Mișcări
Explorează toate mișcările din Pokemon Champions. Găsește detalii despre mișcări, inclusiv tip, putere, precizie și efecte.
Accelerock
The user smashes into the target at high speed. This move always goes first.
Acid Armor
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acid Spray
The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.
Acrobatics
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Acupressure
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Aerial Ace
The user confounds the target with speed, then slashes. This attack never misses.
After You
The user helps the target and makes it use its move right after the user.
Agility
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Air Cutter
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Air Slash
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Alluring Voice
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Ally Switch
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Amnesia
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Ancient Power
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Apple Acid
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
Aqua Cutter
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
Aqua Jet
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Aqua Ring
The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Step
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
Aqua Tail
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Armor Cannon
The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.
Aromatic Mist
The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Assurance
This move's power is doubled if the target has already taken some damage in the same turn.
Attract
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Aura Sphere
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Aura Wheel
Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
Aurora Veil
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Avalanche
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Axe Kick
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
Baby-Doll Eyes
The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
Baneful Bunker
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Barb Barrage
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
Baton Pass
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Beak Blast
The user first heats up its beak, and then it attacks the target. Making direct contact with the user while it's heating up its beak results in a burn.
Beat Up
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Belch
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum
The user maximizes its Attack stat but loses HP equal to half its max HP.
Bind
A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Bite
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Bitter Blade
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
Bitter Malice
The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.
Blast Burn
The target is razed by a fiery explosion. The user can't move on the next turn.
Blaze Kick
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Blizzard
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Block
The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Body Press
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Body Slam
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Bone Rush
The user attacks by striking the target with a hard bone. This move hits two to five times in a row.
Boomburst
The user attacks everything around it with the destructive power of a terrible explosive sound.
Bounce
The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Brave Bird
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Breaking Swipe
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Brick Break
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Brutal Swing
The user swings its body around violently to inflict damage on everything in its vicinity.
Bug Bite
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Bug Buzz
The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
Bulk Up
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Bulldoze
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Bullet Punch
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Bullet Seed
The user forcefully shoots seeds at the target two to five times in a row.
Burn Up
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
Burning Jealousy
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Calm Mind
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Ceaseless Edge
The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.
Charge
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Charge Beam
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Chilling Water
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Chilly Reception
The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
Circle Throw
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Clanging Scales
The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack.
Clangorous Soul
The user boosts all its stats by using some of its own HP.
Clear Smog
The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
Close Combat
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Coaching
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Coil
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Comeuppance
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Confuse Ray
The target is exposed to a sinister ray that triggers confusion.
Copycat
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Corrosive Gas
The user surrounds everything around it with highly acidic gas and melts away items they hold.
Cosmic Power
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
Cotton Guard
The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.
Cotton Spore
The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
Counter
A retaliatory attack that counters any physical move, inflicting double the damage taken.
Covet
The user endearingly approaches the target, then steals the target's held item.
Crabhammer
The target is hammered with a large pincer. Critical hits land more easily.
Cross Chop
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Cross Poison
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
Crunch
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Crush Claw
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Curse
A move that works differently for the Ghost type than for all other types.
Dark Pulse
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Darkest Lariat
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
Dazzling Gleam
The user damages opposing Pokémon by emitting a powerful flash.
Decorate
The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.
Defog
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Destiny Bond
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Detect
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dig
The user burrows into the ground on the first turn, then attacks on the next turn.
Dire Claw
The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep.
Disable
For four turns, this move prevents the target from using the move it last used.
Discharge
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Dive
The user dives on the first turn, then floats up and attacks on the next turn.
Double Hit
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Shock
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
Double Team
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-Edge
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draco Meteor
Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Dragon Cheer
The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Dragon Claw
The user slashes the target with huge sharp claws.
Dragon Dance
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Dragon Darts
The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once.
Dragon Pulse
The target is attacked with a shock wave generated by the user’s gaping mouth.
Dragon Rush
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Dragon Tail
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Drain Punch
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Draining Kiss
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Drill Peck
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
Drill Run
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Wingbeat
The user slams the target with its wings. The target is hit twice in a row.
Dynamic Punch
The user attacks by punching the target with full concentrated power. This also confuses the target.
Earth Power
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
Earthquake
The user sets off an earthquake that strikes every Pokémon around it.
Eerie Impulse
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Eerie Spell
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
Electric Terrain
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrify
If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.
Electro Ball
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Electro Shot
The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
Electroweb
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Encore
The user compels the target to keep using the move it encored for three turns.
Endeavor
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Entrainment
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Eruption
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
Expanding Force
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Explosion
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extrasensory
The user attacks with an odd, unseeable power. This may also make the target flinch.
Extreme Speed
The user charges the target at blinding speed. This move always goes first.
Facade
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fairy Lock
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fake Out
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Fake Tears
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feather Dance
The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
Feint
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Fell Stinger
When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
Fickle Beam
The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
Fiery Dance
Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat.
Final Gambit
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
Fire Blast
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Fang
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Lash
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Fire Punch
The target is punched with a fiery fist. This may also leave the target with a burn.
Fire Spin
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
First Impression
Although this move has great power, it works only on the first turn each time the user enters battle.
Fissure
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Flail
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flame Charge
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Flamethrower
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Flash Cannon
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
Flatter
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Fling
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Flip Turn
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Flower Trick
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
Fly
The user flies up into the sky and then strikes its target on the next turn.
Flying Press
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Energy
The user takes a deep breath and focuses so that critical hits land more easily.
Focus Punch
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Follow Me
The user draws attention to itself, making all targets take aim only at the user.
Forest’s Curse
The user puts a forest curse on the target. This adds Grass type to the target's type.
Foul Play
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Freeze-Dry
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Frenzy Plant
The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
Frost Breath
The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
Future Sight
Two turns after this move is used, a hunk of psychic energy attacks the target.
Gastro Acid
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Giga Drain
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Giga Impact
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Gigaton Hammer
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
Glare
The user intimidates the target with the pattern on its belly to cause paralysis.
Grass Knot
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Grassy Glide
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy Terrain
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Grav Apple
The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat.
Gravity
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Growth
The user’s body grows all at once, raising the Attack and Sp. Atk stats.
Guard Split
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard Swap
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Guillotine
A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
Gunk Shot
The user shoots filthy garbage at the target to attack. This may also poison the target.
Gyro Ball
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Hammer Arm
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Hard Press
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Haze
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Head Smash
The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
Headlong Rush
The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
Heal Bell
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Heal Pulse
The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Healing Wish
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Heat Crash
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Heat Wave
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Heavy Slam
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
Helping Hand
The user assists an ally by boosting the power of that ally’s attack.
Hex
This relentless attack does massive damage to a target affected by status conditions.
High Horsepower
The user fiercely attacks the target using its entire body.
High Jump Kick
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Horn Drill
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Horn Leech
The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
Howl
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Hurricane
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Hydro Cannon
The target is hit with a watery blast. The user can't move on the next turn.
Hydro Pump
The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam
The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice
The user lets loose a horribly echoing shout with the power to inflict damage.
Hypnosis
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Beam
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Fang
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Hammer
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
Ice Punch
The target is punched with an icy fist. This may also leave the target frozen.
Ice Shard
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Ice Spinner
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icicle Crash
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Icicle Spear
The user launches sharp icicles at the target two to five times in a row.
Icy Wind
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Infernal Parade
The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
Inferno
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Infestation
The target is infested and attacked for four to five turns. The target can't flee during this time.
Ingrain
The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Instruct
The user instructs the target to reuse the move last used by the target.
Iron Defense
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head
The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Jet Punch
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
King’s Shield
The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.
Knock Off
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Kowtow Cleave
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
Lash Out
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Last Resort
This move can be used only after the user has used all the other moves it knows in the battle.
Last Respects
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
Lava Plume
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Leaf Blade
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leaf Storm
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Leech Life
The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
Leech Seed
A seed is planted on the target. It steals some HP from the target every turn.
Life Dew
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light of Ruin
Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
Light Screen
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Liquidation
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Lock-On
The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Low Kick
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Low Sweep
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Lumina Crash
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
Lunge
The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
Mach Punch
The user throws a punch at blinding speed. This move always goes first.
Magic Powder
The user scatters a cloud of magic powder that changes the target's type to Psychic.
Magic Room
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magnet Rise
The user levitates using electrically generated magnetism for five turns.
Magnetic Flux
The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Make It Rain
The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
Matcha Gotcha
The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
Mean Look
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick
The target is attacked by a kick launched with muscle-packed power.
Megahorn
Using its tough and impressive horn, the user rams into the target with no letup.
Memento
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Metal Burst
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Metal Sound
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Meteor Beam
The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Meteor Mash
The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.
Milk Drink
The user restores its own HP by up to half its max HP.
Minimize
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Mirror Coat
A retaliatory attack that counters any special move, inflicting double the damage taken.
Misty Explosion
The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Misty Terrain
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
Moonlight
The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun
The user restores its own HP. The amount of HP regained varies with the weather.
Mortal Spin
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
Mountain Gale
The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.
Mud Shot
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
Mud-Slap
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Muddy Water
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Mystical Fire
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Nasty Plot
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Daze
The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.
Night Shade
The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Night Slash
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
No Retreat
This move boosts all the user's stats but prevents the user from switching out or fleeing.
Noble Roar
Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.
Nuzzle
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Outrage
The user rampages and attacks for two to three turns. The user then becomes confused.
Overheat
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Pain Split
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Parabolic Charge
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Parting Shot
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
Payback
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Perish Song
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Petal Blizzard
The user stirs up a violent petal blizzard and attacks everything around it.
Petal Dance
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Phantom Force
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pin Missile
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Play Rough
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Pluck
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Fang
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Poison Jab
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Poison Powder
The user scatters a cloud of poisonous dust that poisons the target.
Pollen Puff
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Poltergeist
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Population Bomb
The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
Pounce
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Power Gem
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Shift
The user swaps its Attack and Defense stats.
Power Split
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Trick
The user employs its psychic power to switch its Attack stat with its Defense stat.
Power Trip
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
Power Whip
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Protect
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up
The user hypnotizes itself into copying any stat change made by the target.
Psychic
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Fangs
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Psychic Noise
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Cut
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Psyshield Bash
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
Psyshock
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Quash
The user suppresses the target and makes its move go last.
Quick Attack
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Quick Guard
The user protects itself and its allies from priority moves.
Quiver Dance
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Rage Fist
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
Rage Powder
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
Raging Bull
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Raging Fury
The user rampages around spewing flames for two to three turns. The user then becomes confused.
Rain Dance
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rapid Spin
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.
Razor Shell
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
Recover
Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle
The user recycles a held item that has been used in battle so it can be used again.
Reflect
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Reflect Type
The user reflects the target's type to become the same type as the target.
Rest
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Reversal
An all-out attack that becomes more powerful the less HP the user has.
Revival Blessing
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Rising Voltage
The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Roar
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Blast
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Rock Polish
The user polishes its body to reduce drag. This sharply raises the Speed stat.
Rock Slide
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tomb
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Rock Wrecker
The user launches a huge boulder at the target to attack. The user can't move on the next turn.
Role Play
The user mimics the target completely, copying the target's Ability.
Roost
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.
Round
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Sacred Sword
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
Safeguard
The user creates a protective field that prevents status conditions for five turns.
Salt Cure
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
Sand Tomb
The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Sandstorm
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Scald
The user shoots boiling hot water at its target. This may also leave the target with a burn.
Scale Shot
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Scary Face
The user frightens the target with a scary face to harshly lower its Speed stat.
Scorching Sands
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Screech
An earsplitting screech harshly lowers the target’s Defense stat.
Seed Bomb
The user slams a barrage of hard-shelled seeds down on the target from above.
Seismic Toss
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Self-Destruct
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Ball
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Claw
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Punch
The user throws a punch from the shadows. This attack never misses.
Shadow Sneak
The user extends its shadow and attacks the target from behind. This move always goes first.
Shed Tail
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Sheer Cold
The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
Shell Side Arm
This move is either physical or special—whichever will inflict more damage. This may also poison the target.
Shell Smash
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Shelter
The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
Simple Beam
The user emits a mysterious psychic wave that changes the target's Ability to Simple.
Sing
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Skill Swap
The user employs its psychic power to exchange Abilities with the target.
Skitter Smack
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sky Attack
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Slack Off
The user slacks off, restoring its own HP by up to half of its max HP.
Sleep Powder
The user scatters a big cloud of sleep-inducing dust around the target.
Sleep Talk
While it is asleep, the user randomly uses one of the moves it knows.
Sludge Bomb
Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Wave
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Smack Down
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Smart Strike
The user stabs the target with a sharp horn. This attack never misses.
Snap Trap
The user snares the target in a snap trap for four to five turns.
Snarl
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snore
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snowscape
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Soak
The user shoots a torrent of water that changes the target's type to Water.
Soft-Boiled
The user restores its own HP by up to half of its max HP.
Solar Beam
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Solar Blade
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
Sparkling Aria
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
Speed Swap
The user exchanges Speed stats with the target.
Spicy Extract
The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
Spikes
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Spiky Shield
In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
Spirit Break
The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat.
Spirit Shackle
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.
Spit Up
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Spite
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Spore
The user scatters bursts of spores that induce sleep.
Stealth Rock
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Steel Beam
The user fires a beam of steel that it collected from its entire body. This also damages the user.
Steel Roller
The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Steel Wing
The target is hit with wings of steel. This may also raise the user’s Defense stat.
Sticky Web
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
Stockpile
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Stomping Tantrum
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Axe
The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.
Stone Edge
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Stored Power
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Storm Throw
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strength Sap
The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
String Shot
The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
Struggle
This attack is used in desperation only if the user has no PP. It also damages the user a little.
Struggle Bug
The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
Stuff Cheeks
The user eats its held Berry, then sharply boosts its Defense stat.
Stun Spore
The user scatters a cloud of numbing powder that paralyzes the target.
Substitute
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch
This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Super Fang
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Supercell Slam
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Superpower
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Surf
The user attacks everything around it by swamping its surroundings with a giant wave.
Swagger
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swallow
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Kiss
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent
A sweet scent that harshly lowers opposing Pokémon’s evasiveness.
Switcheroo
The user trades held items with the target faster than the eye can follow.
Swords Dance
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Synthesis
The user restores its own HP. The amount of HP regained varies with the weather.
Syrup Bomb
The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
Tail Slap
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tailwind
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Taunt
The target is taunted into a rage that allows it to use only attack moves for three turns.
Tearful Look
The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
Teatime
The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
Teeter Dance
The user performs a wobbly dance that confuses every Pokémon around it.
Temper Flare
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Terrain Pulse
The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
Thief
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thrash
The user rampages and attacks for two to three turns. The user then becomes confused.
Throat Chop
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fang
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch
The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave
The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Tickle
The user tickles the target into laughing, reducing its Attack and Defense stats.
Tidy Up
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats.
Topsy-Turvy
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torch Song
The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.
Torment
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Toxic Thread
The user shoots poisonous threads to poison the target and lower the target's Speed stat.
Trailblaze
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Transform
The user transforms into a copy of the target, right down to having the same move set.
Tri Attack
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Trick
The user catches the target off guard and swaps its held item with its own.
Trick Room
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trick-or-Treat
The user takes the target trick-or-treating. This adds Ghost type to the target’s type.
Triple Arrows
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
Triple Axel
A consecutive three-kick attack that becomes more powerful with each successful hit.
Trop Kick
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
Twin Beam
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
U-turn
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Upper Hand
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Uproar
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Vacuum Wave
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Venoshock
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
Volt Switch
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Water Pulse
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Shuriken
The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Spout
The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.
Waterfall
The user charges at the target and may make it flinch.
Wave Crash
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Weather Ball
This attack move varies in power and type depending on the weather.
Whirlpool
The user traps the target in a violent swirling whirlpool for four to five turns.
Whirlwind
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Wide Guard
The user and its allies are protected from wide-ranging attacks for one turn.
Wild Charge
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Will-O-Wisp
The user shoots a sinister flame at the target to inflict a burn.
Wish
One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Wonder Room
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Wood Hammer
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Worry Seed
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
Wrap
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
X-Scissor
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Yawn
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zap Cannon
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Zen Headbutt
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.