ARC Raiders Projects

Explore ARC Raiders Projects with detailed information on OP.GG.

Trophy Display

Use ARC parts to build a display of your hunting trophies, in order to not-so-subtly shut down anyone who questions the bold tales of your topside adventures.

Phase 01
Roaming Threats

The earthbound machines rolling and trudging across the surface, forcing Raiders to watch their every step.

Phase 02
Soaring Menaces

The airborne machines dominating the skies, raining peril down upon unsuspecting Raiders.

Phase 03
Ferocious Foes

A clear escalation of topside dangers, these machines have doled out severe punishments to overconfident Raiders.

Phase 04
Dominant Dangers

The vicious threats leaving behind a trail of downed Raiders; dominating their surroundings with tenacity and grit.

Phase 05
Imposing Behemoths

The colossal foes making the earth tremble, and the epitome of big-game hunting.

Expedition Project (Expedition 1)

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Phase 01
Foundation

Building the base structure and frame of the caravan

Phase 02
Core Systems

Connecting wiring, ventilation, and essential power systems

Phase 03
Framework

Building walls and roof, installing core systems, and defining the interior layout

Phase 04
Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 05
Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

Resources
Combat Items
250,000
Survival Items
100,000
Provisions
180,000
Materials
300,000
Phase 06Final Preparation
Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

Resources
ArcDamage
100,000

Expedition Project (Expedition 2)

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Phase 01
Foundation

Building the base structure and frame of the caravan

Phase 02
Core Systems

Connecting wiring, ventilation, and essential power systems

Phase 03
Framework

Building walls and roof, installing core systems, and defining the interior layout

Phase 04
Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 05
Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

Resources
Combat Items
200,000
Survival Items
100,000
Provisions
150,000
Materials
300,000
Phase 06Final Preparation
Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

Resources
ArcDamage
100,000

Expedition (Expedition 3)

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Phase 01
Foundation

Building the base structure and frame of the caravan

Phase 02
Core Systems

Connecting wiring, ventilation, and essential power systems

Phase 03
Framework

Building walls and roof, installing core systems, and defining the interior layout

Phase 04
Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 05
Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

Resources
Combat Items
200,000
Survival Items
100,000
Provisions
150,000
Materials
300,000
Phase 06Final Preparation
Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

Resources
ArcDamage
100,000

Avian Alarm

Speranzans have noticed that some birds are sensitive to atmospheric changes, and have taken to designing multi-tiered alarm systems to warn of impending danger. Though their precision has been debated, the calming effect of their companionship is beyond reproach.

Phase 01
Initial Flock Intake

Deploy a bird trap next to the Buoys

Resources
InteractTask
1
Phase 02
Preliminary Signal Birds

Preliminary Signal Birds

Phase 03
Secondary Validation Birds

Secondary Validation Birds

Phase 04
Heightened Alert Birds

Heightened Alert Birds

Phase 05
Critical Warning Birds

Critical Warning Birds

Expedition (Expedition 4)

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Phase 01
Foundation

Building the base structure and frame of the caravan

Phase 02
Core Systems

Connecting wiring, ventilation, and essential power systems

Phase 03
Framework

Building walls and roof, installing core systems, and defining the interior layout

Phase 04
Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 05
Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

Resources
Combat Items
200,000
Survival Items
100,000
Provisions
150,000
Materials
300,000
Phase 06Final Preparation
Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

Resources
ArcDamage
100,000