Thẻ bài Slay the Spire 2

Khám phá mọi thẻ trong Slay the Spire 2. Xem tier list thẻ và lọc theo nhân vật, loại, độ hiếm và chi phí để tìm thẻ tốt nhất cho bộ bài tiếp theo.

Power
Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Aggression
1
Attack
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Anger
0
Skill
Gain 5 Block.
Upgrade a card in your Hand.
Armaments
1
Attack
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Exhaust.
Ashen Strike
1
Power
Block is not removed at the start of your turn.
Barricade
3
Attack
Deal 8 damage.
Apply 2 Vulnerable.
Bash
2
Skill
Draw 3 cards.
You cannot draw additional cards this turn.
Battle Trance
0
Skill
Lose 2 HP.
Gain 16 Block.
Blood Wall
2
Skill
Lose 3 HP.
Gain .
Bloodletting
0
Attack
Deal 32 damage.
Bludgeon
3
Attack
Deal damage equal to your Block.
Body Slam
1
Skill
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust.
Brand
0
Deal 20 damage.
Apply 5 Vulnerable.
Break
2
Attack
Lose 1 HP.
Deal 9 damage to ALL enemies.
Breakthrough
1
Attack
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bully
0
Skill
Exhaust 1 card.
Draw 2 cards.
Exhaust.
Burning Pact
1
Skill
Play the top X+1 cards of your Draw Pile.
Cascade
X
Attack
Deal 17 damage.
Exhaust the top card of your Draw Pile.
Exhaust.
Cinder
2
Skill
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Colossus
1
Attack
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Conflagration
1
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Exhaust.
Corruption
3
Power
At the start of your turn, lose 1 HP and gain 8 Block.
Crimson Mantle
1
Power
Vulnerable enemies take an additional 25% damage.
Cruelty
1
Power
Whenever a card is Exhausted,
draw 1 card.
Exhaust.
Dark Embrace
2
Skill
Gain 5 Block.
Defend
1
Power
At the start of your turn, gain 2 Strength.
Demon Form
3
Skill
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield
0
Attack
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Dismantle
1
Skill
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate
1
Power
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Exhaust.
Drum of Battle
0
Skill
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Exhaust.
Evil Eye
1
Skill
Gain for each Attack in your Hand.
Expect a Fight
2
Attack
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feed
1
Power
Whenever a card is Exhausted, gain 3 Block.
Exhaust.
Feel No Pain
1
Attack
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend Fire
2
Attack
Deal 5 damage twice.
Gain 2 Strength.
The enemy gains 1 Strength.
Fight Me!
2
Skill
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier
2
Skill
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual
1
Attack
Deal 7 damage.
Whenever you gain Block this turn, deal 5 damage to the enemy.
Grapple
1
Skill
Play the top card of your Draw Pile and Exhaust it.
Exhaust.
Havoc
1
Attack
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Headbutt
1
Power
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser
2
Attack
Lose 2 HP.
Deal 14 damage.
Hemokinesis
1
Attack
Deal 16 damage to ALL enemies.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.
Howl from Beyond
3
Skill
Gain 30 Block.
Exhaust.
Impervious
2
Skill
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Infernal Blade
1
Power
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inferno
1
Power
Gain 2 Strength.
Inflame
1
Attack
Gain 5 Block.
Deal 5 damage.
Iron Wave
1
Power
Whenever you gain Block, deal 5 damage to a random enemy.
Juggernaut
2
Power
Innate.
Add a copy of the third Attack you play each turn into your Hand.
Juggling
1
Attack
Deal 15 damage.
Enemy loses 10 Strength this turn.
Mangle
3
Attack
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Molten Fist
1
Skill
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Offering
0
Skill
This turn, your next Attack is played an extra time.
One-Two Punch
1
Attack
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
Pact's End
0
Attack
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected Strike
2
Attack
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Pillage
1
Attack
Deal 9 damage.
Draw 1 card.
Pommel Strike
1
Skill
Transform all Attacks in your Hand into Giant Rock.
Primal Force
0
Power
Gain at the start of each turn.
Pyre
2
Skill
Whenever you play an Attack this turn, gain 3 Block.
Rage
0
Attack
Deal 9 damage.
Increase this card's damage by 5 this combat.
Rampage
1
Power
Whenever you lose HP on your turn, gain 1 Strength.
Rupture
1
Skill
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Exhaust.
Second Wind
1
Attack
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike
1
Skill
Gain 8 Block.
Draw 1 card.
Shrug It Off
1
Attack
Deal 6 damage.
If you lost HP this turn, draw 1 card.
Spite
0
Power
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stampede
2
Skill
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
Stoke
1
Attack
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stomp
3
Power
Gain 4 Plating.
Stone Armor
1
Attack
Deal 6 damage.
Strike
1
Attack
Deal 3 damage to a random enemy 3 times.
Sword Boomerang
1
Power
Take double damage from enemies.
Allies take half damage from enemies.
Tank
1
Skill
Gain 7 Block.
Apply 1 Vulnerable.
Taunt
1
Attack
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder
2
Attack
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust.
Thrash
1
Attack
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Thunderclap
1
Skill
Apply 2 Vulnerable.
Tremble
1
Skill
Gain 7 Block.
Exhaust 1 card at random.
Exhaust.
True Grit
1
Attack
Deal 5 damage twice.
Twin Strike
1
Power
The first time you gain Block from a card each turn, double the amount gained.
Unmovable
2
Attack
Deal 12 damage.
The next Attack you play costs 0 .
Unrelenting
2
Attack
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Uppercut
2
Power
Whenever you apply Vulnerable, draw 1 card.
Vicious
1
Attack
Deal 5 damage to ALL enemies X times.
Whirlwind
X
Power
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Abrasive
3
Power
Poison is triggered 1 additional time.
Accelerant
1
Power
Shivs deal 4 additional damage.
Accuracy
1
Skill
Draw 3 cards.
Discard 1 card.
Acrobatics
1
Skill
Gain .
Draw 2 cards.
Exhaust.
Adrenaline
0
Power
Innate.
Whenever you play a card, gain 1 Block.
Afterimage
1
Skill
Gain 3 Dexterity this turn.
Anticipate
0
Attack
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Assassinate
0
Skill
Gain 5 Block.
Draw 2 cards.
Backflip
1
Attack
Innate.
Deal 11 damage.
Exhaust.
Backstab
0
Skill
Add 3 Shivs into your Hand.
Exhaust.
Blade Dance
1
Skill
This turn, whenever you play an Attack, gain 2 Strength this turn.
Blade of Ink
1
Skill
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur
1
Skill
Apply 3 Poison to a random enemy 3 times.
Bouncing Flask
2
Skill
If the enemy has Poison, apply 9 Poison.
Bubble Bubble
1
Skill
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time
3
Skill
This turn, your next 2 Skill is played an extra time.
Burst
1
Skill
Retain.
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble
0
Skill
Gain 6 Block.
Add 1 Shiv into your Hand.
Cloak and Dagger
1
Skill
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Corrosive Wave
1
Attack
Deal 4 damage to ALL enemies twice.
Dagger Spray
1
Attack
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Dagger Throw
1
Attack
Gain 10 Block.
Deal 10 damage.
Dash
2
Skill
Apply 5 Poison.
Deadly Poison
1
Skill
Gain 5 Block.
Defend
1
Skill
Gain 4 Block.
Deflect
0
Skill
Gain 4 Block.
Next turn, gain 4 Block.
Dodge and Roll
1
Attack
Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Echoing Slash
1
Power
Whenever an Attack deals unblocked damage, apply 1 Poison.
Envenom
2
Skill
Draw 1 card.
If you draw a Skill, gain 3 Block.
Escape Plan
0
Skill
Draw cards until you have 6 in your Hand.
Expertise
1
Skill
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Expose
0
Power
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Fan of Knives
2
Attack
Deal 6 damage for each Attack already played this turn.
Finisher
1
Skill
The enemy takes double damage from other players this turn.
Flanking
2
Attack
Deal 5 damage for each Skill in your Hand.
Flechettes
1
Attack
Sly.
Deal 7 damage to ALL enemies.
Flick-Flack
1
Attack
Deal 6 damage to ALL enemies.
If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Follow Through
1
Power
Gain 2 Dexterity.
Footwork
1
Attack
Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.
Grand Finale
0
Skill
Sly.
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hand Trick
1
Skill
Sly.
Apply 4 Poison to ALL enemies.
Haze
3
Skill
Discard 2 cards.
Add 2 Shiv} into your Hand.
Hidden Daggers
0
Power
Innate.
At the start of your turn, add 1 Shiv into your Hand.
Infinite Blades
1
Skill
Play every Shiv in your Exhaust Pile on the enemy.
Knife Trap
2
Attack
Deal 7 damage.
Add 1 Shiv into your Hand.
Leading Strike
1
Skill
Apply 2 Weak.
Gain 11 Block.
Leg Sweep
2
Skill
Enemy loses X+1 Strength. Apply X+1 Weak.
Exhaust.
Malaise
X
Power
Sly.
When you play a Skill, it gains Sly.
Master Planner
2
Attack
Deal 8 damage.
Deals 4 additional damage for each card discarded this turn.
Memento Mori
1
Skill
Gain Block equal to Poison on ALL enemies.
Exhaust.
Mirage
1
Attack
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Murder
3
Attack
Deal 3 damage.
Apply 1 Weak.
Neutralize
0
Skill
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Nightmare
3
Power
At the start of your turn, apply 2 Poison to ALL enemies.
Noxious Fumes
1
Power
Every {Repeat:diff()} times you apply Poison, deal 11 damage to ALL enemies.
Outbreak
1
Power
Retain.
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Phantom Blades
1
Skill
ALL enemies lose 6 Strength this turn.
Exhaust.
Piercing Wail
1
Attack
Deal 17 damage.
Costs 1 less for each Skill played this turn.
Pinpoint
3
Attack
Deal 6 damage.
Apply 3 Poison.
Poisoned Stab
1
Attack
Deal 12 damage.
The next Skill you play costs 0 .
Pounce
2
Attack
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Precise Cut
0
Attack
Deal 15 damage.
Next turn, draw 2 cards.
Predator
2
Skill
Draw 1 card.
Discard 1 card.
Prepared
0
Skill
Sly.
Draw 2 cards.
Reflex
3
Attack
Sly.
Deal 3 damage to a random enemy 4 times.
Ricochet
2
Power
Whenever you play a card, deal 4 damage to a random enemy.
Serpent Form
3
Skill
Discard your Hand.
Next turn, Attacks deal double damage.
Shadow Step
1
Skill
Double your Block gain this turn.
Shadowmeld
1
Attack
Deal 7 damage X times.
Skewer
X
Attack
Deal 6 damage.
Slice
0
Skill
Retain.
Apply 7 Poison.
Snakebite
2
Power
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Sneaky
2
Power
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster
2
Skill
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Storm of Steel
1
Attack
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Strangle
1
Attack
Deal 6 damage.
Strike
1
Attack
Deal 8 damage.
Apply 1 Weak.
Sucker Punch
1
Innate.
Deal 11 damage.
Apply 3 Weak.
Suppress
0
Skill
Gain 8 Block.
Discard 1 card.
Survivor
1
Skill
Sly.
Gain .
Tactician
3
Attack
Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
The Hunt
1
Power
At the start of your turn, draw 1 card and discard 1 card.
Tools of the Trade
1
Power
Weak enemies take double damage from Attacks.
Tracking
2
Skill
Sly.
Gain 9 Block.
Untouchable
2
Skill
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Up My Sleeve
2
Power
Retain.
At the end of your turn, Retain up to 1 card.
Well-Laid Plans
1
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Wraith Form
3
Skill
Gain .
Alignment
0
2
Power
Whenever you play a Colorless card, gain 1 Strength.
Arsenal
1
Attack
Deal 14 damage to ALL enemies.
Astral Pulse
0
3
Attack
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Beat into Shape
1
Attack
Deal 4 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb.
BEGONE!
1
Skill
Innate.
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang
0
Power
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole
1
Attack
Deal 18 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.
Bombardment
3
Skill
Gain 13 Block.
Forge 10.
Bulwark
2
Skill
Add 3 random Colorless cards into your Hand.
Exhaust.
Bundle of Joy
2
Attack
Deal 6 damage 3 times.
Celestial Might
2
Skill
Choose 2 cards in your Draw Pile to Transform into
Minion Strike}.
CHARGE!!
1
Power
Whenever you spend , gain 2 Block for each spent.
Child of the Stars
1
Skill
Gain 7 Block.
Cloak of Stars
0
1
Attack
Deal 9 damage.
Add a Debris into your Hand.
Collision Course
0
Attack
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Comet
0
5
Skill
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Conqueror
1
Skill
Retain.
Next turn,
gain and .
Retain your Hand this turn.
Convergence
1
Skill
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Cosmic Indifference
1
Attack
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crash Landing
1
Attack
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent Spear
1
1
Attack
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Crush Under
1
Skill
Unplayable.
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions
0
6
Skill
Gain 5 Block.
Defend
1
Attack
Deal 30 damage.
Devastate
1
4
Attack
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Dying Star
1
3
Attack
Deal 7 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling Star
0
2
Skill
Next turn, put 2 cards from your Draw Pile into your Hand.
Foregone Conclusion
1
Power
At the start of your turn, Forge 4.
Furnace
1
Attack
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma Blast
0
3
Skill
Gain 7 Block.
Gain .
Gather Light
1
Power
At the start of your turn, gain .
Genesis
2
Skill
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimmer
1
Skill
Gain 11 Block.
Next turn, gain 4 Block.
Glitterstream
2
Skill
Gain .
Draw 2 cards.
Glow
1
Skill
Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
GUARDS!!!
2
Attack
Deal 12 damage.
Next turn, draw 2 cards.
Guiding Star
1
2
Power
Whenever you Forge, all allies Forge as well.
Hammer Time
2
Attack
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill
X
Attack
Deal 15 damage.
Next turn, gain .
Hegemony
2
Attack
Deal 17 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Heirloom Hammer
2
Skill
Gain .
Next turn, gain .
Hidden Cache
1
Skill
Gain 9 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am Invincible
1
Attack
Deal 24 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Kick
4
Attack
Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.
Kingly Punch
1
Attack
Deal 30 damage.
If this kills an enemy, gain .
Knockout Blow
3
Skill
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Know Thy Place
0
Skill
Another player adds 1 random Upgraded Colorless card to their Hand.
Largesse
0
Attack
Deal 4 damage for each Skill already played this turn.
Lunar Blast
0
Attack
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Make It So
0
Skill
Gain 7 Block.
Add 1 random Upgraded Colorless card into your Hand.
Manifest Authority
1
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor Shower
0
2
Power
Whenever you attack an enemy, it loses 1 Strength this turn.
Monarch's Gaze
3
Skill
Retain.
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue
0
Power
Gain 8 Plating.
Neutron Aegis
1
5
Power
Every you spend,
gain .
Orbit
2
Power
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot
1
Power
Whenever you play Sovereign Blade, gain 6 Block.
Parry
1
Skill
Gain 9 Block.
Return this card to your Hand.
Particle Wall
0
2
Skill
Gain 8 Block.
Gain 2 Vigor.
Patter
1
Attack
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Photon Cut
1
Power
Whenever you create a card, gain 3 Block.
Pillar of Creation
1
Skill
Draw 6 cards.
Prophesize
2
Skill
Choose 1 of 3 random Colorless cards to add into your Hand.
Quasar
0
2
Attack
Deal 3 damage to ALL enemies for each gained this turn.
Radiate
0
Skill
Forge 6.
Next turn, gain .
Refine Blade
1
Skill
Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflect
1
3
Skill
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance
1
3
Skill
Retain.
Gain 9 .
Exhaust.
Royal Gamble
0
5
Power
At the end of combat, gain 30 Gold.
Royalties
1
Power
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Seeking Edge
1
Attack
Deal 7 damage to ALL enemies {} times.
Seven Stars
2
7
Attack
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Exhaust.
Shining Strike
1
Attack
Deal 8 damage.
Gain .
Solar Strike
1
Power
At the start of your turn, add 1 random Colorless card into your Hand.
Spectrum Shift
2
Skill
Forge 10.
Spoils of Battle
1
Attack
Deal 5 damage to a random enemy X times.
Stardust
0
Attack
Deal 6 damage.
Strike
1
Skill
Retain.
Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Summon Forth
1
Attack
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Supermassive
1
Power
Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.
Sword Sage
2
Skill
Gain 6 Vigor.
Terraforming
1
Innate.
Whenever you play a card, gain .
The Sealed Throne
1
3
Skill
Forge 30.
The Smith
1
4
Power
Innate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Exhaust.
Tyranny
1
Skill
Gain .
Venerate
1
Power
End your turn.
The first {VoidFormPower:diff()} cards you play each turn are free to play.
Void Form
3
Attack
Deal 7 damage.
Forge 5.
Wrought in War
1
Skill
Summon 6.
Exhaust.
Afterlife
1
Attack
Ethereal.
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Banshee's Cry
6
Attack
Deal 8 damage.
Apply Doom equal to damage dealt.
Blight Strike
1
Skill
Summon 5.
Bodyguard
1
Attack
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Bone Shards
1
Skill
Apply 3 Doom to yourself.
Gain .
Borrowed Time
0
Attack
Deal 52 damage.
Bury
4
Power
Osty's attacks deal 4 additional damage.
Calcify
1
Power
Ethereal.
Innate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Call of the Void
1
Skill
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Capture Spirit
1
Skill
Summon 3.
Exhaust 1 card from your Draw Pile.
Exhaust.
Cleanse
1
Power
At the start of your turn, apply 6 Doom to a random enemy.
Countdown
1
Power
Whenever you play a card that costs or more, gain 3 Block.
Danse Macabre
1
Attack
Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Death March
1
Skill
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Death's Door
1
Skill
Apply 21 Doom and 1 Weak to ALL enemies.
Deathbringer
2
Attack
Deal 7 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Debilitate
1
Skill
Gain 5 Block.
Defend
1
Attack
Ethereal.
Deal 13 damage.
Defile
1
Skill
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Defy
1
Skill
Gain 11 Block.
Next turn,
gain .
Delay
2
Power
Ethereal.
At the start of your turn, gain and draw 1 additional card.
Demesne
3
Power
Whenever you play a Soul, Summon 1.
Devour Life
1
Skill
Summon 3 X times.
Add X Souls into your Draw Pile.
Dirge
X
Attack
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Drain Power
1
Skill
Retain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Dredge
1
Skill
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Exhaust.
Eidolon
2
Skill
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
End of Days
3
Skill
Ethereal.
Enemy loses 8 Strength this turn.
Enfeebling Touch
1
Attack
Retain.
Deal 11 damage X times.
Eradicate
X
Attack
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Fear
1
Attack
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Fetch
0
Attack
Osty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
Flatten
2
At the end of combat, you may remove a card from your Deck.
Eternal.
Forbidden Grimoire
2
Power
Lose 2 Strength.
Gain at the start of each turn.
Friendship
1
Skill
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Glimpse Beyond
1
Skill
Gain 8 Block.
Add a Soul into your Draw Pile.
Grave Warden
1
Attack
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Graveblast
1
Attack
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Hang
1
Power
Whenever you play a Soul, a random enemy loses 6 HP.
Haunt
1
Attack
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
High Five
2
Skill
Next turn, Summon 2 and gain .
Invoke
1
Skill
ALL players Summon 6.
Exhaust.
Legion of Bone
2
Power
Ethereal.
The first Attack each turn deals 50% additional damage.
Lethality
1
Skill
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Melancholy
3
Attack
Retain.
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Misery
0
Power
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Necro Mastery
2
Skill
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Negative Pulse
1
Power
Gain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Neurosurge
0
Skill
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No Escape
1
Skill
Whenever you play a card this turn, apply 3 Doom to the enemy.
Oblivion
0
Power
Ethereal.
Whenever you draw an Ethereal card, draw 1 card.
Pagestorm
1
Skill
Ethereal.
Draw 3 cards.
Parse
1
Attack
Osty deals 6 damage.
Poke
0
Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
Protector
1
Skill
Summon 4.
Gain 7 Block.
Pull Aggro
2
Attack
Ethereal.
Deal 5 damage for each Ethereal card played this combat.
Pull from Below
1
Skill
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Putrefy
1
Attack
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Rattle
1
Skill
Summon 20.
Exhaust.
Reanimate
3
Attack
Retain.
Deal 27 damage.
Reap
3
Power
Retain.
Whenever Attacks deal damage, they also apply that much Doom.
Reaper Form
3
Attack
Deal 9 damage.
Add a Soul into your Draw Pile.
Reave
1
Attack
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand Hand
0
Skill
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Sacrifice
1
Skill
Apply 13 Doom.
Draw 1 card.
Scourge
1
Attack
Ethereal.
Deal 8 damage.
Add Ethereal to a card in your Hand.
Sculpting Strike
1
Skill
Ethereal.
Transform a card in your Draw Pile into Soul.
Seance
0
Power
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Sentry Mode
2
Attack
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Severance
2
Skill
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
Shared Fate
0
Power
Whenever you apply Doom, gain 2 Block.
Shroud
1
Attack
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.
Sic 'Em
1
Power
Whenever you apply a debuff to an enemy, they take 9 damage.
Sleight of Flesh
2
Attack
Retain.
Osty deals 7 damage.
Add Retain to a card in your Hand.
Snap
1
Attack
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul Storm
1
Attack
Retain.
Deal 8 damage to ALL enemies.
Sow
1
Power
Ethereal.
Whenever you play an Ethereal card, gain 4 Block.
Spirit of Ash
1
Skill
Retain.
Summon 3.
Osty heals 5 HP.
Spur
1
Attack
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Squeeze
3
Attack
Deal 6 damage.
Strike
1
Attack
Deal 13 damage.
Permanently increase this card's damage by 3.
Exhaust.
The Scythe
2
Attack
Retain.
Deal damage equal to the enemy's Doom.
Exhaust.
Time's Up
2
Skill
Add Replay to a card in your Hand.
It costs an extra .
Exhaust.
Transfigure
1
Skill
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Undeath
0
Attack
Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Unleash
1
Attack
Ethereal.
Deal 10 damage.
The next Ethereal card you play costs 0 .
Veilpiercer
1
Skill
Retain.
Gain .
Exhaust.
Wisp
0
Attack
Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Adaptive Strike
2
Attack
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One
2
Attack
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning
1
Attack
Deal 5 damage for each Channeled Orb.
Barrage
1
Attack
Deal 3 damage.
Apply 1 Vulnerable.
Beam Cell
0
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition
1
Skill
Gain 6 Block.
Add a Dazed into your Discard Pile.
Boost Away
0
Skill
Innate.
Gain 10 Block.
Exhaust.
Boot Sequence
0
Power
Prevent the next time you would lose HP.
Buffer
2
Power
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up
2
Power
Gain 2 Orb Slots.
Capacitor
1
Skill
Channel 1 random Orb.
Chaos
1
Skill
Gain 7 Block.
Next turn, gain .
Charge Battery
1
Skill
Channel 1 Frost for each enemy.
Exhaust.
Chill
0
Attack
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Claw
0
Attack
Deal 6 damage.
Channel 1 Frost.
Cold Snap
1
Skill
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compact
1
Attack
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver
1
Power
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow
2
Power
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant
1
Skill
Channel 1 Frost.
Draw 1 card.
Coolheaded
1
Power
At the start of your turn, add a random Power into your Hand.
Creative AI
3
Skill
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness
1
Skill
Gain 5 Block.
Defend
1
Power
Gain 1 Focus.
Defragment
1
Skill
Double your Energy.
Exhaust.
Double Energy
1
Skill
Evoke your rightmost Orb twice.
Dualcast
1
Power
Ethereal.
The first card you play each turn is played an extra time.
Echo Form
3
Skill
ALL players gain .
Exhaust.
Energy Surge
1
Power
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral
2
Skill
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Fight Through
1
Attack
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Exhaust.
Flak Cannon
2
Attack
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike
1
Attack
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
FTL
0
Skill
Channel 1 Plasma.
Fusion
2
Skill
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Genetic Algorithm
1
Skill
Gain 6 Block.
Channel 2 Frost.
Glacier
2
Skill
Gain 5 Block.
Channel 1 Glass.
Glasswork
1
Attack
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Go for the Eyes
0
Attack
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Gunk Up
1
Power
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm
1
Attack
Deal 3 damage for each previously spent this turn.
Helix Drill
0
Skill
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hologram
1
Skill
Gain 2 Focus this turn.
Hotfix
0
Attack
Deal 26 damage to ALL enemies.
Lose 3 Focus.
Hyperbeam
2
Attack
Deal 19 damage.
Channel 3 Frost.
Ice Lance
3
Skill
Another player Channels Plasma.
Exhaust.
Ignition
1
Power
The first time you draw a Status card each turn, draw 2 cards.
Iteration
1
Skill
Gain 9 Block.
Leap
1
Skill
Gain 4 Block.
At the start of the next {:diff()} turns, Channel 1 Lightning.
Lightning Rod
1
Power
At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Loop
1
Power
Innate.
At the start of your turn, draw 1 additional card.
Machine Learning
1
Attack
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike
5
Skill
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded
0
Attack
Deal 10 damage.
Reduce this card's cost to 0 .
Momentum Strike
1
Skill
Evoke your rightmost Orb X times.
Multi-Cast
X
Attack
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null
2
Skill
Draw 2 cards.
Add a Burn into your Discard Pile.
Overclock
0
Evoke your rightmost Orb 4 times.
Quadcast
1
Skill
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow
2
Skill
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Reboot
0
Attack
Deal 9 damage twice.
Channel 2 Glass.
Refract
3
Attack
Deal 13 damage.
Draw 1 card.
When a Status card is created, reduce this card's cost to 0 this turn.
Rocket Punch
2
Skill
Exhaust a card.
Next turn, gain .
Exhaust.
Scavenge
1
Attack
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrape
1
Skill
Gain 11 Block.
Channel 1 Dark.
Shadow Shield
2
Attack
Deal 11 damage to ALL enemies.
Evoke all of your Orbs.
Shatter
1
Skill
The next Power you play is played an additional time.
Exhaust.
Signal Boost
1
Skill
Draw 3 cards.
Skim
1
Power
Whenever you create a Status, deal 5 damage to ALL enemies.
Smokestack
1
Power
At the start of your turn, Channel 1 Glass.
Spinner
1
Power
Whenever you play a Power, Channel 1 Lightning.
Storm
1
Attack
Deal 6 damage.
Strike
1
Power
Whenever you play a Power, gain .
Subroutine
1
Attack
Deal 24 damage.
If this kills an enemy, gain .
Sunder
3
Skill
Gain .
Exhaust.
Supercritical
0
Attack
Deal 6 damage to ALL enemies.
Draw 1 card.
Sweeping Beam
1
Skill
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize
1
Attack
Deal 12 damage.
The next Power you play costs 0 .
Synthesis
2
Skill
Channel X Lightning.
Tempest
X
Attack
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil
0
Power
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder
1
Power
Innate.
Whenever you create a Status card, Channel 1 random Orb.
Trash to Treasure
1
Skill
Gain .
Add a Void into your Discard Pile.
TURBO
0
Attack
Unplayable.
Deal 5 damage twice.
Play a random Attack from your Draw Pile.
Uproar
2
Skill
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Voltaic
2
Skill
Add a random Power into your Hand. It's free to play this turn.
Exhaust.
White Noise
1
Skill
Channel 1 Lightning.
Zap
1
Skill
Procure a random potion.
Exhaust.
Alchemize
1
Skill
Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Anointed
1
Innate.
Upgrade ALL your cards.
Exhaust.
Apotheosis
2
Ethereal.
Gain 1 Intangible.
Exhaust.
Apparition
1
Curse
Ethereal.
Unplayable.
Eternal.
Ascender's Bane
X
Power
Every 10 cards you draw, gain .
Automation
1
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Bad Luck
X
Power
Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope
1
Skill
Unplayable.
Play 3 random Attacks from your Discard Pile.
Beat Down
3
Status
At the end of your turn, if this is in your Hand,
lose 6 HP.
Beckon
1
Skill
Another player gains .
Believe in You
0
Attack
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Bolas
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame
0
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Burn
X
Attack
Deal 14 damage.
Byrd Swoop
0
Quest
Unplayable.
Can be hatched at a Rest Site.
Byrdonis Egg
X
Power
Whenever you play an Attack, add a random Attack into your Hand.
Calamity
3
Power
Whenever you are attacked, deal 3 damage back.
Caltrops
1
Skill
Unplayable.
Play 2 random cards from your Draw Pile.
Catastrophe
2
Attack
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Clash
0
Curse
Ethereal.
Unplayable.
Clumsy
X
Skill
Give another player 5 Strength this turn.
Coordinate
1
Curse
Unplayable.
Eternal.
Curse of the Bell
X
Skill
Enemy loses 9 Strength this turn.
Exhaust.
Dark Shackles
0
Status
Ethereal.
Unplayable.
Dazed
X
Status
Exhaust.
Debris
1
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
Debt
X
Curse
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Decay
X
Skill
Choose 1 of 3 random cards to add into your Hand. It costs 0 this turn.
Exhaust.
Discovery
1
Status
At the end of your turn, take 6 damage.
Disintegration
X
Skill
Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Distraction
1
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Doubt
X
Attack
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Dramatic Entrance
0
Skill
Choose an Attack or Power card. Add a copy of that card into your Hand.
Dual Wield
1
Skill
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment
0
Curse
If this is in your Hand, it must be played before other cards.
Eternal.
Enthralled
2
Skill
Double your Block.
Entrench
2
Power
Innate.
At the start of your turn, Transform 1 card in your Hand.
Entropy
1
Skill
Retain.
Gain 13 Block.
Retain your Hand this turn.
Equilibrium
2
Power
Gain 7 Plating.
Eternal Armor
3
Attack
Deal 3 damage 4 times to ALL enemies.
Exterminate
1
Power
Gain an additional 5 Block from Defend cards.
Fasten
1
Skill
Gain 5 Strength this turn.
Feeding Frenzy
0
Skill
Gain 4 Block.
Draw 1 card.
Finesse
0
Attack
Deal 7 damage.
Gain Block equal to damage dealt.
Fisticuffs
1
Attack
Deal 5 damage.
Draw 1 card.
Flash of Steel
0
Curse
Innate.
Unplayable.
Eternal.
Folly
X
Status
Get farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Frantic Escape
1
Skill
Gain .
Draw 1 card.
Exhaust.
Fuel
0
Attack
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gang Up
1
Attack
Deal 16 damage.
Giant Rock
1
Attack
Retain.
Deal damage equal to the number of cards played this combat.
Gold Axe
1
Curse
Unplayable.
Eternal.
Greed
X
Curse
Unplayable.
Removed from your Deck after 5 combats.
Guilty
X
Attack
Deal 20 damage.
If Fatal, gain 20 Gold.
Hand of Greed
2
Power
Innate.
At the start of your turn, add a random Common card into your Hand.
Hello World
1
Skill
Unplayable.
A random card in your Draw Pile gains Replay 2.
Hidden Gem
1
Skill
ALL allies draw 2 cards.
Huddle Up
1
Skill
If you have no Attacks in your Hand, draw 2 cards.
Impatience
0
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
Infection
X
Curse
Unplayable.
Injury
X
Skill
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept
1
Skill
Add 1 random Colorless card into your Hand.
Exhaust.
Jack of All Trades
0
Attack
Deal 25 damage.
Add 3 random Upgraded 0 cards into your Hand.
Jackpot
3
Attack
Deal 10 damage.
The enemy takes double damage from other players this turn.
Knockdown
3
Quest
Unplayable.
Unlocks a special event in the next Act.
Lantern Key
X
Skill
Give another player 11 Block.
Lift
1
Skill
Retain.
Gain .
Exhaust.
Luminesce
0
Skill
Draw 3 cards.
Exhaust.
Master of Strategy
0
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Maul
1
Power
At the start of your turn, play the top card of your Draw Pile.
Mayhem
2
Skill
Add 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Metamorphosis
2
Skill
Gain Block equal to the Block on another player.
Exhaust.
Mimic
1
Attack
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Mind Blast
1
Status
Draw 1 fewer card each turn.
Mind Rot
X
Attack
Deal 13 damage.
Exhaust.
Minion Dive Bomb
1
Skill
Gain 9 Block.
Exhaust.
Minion Sacrifice
0
Attack
Deal 7 damage.
Draw 1 card.
Exhaust.
Minion Strike
0
Deal 10 damage.
Put {:diff()} random cards from your Discard Pile into your Hand.
Exhaust.
Neow's Fury
1
Curse
Unplayable.
You cannot play more than 3 cards this turn.
Normality
X
Power
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Nostalgia
1
Attack
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Omnislice
0
Skill
Next turn, gain .
Outmaneuver
1
Power
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache
0
Skill
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic Button
0
Attack
Deal 2 damage 3 times.
Peck
1
Curse
Unplayable.
Retain.
Poor Sleep
X
Power
At the start of your turn, gain 4 Vigor.
Prep Time
1
Skill
Gain .
Exhaust.
Production
0
Skill
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong
0
Power
Gain 1 Strength.
Gain 1 Dexterity.
Prowess
1
Skill
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Purity
0
Skill
ALL players gain 12 Block.
Rally
2
Attack
Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Rebound
1
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Regret
X
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax
3
Attack
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rend
2
Skill
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness
0
Attack
Deal 7 damage to a random enemy twice.
Rip and Tear
1
Power
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Rolling Boulder
3
Attack
Retain.
Deal 12 damage.
Retain your Hand this turn.
Salvo
1
Skill
Retain.
Draw cards until your Hand is full.
Exhaust.
Scrawl
1
Skill
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Secret Technique
0
Skill
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Secret Weapon
0
Attack
Deal 6 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Seeker Strike
1
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
Shame
X
Attack
Deal 4 damage.
Exhaust.
Shiv
0
Skill
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Shockwave
2
Status
Draw 1 card.
Exhaust.
Slimed
1
Status
You cannot play more than 3 cards each turn.
Sloth
X
Status
Unplayable.
Soot
X
Skill
Draw 2 cards.
Exhaust.
Soul
0
Attack
Retain.
Deal 10 damage.
Sovereign Blade
2
Skill
Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand. It's free to play this turn.
Splash
1
Quest
Unplayable.
Marks a site of 600 extra Gold in the next Act.
Spoils Map
X
Curse
Exhaust.
Spore Mind
1
Attack
Deal 10 damage.
Apply 2 Vulnerable.
Squash
1
Skill
Gain Block equal to the number of cards in your Discard Pile.
Stack
1
Power
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Stratagem
1
Attack
Ethereal.
Osty deals 10 damage to a random enemy.
Exhaust.
Sweeping Gaze
0
Attack
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Tag Team
2
Skill
At the end of 3 turns, deal 40 damage to ALL enemies.
The Bomb
2
Skill
Gain 50 Block.
If you take unblocked attack damage this combat, die.
The Gambit
0
Skill
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking Ahead
0
Attack
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Thrumming Hatchet
1
Skill
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Toric Toughness
2
Status
At the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Toxic
1
Skill
Gain 11 Block.
Ultimate Defend
1
Attack
Deal 14 damage.
Ultimate Strike
1
Status
Ethereal.
Unplayable.
Whenever you draw this card, lose .
Void
X
Attack
Deal 10 damage to a random enemy X times.
Volley
X
Status
Gain 1 less per turn.
Waste Away
X
Deal 33 damage.
Stun the enemy.
Exhaust.
Whistle
3
Retain.
Put a card from your Draw Pile into your Hand.
Exhaust.
Wish
0
Status
Unplayable.
Wound
X
Curse
Innate.
Unplayable.
Writhe
X