pokemon-champions

#48Future Attack

Kenttä

Vaikutus

The Pokémon in the targeted spot will take damage 2 turns after the Future Attack status is activated.

Kenttä Buffvaikutukset

#5Electric Terrain

Pokémon on the ground have the power of their Electric-type moves boosted by 30% and they cannot fall asleep.

#6Grassy Terrain

Pokémon on the ground have the power of their Grass-type moves boosted by 30% and they have 1/16 of their max HP restored at the end of every turn.

#7Misty Terrain

Halves the damage dealt by Dragon-type moves used against Pokémon on the ground. Pokémon on the ground are also immune to status conditions and cannot become confused.

#8Psychic Terrain

Pokémon on the ground have the power of their Psychic-type moves boosted by 30% and they are immune to priority moves.

#9Trick Room

Pokémon with lower Speed stats move first.

#10Magic Room

Most held items do not work.

#11Wonder Room

Pokémon’s Defense and Sp. Def stats are swapped.

#19Tailwind

Doubles the Pokémon’s Speed stat.

#25Gravity

Boosts the accuracy of moves by 67%. Pokémon such as Flying types or ones with the Levitate Ability become grounded. Moves that involve flying or leaping cannot be used.

#26Safeguard

The Pokémon is immune to status conditions and cannot become confused.

#27Stealth Rock

Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon’s type matchup with the Rock type.

#31Toxic Spikes

Pokémon that switch into battle will be poisoned or, if 2 layers of Toxic Spikes are set, badly poisoned. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.

#32Wish

At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status.

#33Sticky Web

Pokémon that switch into battle will have their Speed stats lowered by 1 stage. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.

#37Light Screen

Halves the damage taken from special moves. In Double Battles, this damage is reduced by 1/3 instead.

#38Reflect

Halves the damage taken from physical moves. In Double Battles, this damage is reduced by 1/3 instead.

#39Sealing Off

Any moves known by the Pokémon that caused this status cannot be used by its opponents.

#41Spikes

Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage will increase if 2 layers of Spikes are set, and again if 3 layers are set. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.

#48Future Attack

The Pokémon in the targeted spot will take damage 2 turns after the Future Attack status is activated.

#52Fairy Locked

No Pokémon on the field can be switched out of battle until the end of the next turn after the Fairy Locked status is activated.

#54Aurora Veil

Halves the damage taken from physical and special moves. In Double Battles, this damage is reduced by 1/3 instead.