Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage will increase if 2 layers of Spikes are set, and again if 3 layers are set. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
Spikes
Siła: —
Cel: —
PP: 20
Priorytet: 0
Cel: pole przeciwnika
Cechy:Bez kontaktu
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
33 Pokémon
Efekty wzmocnień
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