ARC Raiders Projekter
Udforsk ARC Raiders Projekter med detaljeret information på OP.GG.
Trophy Display
Use ARC parts to build a display of your hunting trophies, in order to not-so-subtly shut down anyone who questions the bold tales of your topside adventures.
The earthbound machines rolling and trudging across the surface, forcing Raiders to watch their every step.
The airborne machines dominating the skies, raining peril down upon unsuspecting Raiders.
A clear escalation of topside dangers, these machines have doled out severe punishments to overconfident Raiders.
The vicious threats leaving behind a trail of downed Raiders; dominating their surroundings with tenacity and grit.
The colossal foes making the earth tremble, and the epitome of big-game hunting.
Expedition Project (Expedition 1)
Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.
Building the base structure and frame of the caravan
Connecting wiring, ventilation, and essential power systems
Building walls and roof, installing core systems, and defining the interior layout
Adding storage, workbenches, utilities, and personal touches
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition
Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Expedition Project (Expedition 2)
Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.
Building the base structure and frame of the caravan
Connecting wiring, ventilation, and essential power systems
Building walls and roof, installing core systems, and defining the interior layout
Adding storage, workbenches, utilities, and personal touches
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition
Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Expedition (Expedition 3)
Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.
Building the base structure and frame of the caravan
Connecting wiring, ventilation, and essential power systems
Building walls and roof, installing core systems, and defining the interior layout
Adding storage, workbenches, utilities, and personal touches
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition
Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Expedition (Expedition 4)
Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.
Building the base structure and frame of the caravan
Connecting wiring, ventilation, and essential power systems
Building walls and roof, installing core systems, and defining the interior layout
Adding storage, workbenches, utilities, and personal touches
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition
Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Expedition (Season 5)
Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.
Building the base structure and frame of the caravan
Connecting wiring, ventilation, and essential power systems
Building walls and roof, installing core systems, and defining the interior layout
Adding storage, workbenches, utilities, and personal touches
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition
Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Phantom Targets
Unrecognizable noise has started flooding Shani's radars, and she can't pinpoint the origin of these phantom targets. Raider assistance is needed to improve antennas on the surface, and track ARC behavior for any changes.
Upgrade antennas found on top of any Cargo Elevator
Deal damage to ARC enemies using Wasp Drivers, Pop Triggers and Leaper Pulse Units
Destroy ARC enemies using fire damage, energy damage, and launcher ammo
Phantom Targets
The phantom targets Shani was tracking have a source: some Wasps are exhibiting patterns we've never seen before. They seem frantic.
Collect glitched Wasp parts
Collect glitched Wasp parts
Deal damage to any flying ARC using Fireworks