#12Critical-Hit Ratio Boost
The Pokémon’s attacks are more likely to be critical hits.
The Pokémon spends 1 turn charging before using a move.
The Pokémon’s attacks are more likely to be critical hits.
For 1–4 turns, the Pokémon has a 1-in-3 chance of hurting itself.
The Pokémon has a 50% chance of being unable to use its moves while the Pokémon that gave it the Infatuated status is on the field.
The Pokémon will fall asleep at the end of the next turn after becoming drowsy.
The Pokémon can only use {0}.
The Pokémon’s Ability loses its effect.
The Pokémon cannot use the same move twice in a row.
The Pokémon is unable to restore HP through moves, Abilities, or held items.
{0} cannot be used.
The Pokémon cannot be switched out of battle.
On the next turn after gaining the Locked On status, the Pokémon’s move will not miss if targeting the Pokémon that was locked onto.
The power of the next Electric-type move used by the Pokémon will be doubled.
The Pokémon’s Defense and Sp. Def stats are boosted by 1 stage for each time it has used Stockpile.
The Pokémon can use only attacks.
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
The Pokémon has 1/16 of its max HP restored at the end of every turn. It also becomes grounded and cannot be switched out of battle.
The Pokémon loses 1/4 of its max HP at the end of every turn.
The Pokémon gains the Ghost type.
The Pokémon will faint 3 turns after gaining the Perishing status.
If the Pokémon is knocked out by an opponent, that opponent will also be knocked out.
The Pokémon gains the Grass type.
The Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. Whichever Pokémon is in the spot of the Pokémon that caused the Leech Seeded status has its HP restored by the same amount.
For 4–5 turns, the Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.
For 2–3 turns, the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.
The Pokémon has 1/16 of its max HP restored at the end of every turn.
The Pokémon is now grounded and can be affected by Ground-type moves.
The Pokémon cannot use any sound-based moves for 2 turns.
The Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. If the Pokémon is a Steel type or Water type, it takes damage equal to 1/8 of its max HP instead.
The Pokémon’s Speed stat is lowered by 1 stage at the end of every turn.
The Pokémon cannot take any actions for 1 turn.
The Pokémon spends 1 turn charging before using a move.
The Pokémon cannot be hit by most moves, excluding moves such as Thunder, Hurricane, and Smack Down. The Pokémon is also unaffected by the terrain.
The Pokémon cannot be hit by most moves, but Surf and Whirlpool will hit and will deal double damage. The Pokémon is also unaffected by the terrain.
The Pokémon cannot be hit by most moves, but Earthquake will hit and will deal double damage. The Pokémon is also unaffected by the terrain.
The Pokémon cannot be hit by moves and is unaffected by the terrain.
Moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokémon and will deal double damage.
The Pokémon’s Attack and Defense stats are swapped.
Boosts the power of the Pokémon’s Fire-type moves by 50%.
Boosts the accuracy of the Pokémon’s next move by 20%.
The Pokémon’s attacks are more likely to be critical hits.