For 4–5 turns, the Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.
Snap Trap
Siła: 35
Cel: 100%
PP: 16
Priorytet: 0
Cel: wybrany pokémon
Cechy:Kontakt
Status: Pułapka (100%)
The user snares the target in a snap trap for four to five turns.
1 Pokémon
Efekty wzmocnień
REKLAMA
Usuń reklamy