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Demonology · Geesten

Identificeer geesten in Demonology door bewijzen te combineren en hun gedrag te vergelijken.

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Bewijzen

Selecteer bevestigde bewijzen om geesten te tonen die aan alle selecties voldoen. Doppelganger kan een valse geestbol maken.

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Wretch

Can sprint as average energy falls. Does not start hunts near a lit flame.

Evidence
Inscription · Ghost Orb · Laser Projector

Wraith

Drains nearby hunters’ energy by 0.2–0.4% per second and leaves salt undisturbed.

Evidence
EMF Level 5 · Laser Projector · Spirit Box

Vex

Can walk through walls and does not appear on LIDAR scans.

Evidence
Freezing Temperatures · Ghost Orb · Wither

Vesper

Uses sound to locate hunters rather than sight.

Evidence
Inscription · Prints · Wither

Umbra

Makes no footstep sounds and slows down in lit rooms.

Evidence
Prints · Ghost Orb · Laser Projector

The Wisp

Can only start a hunt in its favorite room. Can light candles and walk through Holy Oil fire.

Evidence
Ghost Orb · Laser Projector · Wither

Spirit

Can change the color of flames.

Evidence
Inscription · Prints · Spirit Box

Specter

Throws objects frequently and rarely roams.

Evidence
EMF Level 5 · Freezing Temperatures · Laser Projector

Siren

Slows hunters in its line of sight. Uses a feminine voice on the Spirit Box and may hum.

Evidence
EMF Level 5 · Spirit Box · Wither

Shadow

Changes room temperature only slightly and is less active in well-lit rooms.

Evidence
EMF Level 5 · Inscription · Laser Projector

Revenant

Has a short cooldown between hunts, but ends a hunt immediately after killing a hunter.

Evidence
EMF Level 5 · Freezing Temperatures · Inscription

Ravager

Can throw multiple objects or form a vortex. Its ghost events leave EMF Level 5 readings.

Evidence
EMF Level 5 · Inscription · Spirit Box

Phantom

Blinks less frequently during hunts and moves faster while invisible.

Evidence
EMF Level 5 · Prints · Ghost Orb

Oni

Can sprint during hunts and manifests more often.

Evidence
Freezing Temperatures · Laser Projector · Spirit Box

Nightmare

Causes hallucinations and is more likely to hunt in the dark.

Evidence
EMF Level 5 · Ghost Orb · Spirit Box

Leviathan

Can make nearby equipment flicker and disable lights outside hunts.

Evidence
Inscription · Prints · Ghost Orb

Keres

Targets the hunter with the least energy and slows by 10% per kill. In solo play, it only targets you below 90% energy.

Evidence
Prints · Spirit Box · Wither

Ghoul

Using the Spirit Box can trigger a hunt. It cannot switch electronic equipment on or off during hunts.

Evidence
Freezing Temperatures · Ghost Orb · Spirit Box

Entity

Can teleport while roaming or hunting, and can teleport objects before throwing them.

Evidence
Prints · Laser Projector · Spirit Box

Dybbuk

Can throw corpses. Playing a music box initially stuns it.

Evidence
Freezing Temperatures · Prints · Wither

Dullahan

Speeds up when a hunter is in its line of sight. Appears headless in photographs.

Evidence
Freezing Temperatures · Laser Projector · Wither

Doppelganger

Can produce a false Ghost Orb and mimic other ghosts’ abilities. Confirm its other evidence before deciding.

Evidence
Freezing Temperatures · Inscription · Spirit Box

Demon

Hunts frequently. Crosses have a larger effective range against it and may float while burning.

Evidence
EMF Level 5 · Freezing Temperatures · Prints

Banshee

Often breaks glass and may let out a distinctive wail at the start of a hunt.

Evidence
Freezing Temperatures · Ghost Orb · Prints

Aswang

Each unique hunter killed increases its speed by 20%. Walking through salt slows it.

Evidence
EMF Level 5 · Inscription · Wither