For 1–4 turns, the Pokémon has a 1-in-3 chance of hurting itself.
Confuse Ray
Siła: —
Cel: 100%
PP: 12
Priorytet: 0
Cel: wybrany pokémon
Cechy:Bez kontaktu
Status: Zamieszanie
The target is exposed to a sinister ray that triggers confusion.
72 Pokémon
Efekty wzmocnień
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