戰績
Slay The Spire 2
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聯盟戰棋
特戰英豪
鬥陣特攻2
絕地求生
Soon
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Beta
Marvel Rivals
Beta
要塞英雄
Beta
Counter Strike 2
Beta
Arc Raiders
Beta
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Beta
Pokémon Pokopia
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Slay The Spire 2
Soon
Time Takers
Beta
Pokémon Champions
Soon
Diablo 4
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Slay the Spire 2 卡片
探索 Slay the Spire 2 的所有卡牌。 查看卡牌排行,並依角色、類型、稀有度與費用篩選,找到最適合你下一副牌組的卡牌。
卡牌
遺物
藥水
事件
角色
怪物
Power
Innate
.
At the start of your turn, put a random Attack from your
Discard Pile
into your
Hand
and
Upgrade
it.
Aggression
1
Attack
Deal
6
damage.
Add a copy of this card into your
Discard Pile
.
Anger
0
Skill
Gain
5
Block
.
Upgrade
a card in your
Hand
.
Armaments
1
Attack
Deal
6
damage.
Deals
3
additional damage for each card in your
Exhaust Pile
.
Exhaust
.
Ashen Strike
1
Power
Block
is not removed at the start of your turn.
Barricade
3
Attack
Deal
8
damage.
Apply
2
Vulnerable
.
Bash
2
Skill
Draw
3
cards.
You cannot draw additional cards this turn.
Battle Trance
0
Skill
Lose
2
HP.
Gain
16
Block
.
Blood Wall
2
Skill
Lose
3
HP.
Gain
.
Bloodletting
0
Attack
Deal
32
damage.
Bludgeon
3
Attack
Deal damage equal to your
Block
.
Body Slam
1
Skill
Lose
1
HP.
Exhaust
1 card.
Gain
1
Strength
.
Exhaust
.
Brand
0
Deal
20
damage.
Apply
5
Vulnerable
.
Break
1
Attack
Lose
1
HP.
Deal
9
damage to ALL enemies.
Breakthrough
1
Attack
Deal
4
damage.
Deals
2
additional damage for each
Vulnerable
on the enemy.
Bully
0
Skill
Exhaust
1 card.
Draw
2
cards.
Exhaust
.
Burning Pact
1
Skill
Play the top X+1 cards of your
Draw Pile
.
Cascade
X
Attack
Deal
18
damage.
Exhaust
1 card at random.
Exhaust
.
Cinder
2
Skill
Gain
5
Block
.
You receive 50% less damage from
Vulnerable
enemies this turn.
Colossus
1
Attack
Deal
8
damage to ALL enemies.
Deals
2
additional damage for each other Attack you've played this turn.
Conflagration
1
Skills cost 0
.
Whenever you play a Skill,
Exhaust
it.
Exhaust
.
Corruption
3
Power
At the start of your turn, lose 1 HP and gain
8
Block
.
Crimson Mantle
1
Power
Vulnerable
enemies take an additional
25
% damage.
Cruelty
1
Power
Whenever a card is
Exhausted
,
draw 1 card.
Exhaust
.
Dark Embrace
2
Skill
Gain
5
Block
.
Defend
1
Power
At the start of your turn, gain
2
Strength
.
Demon Form
3
Skill
Lose
1
HP.
Give another player
Block
equal to your
Block
.
Exhaust
.
Demonic Shield
0
Attack
Deal
8
damage.
If the enemy is
Vulnerable
, hits twice.
Dismantle
1
Skill
Apply
1
Vulnerable
.
Gain
1
Strength
for each
Vulnerable
on the enemy.
Exhaust
.
Dominate
1
Power
Draw
2
cards.
At the start of your turn,
Exhaust
the top card of your
Draw Pile
.
Exhaust
.
Drum of Battle
0
Skill
Gain
8
Block
.
Gain another
8
Block
if you have
Exhausted
a card this turn.
Exhaust
.
Evil Eye
1
Skill
Gain
for each Attack in your
Hand
.
You cannot gain
additional
this turn.
Expect a Fight
2
Attack
Deal
10
damage.
If
Fatal
, raise your Max HP by
3
.
Exhaust
.
Feed
1
Power
Whenever a card is
Exhausted
, gain
3
Block
.
Exhaust
.
Feel No Pain
1
Attack
Exhaust
your
Hand
.
Deal
7
damage for each card
Exhausted
.
Exhaust
.
Fiend Fire
2
Attack
Deal
5
damage twice.
Gain
3
Strength
.
The enemy gains
1
Strength
.
Fight Me!
2
Skill
Gain
12
Block
.
Whenever you are attacked this turn, deal
4
damage back.
Flame Barrier
2
Skill
If you
Exhausted
a card this turn, gain
.
Exhaust
.
Forgotten Ritual
1
Attack
Deal
7
damage.
Whenever you gain
Block
this turn, deal
5
damage to the enemy.
Grapple
1
Skill
Play the top card of your
Draw Pile
and
Exhaust
it.
Exhaust
.
Havoc
1
Attack
Deal
9
damage.
Put a card from your
Discard Pile
on top of your
Draw Pile
.
Headbutt
1
Power
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser
2
Attack
Lose
2
HP.
Deal
15
damage.
Hemokinesis
1
Attack
Deal
16
damage to ALL enemies.
At the start of your turn, if this is in your
Exhaust Pile
, play it.
Exhaust
.
Howl from Beyond
3
Skill
Gain
30
Block
.
Exhaust
.
Impervious
2
Skill
Add a random Attack into your
Hand
. It's free to play this turn.
Exhaust
.
Infernal Blade
1
Power
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal
6
damage to ALL enemies.
Inferno
1
Power
Gain
2
Strength
.
Inflame
1
Attack
Gain
5
Block
.
Deal
5
damage.
Iron Wave
1
Power
Whenever you gain
Block
, deal
5
damage to a random enemy.
Juggernaut
2
Power
Innate
.
Add a copy of the third
Attack
you play each turn into your
Hand
.
Juggling
1
Attack
Deal
15
damage.
Enemy loses
10
Strength
this turn.
Mangle
3
Attack
Deal
10
damage.
Double the enemy's
Vulnerable
.
Exhaust
.
Molten Fist
1
Skill
Heal
10
HP.
Exhaust
.
Not Yet
2
Skill
Lose
6
HP.
Gain
.
Draw
3
cards.
Exhaust
.
Offering
0
Skill
This turn, your next Attack is played an extra time.
One-Two Punch
1
Attack
Can only be played if you have
3
or more cards in your
Exhaust Pile
.
Deal
17
damage to ALL enemies.
Pact's End
0
Attack
Deal
6
damage.
Deals
2
additional damage for ALL your cards containing “Strike”.
Perfected Strike
2
Attack
Deal
6
damage.
Draw cards until you draw a non-Attack card.
Pillage
1
Attack
Deal
9
damage.
Draw
1
card.
Pommel Strike
1
Skill
Transform all Attacks in your
Hand
into
Giant Rock
.
Primal Force
0
Power
Gain
at the start of each turn.
Pyre
2
Skill
Whenever you play an Attack this turn, gain
3
Block
.
Rage
0
Attack
Deal
9
damage.
Increase this card's damage by
5
this combat.
Rampage
1
Power
Whenever you lose HP on your turn, gain
1
Strength
.
Rupture
1
Skill
Exhaust
all non-Attack cards in your
Hand
. Gain
5
Block
for each card
Exhausted
.
Exhaust
.
Second Wind
1
Attack
Deal
7
damage.
Gain
2
Strength
this turn.
Setup Strike
1
Skill
Gain
8
Block
.
Draw
1
card.
Shrug It Off
1
Attack
Deal
5
damage.
If you lost HP this turn,
hits
2
times.
Spite
0
Power
At the end of your turn,
1
random Attack in your
Hand
is played against a random enemy.
Stampede
2
Skill
Exhaust
your
Hand
.
Add 1 random card into your
Hand
for each card
Exhausted
.
Stoke
1
Attack
Deal
12
damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Stomp
3
Power
Gain
4
Plating
.
Stone Armor
1
Attack
Deal
6
damage.
Strike
1
Attack
Deal
3
damage to a random enemy
3
times.
Sword Boomerang
1
Power
Take double damage from enemies.
Allies take half damage from enemies.
Tank
1
Skill
Gain
7
Block
.
Apply
1
Vulnerable
.
Taunt
1
Attack
Deal
5
damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder
2
Attack
Deal
4
damage twice.
Exhaust
a random Attack in your
Hand
and add its damage to this card.
Exhaust
.
Thrash
1
Attack
Deal
4
damage and apply
1
Vulnerable
to ALL enemies.
Thunderclap
1
Skill
Apply
3
Vulnerable
.
Exhaust
.
Tremble
1
Skill
Gain
7
Block
.
Exhaust
1 card at random.
Exhaust
.
True Grit
1
Attack
Deal
5
damage twice.
Twin Strike
1
Power
The first time you gain
Block
from a card each turn, double the amount gained.
Unmovable
2
Attack
Deal
12
damage.
The next Attack you play costs 0
.
Unrelenting
2
Attack
Deal
13
damage.
Apply
1
Weak
.
Apply
1
Vulnerable
.
Uppercut
2
Power
Whenever you apply
Vulnerable
, draw
1
card.
Vicious
1
Attack
Deal
5
damage to ALL enemies X times.
Whirlwind
X
Power
Sly
.
Gain
1
Dexterity
.
Gain
4
Thorns
.
Abrasive
3
Power
Poison
is triggered
1
additional time.
Accelerant
1
Power
Shivs
deal
4
additional damage.
Accuracy
1
Skill
Draw
3
cards.
Discard 1 card.
Acrobatics
1
Skill
Gain
.
Draw 2 cards.
Exhaust
.
Adrenaline
0
Power
Innate
.
Whenever you play a card, gain
1
Block
.
Afterimage
1
Skill
Gain
2
Dexterity
this turn.
Anticipate
0
Attack
Innate
.
Deal
10
damage.
Apply
1
Vulnerable
.
Exhaust
.
Assassinate
0
Skill
Gain
5
Block
.
Draw 2 cards.
Backflip
1
Attack
Innate
.
Deal
11
damage.
Exhaust
.
Backstab
0
Skill
Add
3
Shivs
into your
Hand
.
Exhaust
.
Blade Dance
1
Skill
Add
2
Inky
Shivs
into your
Hand
.
Blade of Ink
1
Skill
Gain
5
Block
.
Block
is not removed at the start of your next turn.
Blur
1
Skill
Apply
3
Poison
to a random enemy
3
times.
Bouncing Flask
2
Skill
If the enemy has
Poison
, apply
9
Poison
.
Bubble Bubble
1
Skill
You cannot draw additional cards this turn. ALL cards in your
Hand
are free to play this turn.
Bullet Time
3
Skill
This turn, your next Skill is played an extra time.
Burst
1
Skill
Retain
.
Discard your
Hand
,
then draw that many cards.
Exhaust
.
Calculated Gamble
0
Skill
Gain
6
Block
.
Add
1
Shiv
into your
Hand
.
Cloak and Dagger
1
Skill
Whenever you draw a card this turn, apply
2
Poison
to ALL enemies.
Corrosive Wave
1
Attack
Deal
4
damage to ALL enemies twice.
Dagger Spray
1
Attack
Deal
9
damage.
Draw 1 card.
Discard 1 card.
Dagger Throw
1
Attack
Gain
10
Block
.
Deal
10
damage.
Dash
2
Skill
Apply
5
Poison
.
Deadly Poison
1
Skill
Gain
5
Block
.
Defend
1
Skill
Gain
4
Block
.
Deflect
0
Skill
Gain
4
Block
.
Next turn, gain
4
Block
.
Dodge and Roll
1
Attack
Deal
10
damage to ALL enemies.
Repeat this effect for each enemy killed.
Echoing Slash
1
Power
Whenever an Attack deals unblocked damage, apply
1
Poison
.
Envenom
2
Skill
Draw 1 card.
If you draw a Skill, gain
3
Block
.
Escape Plan
0
Skill
Draw cards until you have
6
in your
Hand
.
Expertise
1
Skill
Remove all
Artifact
and
Block
from the enemy.
Apply
2
Vulnerable
.
Exhaust
.
Expose
0
Power
Shivs
now hit ALL enemies.
Add
4
Shivs
into your
Hand
.
Fan of Knives
2
Attack
Deal
6
damage for each Attack already played this turn.
Finisher
1
Skill
The enemy takes double attack damage from other players this turn.
Flanking
2
Attack
Deal
5
damage for each Skill in your
Hand
.
Flechettes
1
Attack
Sly
.
Deal
6
damage to ALL enemies.
Flick-Flack
1
Attack
Deal
7
damage.
If you have 5 or more other cards in your
Hand
, hits an additional time.
Follow Through
1
Power
Gain
2
Dexterity
.
Footwork
1
Attack
Can only be played if there are no cards in your
Draw Pile
. Deal
60
damage to ALL enemies.
Grand Finale
0
Skill
Sly
.
Gain
7
Block
.
Add
Sly
to a Skill in your
Hand
this turn.
Hand Trick
1
Skill
Sly
.
Apply
4
Poison
to ALL enemies.
Haze
3
Skill
Discard
2
cards.
Add
2
Shiv}
into your
Hand
.
Hidden Daggers
0
Power
Innate
.
At the start of your turn, add 1
Shiv
into your
Hand
.
Infinite Blades
1
Skill
Play every
Shiv
in your
Exhaust Pile
on the enemy.
Knife Trap
2
Attack
Deal
3
damage.
Add
2
Shivs
into your
Hand
.
Leading Strike
1
Skill
Apply
2
Weak
.
Gain
11
Block
.
Leg Sweep
2
Skill
Enemy loses X+1
Strength
. Apply X+1
Weak
.
Exhaust
.
Malaise
X
Power
Sly
.
When you play a Skill, it gains
Sly
.
Master Planner
2
Attack
Deal
9
damage.
Deals
4
additional damage for each card discarded this turn.
Memento Mori
1
Skill
Gain
Block
equal to
Poison
on ALL enemies.
Exhaust
.
Mirage
1
Attack
Deal
1
damage.
Deals
1
additional damage for each card drawn this combat.
Murder
3
Attack
Deal
3
damage.
Apply
1
Weak
.
Neutralize
0
Skill
Choose a card.
Next turn, add 3 copies of that card into your
Hand
.
Exhaust
.
Nightmare
3
Power
At the start of your turn, apply
2
Poison
to ALL enemies.
Noxious Fumes
1
Power
Every {Repeat:diff()} times you apply
Poison
, deal
11
damage to ALL enemies.
Outbreak
1
Power
Retain
.
Shivs
gain
Retain
.
The first
Shiv
you play each turn deals
9
additional damage.
Phantom Blades
1
Skill
ALL enemies lose
6
Strength
this turn.
Exhaust
.
Piercing Wail
1
Attack
Deal
15
damage.
Costs 1 less
for each Skill played this turn.
Pinpoint
3
Attack
Deal
6
damage.
Apply
3
Poison
.
Poisoned Stab
1
Attack
Deal
12
damage.
The next Skill you play costs 0
.
Pounce
2
Attack
Deal
13
damage.
Deals
2
less damage for each other card in your
Hand
.
Precise Cut
0
Attack
Deal
15
damage.
Next turn, draw 2 cards.
Predator
2
Skill
Draw
1
card.
Discard
1
card.
Prepared
0
Skill
Sly
.
Draw
2
cards.
Reflex
3
Attack
Sly
.
Deal
3
damage to a random enemy
4
times.
Ricochet
2
Power
Whenever you play a card, deal
4
damage to a random enemy.
Serpent Form
3
Skill
Discard your
Hand
.
Next turn, Attacks deal double damage.
Shadow Step
1
Skill
Double your
Block
gain this turn.
Shadowmeld
1
Attack
Deal
8
damage X times.
Skewer
X
Attack
Deal
6
damage.
Slice
0
Skill
Retain
.
Apply
7
Poison
.
Snakebite
2
Power
Sly
.
Whenever another player attacks an enemy, gain
1
Block
.
Sneaky
2
Power
Innate
.
Whenever you draw a card during your turn, deal
2
damage to ALL enemies.
Speedster
2
Skill
Discard your
Hand
.
Add 1
Shiv
into your
Hand
for each card discarded.
Storm of Steel
1
Attack
Deal
8
damage.
Whenever you play a card this turn, the enemy loses
2
HP.
Strangle
1
Attack
Deal
6
damage.
Strike
1
Attack
Deal
8
damage.
Apply
1
Weak
.
Sucker Punch
1
Innate
.
Deal
11
damage.
Apply
3
Weak
.
Suppress
0
Skill
Gain
8
Block
.
Discard 1 card.
Survivor
1
Skill
Sly
.
Gain
.
Tactician
3
Attack
Deal
10
damage.
If
Fatal
, gain an additional card reward.
Exhaust
.
The Hunt
1
Power
At the start of your turn, draw 1 card and discard 1 card.
Tools of the Trade
1
Power
Weak
enemies take double damage from Attacks.
Tracking
2
Skill
Sly
.
Gain
6
Block
.
Untouchable
2
Skill
Add
3
Shivs
into your
Hand
.
Reduce this card's cost by 1.
Up My Sleeve
2
Power
Retain
.
At the end of your turn,
Retain
up to
1
card.
Well-Laid Plans
1
Gain
2
Intangible
.
At the start of your turn, lose
1
Dexterity
.
Wraith Form
3
Skill
Gain
.
Alignment
0
3
Power
Innate
.
Whenever you create a card, gain
1
Strength
.
Arsenal
1
Attack
Deal
14
damage to ALL enemies.
Astral Pulse
0
3
Attack
Deal
5
damage.
Forge
5
.
Forges
an additional
5
for every other time you've hit the enemy this turn.
Beat into Shape
1
Skill
Choose a card in your
Hand
to
Transform
into
Minion Strike
.
BEGONE!
1
Skill
Innate
.
Draw
1
card.
Gain
.
Gain
.
Forge
5
.
Exhaust
.
Big Bang
0
Power
Whenever you spend or gain
, deal
3
damage to ALL enemies.
Black Hole
1
Attack
Deal
18
damage.
At the start of your turn, if this is in your
Exhaust Pile
, play it.
Exhaust
.
Bombardment
3
Skill
Gain
13
Block
.
Forge
10
.
Bulwark
2
Skill
Add
3
random Colorless cards into your
Hand
.
Exhaust
.
Bundle of Joy
1
Attack
Deal
6
damage
3
times.
Celestial Might
2
Skill
Choose
2
cards in your
Draw Pile
to
Transform
into
Minion Dive Bomb}
.
CHARGE!!
1
Power
Whenever you spend
, gain
2
Block
for each
spent.
Child of the Stars
1
Skill
Gain
7
Block
.
Cloak of Stars
0
1
Attack
Deal
11
damage.
Add a
Debris
into your
Hand
.
Collision Course
0
Attack
Deal
33
damage.
Apply
3
Weak
.
Apply
3
Vulnerable
.
Comet
0
5
Skill
Forge
3
.
Sovereign Blade
deals double damage to the enemy this turn.
Conqueror
1
Skill
Retain
.
Next turn,
gain
and
.
Retain
your
Hand
this turn.
Convergence
1
Skill
Gain
6
Block
.
Put a card from your
Discard Pile
on top of your
Draw Pile
.
Cosmic Indifference
1
Attack
Deal
21
damage to ALL enemies.
Fill your
Hand
with
Debris
.
Crash Landing
1
Attack
Deal
6
damage.
Deals
2
additional damage for ALL your cards that have a
cost.
Crescent Spear
1
1
Attack
Deal
7
damage to ALL enemies. All enemies lose
1
Strength
this turn.
Crush Under
1
Skill
Unplayable
.
Draw
3
cards.
Choose a Skill in your
Hand
and play it
3
times.
Exhaust
.
Decisions, Decisions
0
6
Skill
Gain
5
Block
.
Defend
1
Attack
Deal
30
damage.
Devastate
1
4
Attack
Ethereal
.
Deal
9
damage to ALL enemies. ALL enemies lose
9
Strength
this turn.
Dying Star
1
3
Attack
Deal
8
damage.
Apply
1
Weak
.
Apply
1
Vulnerable
.
Falling Star
0
2
Skill
Next turn, put
2
cards from your
Draw Pile
into your
Hand
.
Foregone Conclusion
1
Power
At the start of your turn,
Forge
4
.
Furnace
1
Attack
Deal
13
damage.
Apply
2
Weak
.
Apply
2
Vulnerable
.
Gamma Blast
0
3
Skill
Gain
8
Block
.
Gain
.
Gather Light
1
Power
At the start of your turn, gain
.
Genesis
2
Skill
Draw
3
cards.
Put
1
card from your
Hand
on top of your
Draw Pile
.
Glimmer
1
Skill
Gain
11
Block
.
Next turn, gain
5
Block
.
Glitterstream
2
Skill
Gain
.
Draw
1
card.
Next turn, draw
1
card.
Glow
1
Skill
Transform
any number of cards in your
Hand
into
Minion Sacrifice
.
Exhaust
.
GUARDS!!!
2
Attack
Deal
12
damage.
Draw
2
cards.
Guiding Star
1
2
Power
Whenever you
Forge
, all allies
Forge
as well.
Hammer Time
2
Attack
Deal
8
damage X times.
Double X if it's
4
or more.
Heavenly Drill
X
Attack
Deal
15
damage.
Next turn, gain
.
Hegemony
2
Attack
Deal
20
damage.
Choose a Colorless card in your
Hand
. Add a copy of that card into your
Hand
.
Heirloom Hammer
2
Skill
Gain
.
Next turn, gain
.
Hidden Cache
1
Skill
Gain
10
Block
.
At the end of your turn, if this is on top of your
Draw Pile
, play it.
I Am Invincible
1
Attack
Deal
27
damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Kick
4
Attack
Deal
8
damage.
Whenever you draw this card, increase its damage by
4
this combat.
Kingly Punch
1
Attack
Deal
30
damage.
If this kills an enemy, gain
.
Knockout Blow
3
Skill
Apply
1
Weak
.
Apply
1
Vulnerable
.
Exhaust
.
Know Thy Place
0
Skill
Another player adds 1 random
Upgraded
Colorless card to their
Hand
.
Largesse
0
Attack
Deal
4
damage for each Skill already played this turn.
Lunar Blast
0
Attack
Deal
6
damage.
Every
3
Skills you play in a turn, put this into your
Hand
.
Make It So
0
Skill
Gain
7
Block
.
Add 1 random
Upgraded
Colorless card into your
Hand
.
Manifest Authority
1
Deal
14
damage to ALL enemies.
Apply
2
Weak
and
Vulnerable
to ALL enemies.
Meteor Shower
0
2
Power
Whenever you attack an enemy, it loses
1
Strength
this turn.
Monarch's Gaze
3
Skill
Retain
.
Whenever you play a card this turn, gain
1
Strength
this turn.
Monologue
0
Power
Gain
8
Plating
.
Neutron Aegis
1
5
Power
Every
you spend,
gain
.
Orbit
2
Power
If you play 5 or more cards in a turn, draw
1
card at the start of your next turn.
Pale Blue Dot
1
Power
Whenever you play
Sovereign Blade
, gain
10
Block
.
Parry
1
Skill
Gain
9
Block
.
Return this card to your
Hand
.
Particle Wall
0
2
Skill
Gain
9
Block
.
Gain
2
Vigor
.
Patter
1
Attack
Deal
10
damage.
Draw
1
card.
Put 1 card from your
Hand
on top of your
Draw Pile
.
Photon Cut
1
Power
Whenever you create a card, gain
3
Block
.
Pillar of Creation
1
Skill
Draw
6
cards.
Prophesize
2
Skill
Choose 1 of 3 random Colorless cards to add into your
Hand
.
Quasar
0
2
Attack
Deal
3
damage to ALL enemies for each
gained this turn.
Radiate
0
Skill
Forge
9
.
Next turn, gain
.
Refine Blade
1
Skill
Gain
17
Block
.
Blocked attack damage is reflected to your attacker this turn.
Reflect
1
3
Skill
Gain
1
Strength
. ALL enemies lose 1
Strength
.
Resonance
1
3
Skill
Retain
.
Gain
9
.
Exhaust
.
Royal Gamble
0
5
Power
At the end of combat, gain
30
Gold
.
Royalties
1
Power
Forge
7
.
Sovereign Blade
now deals damage to ALL enemies.
Seeking Edge
1
Attack
Deal
7
damage to ALL enemies {} times.
Seven Stars
2
7
Attack
Deal
8
damage.
Gain
.
Put this card on top of your
Draw Pile
.
Exhaust
.
Shining Strike
1
Attack
Deal
9
damage.
Gain
.
Solar Strike
1
Power
At the start of your turn, add
1
random Colorless card into your
Hand
.
Spectrum Shift
2
Skill
Forge
5
.
Draw
2
cards.
Spoils of Battle
1
Attack
Deal
5
damage to a random enemy X times.
Stardust
0
Attack
Deal
6
damage.
Strike
1
Skill
Retain
.
Forge
8
.
Put
Sovereign Blade
into your
Hand
from anywhere.
Summon Forth
1
Attack
Deal
5
damage.
Deals
3
additional damage for each card you created this combat.
Supermassive
1
Power
Sovereign Blade
now hits an additional time.
Sword Sage
2
Skill
Gain
6
Vigor
.
Terraforming
1
Innate
.
Whenever you play a card, gain
.
The Sealed Throne
1
3
Skill
Forge
30
.
The Smith
1
4
Power
Innate
.
At the start of your turn, draw 1 card and
Exhaust
1 card from your
Hand
.
Exhaust
.
Tyranny
1
Skill
Gain
.
Venerate
1
Power
Ethereal
.
End your turn.
The first {VoidFormPower:diff()} cards you play each turn are free to play.
Void Form
3
Attack
Deal
7
damage.
Forge
7
.
Wrought in War
1
Skill
Summon
6
.
Exhaust
.
Afterlife
1
Attack
Ethereal
.
Deal
33
damage to ALL enemies.
Costs
less for each
Ethereal
card played this combat.
Banshee's Cry
9
Attack
Deal
8
damage.
Apply
Doom
equal to damage dealt.
Blight Strike
1
Skill
Summon
5
.
Bodyguard
1
Attack
If
Osty
is alive, he deals
9
damage to ALL enemies and you gain
9
Block
.
Osty
dies.
Bone Shards
1
Skill
Gain
.
Cards cost an additional
this turn.
Borrowed Time
1
Attack
Deal
52
damage.
Bury
4
Power
Osty's
attacks deal
4
additional damage.
Calcify
1
Power
Ethereal
.
Innate
.
At the start of your turn, add
1
random card into your
Hand
. It gains
Ethereal
.
Call of the Void
1
Skill
Enemy loses
3
HP.
Add
3
Souls
into your
Draw Pile
.
Capture Spirit
1
Skill
Summon
3
.
Exhaust
1 card from your
Draw Pile
.
Exhaust
.
Cleanse
1
Power
At the start of your turn, apply
6
Doom
to a random enemy.
Countdown
1
Power
Whenever you play a card that costs
or more, gain
4
Block
.
Danse Macabre
1
Attack
Deal
8
damage.
Deals
3
additional damage for each card drawn during your turn.
Death March
1
Skill
Gain
6
Block
.
If you applied
Doom
this turn, gain
Block
2
additional times.
Death's Door
1
Skill
Apply
21
Doom
and
1
Weak
to ALL enemies.
Deathbringer
2
Attack
Deal
10
damage.
Vulnerable
and
Weak
are twice as effective against the enemy for the next
3
turns.
Debilitate
1
Skill
Gain
5
Block
.
Defend
1
Attack
Ethereal
.
Deal
13
damage.
Defile
1
Skill
Ethereal
.
Gain
6
Block
.
Apply
1
Weak
.
Defy
1
Skill
Gain
11
Block
.
Next turn,
gain
.
Delay
2
Power
Ethereal
.
At the start of your turn, gain
and draw
1
additional card.
Demesne
3
Power
Whenever you play a
Soul
,
Summon
1
.
Devour Life
1
Skill
Summon
3
X times.
Add X
Souls
into your
Draw Pile
.
Exhaust
.
Dirge
X
Attack
Deal
10
damage.
Upgrade
2
random cards in your
Discard Pile
.
Drain Power
1
Skill
Retain
.
Put
3
cards from your
Discard Pile
into your
Hand
.
Exhaust
.
Dredge
1
Skill
Exhaust
your
Hand
.
If 9 cards were
Exhausted
this way, gain 1
Intangible
.
Exhaust
.
Eidolon
2
Skill
Apply
29
Doom
to ALL enemies.
Kill enemies with at least as much
Doom
as HP.
End of Days
3
Skill
Ethereal
.
Enemy loses
8
Strength
this turn.
Enfeebling Touch
1
Attack
Retain
.
Deal
11
damage X times.
Eradicate
X
Attack
Ethereal
.
Deal
7
damage.
Apply
1
Vulnerable
.
Fear
1
Attack
Osty
deals
3
damage.
If this is the first time this card has been played this turn, draw
1
card.
Fetch
0
Attack
Osty
deals
12
damage.
This card costs 0
if
Osty
has attacked this turn.
Flatten
2
At the end of combat, you may remove a card from your
Deck
.
Eternal
.
Forbidden Grimoire
2
Power
Lose
2
Strength
.
Gain
at the start of each turn.
Friendship
1
Skill
ALL players add
3
Souls
into their
Draw Pile
.
Exhaust
.
Glimpse Beyond
1
Skill
Gain
8
Block
.
Add a
Soul
into your
Draw Pile
.
Grave Warden
1
Attack
Deal
4
damage.
Put a card from your
Discard Pile
into your
Hand
.
Exhaust
.
Graveblast
1
Attack
Deal
10
damage.
Double the damage ALL Hang cards deal to this enemy.
Hang
1
Power
Whenever you play a
Soul
, a random enemy loses
6
HP.
Haunt
1
Attack
Osty
deals
11
damage
and applies
2
Vulnerable
to ALL enemies.
High Five
2
Skill
Next turn,
Summon
2
and gain
.
Invoke
1
Skill
ALL players
Summon
6
.
Exhaust
.
Legion of Bone
2
Power
Ethereal
.
The first Attack each turn deals
50
% additional damage.
Lethality
1
Skill
Gain
13
Block
.
Reduce this card's cost by
whenever ANYONE dies.
Melancholy
3
Attack
Retain
.
Deal
7
damage.
Apply any debuffs on the enemy to ALL other enemies.
Misery
0
Power
Summon
5
.
Whenever
Osty
loses HP,
ALL enemies lose that much HP as well.
Necro Mastery
2
Skill
Gain
5
Block
.
Apply
7
Doom
to ALL enemies.
Negative Pulse
1
Power
Gain
.
Draw
2
cards.
At the start of your turn, apply
3
Doom
to yourself.
Neurosurge
0
Skill
Apply
10
Doom
, plus an additional
5
Doom
for every
10
Doom
already on this enemy.
No Escape
1
Skill
Whenever you play a card this turn, apply
3
Doom
to the enemy.
Oblivion
0
Power
Ethereal
.
Whenever you draw an
Ethereal
card, draw
1
card.
Pagestorm
1
Skill
Ethereal
.
Draw
3
cards.
Parse
1
Attack
Osty
deals
6
damage.
Poke
0
Osty
deals
10
damage.
Deals additional damage equal to
Osty's
Max HP
.
Protector
1
Skill
Summon
4
.
Gain
7
Block
.
Pull Aggro
2
Attack
Ethereal
.
Deal
5
damage for each
Ethereal
card played this combat.
Pull from Below
1
Skill
Apply
2
Weak
.
Apply
2
Vulnerable
.
Exhaust
.
Putrefy
1
Attack
Osty
deals
7
damage.
Hits an additional time for each other time he has attacked this turn.
Rattle
1
Skill
Summon
20
.
Exhaust
.
Reanimate
3
Attack
Retain
.
Deal
27
damage.
Reap
3
Power
Retain
.
Whenever Attacks deal damage, they also apply that much
Doom
.
Reaper Form
3
Attack
Deal
9
damage.
Add a
Soul
into your
Draw Pile
.
Reave
1
Attack
Osty
deals
4
damage.
Whenever you play a card that costs
or more, return this to your
Hand
from the
Discard Pile
.
Right Hand Hand
0
Skill
Retain
.
If
Osty
is alive, he dies and you gain
Block
equal to double his Max HP.
Sacrifice
1
Skill
Apply
13
Doom
.
Draw
1
card.
Scourge
1
Attack
Ethereal
.
Deal
9
damage.
Add
Ethereal
to a card in your
Hand
.
Sculpting Strike
1
Skill
Ethereal
.
Transform a card in your
Draw Pile
into
Soul
.
Seance
1
Power
At the start of your turn, add
1
Sweeping Gaze
into your
Hand
.
Sentry Mode
2
Attack
Deal
13
damage.
Add a
Soul
into your
Draw Pile
,
Hand
, and
Discard Pile
.
Severance
2
Skill
Lose
2
Strength
.
Enemy loses
2
Strength
.
Exhaust
.
Shared Fate
0
Power
Whenever you apply
Doom
, gain
2
Block
.
Shroud
1
Attack
Osty
deals
5
damage.
Whenever
Osty
hits this enemy this turn,
Summon
2
.
Sic 'Em
1
Power
Whenever you apply a debuff to an enemy, they take
9
damage.
Sleight of Flesh
2
Attack
Retain
.
Osty
deals
7
damage.
Add
Retain
to a card in your
Hand
.
Snap
1
Attack
Deal
9
damage.
Deals
2
additional damage for each
Soul
in your
Exhaust Pile
.
Soul Storm
1
Attack
Retain
.
Deal
8
damage to ALL enemies.
Sow
1
Power
Ethereal
.
Whenever you play an
Ethereal
card, gain
4
Block
.
Spirit of Ash
1
Skill
Retain
.
Summon
3
.
Osty
heals
5
HP.
Spur
1
Attack
Osty
deals
25
damage.
Deals
5
additional damage for ALL your other
Osty
Attacks.
Squeeze
3
Attack
Deal
6
damage.
Strike
1
Attack
Deal
13
damage.
Permanently increase this card's damage by
3
.
Exhaust
.
The Scythe
2
Attack
Retain
.
Deal damage equal to the enemy's
Doom
.
Exhaust
.
Time's Up
2
Skill
Add
Replay
to a card in your
Hand
.
It costs an extra
.
Exhaust
.
Transfigure
1
Skill
Gain
7
Block
.
Add a copy of this card into your
Discard Pile
.
Undeath
0
Attack
Osty
deals
6
damage.
Deals additional damage equal to
Osty's
current HP.
Unleash
1
Attack
Ethereal
.
Deal
10
damage.
The next
Ethereal
card you play costs 0
.
Veilpiercer
1
Skill
Retain
.
Gain
.
Exhaust
.
Wisp
0
Attack
Deal
18
damage.
Add a 0
copy of this card into your
Discard Pile
.
Adaptive Strike
2
Attack
Deal
10
damage.
Put ALL 0
cards from your
Discard Pile
into your
Hand
.
All for One
2
Attack
Deal
7
damage.
Channel
1
Lightning
.
Ball Lightning
1
Attack
Deal
5
damage for each
Channeled
Orb.
Barrage
1
Attack
Deal
3
damage.
Apply
1
Vulnerable
.
Beam Cell
0
Gain
4
Focus
.
At the start of your turn, lose
1
Focus
.
Biased Cognition
1
Skill
Gain
6
Block
.
Add a
Dazed
into your
Discard Pile
.
Boost Away
0
Skill
Innate
.
Gain
10
Block
.
Exhaust
.
Boot Sequence
0
Power
Prevent the next time you would lose HP.
Buffer
2
Power
Lose
1
Orb Slot.
Gain
2
Strength
.
Gain
2
Dexterity
.
Bulk Up
2
Power
Gain
2
Orb Slots.
Capacitor
1
Skill
Channel
1
random Orb.
Chaos
1
Skill
Gain
7
Block
.
Next turn, gain
.
Charge Battery
1
Skill
Channel
1
Frost
for each enemy.
Exhaust
.
Chill
0
Attack
Deal
3
damage.
Increase the damage of ALL Claw cards by
2
this combat.
Claw
0
Attack
Deal
6
damage.
Channel
1
Frost
.
Cold Snap
1
Skill
Gain
6
Block
.
Transform
all Status cards in your
Hand
into
Fuel
.
Compact
1
Attack
Deal
7
damage.
Draw 1 card for each unique Orb you have.
Compile Driver
1
Power
Channel
2
Dark
.
At the end of your turn,
Evoke
your leftmost Orb.
Consuming Shadow
2
Power
At the start of your turn, gain
2
Block
for each unique Orb you have.
Coolant
1
Skill
Channel
1
Frost
.
Draw
1
card.
Coolheaded
1
Power
At the start of your turn, add a random Power into your
Hand
.
Creative AI
3
Skill
Channel
1
Dark
.
Trigger the passive ability of all
Dark
Orbs.
Darkness
1
Skill
Gain
5
Block
.
Defend
1
Power
Gain
1
Focus
.
Defragment
1
Skill
Double your Energy.
Exhaust
.
Double Energy
1
Skill
Evoke
your rightmost Orb twice.
Dualcast
1
Power
Ethereal
.
The first card you play each turn is played an extra time.
Echo Form
3
Skill
ALL players gain
.
Exhaust
.
Energy Surge
1
Power
The first time you play a
0
Attack each turn,
return it to your
Hand
.
Feral
2
Skill
Gain
13
Block
.
Add 2
Wounds
into your
Discard Pile
.
Fight Through
1
Attack
Exhaust
ALL your Status cards.
Deal
8
damage to a random enemy for each card
Exhausted
.
Exhaust
.
Flak Cannon
2
Attack
Deal
9
damage.
Gain
1
Focus
this turn.
Focused Strike
1
Attack
Deal
5
damage.
If you have played fewer than
3
cards this turn, draw 1 card.
FTL
0
Skill
Channel
1
Plasma
.
Fusion
2
Skill
Gain
1
Block
.
Permanently increase this card's
Block
by
3
.
Exhaust
.
Genetic Algorithm
1
Skill
Gain
6
Block
.
Channel
2
Frost
.
Glacier
2
Skill
Gain
5
Block
.
Channel
1
Glass
.
Glasswork
1
Attack
Deal
3
damage.
If the enemy intends to attack, apply
1
Weak
.
Go for the Eyes
0
Attack
Deal
4
damage
3
times.
Add a
Slimed
into your
Discard Pile
.
Gunk Up
1
Power
At the end of your turn, if you have
Frost
, deal
6
damage to ALL enemies.
Hailstorm
1
Attack
Deal
3
damage for each
previously spent this turn.
Helix Drill
0
Skill
Gain
3
Block
.
Put a card from your
Discard Pile
into your
Hand
.
Exhaust
.
Hologram
1
Skill
Gain
2
Focus
this turn.
Exhaust
.
Hotfix
0
Attack
Deal
26
damage to ALL enemies.
Lose
3
Focus
.
Hyperbeam
2
Attack
Deal
19
damage.
Channel
3
Frost
.
Ice Lance
3
Skill
Another player
Channels
Plasma
.
Exhaust
.
Ignition
1
Power
The first time you draw a Status each turn, draw
2
cards.
Iteration
1
Skill
Gain
9
Block
.
Leap
1
Skill
Gain
4
Block
.
At the start of the next {:diff()} turns,
Channel
1
Lightning
.
Lightning Rod
1
Power
At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Loop
1
Power
Innate
.
At the start of your turn, draw
1
additional card.
Machine Learning
1
Attack
Deal
24
damage.
Channel
3
Plasma
.
Meteor Strike
5
Skill
Gain
1
Orb Slot.
Draw
1
card. Increase this card's cost by 1.
Modded
0
Attack
Deal
10
damage.
Reduce this card's cost to 0
.
Momentum Strike
1
Skill
Evoke
your rightmost Orb X times.
Multi-Cast
X
Attack
Deal
10
damage.
Apply
2
Weak
.
Channel
1
Dark
.
Null
2
Skill
Draw
2
cards.
Add a
Burn
into your
Discard Pile
.
Overclock
0
Evoke
your rightmost Orb
4
times.
Quadcast
1
Skill
Channel
1
Lightning
.
Channel
1
Frost
.
Channel
1
Dark
.
Exhaust
.
Rainbow
2
Skill
Shuffle ALL your cards into your
Draw Pile
.
Draw
4
cards.
Exhaust
.
Reboot
0
Attack
Deal
9
damage twice.
Channel
2
Glass
.
Refract
3
Attack
Deal
13
damage.
Draw
1
card.
Whenever you create a Status, reduce this card's cost to 0
until played.
Rocket Punch
2
Skill
Exhaust
a card.
Next turn, gain
.
Exhaust
.
Scavenge
1
Attack
Deal
7
damage.
Draw
4
cards.
Discard all cards drawn this way that do not cost 0
.
Scrape
1
Skill
Gain
11
Block
.
Channel
1
Dark
.
Shadow Shield
2
Attack
Deal
11
damage to ALL enemies.
Evoke
all of your Orbs.
Shatter
1
Skill
The next Power you play is played an additional time.
Exhaust
.
Signal Boost
1
Skill
Draw
3
cards.
Skim
1
Power
Whenever you create a Status, deal
5
damage to ALL enemies.
Smokestack
1
Power
At the start of your turn,
Channel
1
Glass
.
Spinner
1
Power
Whenever you play a Power,
Channel
1
Lightning
.
Storm
1
Attack
Deal
6
damage.
Strike
1
Power
Whenever you play a Power, gain
.
Subroutine
1
Attack
Deal
24
damage.
If this kills an enemy, gain
.
Sunder
3
Skill
Gain
.
Exhaust
.
Supercritical
0
Attack
Deal
6
damage to ALL enemies.
Draw
1
card.
Sweeping Beam
1
Skill
Gain
2
Focus
this turn for each unique Orb you have.
Exhaust
.
Synchronize
1
Attack
Deal
12
damage.
The next Power you play costs 0
.
Synthesis
2
Skill
Channel
X
Lightning
.
Tempest
X
Attack
Deal
3
damage.
Trigger all
Lightning
against the enemy.
Tesla Coil
0
Power
Whenever you
Evoke Lightning
, deal
6
damage to each enemy hit.
Thunder
1
Power
Innate
.
Whenever you create a Status,
Channel
1 random Orb.
Trash to Treasure
1
Skill
Gain
.
Add a
Void
into your
Discard Pile
.
TURBO
0
Attack
Unplayable
.
Deal
5
damage twice.
Play a random Attack from your
Draw Pile
.
Uproar
2
Skill
Channel Lightning
equal to the
Lightning
already
Channeled
this combat.
Exhaust
.
Voltaic
3
Skill
Add a random Power into your
Hand
. It's free to play this turn.
Exhaust
.
White Noise
1
Skill
Channel
1
Lightning
.
Zap
1
Skill
Procure a random potion.
Exhaust
.
Alchemize
1
Skill
Retain
.
Put every
Rare
card from your
Draw Pile
into your
Hand
.
Exhaust
.
Anointed
1
Innate
.
Upgrade
ALL your cards.
Exhaust
.
Apotheosis
2
Ethereal
.
Gain
1
Intangible
.
Exhaust
.
Apparition
1
Curse
Ethereal
.
Unplayable
.
Eternal
.
Ascender's Bane
X
Power
Every 10 cards you draw, gain
.
Automation
1
Curse
Unplayable
.
At the end of your turn, if this is in your Hand, lose
13
HP.
Eternal
.
Bad Luck
X
Power
Innate
.
Whenever you gain
Block
on your turn, other players gain half that much
Block
.
Beacon of Hope
1
Skill
Unplayable
.
Play
3
random Attacks from your
Discard Pile
.
Beat Down
3
Status
At the end of your turn, if this is in your
Hand
,
lose 6 HP.
Beckon
1
Skill
Another player gains
.
Believe in You
0
Attack
Deal
3
damage.
At the start of your next turn, return this to your
Hand
.
Bolas
0
Gain
.
Draw
2
cards.
Lose
1
Max HP.
Brightest Flame
0
Status
Unplayable
.
At the end of your turn, if this is in your
Hand
, take
2
damage.
Burn
X
Attack
Deal
14
damage.
Byrd Swoop
0
Quest
Unplayable
.
Can be hatched at a
Rest Site
.
Byrdonis Egg
X
Power
Whenever you play an Attack, add a random Attack into your
Hand
.
Calamity
3
Power
Whenever you are attacked, deal
3
damage back.
Caltrops
1
Skill
Unplayable
.
Play
2
random cards from your
Draw Pile
.
Catastrophe
2
Attack
Can only be played if every card in your
Hand
is an Attack.
Deal
14
damage.
Clash
0
Curse
Ethereal
.
Unplayable
.
Clumsy
X
Skill
Give another player
5
Strength
this turn.
Coordinate
1
Curse
Unplayable
.
Eternal
.
Curse of the Bell
X
Skill
Enemy loses
9
Strength
this turn.
Exhaust
.
Dark Shackles
0
Status
Ethereal
.
Unplayable
.
Dazed
X
Status
Exhaust
.
Debris
1
Curse
Unplayable
.
At the end of your turn, if this is in your
Hand
, lose
10
Gold
.
Debt
X
Curse
Unplayable
.
At the end of your turn, if this is in your
Hand
, take
2
damage.
Decay
X
Skill
Choose 1 of 3 random cards to add into your
Hand
. It's free to play this turn.
Exhaust
.
Discovery
1
Status
At the end of your turn, take
6
damage.
Disintegration
X
Skill
Add a random Skill into your
Hand
. It's free to play this turn.
Exhaust
.
Distraction
1
Curse
Unplayable
.
At the end of your turn, if this is in your
Hand
, gain
1
Weak
.
Doubt
X
Attack
Innate
.
Deal
11
damage to ALL enemies.
Exhaust
.
Dramatic Entrance
0
Skill
Choose an Attack or Power card. Add a copy of that card into your
Hand
.
Dual Wield
1
Skill
Reduce the cost of ALL cards in your
Hand
to 1 this turn.
Exhaust
.
Enlightenment
0
Curse
If this is in your
Hand
, it must be played before other cards.
Eternal
.
Enthralled
2
Skill
Double your
Block
.
Entrench
2
Power
Innate
.
At the start of your turn,
Transform
1
card in your
Hand
.
Entropy
1
Skill
Retain
.
Gain
13
Block
.
Retain
your
Hand
this turn.
Equilibrium
2
Power
Gain
9
Plating
.
Eternal Armor
3
Attack
Deal
3
damage
4
times to ALL enemies.
Exterminate
1
Power
Gain an additional
5
Block
from Defend cards.
Fasten
1
Skill
Gain
5
Strength
this turn.
Feeding Frenzy
0
Skill
Gain
4
Block
.
Draw 1 card.
Finesse
0
Attack
Deal
7
damage.
Gain
Block
equal to damage dealt.
Fisticuffs
1
Attack
Deal
5
damage.
Draw 1 card.
Flash of Steel
0
Curse
Ethereal
.
Innate
.
Unplayable
.
Eternal
.
Folly
X
Status
Get farther away.
Increase
Sandpit
by 1.
Increase the cost of this card by 1.
Frantic Escape
1
Skill
Gain
.
Draw
1
card.
Exhaust
.
Fuel
0
Attack
Deal
5
damage.
Deals
5
additional damage for each time another player has attacked the enemy this turn.
Gang Up
1
Attack
Deal
16
damage.
Giant Rock
1
Attack
Retain
.
Deal damage equal to the number of cards played this combat.
Gold Axe
1
Curse
Unplayable
.
Eternal
.
Greed
X
Curse
Unplayable
.
Removed from your
Deck
after
5
combats.
Guilty
X
Attack
Deal
20
damage.
If
Fatal
, gain
20
Gold
.
Hand of Greed
2
Power
Innate
.
At the start of your turn, add a random Common card into your
Hand
.
Hello World
1
Skill
Unplayable
.
A random card without
Replay
in your
Draw Pile
gains
Replay
2
.
Hidden Gem
1
Skill
ALL players draw
2
cards.
Exhaust
.
Huddle Up
1
Skill
If you have no Attacks in your
Hand
, draw
2
cards.
Impatience
0
Status
Unplayable
.
At the end of your turn, if this is in your
Hand
, take
3
damage.
Infection
X
Curse
Unplayable
.
Injury
X
Skill
Gain
9
Block
.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept
1
Skill
Add
1
random Colorless card into your
Hand
.
Exhaust
.
Jack of All Trades
0
Attack
Deal
25
damage.
Add
3
random
Upgraded
0
cards into your
Hand
.
Jackpot
3
Attack
Deal
10
damage.
The enemy takes double damage from other players this turn.
Knockdown
3
Quest
Unplayable
.
Unlocks a special event in the next Act.
Lantern Key
X
Skill
Give another player
11
Block
.
Lift
1
Skill
Retain
.
Gain
.
Exhaust
.
Luminesce
0
Skill
Draw
3
cards.
Exhaust
.
Master of Strategy
0
Deal
5
damage twice.
Increase the damage of ALL Maul cards by
1
this combat.
Maul
1
Power
At the start of your turn, play the top card of your
Draw Pile
.
Mayhem
2
Skill
Add
3
random Attacks into your
Draw Pile
. They're free to play this combat.
Exhaust
.
Metamorphosis
2
Skill
Gain
Block
equal to the
Block
on another player.
Exhaust
.
Mimic
1
Attack
Innate
.
Deal damage equal to the number of cards in your
Draw Pile
.
Mind Blast
1
Status
Draw
1
fewer card each turn.
Mind Rot
X
Attack
Deal
13
damage.
Exhaust
.
Minion Dive Bomb
0
Skill
Gain
9
Block
.
Exhaust
.
Minion Sacrifice
0
Attack
Deal
6
damage.
Draw
1
card.
Exhaust
.
Minion Strike
0
Deal
10
damage.
Put {:diff()} random cards from your
Discard Pile
into your
Hand
.
Exhaust
.
Neow's Fury
1
Curse
Unplayable
.
You cannot play more than 3 cards this turn.
Normality
X
Power
The first Attack or Skill you play each turn is placed on top of your
Draw Pile
.
Nostalgia
1
Attack
Deal
8
damage.
Damage ALL other enemies equal to the damage dealt.
Omnislice
0
Skill
Next turn, gain
.
Outmaneuver
1
Power
Every time you play 5 cards in a single turn, deal
10
damage to ALL enemies.
Panache
0
Skill
Gain
30
Block
.
You cannot gain
Block
from cards for
2
turns.
Exhaust
.
Panic Button
0
Attack
Deal
2
damage
3
times.
Peck
1
Curse
Unplayable
.
Retain
.
Poor Sleep
X
Power
At the start of your turn, gain
4
Vigor
.
Prep Time
1
Skill
Gain
.
Exhaust
.
Production
0
Skill
Next turn, gain
Block
equal to your current
Block
.
Exhaust
.
Prolong
0
Power
Gain
1
Strength
.
Gain
1
Dexterity
.
Prowess
1
Skill
Retain
.
Exhaust up to
3
cards in your
Hand
.
Exhaust
.
Purity
0
Skill
ALL players gain
12
Block
.
Rally
2
Attack
Deal
9
damage.
Put the next card you play this turn on top of your
Draw Pile
.
Rebound
1
Curse
Unplayable
.
At the end of your turn, if this is in your
Hand
, lose 1 HP for each card in your
Hand
.
Regret
X
Gain
15
Block
.
Next turn, draw
2
cards and gain
.
Exhaust
.
Relax
3
Attack
Deal
15
damage.
Deals
5
additional damage for each unique debuff on the enemy.
Rend
2
Skill
Retain
.
If your
Hand
is empty, draw
2
cards and gain
.
Restlessness
0
Attack
Deal
7
damage to a random enemy twice.
Rip and Tear
1
Power
At the start of your turn, deal
5
damage to ALL enemies and increase this damage by
5
.
Rolling Boulder
3
Attack
Retain
.
Deal
12
damage.
Retain
your
Hand
this turn.
Salvo
1
Skill
Retain
.
Draw cards until your
Hand
is full.
Exhaust
.
Scrawl
1
Skill
Put a Skill from your
Draw Pile
into your
Hand
.
Exhaust
.
Secret Technique
0
Skill
Put an Attack from your
Draw Pile
into your
Hand
.
Exhaust
.
Secret Weapon
0
Attack
Deal
9
damage.
Choose 1 of
3
cards in your
Draw Pile
to add into your
Hand
.
Seeker Strike
1
Curse
Unplayable
.
At the end of your turn, if this is in your
Hand
, gain
1
Frail
.
Shame
X
Attack
Deal
4
damage.
Exhaust
.
Shiv
0
Skill
Apply
3
Weak
and
Vulnerable
to ALL enemies.
Exhaust
.
Shockwave
2
Status
Draw 1 card.
Exhaust
.
Slimed
1
Status
You cannot play more than
3
cards each turn.
Sloth
X
Status
Unplayable
.
Soot
X
Skill
Draw
2
cards.
Exhaust
.
Soul
0
Attack
Retain
.
Deal
10
damage.
Sovereign Blade
2
Skill
Choose 1 of 3 random
Upgraded
Attacks from another character to add into your
Hand
. It's free to play this turn.
Splash
1
Quest
Unplayable
.
Marks a site of
600
extra
Gold
in the next Act.
Spoils Map
X
Curse
Exhaust
.
Spore Mind
1
Attack
Deal
10
damage.
Apply
2
Vulnerable
.
Squash
1
Skill
Gain
Block
equal to the number of cards in your
Discard Pile
.
Stack
1
Power
Whenever you shuffle your
Draw Pile
, choose a card from it to put into your
Hand
.
Stratagem
1
Attack
Ethereal
.
Osty
deals
10
damage to a random enemy.
Exhaust
.
Sweeping Gaze
0
Attack
Deal
11
damage.
The next Attack another player plays on the enemy is played an extra time.
Tag Team
2
Skill
At the end of
3
turns, deal
40
damage to ALL enemies.
The Bomb
2
Skill
Gain
50
Block
.
If you take unblocked attack damage this combat, die.
The Gambit
0
Skill
Draw
2
cards.
Put 1 card from your
Hand
on top of your
Draw Pile
.
Exhaust
.
Thinking Ahead
0
Attack
Deal
11
damage.
At the start of your next turn, return this to your
Hand
.
Thrumming Hatchet
1
Skill
Gain
5
Block
.
Gain
5
Block
at the start of the next
2
turns.
Toric Toughness
2
Status
At the end of your turn, if this is in your
Hand
, take
5
damage.
Exhaust
.
Toxic
1
Skill
Gain
11
Block
.
Ultimate Defend
1
Attack
Deal
14
damage.
Ultimate Strike
1
Status
Ethereal
.
Unplayable
.
Whenever you draw this card, lose
.
Void
X
Attack
Deal
10
damage to a random enemy X times.
Volley
X
Status
Gain
1
less
per turn.
Waste Away
X
Deal
33
damage.
Stun
the enemy.
Exhaust
.
Whistle
3
Retain
.
Put a card from your
Draw Pile
into your
Hand
.
Exhaust
.
Wish
0
Status
Unplayable
.
Wound
X
Curse
Innate
.
Unplayable
.
Writhe
X