Player Damage Build
Pal 1
Pal 2
Pal 3
Pal 4
Pal 5
Armi
Accessori
This is a Player Damage build I have been using for hard mode tower bosses. The build involves dealing massive weak point damage while staying alive with Felbat and Life Steal.
PALS
Vanwyrm (regular & cryst): 90% player damage bonus to weak points. Aerial Marauder should not stack, but somehow it does after testing.
Cryolinx Terra: 60% power bonus after hitting enemies' weak points continuously. Works best with automatic assault rifles.
Solenne: 80% player ATK bonus with a team of unique pals. Way better than stacking 4 Gobfins.
Felbat: Combat pal with Life Steal. Provides healing whenever we or it deals damage to enemies but it must be active on the field.
PASSIVES
Vanguard & Stronghold Strategist for player ATK & DEF boost, Reload Master for faster weapon reload times, and Idiosyncratic for player HP regen. For Felbat, I went with Immortality for extra life steal & pal HP regen, and Sanctified Meat Shield for extra DEF.
WEAPONS
Plasma Rifle & Drone Launcher for DPS, Mechanical Bow for burst damage, Laser Sword as backup weapon, and Pal Recovery Grenade if Felbat's HP gets very low.
ACCESSORIES
Attack Pendant & Dogen Emblem for player & pal ATK boost, Warsect Terra's Belt for player HP & DEF, and Silvegis Emblem for player & pal DEF.
HARD MODE TOWER DIFFICULTY
After testing this build, the only boss that the build struggles the most is Auri & Shaolong (#8), as Felbat is weak against them and they constantly spam AOE attacks that hit absurdly hard. Wing Pack is a must here to quickly evade such attacks.
Another boss that can be somewhat challenging is Victor & Shadowbeak (#5), with a high HP stat and packing strong attacks. The clone it summons at ~25% HP is also something to look out for, but can be countered easily (the real boss does not have a HP bar above them).
The rest are easy as they usually move slow and have predictable attacks that are easy to dodge.
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