BLITZCRANK
The Great Steam Golem
Though this big, metal golem was originally made for waste disposal, Blitzcrank now uses their mechanical powers to help people in other ways. Using their rocket fists to pull opponents close, Blitz follows up with potent grabs and energy bursts.
Region: Zaun
Archetype: Grappler
Likes: Sparks, fulfilling programming directives, hugs
Dislikes: Messes
Region: Zaun
Archetype: Grappler
Likes: Sparks, fulfilling programming directives, hugs
Dislikes: Messes

Unique Moves
Rear Compression
Running strike that can launch opponents off the ground.
Komanda:
While Running
Can Hit Off the Ground
Can Hit Off the Ground
Prod
A low normal strike. Prod cannot chain into itself, but can cancel into other Light normals.
Komanda:
(
)
Uplift
A vertical launching strike that is invulnerable to air attacks.
Komanda:
(
)
Specials
Air Purifier
Long range hit grab that hits only airborne opponents. Without Steam, this move restands the opponent in front of Blitzcrank. Optionally can be followed up with a side switching ground bounce throw. Spends Steam if available and will shock the opponent after the pull if it hits.
Komanda:
(
)
Follow up moves
↳
Waste Disposal
An optional special cancel into a ground bouncing slam that switches the side of the opponent.
Komanda:
Rocket Punch
A long range punching strike. Destroys Special level projectiles. Can be cancelled into Rocket Grab or Steam Charge on hit or on block.
Komanda:
Spinning Turbine
Forward translating spinning strike. Hits both in front and behind Blitzcrank. Each hit charges a bit of Steam for Blitzcrank. The startup of Spinning Turbine can be special cancelled into either Prompt Disposal or Trash Compactor while retaining the forward momentum from Spinning Turbine.
Komanda:
(
)
Follow up moves
↳
Prompt Disposal
A command grab that retains the forward movement from Spinning Turbine to increase its effective range.
Komanda:
(
)
Rocket Grab
Long range hit grab that pulls the opponent in on hit and on block. When Blitzcrank has a bar of Steam, they will shock the opponent on hit. Hold S1 to charge Steam. Pressing forward and S1 will Rocket Grab even when held. If Blitzcrank successfully hits the opponent on the ground, this can be cancelled into Power Fist.
Komanda:
Hold OK, Air OK
Follow up moves
↳
Power Fist
An optional special cancel into an uppercut after Blitzcrank lands a successful Rocket Grab.
Komanda:
↳
Steam Charge
Hold S1 to charge Steam. Release or dash backwards to stop charging Steam. Unfinished Steam bars will drain over time.
Komanda:
Hold
Wrecking Ball
Aerial strike that swings back and forth up to 3 times when held. Each hit charges a bit of Steam for Blitzcrank. On release, Blitzcrank will flip forward with a strike. While Blitzcrank flips out of the Wrecking Ball, there is a small cross up hitbox behind them.
Komanda:
Hold OK, Air Only
Garbage Collection
A close range command grab. Hold to do a running grab. If Blitzcrank lands a grab outside of a combo, this charges a lot of Steam. With a bar of Steam, Blitzcrank gains one hit of armor during start up.
Komanda:
(
) Hold OK, Air OK
Supers
* 1 Ultimate Meter Cost | *** 3 Ultimate Meter Cost
Helping Hand
On activation, charges one Steam bar. On hit, charges one more Steam bar. Ground bounces on hit.
Komanda:
(
(
OR
OR
) ) Can Hit Off the Ground
Static Field
Blitzcrank hops into the air and casts a giant electrical field. If Blitzcrank has Steam, they can spend one bar of Steam to deal more damage by holding S2.
Komanda:
(
(
OR
OR
) ) Hold OK, Air OK
Can Hit Off the Ground
Can Hit Off the Ground
Ultimate
Trash Compactor
Blitzcrank's Ultimate command grab with invincible start up. This hits opponents who are standing or crouching and whiffs against airborne opponents.
Komanda:
(
)
Assists
Rocket Grab Assist
Long range hit grab that pulls the point opponent toward Blitzcrank on hit or on block. This move can only hit standing or crouching opponents. Assist opponents will be hit away and Blitzcrank will immediately retract their hand if they hit an assist.
Komanda:
Air Purifier Assist
Diagonal long ranged hit grab that pulls the point opponent toward Blitzcrank on hit or on block. This move can only hit airborne opponents. Assist opponents will be knocked away and Blitzcrank will immediately retract their hand if they hit an assist.
Komanda:
(
)
Static Field Assist
Blitzcrank hops into the air and casts a giant electrical field that hits multiple times. Can only be activated when Blitzcrank is KO'd.
Komanda:
(
)