Dead Rails · Luokat
Vertaa pelin Dead Rails luokkien kykyjä, aloitusvarusteita ja hintoja velkakirjoina.
35 / 35

Equipment
Ironclad
Starts armored; movement speed is reduced by 10%.
- Price
- 100
- Currency
- Bonds
- Starting equipment
- Full armor

Ability
Frankenstein
Revives once per run, triggering lightning that damages nearby enemies.
- Price
- 100
- Currency
- Bonds

Ability
Ghost
Ignores 90% of projectiles, but takes 50% more melee damage.
- Price
- 100
- Currency
- Bonds

Equipment
Knight
Armored melee equipment; supports the King class.
- Price
- 75
- Currency
- Bonds
- Starting equipment
- Sword, Helmet, Chestplate

Ability
Priest
Immune to lightning.
- Price
- 75
- Currency
- Bonds
- Starting equipment
- 2 Crucifixes, Shovel, 2 Holy Water

Ability
Vampire
Enhanced speed and melee combat; sunlight causes damage.
- Price
- 75
- Currency
- Bonds
- Starting equipment
- Vampire Knife

Ability
Survivalist
Damage increases as health falls.
- Price
- 75
- Currency
- Bonds
- Starting equipment
- Tomahawk

Ability
Zombie
Heals by eating corpses; cannot use bandages or Snake Oil.
- Price
- 75
- Currency
- Bonds
- Starting equipment
- Shovel

Ability
Milkman
Milk boosts regeneration, movement and melee combat.
- Price
- 75
- Currency
- Bonds
- Starting equipment
- Milk bottle

Ability
President
Summons soldiers on death; enemies detect the player from farther away.
- Price
- 75
- Currency
- Bonds

Ability
Demolitionist
Deals 1.5 times explosive damage and takes 75% less damage from self-inflicted explosions.
- Price
- 75
- Currency
- Bonds
- Starting equipment
- Gunpowder Barrel, 4 Landmines

Ability
Hunter
Wolves are replaced with werewolves.
- Price
- 75
- Currency
- Bonds
- Starting equipment
- Crossbow, Bear Traps

Ability
Tycoon
Money increases maximum health and damage.
- Price
- 75
- Currency
- Bonds

Ability
King
Gains buffs for each Knight teammate.
- Price
- 75
- Currency
- Bonds

Ability
Elf
Creates a freezing explosion on death.
- Price
- 75
- Currency
- Bonds
- Starting equipment
- 3 Frost Grenades

Equipment
The Alamo
Starts with train defenses.
- Price
- 50
- Currency
- Bonds
- Starting equipment
- 3 Sheet Metal, 3 Barbed Wire, Helmet

Equipment
Cowboy
Starts with a firearm and a mount.
- Price
- 50
- Currency
- Bonds
- Starting equipment
- Revolver, 2 ammo packs, saddled horse

Ability
High Roller
Money bags yield 1.5 times as much; lightning strike chance is multiplied by 10.
- Price
- 50
- Currency
- Bonds
- Starting equipment
- Shovel

Ability
Conductor
Drives the train faster, without a starting melee weapon.
- Price
- 50
- Currency
- Bonds
- Starting equipment
- 2 Coal

Ability
Werewolf
Stronger at night; daytime stats are reduced to 0.9 times.
- Price
- 50
- Currency
- Bonds

Ability
Cursed
Starts with reduced stats, which grow during the run.
- Price
- 50
- Currency
- Bonds

Equipment
Munitions Expert
Starts with several ammunition types.
- Price
- 35
- Currency
- Bonds
- Starting equipment
- 2 Light Ammo, 2 Shells, 1 Medium Ammo

Ability
Necromancer
Melee kills have a 25% chance to revive an ally at a cost of 10 health.
- Price
- 35
- Currency
- Bonds

Ability
Packmaster
Attacking wolves become tamed.
- Price
- 35
- Currency
- Bonds
- Starting equipment
- 3 tamed wolves

Ability
Corrosioneer
Immune to acid.
- Price
- 35
- Currency
- Bonds
- Starting equipment
- Acid Barrel, Acid Mine

Ability
Arsonist
Immune to fire; deals double fire damage.
- Price
- 20
- Currency
- Bonds
- Starting equipment
- 4 Molotovs

Equipment
Miner
Starts with mining equipment and fuel.
- Price
- 15
- Currency
- Bonds
- Starting equipment
- Mining Helmet, 2 Coal, Pickaxe

Ability
Doctor
Can revive without bandages three times, spending 50%, 75%, then 90% of own health.
- Price
- 15
- Currency
- Bonds
- Starting equipment
- 2 Snake Oil, 2 Bandages

Ability
Musician
Playing heals nearby teammates, but not the musician.
- Price
- 15
- Currency
- Bonds
- Starting equipment
- Banjo

Equipment
None
No special ability.
- Price
- 0
- Currency
- Bonds
- Starting equipment
- Shovel

Ability
Alien
Unlocked through Alien Mode; changes encounters to Alien Desert.
- Starting equipment
- Ray Rifle, 2 ammo packs, 4 allied aliens
- Unlock
- Alien Mode

Event
Horse
Event class that can carry a rider with a saddle and pull a cart.
- Unlock
- Event reward

Event
Eggslinger
Event reward; produces eggs that summon allied creatures.
- Starting equipment
- Egg
- Unlock
- Event reward

Event
Santa
2025 Christmas reward; adds presents in the Christmas biome. No longer obtainable.
- Starting equipment
- None
- Unlock
- Event reward

Event
Krampus
2025 Christmas reward; summons an allied Krampus Prime on death. No longer obtainable.
- Starting equipment
- None
- Unlock
- Event reward



