Big Root
NEWBoosts the amount of HP restored through HP-absorbing moves by 30%. HP restored by moves such as Ingrain and Strength Sap will also be boosted by 30%.
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Boosts the amount of HP restored through HP-absorbing moves by 30%. HP restored by moves such as Ingrain and Strength Sap will also be boosted by 30%.
Boosts the power of the holder’s Fighting-type moves by 20%.
Boosts the power of the holder’s Dark-type moves by 20%.
Lowers the accuracy of moves used by opponents against the holder by 10%.
Boosts the power of the holder’s Fire-type moves by 20%.
Boosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.
When the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)
Boosts the power of the holder’s Dragon-type moves by 20%.
Boosts the power of the holder’s supereffective moves by 20%.
Boosts the power of the holder’s Fairy-type moves by 20%.
If the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.
If the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.
Boosts the power of the holder’s Rock-type moves by 20%.
When the holder summons harsh sunlight with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)
When the holder summons snow with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)
Halves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
When the holder deals damage with its moves, there is a 10% chance that targets will flinch.
Restores 1/16 of the holder’s max HP at the end of every turn.
Boosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.
When held by a Pikachu, doubles the holder’s Attack and Sp. Atk.
When the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)
Boosts the power of the holder’s Electric-type moves by 20%.
Cures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.
Boosts the power of the holder’s Steel-type moves by 20%.
Boosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.
Boosts the power of the holder’s Grass-type moves by 20%.
Boosts the power of the holder’s physical moves by 10%.
Boosts the power of the holder’s Water-type moves by 20%.
Boosts the power of the holder’s Ice-type moves by 20%.
Boosts the power of the holder’s Poison-type moves by 20%.
Gives the holder’s moves a 20% chance of going first among moves of the same priority.
Gives the holder a 1-stage Critical-Hit Ratio Boost.
Boosts the power of the holder’s Flying-type moves by 20%.
Enables the holder to ignore any effects that would usually prevent it from switching out of battle and being replaced by another party Pokémon.
When the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.
Boosts the power of the holder’s Normal-type moves by 20%.
Boosts the power of the holder’s Bug-type moves by 20%.
When the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)
Boosts the power of the holder’s Ground-type moves by 20%.
Boosts the power of the holder’s Ghost-type moves by 20%.
Boosts the power of the holder’s Psychic-type moves by 20%.
Restores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.
Boosts the accuracy of the holder’s moves by 10%.
Boosts the power of the holder’s special moves by 10%.
A held item that allows Abomasnow to Mega Evolve.
A held item that allows Absol to Mega Evolve into Mega Absol.
A held item that allows Aerodactyl to Mega Evolve.
A held item that allows Aggron to Mega Evolve.
A held item that allows Alakazam to Mega Evolve.
A held item that allows Altaria to Mega Evolve.
A held item that allows Ampharos to Mega Evolve.
A held item that allows Audino to Mega Evolve.
A held item that allows Banette to Mega Evolve.
A held item that allows Beedrill to Mega Evolve.
A held item that allows Blastoise to Mega Evolve.
A held item that allows Camerupt to Mega Evolve.
A held item that allows Chandelure to Mega Evolve.
A held item that allows Charizard to Mega Evolve into Mega Charizard X.
A held item that allows Charizard to Mega Evolve into Mega Charizard Y.
A held item that allows Chesnaught to Mega Evolve.
A held item that allows Chimecho to Mega Evolve.
A held item that allows Clefable to Mega Evolve.
A held item that allows Crabominable to Mega Evolve.
A held item that allows Delphox to Mega Evolve.
A held item that allows Dragonite to Mega Evolve.
A held item that allows Drampa to Mega Evolve.
A held item that allows Emboar to Mega Evolve.
A held item that allows Excadrill to Mega Evolve.
A held item that allows Feraligatr to Mega Evolve.
A held item that allows Eternal Flower Floette to Mega Evolve.
A held item that allows Froslass to Mega Evolve.
A held item that allows Gallade to Mega Evolve.
A held item that allows Garchomp to Mega Evolve into Mega Garchomp.
A held item that allows Gardevoir to Mega Evolve.
A held item that allows Gengar to Mega Evolve.
A held item that allows Glalie to Mega Evolve.
A held item that allows Glimmora to Mega Evolve.
A held item that allows Golurk to Mega Evolve.
A held item that allows Greninja to Mega Evolve.
A held item that allows Gyarados to Mega Evolve.
A held item that allows Hawlucha to Mega Evolve.
A held item that allows Heracross to Mega Evolve.
A held item that allows Houndoom to Mega Evolve.
A held item that allows Kangaskhan to Mega Evolve.
A held item that allows Lopunny to Mega Evolve.
A held item that allows Lucario to Mega Evolve into Mega Lucario.
A held item that allows Manectric to Mega Evolve.
A held item that allows Medicham to Mega Evolve.
A held item that allows Meganium to Mega Evolve.
A held item that allows Meowstic to Mega Evolve.
A held item that allows Pidgeot to Mega Evolve.
A held item that allows Pinsir to Mega Evolve.
A held item that allows Sableye to Mega Evolve.
A held item that allows Scizor to Mega Evolve.
A held item that allows Scovillain to Mega Evolve.
A held item that allows Sharpedo to Mega Evolve.
A held item that allows Skarmory to Mega Evolve.
A held item that allows Slowbro to Mega Evolve. It has no effect on Galarian Slowbro.
A held item that allows Starmie to Mega Evolve.
A held item that allows Steelix to Mega Evolve.
A held item that allows Tyranitar to Mega Evolve.
A held item that allows Venusaur to Mega Evolve.
A held item that allows Victreebel to Mega Evolve.
A held item that allows Sceptile to Mega Evolve.
A held item that allows Blaziken to Mega Evolve.
A held item that allows Swampert to Mega Evolve.
A held item that allows Mawile to Mega Evolve.
A held item that allows Metagross to Mega Evolve.
A held item that allows Staraptor to Mega Evolve.
A held item that allows Scolipede to Mega Evolve.
A held item that allows Scrafty to Mega Evolve.
A held item that allows Eelektross to Mega Evolve.
A held item that allows Pyroar to Mega Evolve.
A held item that allows Malamar to Mega Evolve.
A held item that allows Barbaracle to Mega Evolve.
A held item that allows Dragalge to Mega Evolve.
A held item that allows Falinks to Mega Evolve.
A held item that allows Raichu to Mega Evolve into Mega Raichu X. It has no effect on Alolan Raichu.
A held item that allows Raichu to Mega Evolve into Mega Raichu Y. It has no effect on Alolan Raichu.
Cures being frozen. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Steel-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Rock-type move. Disappears for the duration of the battle after a single use.
Cures being paralyzed. Disappears for the duration of the battle after a single use.
Cures being asleep. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a Normal-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Flying-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Dragon-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Poison-type move. Disappears for the duration of the battle after a single use.
Restores 10 PP to a move when its PP is fully depleted. Disappears for the duration of the battle after a single use.
Cures any status condition or confusion. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.
Restores 10 HP to the holder when its HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Psychic-type move. Disappears for the duration of the battle after a single use.
Cures being poisoned or badly poisoned. Disappears for the duration of the battle after a single use.
Cures being confused. Disappears for the duration of the battle after a single use.
Cures being burned. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.
Restores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Bug-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Electric-type move. Disappears for the duration of the battle after a single use.
Halves the damage taken when the holder is hit with a supereffective Ice-type move. Disappears for the duration of the battle after a single use.
Increases likelihood of meeting Bug-type Pokemon
Increases likelihood of meeting Dark-type Pokemon
Lets you meet a lineup of Pokemon inside Dive Balls
Increases likelihood of meeting Dragon-type Pokemon
Lets you meet a lineup of Pokemon inside Dusk Balls
Increases likelihood of meeting Electric-type Pokemon
Increases likelihood of meeting Fairy-type Pokemon
Increases likelihood of meeting Fighting-type Pokemon
Increases likelihood of meeting Fire-type Pokemon
Increases likelihood of meeting Flying-type Pokemon
Increases likelihood of meeting Ghost-type Pokemon
Increases likelihood of meeting Grass-type Pokemon
Lets you meet a lineup of Pokemon inside Great Balls
Increases likelihood of meeting Ground-type Pokemon
Lets you meet a lineup of Pokemon inside Heal Balls
Increases likelihood of meeting Ice-type Pokemon
Lets you meet a lineup of Pokemon inside Luxury Balls
Lets you meet a lineup of Pokemon inside Nest Balls
Lets you meet a lineup of Pokemon inside Net Balls
Increases likelihood of meeting Normal-type Pokemon
Increases likelihood of meeting Poison-type Pokemon
Lets you meet a lineup of Pokemon inside regular Poke Balls
Lets you meet a lineup of Pokemon inside Premier Balls
Increases likelihood of meeting Psychic-type Pokemon
Lets you meet a lineup of Pokemon inside Quick Balls
Reduces wait time in Recruit Ranch
Lets you meet a lineup of Pokemon inside rare Poke Balls
Lets you meet a lineup of Pokemon inside Repeat Balls
Increases likelihood of meeting Rock-type Pokemon
Increases likelihood of meeting Steel-type Pokemon
Recruits a Pokemon at Recruit Ranch
Lets you meet a lineup of Pokemon inside Timer Balls
Trains Pokemon without using Victory Points
Lets you meet a lineup of Pokemon inside Ultra Balls
Increases likelihood of meeting Water-type Pokemon