pokemon-champions

#19Tailwind

Kenttä

Vaikutus

Doubles the Pokémon’s Speed stat.

Kyvyt

Aiheuttaa

Tailwind

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Nopeus
28 Pokemon found
Yksittäistaistelu
Tuplataistelu
Sukupolvi
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Heikkoudet
Vastustukset
Kyvyt
145
167
1
83
80
75
70
70
101
479
Electric2x
Ice2x
Rock2x
Ground0x
Ghost0x
Grass½x
Bug½x
145
167
1
83
80
80
135
80
121
579
Electric2x
Ice2x
Rock2x
Ground0x
Ghost0x
Grass½x
Bug½x
103
17
1
80
105
65
60
75
130
515
Water2x
Electric2x
Ice2x
Rock2x
Steel2x
Ground0x
Normal½x
Fire½x
Poison½x
Flying½x
Bug½x
103
17
1
80
135
85
70
95
150
615
Water2x
Electric2x
Ice2x
Rock2x
Steel2x
Ground0x
Normal½x
Fire½x
Poison½x
Flying½x
Bug½x
9
23
1
91
134
95
100
100
80
600
Ice4x
Rock2x
Dragon2x
Fairy2x
Ground0x
Grass¼x
Fire½x
Water½x
Fighting½x
Bug½x
9
23
1
91
124
115
145
125
100
700
Ice4x
Rock2x
Dragon2x
Fairy2x
Ground0x
Grass¼x
Fire½x
Water½x
Fighting½x
Bug½x
13
38
2
70
130
100
55
80
65
500
Fire4x
Poison0x
Grass¼x
Normal½x
Ice½x
Psychic½x
Bug½x
Dragon½x
Steel½x
Fairy½x
13
38
2
70
150
140
65
100
75
600
Fire4x
Poison0x
Grass¼x
Normal½x
Ice½x
Psychic½x
Bug½x
Dragon½x
Steel½x
Fairy½x
77
144
2
65
80
140
40
70
70
465
Fire2x
Electric2x
Poison0x
Ground0x
Grass¼x
Bug¼x
Normal½x
Flying½x
Psychic½x
Dragon½x
Steel½x
Fairy½x
77
144
2
65
140
110
40
100
110
565
Fire2x
Electric2x
Poison0x
Ground0x
Grass¼x
Bug¼x
Normal½x
Flying½x
Psychic½x
Dragon½x
Steel½x
Fairy½x

Kenttä Buffvaikutukset

#5Electric Terrain

Pokémon on the ground have the power of their Electric-type moves boosted by 30% and they cannot fall asleep.

#6Grassy Terrain

Pokémon on the ground have the power of their Grass-type moves boosted by 30% and they have 1/16 of their max HP restored at the end of every turn.

#7Misty Terrain

Halves the damage dealt by Dragon-type moves used against Pokémon on the ground. Pokémon on the ground are also immune to status conditions and cannot become confused.

#8Psychic Terrain

Pokémon on the ground have the power of their Psychic-type moves boosted by 30% and they are immune to priority moves.

#9Trick Room

Pokémon with lower Speed stats move first.

#10Magic Room

Most held items do not work.

#11Wonder Room

Pokémon’s Defense and Sp. Def stats are swapped.

#19Tailwind

Doubles the Pokémon’s Speed stat.

#25Gravity

Boosts the accuracy of moves by 67%. Pokémon such as Flying types or ones with the Levitate Ability become grounded. Moves that involve flying or leaping cannot be used.

#26Safeguard

The Pokémon is immune to status conditions and cannot become confused.

#27Stealth Rock

Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon’s type matchup with the Rock type.

#31Toxic Spikes

Pokémon that switch into battle will be poisoned or, if 2 layers of Toxic Spikes are set, badly poisoned. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.

#32Wish

At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status.

#33Sticky Web

Pokémon that switch into battle will have their Speed stats lowered by 1 stage. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.

#37Light Screen

Halves the damage taken from special moves. In Double Battles, this damage is reduced by 1/3 instead.

#38Reflect

Halves the damage taken from physical moves. In Double Battles, this damage is reduced by 1/3 instead.

#39Sealing Off

Any moves known by the Pokémon that caused this status cannot be used by its opponents.

#41Spikes

Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage will increase if 2 layers of Spikes are set, and again if 3 layers are set. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.

#48Future Attack

The Pokémon in the targeted spot will take damage 2 turns after the Future Attack status is activated.

#52Fairy Locked

No Pokémon on the field can be switched out of battle until the end of the next turn after the Fairy Locked status is activated.

#54Aurora Veil

Halves the damage taken from physical and special moves. In Double Battles, this damage is reduced by 1/3 instead.