magneto
Max Eisenhardt
- Uloga :Vanguard
- Težina :
- Tip napada :Projectile Heroes
- Tim :X_men, Mutants, Villains
The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.
Priča
Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.
Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.
Sposobnosti
| Magnetic Descent |
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|
| Key | Space |
| Descending Speed | 3.5m/s |
| Horizontal Movement Speed | 6m/s |
| Iron Volley |
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|
| Key | Left Click |
| Range | Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius |
| Damage | Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center |
| Casting | Single-cast projectile with delayed impact that also generates a spell field |
| Charges | 10 |
| Attack Interval | 0.8s |
| Maximum Distance | 25m |
| Projectile Speed | 80m/s |
| Mag-cannon |
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|
| Key | Right Click |
| Damage | Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage |
| Casting | Single-cast projectile with delayed impact |
| Cooldown | No cooldown, but the ability can only be activated when the Iron Ring has at least one charge |
| Critical Hit | No |
| Special Effect | When fully charged, the Iron Ring has a 6m knockback distance |
| Projectile Speed | 120m/s |
| Metallic Curtain |
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|
| Key | SHIFT |
| Casting | Shield |
| Cooldown | 3s |
| Energy Cost | 65/s |
| Maximum Energy | 100 |
| Energy Recovery Delay | 1s |
| Energy Recovery Speed | 11/s |
| Metal Bulwark |
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|
| Key | E |
| Casting | Targeted |
| Cooldown | 12s, and sharing cooldown with Iron Bulwark |
| Shield Value | 250 |
| Special Effect | The shield grants one charge of Iron Ring for every 100 damage it absorbs |
| Maximum Distance | 20m |
| Max Shield Duration | 2.5s |
| Iron Bulwark |
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|
| Key | F |
| Cooldown | 12s, and sharing cooldown with Metal Bulwark |
| Shield Value | 250 |
| Special Effect | The shield grants one charge of Iron Ring for every 100 damage it absorbs |
| Max Shield Duration | 2.5s |
| Meteor M |
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|
| Key | Q |
| Damage | The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center |
| Casting | Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact |
| Energy Cost | 3400 |
| Special Effect | For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage |
| Explosion Range | Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius |
| Maximum Duration | 4s |
| Projectile Speed | 30m/s |
| Projectile Absorption Range | 15m spherical radius |
Team-Up sposobnosti
| Magnetic Resonance |
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|
| Key | C |
| Cooldown | 30s |
| Special Effect | Upon release, Magneto and his Duplicate Illusion become invisible. The damage dealt by the projection is reduced, and it dissipates after taking a specific amount of damage |
| Invisibility Duration | 1s |
| Duplicate Damage Reduction | 80% |
| Duplicate Max Damage Received | 150 |
Kostimi
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