1
The Pokémon has a 12.5% chance of being unable to use moves. Its Speed stat is also halved.
2
The Pokémon can’t use almost any moves but has a 25% chance of being cured each time it tries to do so. The Pokémon will be cured on its third turn after becoming frozen or if it takes damage from a Fire-type move or certain other moves.
3
The Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. The damage dealt by its physical moves is also halved.
4
The Pokémon takes damage equal to 1/8 of its max HP at the end of every turn.
5
The Pokémon takes increasing poison damage at the end of every turn, starting at 1/16 of the Pokémon’s max HP, then 2/16, then 3/16, and so on. If the Pokémon switches out and reenters battle, the damage restarts at 1/16 of its max HP.
6
The Pokémon can’t use moves other than Snore or Sleep Talk. After a Pokémon is put to sleep, it will remain asleep on its first turn, it will have a 1-in-3 chance of being cured on its second turn, and it will be cured on its third turn. A Pokémon that used the move Rest has no chance of being cured until its third turn.