the thing
Benjamin Grimm
- Uloga :Vanguard
- Težina :
- Tip napada :Melee Heroes
- Tim :Fantasticfour
Benjamin J. Grimm is unquestionably the rock star of any team he's on. Always at the forefront of the fight, the Thing shields his allies with his unbreakable form, selflessly fending off any harm that comes their way.
Priča
When Ben Grimm signed up to pilot an experimental spacecraft for his pal Reed Richards, he never imagined he'd return from the flight transformed into a monster. Even though cosmic rays turned him into the Thing, Ben still has a heart of gold beneath his rocky exterior. Since New York City plunged into eternal night, Ben has devoted himself to protecting his home from the monsters plaguing it.
Sposobnosti
| Unyielding Will |
|---|
|
| Key | PASSIVE |
| Special Effect | Immune to launch-up, knock-back, and other displacement effects |
| Rocky Jab |
|---|
|
| Key | Left Click |
| Damage | Double strike, 40 per hit |
| Casting | Single-cast Spell Field |
| Attack Range | 4m |
| Attack Interval | Double strike 0.33s between attacks, 1s between sets. |
| Stone Haymaker |
|---|
|
| Key | Right Click |
| Damage | 90 |
| Casting | Single-cast Spell Field |
| Attack Range | 8m |
| Special Effect | Move forward 3 meters while punching, gaining 50 Bonus Health during skill activation
; once hit, this ability can knock down flying enemies to the ground.
|
| Yancy Street Charge |
|---|
|
| Key | SHIFT |
| Damage | Charge: 30; ground slam: 20; immobilization zone: 15 per/s |
| Cooldown | 10s |
| Duration | 5s |
| Movement Boost | 100% |
| Special Effect | Gain 200 Bonus Health during skill activation |
| Spell Field Range | Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field |
| Embattled Leap |
|---|
|
| Key | E |
| Casting | Targeted |
| Cooldown | Basic Cooldown 3s, with a charge of 10s per use |
| Special Effect | Apply a 25% damage reduction effect to self and target ally for 3s |
| Maximum Distance | 20m |
| Clobberin' Time |
|---|
|
| Key | Q |
| Range | Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m |
| Damage | 100 |
| Energy Cost | 2800 |
| Special Effect | Stun duration 2.5s |
Team-Up sposobnosti
| Cosmic Fastball |
|---|
|
| Key | Z |
| Casting | Targeted |
| Cooldown | 3s when not thrown, 15s when thrown |
| Maximum Distance | 20m |
| Flying Thing |
|---|
|
| Key | X |
| Damage | Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second |
| Cooldown | Successfully interacted: 30s; fail to interact: 3s |
| Flight Speed | 15m/s |
| Launch Up Range | A cylindrical spell field with a radius of 8m and a height of 1m |
| Maximum Distance | 20m |
| Maximum Flight Duration | 8s |
| Mobility Abilities Disabling Range | A cylindrical spell field with a radius of 8m and a height of 8m |
| Slam Down Initial Horizontal Velocity | 15m/s |
| Cooperative Comrades |
|---|
|
| Key | C |
| Cooldown | 25s |
| Duration | 5s |
| Bonus Max Health | 100 |
| Bonus Health Growth | Generate 5 Bonus Health per 0.1s |
Kostimi
The Fantastic Four First Steps
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