Sentry Mode
2
Attack
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Severance
2
Skill
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
Shared Fate
0
Power
Whenever you apply Doom, gain 2 Block.
Shroud
1
Attack
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.
Sic 'Em
1
Power
Whenever you apply a debuff to an enemy, they take 9 damage.
Sleight of Flesh
2
Attack
Retain.
Osty deals 7 damage.
Add Retain to a card in your Hand.
Snap
1
Attack
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul Storm
1
Attack
Retain.
Deal 8 damage to ALL enemies.
Sow
1
Power
Ethereal.
Whenever you play an Ethereal card, gain 4 Block.
Spirit of Ash
1
Skill
Retain.
Summon 3.
Osty heals 5 HP.
Spur
1
Attack
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Squeeze
3
Attack
Deal 6 damage.
Strike
1
Attack
Deal 13 damage.
Permanently increase this card's damage by 3.
Exhaust.
The Scythe
2
Attack
Retain.
Deal damage equal to the enemy's Doom.
Exhaust.
Time's Up
2
Skill
Add Replay to a card in your Hand.
It costs an extra .
Exhaust.
Transfigure
1
Skill
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Undeath
0
Attack
Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Unleash
1
Attack
Ethereal.
Deal 10 damage.
The next Ethereal card you play costs 0 .
Veilpiercer
1
Skill
Retain.
Gain .
Exhaust.
Wisp
0
Attack
Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Adaptive Strike
2
Attack
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One
2
Attack
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning
1
Attack
Deal 5 damage for each Channeled Orb.
Barrage
1
Attack
Deal 3 damage.
Apply 1 Vulnerable.
Beam Cell
0
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition
1
Skill
Gain 6 Block.
Add a Dazed into your Discard Pile.
Boost Away
0
Skill
Innate.
Gain 10 Block.
Exhaust.
Boot Sequence
0
Power
Prevent the next time you would lose HP.
Buffer
2
Power
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up
2
Power
Gain 2 Orb Slots.
Capacitor
1
Skill
Channel 1 random Orb.
Chaos
1
Skill
Gain 7 Block.
Next turn, gain .
Charge Battery
1
Skill
Channel 1 Frost for each enemy.
Exhaust.
Chill
0
Attack
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Claw
0
Attack
Deal 6 damage.
Channel 1 Frost.
Cold Snap
1
Skill
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compact
1
Attack
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver
1
Power
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow
2
Power
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant
1
Skill
Channel 1 Frost.
Draw 1 card.
Coolheaded
1
Power
At the start of your turn, add a random Power into your Hand.
Creative AI
3
Skill
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness
1
Skill
Gain 5 Block.
Defend
1
Power
Gain 1 Focus.
Defragment
1
Skill
Double your Energy.
Exhaust.
Double Energy
1
Skill
Evoke your rightmost Orb twice.
Dualcast
1
Power
Ethereal.
The first card you play each turn is played an extra time.
Echo Form
3
Skill
ALL players gain .
Exhaust.
Energy Surge
1
Power
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral
2
Skill
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Fight Through
1
Attack
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Exhaust.
Flak Cannon
2
Attack
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike
1
Attack
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
FTL
0
Skill
Channel 1 Plasma.
Fusion
2
Skill
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Genetic Algorithm
1
Skill
Gain 6 Block.
Channel 2 Frost.
Glacier
2
Skill
Gain 5 Block.
Channel 1 Glass.
Glasswork
1
Attack
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Go for the Eyes
0
Attack
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Gunk Up
1
Power
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm
1
Attack
Deal 3 damage for each previously spent this turn.
Helix Drill
0
Skill
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hologram
1
Skill
Gain 2 Focus this turn.
Exhaust.
Hotfix
0
Attack
Deal 26 damage to ALL enemies.
Lose 3 Focus.
Hyperbeam
2
Attack
Deal 19 damage.
Channel 3 Frost.
Ice Lance
3
Skill
Another player Channels Plasma.
Exhaust.
Ignition
1
Power
The first time you draw a Status each turn, draw 2 cards.
Iteration
1
Skill
Gain 9 Block.
Leap
1
Skill
Gain 4 Block.
At the start of the next {:diff()} turns, Channel 1 Lightning.
Lightning Rod
1
Power
At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Loop
1
Power
Innate.
At the start of your turn, draw 1 additional card.
Machine Learning
1
Attack
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike
5
Skill
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded
0
Attack
Deal 10 damage.
Reduce this card's cost to 0 .
Momentum Strike
1
Skill
Evoke your rightmost Orb X times.
Multi-Cast
X
Attack
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null
2
Skill
Draw 2 cards.
Add a Burn into your Discard Pile.
Overclock
0
Evoke your rightmost Orb 4 times.
Quadcast
1
Skill
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow
2
Skill
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Reboot
0
Attack
Deal 9 damage twice.
Channel 2 Glass.
Refract
3
Attack
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rocket Punch
2
Skill
Exhaust a card.
Next turn, gain .
Exhaust.
Scavenge
1
Attack
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrape
1
Skill
Gain 11 Block.
Channel 1 Dark.
Shadow Shield
2
Attack
Deal 11 damage to ALL enemies.
Evoke all of your Orbs.
Shatter
1
Skill
The next Power you play is played an additional time.
Exhaust.
Signal Boost
1
Skill
Draw 3 cards.
Skim
1
Power
Whenever you create a Status, deal 5 damage to ALL enemies.
Smokestack
1
Power
At the start of your turn, Channel 1 Glass.
Spinner
1
Power
Whenever you play a Power, Channel 1 Lightning.
Storm
1
Attack
Deal 6 damage.
Strike
1
Power
Whenever you play a Power, gain .
Subroutine
1
Attack
Deal 24 damage.
If this kills an enemy, gain .
Sunder
3
Skill
Gain .
Exhaust.
Supercritical
0
Attack
Deal 6 damage to ALL enemies.
Draw 1 card.
Sweeping Beam
1
Skill
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize
1
Attack
Deal 12 damage.
The next Power you play costs 0 .
Synthesis
2
Skill
Channel X Lightning.
Tempest
X
Attack
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil
0
Power
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder
1
Power
Innate.
Whenever you create a Status, Channel 1 random Orb.
Trash to Treasure
1
Skill
Gain .
Add a Void into your Discard Pile.
TURBO
0
Attack
Unplayable.
Deal 5 damage twice.
Play a random Attack from your Draw Pile.
Uproar
2
Skill
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Voltaic
3
Skill
Add a random Power into your Hand. It's free to play this turn.
Exhaust.
White Noise
1
Skill
Channel 1 Lightning.
Zap
1
Skill
Procure a random potion.
Exhaust.
Alchemize
1
Skill
Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Anointed
1
Innate.
Upgrade ALL your cards.
Exhaust.
Apotheosis
2
Ethereal.
Gain 1 Intangible.
Exhaust.
Apparition
1
Curse
Ethereal.
Unplayable.
Eternal.
Ascender's Bane
X
Power
Every 10 cards you draw, gain .
Automation
1
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Bad Luck
X
Power
Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope
1
Skill
Unplayable.
Play 3 random Attacks from your Discard Pile.
Beat Down
3
Status
At the end of your turn, if this is in your Hand,
lose 6 HP.
Beckon
1
Skill
Another player gains .
Believe in You
0
Attack
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Bolas
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame
0
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Burn
X
Attack
Deal 14 damage.
Byrd Swoop
0
Quest
Unplayable.
Can be hatched at a Rest Site.
Byrdonis Egg
X
Power
Whenever you play an Attack, add a random Attack into your Hand.
Calamity
3
Power
Whenever you are attacked, deal 3 damage back.
Caltrops
1
Skill
Unplayable.
Play 2 random cards from your Draw Pile.
Catastrophe
2
Attack
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Clash
0
Curse
Ethereal.
Unplayable.
Clumsy
X
Skill
Give another player 5 Strength this turn.
Coordinate
1
Curse
Unplayable.
Eternal.
Curse of the Bell
X
Skill
Enemy loses 9 Strength this turn.
Exhaust.
Dark Shackles
0
Status
Ethereal.
Unplayable.
Dazed
X
Status
Exhaust.
Debris
1
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
Debt
X
Curse
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Decay
X
Skill
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Discovery
1
Status
At the end of your turn, take 6 damage.
Disintegration
X
Skill
Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Distraction
1
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Doubt
X
Attack
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Dramatic Entrance
0
Skill
Choose an Attack or Power card. Add a copy of that card into your Hand.
Dual Wield
1
Skill
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment
0
Curse
If this is in your Hand, it must be played before other cards.
Eternal.
Enthralled
2
Skill
Double your Block.
Entrench
2
Power
Innate.
At the start of your turn, Transform 1 card in your Hand.
Entropy
1
Skill
Retain.
Gain 13 Block.
Retain your Hand this turn.
Equilibrium
2
Power
Gain 9 Plating.
Eternal Armor
3
Attack
Deal 3 damage 4 times to ALL enemies.
Exterminate
1
Power
Gain an additional 5 Block from Defend cards.
Fasten
1
Skill
Gain 5 Strength this turn.
Feeding Frenzy
0
Skill
Gain 4 Block.
Draw 1 card.
Finesse
0
Attack
Deal 7 damage.
Gain Block equal to damage dealt.
Fisticuffs
1
Attack
Deal 5 damage.
Draw 1 card.
Flash of Steel
0
Curse
Ethereal.
Innate.
Unplayable.
Eternal.
Folly
X
Status
Get farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Frantic Escape
1
Skill
Gain .
Draw 1 card.
Exhaust.
Fuel
0
Attack
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gang Up
1
Attack
Deal 16 damage.
Giant Rock
1
Attack
Retain.
Deal damage equal to the number of cards played this combat.
Gold Axe
1
Curse
Unplayable.
Eternal.
Greed
X
Curse
Unplayable.
Removed from your Deck after 5 combats.
Guilty
X
Attack
Deal 20 damage.
If Fatal, gain 20 Gold.
Hand of Greed
2
Power
Innate.
At the start of your turn, add a random Common card into your Hand.
Hello World
1
Skill
Unplayable.
A random card without Replay in your Draw Pile gains Replay 2.
Hidden Gem
1
Skill
ALL players draw 2 cards.
Exhaust.
Huddle Up
1
Skill
If you have no Attacks in your Hand, draw 2 cards.
Impatience
0
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
Infection
X
Curse
Unplayable.
Injury
X
Skill
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept
1
Skill
Add 1 random Colorless card into your Hand.
Exhaust.
Jack of All Trades
0
Attack
Deal 25 damage.
Add 3 random Upgraded 0 cards into your Hand.
Jackpot
3
Attack
Deal 10 damage.
The enemy takes double damage from other players this turn.
Knockdown
3
Quest
Unplayable.
Unlocks a special event in the next Act.
Lantern Key
X
Skill
Give another player 11 Block.
Lift
1
Skill
Retain.
Gain .
Exhaust.
Luminesce
0
Skill
Draw 3 cards.
Exhaust.
Master of Strategy
0
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Maul
1
Power
At the start of your turn, play the top card of your Draw Pile.
Mayhem
2
Skill
Add 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Metamorphosis
2
Skill
Gain Block equal to the Block on another player.
Exhaust.
Mimic
1
Attack
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Mind Blast
1
Status
Draw 1 fewer card each turn.
Mind Rot
X
Attack
Deal 13 damage.
Exhaust.
Minion Dive Bomb
0
Skill
Gain 9 Block.
Exhaust.
Minion Sacrifice
0
Attack
Deal 6 damage.
Draw 1 card.
Exhaust.
Minion Strike
0
Deal 10 damage.
Put {:diff()} random cards from your Discard Pile into your Hand.
Exhaust.
Neow's Fury
1
Curse
Unplayable.
You cannot play more than 3 cards this turn.
Normality
X
Power
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Nostalgia
1
Attack
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Omnislice
0
Skill
Next turn, gain .
Outmaneuver
1
Power
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache
0
Skill
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic Button
0
Attack
Deal 2 damage 3 times.
Peck
1
Curse
Unplayable.
Retain.
Poor Sleep
X
Power
At the start of your turn, gain 4 Vigor.
Prep Time
1
Skill
Gain .
Exhaust.
Production
0
Skill
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong
0
Power
Gain 1 Strength.
Gain 1 Dexterity.
Prowess
1
Skill
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Purity
0
Skill
ALL players gain 12 Block.
Rally
2
Attack
Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Rebound
1
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Regret
X
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax
3
Attack
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rend
2
Skill
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness
0
Attack
Deal 7 damage to a random enemy twice.
Rip and Tear
1
Power
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Rolling Boulder
3
Attack
Retain.
Deal 12 damage.
Retain your Hand this turn.
Salvo
1
Skill
Retain.
Draw cards until your Hand is full.
Exhaust.
Scrawl
1
Skill
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Secret Technique
0
Skill
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Secret Weapon
0
Attack
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Seeker Strike
1
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
Shame
X
Attack
Deal 4 damage.
Exhaust.
Shiv
0
Skill
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Shockwave
2
Status
Draw 1 card.
Exhaust.
Slimed
1
Status
You cannot play more than 3 cards each turn.
Sloth
X
Status
Unplayable.
Soot
X
Skill
Draw 2 cards.
Exhaust.
Soul
0
Attack
Retain.
Deal 10 damage.
Sovereign Blade
2
Skill
Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand. It's free to play this turn.
Splash
1
Quest
Unplayable.
Marks a site of 600 extra Gold in the next Act.
Spoils Map
X
Curse
Exhaust.
Spore Mind
1
Attack
Deal 10 damage.
Apply 2 Vulnerable.
Squash
1
Skill
Gain Block equal to the number of cards in your Discard Pile.
Stack
1
Power
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Stratagem
1
Attack
Ethereal.
Osty deals 10 damage to a random enemy.
Exhaust.
Sweeping Gaze
0
Attack
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Tag Team
2
Skill
At the end of 3 turns, deal 40 damage to ALL enemies.
The Bomb
2
Skill
Gain 50 Block.
If you take unblocked attack damage this combat, die.
The Gambit
0
Skill
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking Ahead
0
Attack
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Thrumming Hatchet
1
Skill
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Toric Toughness
2
Status
At the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Toxic
1
Skill
Gain 11 Block.
Ultimate Defend
1
Attack
Deal 14 damage.
Ultimate Strike
1
Status
Ethereal.
Unplayable.
Whenever you draw this card, lose .
Void
X
Attack
Deal 10 damage to a random enemy X times.
Volley
X
Status
Gain 1 less per turn.
Waste Away
X
Deal 33 damage.
Stun the enemy.
Exhaust.
Whistle
3
Retain.
Put a card from your Draw Pile into your Hand.
Exhaust.
Wish
0
Status
Unplayable.
Wound
X
Curse
Innate.
Unplayable.
Writhe
X