pokemon-champions

#45Bound

Stan

Efekt

For 4–5 turns, the Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.

Wywołuje

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Szybkość
42 Pokemon found
Pojedyncza Walka
Podwójna Walka
Gen
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Słabości
Odporności
Umiejętności
44
26
1
79
83
100
85
105
78
530
Electric2x
Grass2x
Fire½x
Water½x
Ice½x
Steel½x
44
26
1
79
103
120
135
115
78
630
Electric2x
Grass2x
Fire½x
Water½x
Ice½x
Steel½x
83
148
1
95
75
110
100
80
30
490
Electric2x
Grass2x
Bug2x
Ghost2x
Dark2x
Fire½x
Water½x
Ice½x
Fighting½x
Psychic½x
Steel½x
108
139
1
95
100
95
100
70
30
490
Ground2x
Ghost2x
Dark2x
Fighting¼x
Grass½x
Poison½x
Fairy½x
83
148
1
95
75
180
130
80
30
590
Electric2x
Grass2x
Bug2x
Ghost2x
Dark2x
Fire½x
Water½x
Ice½x
Fighting½x
Psychic½x
Steel½x
54
45
1
105
95
80
40
80
90
490
Fighting2x
Ghost0x
54
45
1
105
125
100
60
100
100
590
Fighting2x
Ghost0x
35
98
1
60
75
85
100
85
115
520
Electric2x
Grass2x
Bug2x
Ghost2x
Dark2x
Fire½x
Water½x
Ice½x
Fighting½x
Psychic½x
Steel½x
35
98
1
60
100
105
130
105
120
620
Electric2x
Grass2x
Bug2x
Ghost2x
Dark2x
Fire½x
Water½x
Ice½x
Fighting½x
Psychic½x
Steel½x
213
224
1
75
100
95
40
70
110
490
Fighting2x
Ghost0x
Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Szybkość
41 Pokemon found
Pojedyncza Walka
Podwójna Walka
Gen
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Słabości
Odporności
Umiejętności
11
9
1
78
84
78
109
85
100
534
Rock4x
Water2x
Electric2x
Ground0x
Grass¼x
Bug¼x
Fire½x
Fighting½x
Steel½x
Fairy½x
11
9
1
78
130
111
130
85
100
634
Ground2x
Rock2x
Dragon2x
Fire¼x
Grass¼x
Electric½x
Bug½x
Steel½x
11
9
1
78
104
78
159
115
100
634
Rock4x
Water2x
Electric2x
Ground0x
Grass¼x
Bug¼x
Fire½x
Fighting½x
Steel½x
Fairy½x
146
126
1
73
76
75
81
100
100
505
Water2x
Ground2x
Rock2x
Fire½x
Grass½x
Ice½x
Bug½x
Steel½x
Fairy½x
141
141
1
90
110
80
100
80
95
555
Water2x
Ground2x
Rock2x
Fire½x
Grass½x
Ice½x
Bug½x
Steel½x
Fairy½x
97
33
1
95
115
80
95
80
90
555
Water4x
Ground4x
Fighting2x
Rock2x
Fire¼x
Normal½x
Ice½x
Poison½x
Flying½x
Bug½x
Fairy½x
191
213
1
65
130
60
95
110
65
525
Water2x
Ground2x
Rock2x
Fire½x
Grass½x
Ice½x
Bug½x
Steel½x
Fairy½x
9
23
1
91
134
95
100
100
80
600
Ice4x
Rock2x
Dragon2x
Fairy2x
Ground0x
Grass¼x
Fire½x
Water½x
Fighting½x
Bug½x
9
23
1
91
124
115
145
125
100
700
Ice4x
Rock2x
Dragon2x
Fairy2x
Ground0x
Grass¼x
Fire½x
Water½x
Fighting½x
Bug½x
196
166
2
78
84
78
109
85
100
534
Water2x
Ground2x
Rock2x
Fire½x
Grass½x
Ice½x
Bug½x
Steel½x
Fairy½x
Infestation

The target is infested and attacked for four to five turns. The target can't flee during this time.

Szybkość
5 Pokemon found
Pojedyncza Walka
Podwójna Walka
Gen
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Słabości
Odporności
Umiejętności
137
203
2
70
90
70
60
70
40
400
Fire2x
Flying2x
Psychic2x
Rock2x
Grass¼x
Fighting¼x
Poison½x
Bug½x
Fairy½x
37
53
7
50
63
152
53
142
35
495
Electric2x
Ground2x
Psychic2x
Fire½x
Water½x
Ice½x
Fighting½x
Poison½x
Bug½x
Steel½x
Fairy½x
64
89
7
68
70
92
50
132
42
454
Electric2x
Flying2x
Rock2x
Water½x
Ice½x
Fighting½x
Ground½x
Steel½x
38
63
8
88
120
75
100
75
142
600
Ice2x
Ghost2x
Dragon2x
Dark2x
Fairy2x
Normal0x
Fighting0x
Fire½x
Water½x
Electric½x
Grass½x
Poison½x
Bug½x
167
159
9
106
80
110
120
80
44
540
Ice4x
Poison2x
Flying2x
Bug2x
Dragon2x
Fairy2x
Water¼x
Electric¼x
Grass¼x
Ground½x
Bind

A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.

Szybkość
4 Pokemon found
Pojedyncza Walka
Podwójna Walka
Gen
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Słabości
Odporności
Umiejętności
111
169
1
65
125
100
55
70
85
500
Fire2x
Flying2x
Rock2x
Grass½x
Fighting½x
Ground½x
111
169
1
65
155
120
65
90
105
600
Rock4x
Fire2x
Electric2x
Ice2x
Flying2x
Ground0x
Grass¼x
Fighting¼x
Bug½x
151
94
2
75
85
200
55
65
30
510
Fire2x
Water2x
Fighting2x
Ground2x
Electric0x
Poison0x
Rock¼x
Normal½x
Flying½x
Psychic½x
Bug½x
Dragon½x
Steel½x
Fairy½x
151
94
2
75
125
230
55
95
30
610
Fire2x
Water2x
Fighting2x
Ground2x
Electric0x
Poison0x
Rock¼x
Normal½x
Flying½x
Psychic½x
Bug½x
Dragon½x
Steel½x
Fairy½x
Sand Tomb

The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.

Szybkość
29 Pokemon found
Pojedyncza Walka
Podwójna Walka
Gen
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Słabości
Odporności
Umiejętności
164
217
2
75
90
140
60
60
40
465
Fire4x
Poison0x
Grass¼x
Normal½x
Ice½x
Psychic½x
Bug½x
Dragon½x
Steel½x
Fairy½x
151
94
2
75
85
200
55
65
30
510
Fire2x
Water2x
Fighting2x
Ground2x
Electric0x
Poison0x
Rock¼x
Normal½x
Flying½x
Psychic½x
Bug½x
Dragon½x
Steel½x
Fairy½x
151
94
2
75
125
230
55
95
30
610
Fire2x
Water2x
Fighting2x
Ground2x
Electric0x
Poison0x
Rock¼x
Normal½x
Flying½x
Psychic½x
Bug½x
Dragon½x
Steel½x
Fairy½x
77
144
2
65
80
140
40
70
70
465
Fire2x
Electric2x
Poison0x
Ground0x
Grass¼x
Bug¼x
Normal½x
Flying½x
Psychic½x
Dragon½x
Steel½x
Fairy½x
77
144
2
65
140
110
40
100
110
565
Fire2x
Electric2x
Poison0x
Ground0x
Grass¼x
Bug¼x
Normal½x
Flying½x
Psychic½x
Dragon½x
Steel½x
Fairy½x
47
14
2
100
134
110
95
100
61
600
Fighting4x
Water2x
Grass2x
Ground2x
Bug2x
Steel2x
Fairy2x
Psychic0x
Normal½x
Fire½x
Poison½x
Flying½x
Ghost½x
Dark½x
47
14
2
100
164
150
95
120
71
700
Fighting4x
Water2x
Grass2x
Ground2x
Bug2x
Steel2x
Fairy2x
Psychic0x
Normal½x
Fire½x
Poison½x
Flying½x
Ghost½x
Dark½x
39
20
3
100
110
90
85
90
60
535
Grass4x
Electric0x
Fire½x
Poison½x
Rock½x
Steel½x
39
20
3
100
150
110
95
110
70
635
Grass4x
Electric0x
Fire½x
Poison½x
Rock½x
Steel½x
113
116
3
70
110
180
60
60
50
530
Fighting4x
Ground4x
Water2x
Poison0x
Normal¼x
Flying¼x
Ice½x
Psychic½x
Bug½x
Rock½x
Dragon½x
Fairy½x
Wrap

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Szybkość
13 Pokemon found
Pojedyncza Walka
Podwójna Walka
Gen
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Słabości
Odporności
Umiejętności
184
214
1
60
95
69
65
79
80
448
Ground2x
Psychic2x
Grass½x
Fighting½x
Poison½x
Bug½x
Fairy½x
57
177
1
80
105
65
100
70
70
490
Fire2x
Ice2x
Flying2x
Psychic2x
Grass¼x
Water½x
Electric½x
Fighting½x
Fairy½x
57
177
1
80
125
85
135
95
70
590
Fire2x
Ice2x
Flying2x
Psychic2x
Grass¼x
Water½x
Electric½x
Fighting½x
Fairy½x
9
23
1
91
134
95
100
100
80
600
Ice4x
Rock2x
Dragon2x
Fairy2x
Ground0x
Grass¼x
Fire½x
Water½x
Fighting½x
Bug½x
9
23
1
91
124
115
145
125
100
700
Ice4x
Rock2x
Dragon2x
Fairy2x
Ground0x
Grass¼x
Fire½x
Water½x
Fighting½x
Bug½x
67
16
3
95
60
79
100
125
81
540
Electric2x
Grass2x
Fire½x
Water½x
Ice½x
Steel½x
138
170
3
75
50
80
95
90
65
455
Bug2x
Ghost2x
Dark2x
Fighting½x
Psychic½x
138
170
3
75
50
110
135
120
65
555
Fire2x
Ground2x
Ghost2x
Dark2x
Poison0x
Psychic¼x
Normal½x
Grass½x
Ice½x
Flying½x
Rock½x
Dragon½x
Steel½x
Fairy½x
76
114
5
75
75
95
75
95
113
528
Fire2x
Ice2x
Poison2x
Flying2x
Bug2x
Water½x
Electric½x
Grass½x
Ground½x
142
76
6
86
92
88
68
75
73
482
Bug4x
Fairy2x
Psychic0x
Snap Trap

The user snares the target in a snap trap for four to five turns.

Szybkość
1 Pokemon found
Pojedyncza Walka
Podwójna Walka
Gen
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Słabości
Odporności
Umiejętności
217
232
5
109
81
99
66
84
32
471
Fire2x
Water2x
Fighting2x
Ground2x
Electric0x
Poison0x
Rock¼x
Normal½x
Flying½x
Psychic½x
Bug½x
Dragon½x
Steel½x
Fairy½x

Stan Efekty wzmocnień

#12Critical-Hit Ratio Boost

The Pokémon’s attacks are more likely to be critical hits.

#13Confused

For 1–4 turns, the Pokémon has a 1-in-3 chance of hurting itself.

#14Infatuated

The Pokémon has a 50% chance of being unable to use its moves while the Pokémon that gave it the Infatuated status is on the field.

#15Drowsy

The Pokémon will fall asleep at the end of the next turn after becoming drowsy.

#16Encore

The Pokémon can only use {0}.

#17No Ability

The Pokémon’s Ability loses its effect.

#18Unable to Repeat

The Pokémon cannot use the same move twice in a row.

#20Healing Prevented

The Pokémon is unable to restore HP through moves, Abilities, or held items.

#21Move Disabled

{0} cannot be used.

#22Can’t Escape

The Pokémon cannot be switched out of battle.

#23Locked On

On the next turn after gaining the Locked On status, the Pokémon’s move will not miss if targeting the Pokémon that was locked onto.

#24Electric Boost

The power of the next Electric-type move used by the Pokémon will be doubled.

#28Stockpiling

The Pokémon’s Defense and Sp. Def stats are boosted by 1 stage for each time it has used Stockpile.

#29Taunted

The Pokémon can use only attacks.

#30Magnet Rise

The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.

#34Ingrained

The Pokémon has 1/16 of its max HP restored at the end of every turn. It also becomes grounded and cannot be switched out of battle.

#35Cursed

The Pokémon loses 1/4 of its max HP at the end of every turn.

#36Trick-or-Treating

The Pokémon gains the Ghost type.

#40Perishing

The Pokémon will faint 3 turns after gaining the Perishing status.

#42Destiny Bound

If the Pokémon is knocked out by an opponent, that opponent will also be knocked out.

#43Forest Cursed

The Pokémon gains the Grass type.

#44Leech Seeded

The Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. Whichever Pokémon is in the spot of the Pokémon that caused the Leech Seeded status has its HP restored by the same amount.

#45Bound

For 4–5 turns, the Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.

#46Rampaging

For 2–3 turns, the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.

#49Uproar

For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.

#50Aqua Ring

The Pokémon has 1/16 of its max HP restored at the end of every turn.

#51Landed

The Pokémon is now grounded and can be affected by Ground-type moves.

#53Throat Chopped

The Pokémon cannot use any sound-based moves for 2 turns.

#57Salt Cured

The Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. If the Pokémon is a Steel type or Water type, it takes damage equal to 1/8 of its max HP instead.

#58Syrupy

The Pokémon’s Speed stat is lowered by 1 stage at the end of every turn.

#60Recharging

The Pokémon cannot take any actions for 1 turn.

#61Charging

The Pokémon spends 1 turn charging before using a move.

#62Sky-High

The Pokémon cannot be hit by most moves, excluding moves such as Thunder, Hurricane, and Smack Down. The Pokémon is also unaffected by the terrain.

#63Submerged

The Pokémon cannot be hit by most moves, but Surf and Whirlpool will hit and will deal double damage. The Pokémon is also unaffected by the terrain.

#64Underground

The Pokémon cannot be hit by most moves, but Earthquake will hit and will deal double damage. The Pokémon is also unaffected by the terrain.

#65Concealed

The Pokémon cannot be hit by moves and is unaffected by the terrain.

#66Minimized

Moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokémon and will deal double damage.

#67Atk/Def Swapped

The Pokémon’s Attack and Defense stats are swapped.

#68Flash Fire

Boosts the power of the Pokémon’s Fire-type moves by 50%.

#72Micle Berry

Boosts the accuracy of the Pokémon’s next move by 20%.

#92Critical-Hit Ratio Boost

The Pokémon’s attacks are more likely to be critical hits.