Magiker
Bruger evner til at uddele magisk skade og styre kampen.
Klassisk
Udforsk klassiske champions, genstande, runer, masteries og summoner spells, eller prøv rune- og mastery-simulatorerne.
- Light Binding's (Q) second target is half as affective - Final Spark (R) is now German - Finales Funkeln
Skade
Robusthed
Massekontrol
Mobilitet
Nytte
Bruger evner til at uddele magisk skade og styre kampen.
Beskytter allierede og skaber muligheder med hjælp og kontrol.
Passiv
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Q
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
W
Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
E
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
R
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.





