Mana growth increases.
Luottamus 96%You gain more mana with each level.
Azir has more mana available as he levels up.
Katso uusimmat sankari-, esine-, riimu-, loitsu-, vahvistus- ja järjestelmämuutokset yhdestä paikasta.
145 muutosta
Mana growth increases.
Luottamus 96%You gain more mana with each level.
Azir has more mana available as he levels up.
Headshot scaling is reduced, while Q gains damage at higher ranks.
Luottamus 96%Q ranks offer more damage, but crit investment adds less to Headshot.
Headshot hits less hard, while higher-rank Q hits harder.
Q has a shorter cooldown at max rank.
Luottamus 96%Maxing Q lets you use it one second sooner.
Darius has a shorter gap between max-rank Q casts.
Starting health and attack damage growth decrease.
Luottamus 96%You start with less health and gain less attack damage per level.
Jinx is less durable early and gains less damage from levels.
W takes longer to return, R deals less base damage, and E no longer reveals enemies who enter stealth after being hit.
Luottamus 96%Use W more carefully; both R's kick and collision deal less base damage.
Lee Sin's W has a longer opening, and entering stealth after E no longer leaves you revealed.
Mana growth, Q refunds and W storage are adjusted; E damage and scaling increase.
Luottamus 96%W costs more mana; E offers more damage, especially with ability power.
Locke has less mana growth but a stronger E and different W storage thresholds.
E deals more base damage and R critical strikes are stronger.
Luottamus 96%E hits harder, and bonus critical damage contributes more to R crits.
Miss Fortune's E and critical R waves deal more damage.
Pounce damage and Primal Surge attack speed decrease; max-range spears no longer bypass spell shields.
Luottamus 96%Cougar W hits less hard and E grants less attack speed.
Spell shields now correctly block max-range spears.
R's maximum damage increases at every rank.
Luottamus 96%A fully charged ultimate has more damage potential.
Leaving Absolute Zero's area remains important as its maximum damage rises.
Q and W scale more strongly with ability power.
Luottamus 96%Ability power adds more damage to both Q and W.
Orianna's Q–W damage grows more with ability power.
Q loses base damage at every rank.
Luottamus 96%Q deals less damage without changing its bonus attack damage ratio.
Qiyana's Q deals less base damage on hit.
W grants less armor and scales less with both defensive stats.
Luottamus 96%W provides less protection, especially as your defensive stats grow.
Rammus is less protected while W is active.
Q movement speed increases, W gains AP scaling, and Flux bonus damage shifts toward later ranks.
Luottamus 96%Q helps you reposition faster; later Flux ranks offer more bonus damage.
Ryze moves faster after Q's speed boost and scales more strongly later.
Health growth and R's charge-based damage amplification increase; its tooltip is corrected.
Luottamus 96%You gain more health per level, and charging R adds more damage.
Longer Sion charges are more dangerous, and he gains more health from levels.
E gains damage and AP scaling, including stronger detonations and 225% damage to monsters.
Luottamus 96%E offers more damage against champions and monsters.
Crossing Unraveled Earth and triggering its stones is more punishing.
Q, E and R now work through untargetable allies; E's tooltip clarifies the Vanished exception.
Luottamus 96%Q grants less attack speed before max rank.
Luottamus 96%Lower-rank Q provides a smaller attack speed burst.
Tristana's early Q windows contain slower attacks.
R now reveals untargetable units.
Luottamus 96%Destiny reveals units even while they cannot be targeted.
Untargetability no longer prevents Destiny from revealing you.
Q rewards charging more, while W's base effects and stat scaling are reshaped.
Luottamus 96%Charging Q matters more for damage and W's empowered effects.
A fully charged arrow gains more amplification, but several W base values are lower.
Passive damage and AP scaling increase.
Luottamus 96%Your passive deals more damage, with a stronger contribution from ability power.
Repeated spell hits that trigger Vel'Koz's passive are more punishing.
Movement speed and Q shield strength decrease.
Luottamus 96%You move more slowly, and Q absorbs less damage with lower AP scaling.
Viktor is slower, and his Q shield offers less protection.
Base health regeneration increases, while passive armor starts lower.
Luottamus 96%You recover more health over time but gain less passive armor early.
Wukong has less early passive armor, but more base regeneration between trades.
Q gains bonus AD scaling and E gains more attack speed from permanent bonuses.
Luottamus 96%Permanent attack speed and bonus attack damage contribute more to your kit.
Xin Zhao's item-based damage and attack speed scaling improve.
Q's attack damage ratio decreases.
Luottamus 96%Attack damage contributes less to Mortal Steel.
Yone's Q deals less attack damage-scaled damage.
W seeds recharge sooner before max rank.
Luottamus 96%More frequent seed charges give you more plant opportunities.
Zyra replenishes seeds more quickly at lower W ranks.
Fixed an issue where Zaahen's Q would fail to complete if he entered the revive state mid-attack.
Luottamus 96%Fixed a bug where Zoe can get a 1000 damage smite from a minion drop earlier than expected.
Luottamus 96%Lethality and Shaped Charge damage decrease, while Sabotage no longer expires.
Luottamus 96%You have unlimited time to use Sabotage, but less direct damage.
Bastion Breaker has lower damage, but its objective bonus can be held indefinitely.
Melee users gain more base bonus AD, while ranged users gain less base and stacking AD.
Luottamus 96%Hubris favors melee users more and gives ranged users less AD per stack.
Check whether the Hubris user is melee or ranged: their bonuses now differ.
Fixed a bug where Titanic Hydra’s cooldown timer would not be displayed after use.
Luottamus 96%Base mana regeneration grants more ability power.
Luottamus 96%Mana regeneration investment yields more ability power.
Dawncore users gain more AP from their base mana regeneration bonus.
Total cost increases by 100 gold.
Luottamus 96%Completing these boots requires 100 more gold.
The item takes more gold to complete; no stat change is listed.
Fixed a bug where Hail of Blades does not trigger on auto resets if the first attack was cancelled.
Luottamus 96%Fixed a bug where Summoner Teleport’s channel VFX was visible for enemies when cast in brush.
Luottamus 96%E gains a 75% AP ratio.
Luottamus 96%Ability power now adds damage to Tempest.
An AP Lee Sin's E can deal more damage.
Q and R gain AP scaling.
Luottamus 96%AP adds more damage to both abilities.
AP Miss Fortune's Q and R hit harder.
Traps and Cougar abilities have shorter cooldowns.
Luottamus 96%You can set traps and cycle Cougar abilities more often.
Expect more frequent traps and Cougar spell casts.
E gains an AP ratio and a shorter cooldown.
Luottamus 96%You can cast E more often, and AP now adds damage.
Hail of Arrows is available more often and scales with AP.
R gains bonus AD scaling and a shorter cooldown.
Luottamus 96%Your ultimate scales better with bonus AD and returns sooner.
Yone can threaten a stronger R more often.
Q's AD ratio and R's per-stack bonus AD ratio decrease.
Luottamus 96%AD contributes less to Q and stacked R damage.
Bel'Veth's listed AD-scaled damage is lower.
Q stun is shorter, while fully charged E gains much stronger AP scaling.
Luottamus 96%AP E hits harder, but Q gives a shorter setup window.
You recover sooner from Q, but a fully charged E is more dangerous with AP.
Cocoon has a longer cooldown; more spiderlings replace the old spider damage buff.
Luottamus 96%You have more spiderlings, but need to be more selective with Cocoon.
Cocoon leaves a longer opening, while Elise fields more spiderlings.
R gains bonus AD scaling and a shorter cooldown.
Luottamus 96%Bonus AD supports a stronger, more frequent ultimate.
Expect more frequent, harder-hitting AD-scaled barrages.
Passive bonus AD scaling decreases, while Q gains an AP ratio.
Luottamus 96%AD contributes less to vital damage; AP now contributes to Q.
Fiora's vital AD scaling is lower, but AP can now strengthen Q.
W's passive shield is weaker, and W taunt and R knockup are shorter.
Luottamus 96%You have less shielding and shorter crowd control.
You regain control sooner after Galio's fully charged W or R.
W gains AP scaling and a shorter cooldown; R also returns sooner.
Luottamus 96%You can cleanse and heal with W more often and use R more frequently.
Gangplank's W and R downtime is shorter.
Hyper's movement speed doubles but lasts half as long; R gains AP scaling.
Luottamus 96%Hyper gives a sharper, shorter movement burst.
Gnar's speed burst is stronger but expires sooner.
Transformation progress is gained faster.
Luottamus 96%You can reach your transformation sooner.
Kayn may reach his transformed form earlier.
R has a flat 25% on-hit ratio and higher AP scaling per dagger.
Luottamus 96%AP contributes more to every dagger; R's on-hit effectiveness is now 25% at every rank.
AP-heavy Death Lotus is stronger, while on-hit effectiveness is fixed across ranks.
W can store up to 6 Voidling charges.
Luottamus 96%You can bank more Voidling charges.
Malzahar can hold a larger reserve of Voidlings.
Q gains AP scaling but a longer cooldown; early R cooldowns also increase.
Luottamus 96%Q hits harder with AP, but Q and early-rank R need more careful timing.
Milio has longer Q and early R cooldown windows.
Q and E cooldowns increase.
Luottamus 96%Bindings and Black Shields need more deliberate timing.
There is a longer opening after Morgana uses Q or E.
Normal and empowered W both reach a 120% AP ratio.
Luottamus 96%Ability power adds more to either version of W.
AP Rengar's Battle Roar is more threatening.
W and R cooldowns increase.
Luottamus 96%Bailout and Hostile Takeover have longer downtime.
Renata has fewer opportunities to save allies or turn fights with R.
Q gains bonus AD scaling; W gains AP scaling and a shorter cooldown.
Luottamus 96%Offensive stats add more damage, and W is available more often.
Skarner's Q and W can hit harder, with a shorter W gap.
E's initial hit and damage over time gain AD scaling.
Luottamus 96%Attack damage contributes more to both parts of Toxic Shot.
AD Teemo's poison attacks deal more damage.
W applies on-hit effects at 75% effectiveness.
Luottamus 96%On-hit effects contribute more during Purge.
Urgot's W can apply stronger on-hit damage.
W grants less heal and shield power.
Luottamus 96%Your attached healing and shielding amplification is lower.
Yuumi's W provides less support amplification.
Passive bonus AD per stack is fixed at 1%.
Luottamus 96%Passive stacks no longer gain a higher percentage later.
Zaahen's later passive stacks add less bonus AD.
Restoration increases from 4% to 20% maximum health.
Luottamus 96%The listed restore effect returns much more health.
Turbo Chemtank's restore can recover a larger health chunk.
Maximum dash range increases to 900.
Luottamus 96%Your active can carry you farther.
Galeforce users can close or create a larger gap.
The effect returns sooner and grants a stronger but shorter speed boost.
Luottamus 96%You get a sharper burst of speed with less downtime.
The speed boost is stronger but ends after 1 second.
Cooldown refund decreases to 15%.
Luottamus 96%The item refunds less cooldown.
The user's abilities get less cooldown refunded.
Each attack refunds less cooldown, but there are three enhanced attacks instead of two.
Luottamus 96%You need more enhanced attacks to use the full sequence.
The effect spans more attacks, with a smaller refund per hit.
The time you must stay out of combat to gain the shield increases to 5 seconds.
Luottamus 96%You need to stay out of combat longer for the effect.
The enemy needs a longer combat break for the effect.
Cooldown decreases to 10 seconds.
Luottamus 96%You can use Castle more often.
Expect shorter gaps between Castle uses.
Cooldown decreases to 8 seconds.
Luottamus 96%Chroma Flux is ready more frequently.
The effect can trigger more often.
Cooldown increases to 6 seconds.
Luottamus 96%There is more downtime between activations.
The enemy cannot trigger the effect as frequently.
Healing increases at both listed values.
Luottamus 96%The effect restores more health.
Expect a stronger heal from this augment.
On-hit effectiveness changes from 40/50/60% to 40/45/50%.
Luottamus 96%On-hit effects are weaker at the two affected values.
Expect less on-hit damage at the two affected values.
Both listed charge counts double.
Luottamus 96%You have more charges available.
The enemy can hold more charges.
Starting bee counts increase from 2/4/6 to 3/6/9.
Luottamus 96%You begin with more bees.
The enemy starts with a larger swarm.
Summoned unit power increases from 40/55 to 55/70.
Luottamus 96%Your summoned units are stronger.
Enemy summoned units are more threatening.
Maximum revives decrease from 1/2/3 to 0/1/2.
Luottamus 96%You have one fewer revive to rely on.
The enemy has fewer chances to return after death.
Item stat amplification increases to 60%.
Luottamus 96%Your item stats receive a larger boost.
The enemy's amplified item stats are stronger.
Damage amplification increases from 25/35% to 35/45%.
Luottamus 96%The augment amplifies more damage.
Affected attacks or abilities deal more amplified damage.
Base damage and AD scaling decrease, while cooldowns increase.
Luottamus 96%Trueshot Prodigy deals less damage and fires less often.
There is less damage and a longer gap between activations.
Casting spells grants mana-cost-based shields.
Luottamus 96%Higher-cost spells create larger shields.
Expect a shield whenever this enemy casts a spell.
A designated ability builds stacking attack speed.
Luottamus 96%Use the designated ability to build your attack speed.
The enemy gains attack speed by repeatedly using their designated ability.
Champion takedowns create healing fruit for your team.
Luottamus 96%Collect the fruit or leave it for an ally who needs healing.
Enemy takedowns can leave healing fruit for their team.
Item bonus health converts into lethality.
Luottamus 96%Health from items becomes offense rather than extra health.
Do not assume health items give this enemy their usual durability.
Attacks from maximum range deal extra damage.
Luottamus 96%Maintain maximum attack range to trigger the bonus.
The enemy's maximum-range attacks are more dangerous.
Bonus health also grants ability power.
Luottamus 96%Bonus health now contributes to your spell scaling.
Health investment can also raise this enemy's ability power.
Nearby enemy champions grant defenses and attack speed.
Luottamus 96%You gain more stats when more enemies surround you.
Surrounding this enemy also increases their combat stats.
Item mana converts into ability power.
Luottamus 96%Mana items contribute AP instead of their mana.
Mana-heavy items can become an AP source for this enemy.
Your shields also grant movement speed.
Luottamus 96%Shield allies to help them reposition as well as survive.
Shielded enemies can move faster.
Gain 50 ultimate ability haste.
Luottamus 96%Your ultimate benefits from extra haste.
Account for a shorter ultimate cooldown.
Takedowns refund part of your ultimate cooldown.
Luottamus 96%Chain takedowns to bring your ultimate back sooner.
A takedown can shorten the enemy's ultimate downtime.
Casting an ability empowers your next attack with armor-based damage.
Luottamus 96%Follow spells with attacks to use your armor offensively.
Armor investment can also strengthen this enemy's empowered attack.
Abilities can launch exploding, slowing beehives that apply on-hit effects.
Luottamus 96%Your spells can deliver extra on-hit effects through the beehive.
Beware the extra damage and slow from occasional beehives.
Gain a chargeable horn-blast summoner spell.
Luottamus 96%Charge the horn to damage and knock enemies back.
The horn blast can displace you as well as damage you.
A designated ability marks enemy champions for bonus damage and a cooldown reduction.
Luottamus 96%Consume marks to gain damage and reuse the marked ability sooner.
Consuming the mark also speeds up the enemy's next cast.
Damaging enemy champions with two different abilities in quick succession grants permanent mana and extra damage.
Luottamus 96%Land two different abilities on enemy champions in quick succession.
Two different spell hits can trigger extra damage and permanent scaling.
Healing and shielding allies builds butterflies for extra damage.
Luottamus 96%Build butterflies by supporting allies, then damage an enemy.
An enemy support can turn stored butterflies into damage.
Gain a summoner spell that lets you ride a rocket into enemies.
Luottamus 96%Use the rocket to drive into enemies.
Watch for a rocket-driven engage.
Gain offensive stats at the cost of movement speed; takedowns and deaths change the effect.
Luottamus 96%Takedowns increase both the offensive gain and movement penalty.
A successful enemy becomes stronger but slower.
Your ultimate can critically strike.
Luottamus 96%Critical strike chance can now benefit your ultimate.
Ultimate damage can spike when it critically strikes.
A designated ability pushes you backward when fired.
Luottamus 96%Plan your position around the ability's recoil.
The enemy's cast also changes their position.
Low health triggers an enemy knockback and ally healing.
Luottamus 96%The low-health trigger can create breathing room for your team.
Pushing this enemy low can trigger a knockback and team healing.
Every 10 seconds, an attack deals extra damage and heals you.
Luottamus 96%Use the periodically empowered attack for damage and sustain.
An empowered attack can restore this enemy's health.
Lower health grants more AD, AP and lifesteal.
Luottamus 96%Low health increases your offensive stats and lifesteal.
This enemy becomes more threatening as their health drops.
Five attack or spell hits on a champion trigger healing and extra damage.
Luottamus 96%Keep landing hits to reach the five-hit trigger.
Repeated hits can give the enemy a sudden heal and damage burst.
Attacking after a spell grants extra damage and a burst of movement speed.
Luottamus 96%Weave attacks between spells for damage and mobility.
A follow-up attack can help this enemy reposition quickly.
Item attack damage converts into attack speed.
Luottamus 96%Attack damage items now feed your attack speed instead.
AD-heavy items do not provide their usual attack damage to this enemy.
Stormsurge's Squall explodes in an area and applies a second Squall.
Luottamus 96%Trigger Squall to spread damage and secondary marks.
Nearby enemies can be caught by Squall's area explosion.
Your first legendary item gains stats with each takedown.
Luottamus 96%Your first legendary purchase keeps scaling through takedowns.
The enemy's first legendary item can grow stronger over time.
Much of your attack speed converts into critical strike damage.
Luottamus 96%Attack speed investment now boosts critical hit damage.
Expect harder crits rather than the usual attack speed from that investment.
Post-spell attacks bounce; champion bounces complete a quest for more bounces and AD.
Luottamus 96%Use bouncing attacks to hit champions and finish the quest.
Nearby allies can provide extra bounce targets.
A designated heal or shield also affects nearby allies.
Luottamus 96%Position near allies to spread the designated support effect.
A single support spell can protect several nearby enemies.
Using R grants health and a slowing zone that grows with takedowns.
Luottamus 96%Use your ultimate to gain durability and control nearby space.
Takedowns increase both the enemy's bonus health and slow-zone size.
Three attacks on a champion trigger burst damage and attack speed.
Luottamus 96%Focus your attacks to trigger the three-hit payoff.
A third attack can start a stronger follow-up attack window.
Gain 5 seconds of immortality, but you must get a takedown to survive afterward.
Luottamus 96%Secure a takedown during the five-second window.
Deny a takedown during the effect to let its penalty resolve.
Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Removed from ARAM Mayhem.
Luottamus 96%Headliners add band-specific rules and music, with progression missions and temporary map restrictions.
Luottamus 96%Classic Mordekaiser joins with health-cost spells, a damage-generated shield and a controllable ghost.
Luottamus 96%Manage health costs and shield generation; a cursed champion's death can give you a ghost.
An isolated target takes extra Q damage, and dying under R can give Mordekaiser your ghost.
Classic Yorick joins with three ghoul types and an ally revenant that can enable temporary revival.
Luottamus 96%Active summons strengthen you; R can keep an ally fighting after death.
Ravenous Ghoul attacks heal Yorick, while his R can temporarily revive an ally.
Classic Hecarim joins with speed-based AD, area sustain and a fear-inducing charge.
Luottamus 96%Hit Q to shorten its next cooldown and use movement speed to gain AD.
His charge can knock a target back, and R fears nearby enemies when it ends.
Classic Lucian joins with 550 attack range, double shots and a dash that removes slows.
Luottamus 96%Weave spells and double attacks; E resets only on champion kills during R.
His E removes slows but does not reset his attack timer.
Passive cooldown now decreases at level breakpoints, and model outlines are fixed.
Luottamus 96%Your revive cooldown becomes shorter at levels 6, 11 and 16.
Aatrox's revive can return sooner later in the game.
Base health and regeneration decrease; passive tenacity stacks multiplicatively with items.
Luottamus 96%You have less early sustain, and tenacity sources no longer add together.
Irelia is less durable early and gains less combined tenacity from items.
Q damage and Mantra healing increase; W damage and movement speed are adjusted.
Luottamus 96%Q offers stronger damage and healing; W is stronger early but loses some final-rank damage.
Karma has stronger Q pressure and improved early W effects.
Q deals more damage and silences longer at higher ranks; R gains AP scaling.
Luottamus 96%Ranking Q gives more damage and a longer silence after rank 1.
Higher-rank Q keeps you silenced longer, and AP adds more to R damage.
Fixed a bug where Rammus’ Powerball (Q) trail VFX remained visible beyond its intended duration after hitting an enemy unit or after the ability ended.
Luottamus 96%Fixed a bug where Quinn’s Valor Form (R) wasn’t tagged as a champion.
Luottamus 96%Fixed a bug where Zilean’s Chronoshift (R) removed the Hand of Baron buff when reviving a champion.
Luottamus 96%Fixed a bug where Sivir’s Spell Shield (E) did not block Ezreal’s Mystic Shot (Q).
Luottamus 96%Critical strike chance and max-health-to-AD conversion increase.
Luottamus 96%Maximum health gives more bonus AD through Atma's Impaler.
Health-heavy Atma users gain more offensive power.
Fixed a bug where Force of Nature used its modern item icon in-game instead of its Classic icon.
Luottamus 96%Fixed bugs where The Brutalizer’s Onslaught (P) cooldown reduction stacked when multiple copies of The Brutalizer were owned.
Luottamus 96%Replay downloads are capped at 10 per hour; all three replay ownership categories remain available.
Luottamus 96%Shop rotation times align during 26.21; personalized offerings are planned for 26.22.
Luottamus 96%The launcher now requires SSE4.2, raising the minimum AMD specification.
Luottamus 96%Updated SFX to use the base skin’s ult SFX for Briar, Kled, and Sion when playing against them to improve clarity.
Luottamus 96%