游戏名称 + #NA1
TFT 14 核心改动
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黑客系统
黑客攻击可以在任何时间、任何回合发生!\n若遭遇战被黑,你将获得一张黑客英雄卡。若普通选取回合被黑,你的英雄可能变为铁砧。另外,若野怪回合被黑,你将获得一个不稳定的道具或一枚龙蛋,每一英雄回合会生成一个新的打造道具。
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黑客增强
当增强回合被黑时,左侧的增强将匹配当前主题进行更改。\n一些在之前赛季中消失的增强将重新出现,带来新鲜感及额外的金币。
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1个或2个增强
再次进行增强黑客攻击,让您选择一个高级别增强或两个低级别增强。若选择两个低级增强,您可以拥有最多四个增强。
S14 新特质羁绊
  • Battle AcademiaBattle Academia
      Ezreal
      Garen
      Katarina
      Rakan
      Caitlyn
      Jayce
      Leona
      Yuumi

    Battle Academia champions upgrade their abilities and gain Potential %. Potential improves their abilities. Prismatic: Have 17 completed items on Battle Academy units True Potential Unlocked: +11 %i: (3) 3 (5) 5 (7) 7

  • Crystal GambitCrystal Gambit
      Syndra
      Janna
      Vi
      Swain
      Ashe
      Zyra

    Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4. (3) @ per kill; @ per loss (5) Every @TFTUnitProperty.trait:TFT15_GemForce_KillRequirement@ kills, gain bonus loot and reroll a new kill number. (Kills: @TFTUnitProperty.trait:TFT15_GemForce_TotalKills@) (7) 200% rewards. Crystal Gambit units gain 500 Health and 45% DA.

  • LuchadorLuchador
      Gnar
      Dr. Mundo
      Volibear
      Braum

    Luchadors gain bonus Attack Damage. At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds. (2) 15 AD; 20% Health heal (4) 40 AD; 50% Health heal

  • MentorMentor
      Kobuko
      Udyr
      Yasuo
      Ryze

    This trait is active only when you have exactly 1 or 4 unique Mentor. Old Mentor.1:Allies gain the bonus Old Mentors 4: Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing. Kobuko: 7% DR Udyr: 10% AD & AP Yasuo: 12% AS Ryze: +2 mana per attack

  • Mighty MechMighty Mech
      Aatrox
      Lucian
      Gangplank
      Senna
      Jarvan IV
      Karma
      Yone

    Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal. Prismatic: Unlock the Mightiest Mech (3) The Mighty Mech arrives (5) Blade Protocol: Level 1 (7) Blade Protocol: Level 2 Each Mighty Mech champion's star level increases The Mighty Mech's power.

  • Monster TrainerMonster Trainer
      Kog'Maw
      Lulu
      Rammus
      Smolder

    Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in. When your Monster levels up, it gains 1% Health. At level 15 and 30 its spell evolves! Monster: Level XP To Next Level:

  • Rogue CaptainRogue Captain
      Twisted Fate

    Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards. Bounty Cards get better for each player combat. Current Bounty Card:

  • RosemotherRosemother
      Zyra

    Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines. Rosemother plants benefit from Zyra's Ability Power and Attack Speed. When Zyra casts, her plant restores 50% Health and gains 50% Attack Speed for the rest of combat. If the plant is dead, she revives it instead.

  • Soul FighterSoul Fighter
      Kalista
      Naafiri
      Lux
      Xin Zhao
      Viego
      Samira
      Sett
      Gwen

    Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks, deal bonus true damage. Prismatic: Deal [99] damage to players. MAXIMUM SOUL POWER. (2) [value] Health, [value] AD & AP, +[value]% damage (4) [value] Health, [value] AD & AP, +[value]% damage (6) [value] Health, [value] AD & AP, +[value]% damage (8) [value] Health, [value] AD & AP, +[value]% damage

  • Stance MasterStance Master
      Lee Sin

    When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.

  • Star GuardianStar Guardian
      Rell
      Syndra
      Xayah
      Ahri
      Neeko
      Jinx
      Poppy
      Seraphine

    Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus! Prismatic: Spend 20000 mana. THE STARS AWAKEN. Rell: Gain a [value] shield. Syndra: Gain [value] Ability Power every 3 seconds. Xayah: Every 3rd attack deals [value] (increases per stage) magic damage. Ahri: After casting, gain [value] mana over 2 seconds. Neeko: +[value]% healing and shielding. Poppy: At 40% Health, heal [value]% Health. Jinx: +[value]% Attack Speed and +[value]% bonus Attack Speed after takedowns, decaying over 3s. Seraphine: Gain +[value] AD, Armor, MR, and Health, and +[value]% AS, Crit, and CritMult. Emblem: Increase bonuses by 12%!

  • Supreme CellsSupreme Cells
      Kennen
      Kai'Sa
      Darius
      Akali

    The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme. Cells gain Damage Amp DA. The Supreme Cell gains more and executes enemies under 10% Health. (2) 5% DA | 10% DA (3) 15% DA | 25% DA (4) 25% DA | 40% DA. Gain a second Supreme

  • The ChampThe Champ
      Braum

    The Champs's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans (rounded up). Poro Fanbase: @TFTUnitProperty.trait:TFT15_Trait_ElTigre_NumPoros@

  • The CrewThe Crew
      Malphite
      Sivir
      Shen
      Ziggs
      Twisted Fate

    Crew champions gain 6% Health & AS for each Crew member fielded. Every 3-star Crew champion grants an additional bonus. (1x : +1 XP per reroll, and Crew unit odds never drop with player level. (2x: +1 free reroll / round. (3x : Deal 280 damage to fire a rocket dealing 110. (4x : Fire rockets 2.50% more often per player level. (5x : Fire the Planet Cracker.

  • WraithWraith
      Kayle
      Zac
      Jhin
      Malzahar
      K'Sante
      Varus

    Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger. Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm. (2) 18% damage. (4) 35% damage. (6) 55% damage.

S14 新职业羁绊
  • BastionBastion
      Garen
      Rell
      Shen
      Xin Zhao
      Swain
      Leona
      Braum

    Your team gains 10 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat. (2) 18 Armor & MR (4) 36 Armor & MR (6) 70 Armor & MR; Non-Bastions gain an additional 25 Armor & MR.

  • DuelistDuelist
      Kayle
      Gangplank
      Kai'Sa
      Udyr
      Viego
      Ashe

    Duelists gain Attack Speed on each attack, stacking up to 12 times. (2) 4% AS (4) 7% AS (6) 10% AS; Duelists gain 12% DR

  • EdgelordEdgelord
      Shen
      Xayah
      Yasuo
      Samira
      Volibear
      Yone

    Edgelords gain Omnivamp and AD. They also have 40% Attack Speed while attacking enemies under 50% of their Health. (2) 10% SV, 15% AD (4) 12% SV, 35% AD (6) 15% SV, 60% AD

  • ExecutionerExecutioner
      Kalista
      Katarina
      Senna
      Akali
      Ryze

    Executioners gain Critical Strike Chance and their spells can critically strike. (2) 25% Crit; 10% CritMult (3) 35% Crit; 12% CritMult (4) 45% Crit; 15% CritMult (5) 55% Crit; 20% CritMult

  • HeavyweightHeavyweight
      Aatrox
      Zac
      Kobuko
      Darius
      Jayce
      Poppy

    Your team gains 100 Health. Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health. (2) 20% Health | 0.20% Health to AD (4) 40% Health | 0.40% Health to AD (6) 55% Health | 0.60% Health to AD

  • JuggernautJuggernaut
      Aatrox
      Naafiri
      Dr. Mundo
      Vi
      Udyr
      Sett

    Juggernauts gain Durability, increased above 50% health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health. (2) 15% or 25% DR (4) 20% or 35% DR (6) 25% or 40% DR

  • ProdigyProdigy
      Ezreal
      Syndra
      Malzahar
      Yuumi
      Seraphine

    Your team gains Mana Regen. Prodigies gain more. (2) 1 %i:TFTManaRegen% | 3 %i:TFTManaRegen% (3) 2 %i:TFTManaRegen% | 5 %i:TFTManaRegen% (4) 3 %i:TFTManaRegen% | 7 %i:TFTManaRegen% (5) 4 %i:TFTManaRegen% | 9 %i:TFTManaRegen% | Prodigy abilities heal an ally for 12% of the damage dealt.

  • ProtectorProtector
      Kennen
      Malphite
      Janna
      Rakan
      Neeko
      K'Sante

    Units gain 5% Durability while shielded. Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack. (2) 20% Health shield (4) 40% Health shield (6) 60% Health shield

  • SniperSniper
      Gnar
      Sivir
      Jhin
      Caitlyn
      Jinx
      Varus

    Snipers gain Damage Amp, increased against targets farther away. (2) 10% DA; +4% DA per hex (3) 15% DA; +6% DA per hex (4) 25% DA; +9% DA per hex (5) 30% DA; +12% DA per hex

  • SorcererSorcerer
      Kennen
      Lucian
      Lux
      Ahri
      Swain
      Karma
      Gwen

    Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy. (2) 20 AP; 8% max Health (4) 50 AP; 10% max Health (6) 80 AP; 12% max Health to 2 enemies

  • StrategistStrategist
      Janna
      Ziggs
      Jarvan IV
      Ryze

    Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple. (2) 150 Shield; 5% DA (3) 250 Shield; 8% DA (4) 400 Shield; 12% DA (5) 500 Shield; 15% DA

新英雄
  • Aatrox
    Aatrox
    Aatrox
    1
    • Mighty Mech
    • Juggernaut
    • Heavyweight
    Blade Vigor
    Blade Vigor

    Heal 100/105/110 + 0.04 (AP & Health) and deal 110/165/250 + 30/45/70 (AD & AP) physical damage to the current target. Healing and damage are increased by up to 1% based on Aatrox's missing health.

  • Ezreal
    Ezreal
    Ezreal
    1
    • Battle Academia
    • Prodigy
    Rising Spell Force
    Rising Spell Force

    Fire a blast at the current target, dealing 220/330/550 (AP) magic damage and 110/165/275 (AD) physical damage.

  • Garen
    Garen
    Garen
    1
    • Battle Academia
    • Bastion
    Mighty Blade of Justice
    Mighty Blade of Justice

    Heal 0.06 + 330/360/390 (Health & AP) and deal 0.1 + 80/100/125 (Health & AD) physical damage to the target.

  • Gnar
    Gnar
    Gnar
    1
    • Luchador
    • Sniper
    Gadagadagada!
    Gadagadagada!

    Passive: Gain 0.08 (AP) for each attack against the same target, up to 0.08 (AP). Active: For 6 seconds, gain 0.9% Attack Damage and grant two nearby allies 0.2/0.25/0.35% Attack Damage, prioritizing Attack champions.

  • Kalista
    Kalista
    Kalista
    1
    • Soul Fighter
    • Executioner
    Spirit Spear
    Spirit Spear

    Hearl a spear at the farthest enemy, dealing 400/600/900 + 60/90/135 (AD) physical damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.

  • Kayle
    Kayle
    Kayle
    1
    • Wraith
    • Duelist
    Unleash the Demon
    Unleash the Demon

    Passive: Attacks deal 30/45/70 (AP) bonus magic damage. Gain additional power based on your Tactician level. Level 6: Every 3rd attack launches a wave that deals 60/90/140 (AP) magic damage and 20% shreds enemies for 3 seconds. Level 9: Every attack launches a wave. Waves travel farther. Shred: Reduce Magic Resist

  • Kennen
    Kennen
    Kennen
    1
    • Supreme Cells
    • Protector
    • Sorcerer
    Eye of the Hurricane
    Eye of the Hurricane

    Heal 0.05 (Health & AP), then deal 130/195/300 (AP) magic damage to the 2 nearest enemies and stun them for 1 seconds.

  • Lucian
    Lucian
    Lucian
    1
    • Mighty Mech
    • Sorcerer
    Twin Cannon Fire
    Twin Cannon Fire

    Fire 4 shots towards the target. Each deals 80/120/180 (AP) magic damage to the first enemy hit. For each miss, restore 10 mana.

  • Malphite
    Malphite
    Malphite
    1
    • The Crew
    • Protector
    Regolith Resistance
    Regolith Resistance

    Passive: Gain 0.25% more Armor. Active: Deal 3/4.5/6.75 + 40/60/90 (Armor & AP) physical damage to enemies in a cone.

  • Naafiri
    Naafiri
    Naafiri
    1
    • Soul Fighter
    • Juggernaut
    Spinning Soul-Saw
    Spinning Soul-Saw

    Gain 100/120/150 (AP) shield for 2 seconds, then deal 155/235/355 (AD) physical damage to the target.

  • Rell
    Rell
    Rell
    1
    • Star Guardian
    • Bastion
    Unbreakable Celestial Lance
    Unbreakable Celestial Lance

    Deal 130/195/295 (AP) magic damage in a short line through the target, then reduce damage taken by 20/30/45 (AP) for 4 seconds.

  • Sivir
    Sivir
    Sivir
    1
    • The Crew
    • Sniper
    Star Cutter
    Star Cutter

    Launch a returning blade 2-hexes through the current target. It deals 160/240/360 + 20/30/45 (AD & AP) physical damage to enemies hit, reduced by 0.4% per hit.

  • Syndra
    Syndra
    Syndra
    1
    • Crystal Gambit
    • Star Guardian
    • Prodigy
    Bright Star Blast
    Bright Star Blast

    Deal 230/345/520 (AP) magic damage to the target and reduces their Magic Resist by 10.

  • Zac
    Zac
    Zac
    1
    • Wraith
    • Heavyweight
    Reality Ripple
    Reality Ripple

    Heal 240/280/350 (AP) and deal 100/150/225 (AP & Health) magic damage to enemies within a 1-hex radius.

  • Dr. Mundo
    Dr. Mundo
    Dr. Mundo
    2
    • Luchador
    • Juggernaut
    Steel Chair Slam
    Steel Chair Slam

    Passive: Every 7 seconds the next attack deals 0.08 + 50/75/125 (AD & Health) bonus physical damage. Active: Gain 300/350/400 (AP) maximum health over 1.5 seconds and immediately trigger the passive.

  • Gangplank
    Gangplank
    Gangplank
    2
    • Mighty Mech
    • Duelist
    Golden Giga Gun
    Golden Giga Gun

    Deal 375/565/875 (AD) physical damage to the lowest health enemy within (Range) hexes. If the target dies, 40 + 0% AP change to gain 1 gold. Gold Earned:

  • Janna
    Janna
    Janna
    2
    • Crystal Gambit
    • Protector
    • Strategist
    Crystal Chrysalis
    Crystal Chrysalis

    Grant 80/100/125 (AP) shield to the 2 lowest Health allies for 4 seconds and fire butterflies dealing [damagetotal] (AP) magic damage split between the 2 closest enemies.

  • Jhin
    Jhin
    Jhin
    2
    • Wraith
    • Sniper
    The Curtain Falls
    The Curtain Falls

    Passive: Attack Speed is always 0.75/0.75/0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 180/270/415 + 30/45/70 (AD) physical damage.

  • Kai'Sa
    Kai'Sa
    Kai'Sa
    2
    • Supreme Cells
    • Duelist
    Missile Massacre
    Missile Massacre

    Passive: Kills grant 1% permanent Attack Damage Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 30/45/70 + 6/8/14 (AD & AP) physical damage.

  • Katarina
    Katarina
    Katarina
    2
    • Battle Academia
    • Executioner
    Teleports Behind You
    Teleports Behind You

    Blink to the enemy with the lowest health within 3 hexes and deal 110/165/255 (AP) magic damage to enemies in a 1-hex radius.

  • Kobuko
    Kobuko
    Kobuko
    2
    • Mentor
    • Heavyweight
    Golden Paw Mantra
    Golden Paw Mantra

    Gain 325/375/450 (AP) Shield for 3 seconds. The next attack deals 0.18 (AD & Health) bonus physical damage and stuns for 1.75 seconds.

  • Lux
    Lux
    Lux
    2
    • Soul Fighter
    • Sorcerer
    Soulfire Explosion
    Soulfire Explosion

    Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% shred enemies in a 1-hex radius for 5 seconds and deal 205/310/480 (AP) magic damage split between them plus 70/105/165 (AP) magic damage to each.

  • Rakan
    Rakan
    Rakan
    2
    • Battle Academia
    • Protector
    All Eyes On Me
    All Eyes On Me

    Heal 300/350/450 (AP) and deal 80/120/180 (AP) magic damage to the 3 closest enemies.

  • Shen
    Shen
    Shen
    2
    • The Crew
    • Bastion
    • Edgelord
    Power Suit: Full Charge
    Power Suit: Full Charge

    Shield 400/475/575 (AP) for 4 seconds. The next 3 attacks deal 0.8/1.2/1.85 (MR) bonus true damage.

  • Vi
    Vi
    Vi
    2
    • Crystal Gambit
    • Juggernaut
    Shining Knuckle Explosion
    Shining Knuckle Explosion

    Passive: Gain 2 Armor & MR for each component equipped to your team. Active: Heal 200/250/300 (AP), deal 150/225/350 (AD) physical damage in a 1-hex radius centered on the target, and 0.2% Sunder enemies hit for 4 seconds. Sunder: Reduce Armor

  • Xayah
    Xayah
    Xayah
    2
    • Star Guardian
    • Edgelord
    Sharp Feathers Shine
    Sharp Feathers Shine

    Gain 0.8 (AP) attack speed for 3 attacks. These attacks deal 40/60/95 (AD) bonus physical damage to the target and 2 nearby enemies

  • Xin Zhao
    Xin Zhao
    Xin Zhao
    2
    • Soul Fighter
    • Bastion
    Guarding Crescent
    Guarding Crescent

    Heal 275/325/400 (AP), deal 100/150/235 (AD) physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.

  • Ahri
    Ahri
    Ahri
    3
    • Star Guardian
    • Sorcerer
    Pure Heart Breaker
    Pure Heart Breaker

    Deal 390/585/935 (AP) magic damage to the current target, increased up to 0.75% based on the target's missing health. If the target dies, deal 0.8% of overkill damage split between the 2 closest enemies, plus 40/60/95 (AP) magic damage per target.

  • Caitlyn
    Caitlyn
    Caitlyn
    3
    • Battle Academia
    • Sniper
    Magic Bouncing Bullet
    Magic Bouncing Bullet

    Fire a bullet at the farthest enemy, dealing 340/510/815 + 30/45/70 (AD & AP) physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing 90/135/210 (AD) physical damage.

  • Darius
    Darius
    Darius
    3
    • Supreme Cells
    • Heavyweight
    Grand Guillotine
    Grand Guillotine

    Heal 110/170/225 (AP), then deal 260/390/605 (AD) physical damage to the current target, increased by 0.6% against Tanks. If the target dies, immediately recast dealing 0.75% damage.

  • Jayce
    Jayce
    Jayce
    3
    • Battle Academia
    • Heavyweight
    Thundering Hammerstrike
    Thundering Hammerstrike

    Deal 160/240/365 + 20/30/50 (AD & AP) physical damage to enemies in a 1-hex radius centered on the target.

  • Kog'Maw
    Kog'Maw
    Kog'Maw
    3
    • Monster Trainer
    Static Surge
    Static Surge

    Passive: Gain 1 AP per Monster Trainer level Active: The next attack deals 60/90/145 (AP) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. Level 15: On-cast, gain 0.1% Attack Speed for the rest of combat. Level 30: Gain infinite range and increase Attack Speed bonuses by 0.15%. Max Attack Speed is now 6.

  • Lulu
    Lulu
    Lulu
    3
    • Monster Trainer
    Choose A Monster
    Choose A Monster

    Field Lulu to choose a monster to train! Each monster has unique abilities.

  • Malzahar
    Malzahar
    Malzahar
    3
    • Wraith
    • Prodigy
    Insidious Whispers
    Insidious Whispers

    Infect the closest 1 uninfected targets, dealing 520/780/1300 (AP) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.

  • Neeko
    Neeko
    Neeko
    3
    • Star Guardian
    • Protector
    Falling Flower Eruption
    Falling Flower Eruption

    Gain 0.35/0.35/0.4% Durability and heal 300/350/450 (AP) over 2 seconds, then deal 120/180/290 (AP) magic damage to enemies in a 2-hex radius.

  • Rammus
    Rammus
    Rammus
    3
    • Monster Trainer
    Durian Defense
    Durian Defense

    Passive: Gain 1 Armor & MR per Monster Trainer level Active: Gain 400/500/600 (AP) Shield for 4 seconds. When it breaks, deal 0.7/1.05/1.7 + 0.7/1.05/1.7 (Armor & MR) magic damage to the nearest 3 enemies and stun them for 1 second. Level 15: On cast, leap to the largest group within 2 hexes and taunt enemies. Gain 10/15/20 (AP) max Health per enemy taunted. Level 30: Gain an additional 1 Armor Armor and MR Magic Resist per Trainer level. Increase the stun to 1.5 seconds.

  • Senna
    Senna
    Senna
    3
    • Mighty Mech
    • Executioner
    Super Beam Cannon
    Super Beam Cannon

    Over 1 second, deal 240/360/575 (AD & AP) physical damage in a line through the current target. Enemies after the first take [secondarydamage] (AD) instead. When no targets are left, regain mana based on the time remaining.

  • Smolder
    Smolder
    Smolder
    3
    • Monster Trainer
    Burn Blast
    Burn Blast

    Passive: Gain 0.01% AD per Monster Trainer level. Damage Burns and Wounds for 5 seconds. Active: Deal 400/600/960 (AD) physical damage to the target, and 50/75/120 (AP) magic damage to the 3 nearest targets. Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 0.75% damage. Level 30: Ignore 0.5% of the target's Armor. Reduce max mana by 10.

  • Swain
    Swain
    Swain
    3
    • Crystal Gambit
    • Bastion
    • Sorcerer
    Glittering Plumage Regalia
    Glittering Plumage Regalia

    Gain 0.1 (Health & AP) max Health, then deal 25/35/55 (AP) magic damage every second to enemies in a 2-hex radius. Subsequent casts heal 0.1 (Health) and increase the damage by 6/9/14 (AP).

  • Udyr
    Udyr
    Udyr
    3
    • Mentor
    • Juggernaut
    • Duelist
    Blazing Phoenix Stance
    Blazing Phoenix Stance

    Make 3 rapid attacks. Each heals Udyr for 180/230/280 (AP) and deals 35/50/80 (AD) additional damage to enemies in a 1-hex radius.

  • Viego
    Viego
    Viego
    3
    • Soul Fighter
    • Duelist
    Combo of the Ruined King
    Combo of the Ruined King

    Passive: Attacks deal 1 + 30/45/70 magic damage. Active: The next three attacks unleash a devastating combo. Pommel Bash: Deal 100/150/235 (AP) magic damage. Rising Slash: Deal 100/150/235 (AP) magic damage and briefly knock the target up. Falling Slash: Deal 210/315/490 (AP) magic damage.

  • Yasuo
    Yasuo
    Yasuo
    3
    • Mentor
    • Edgelord
    Unsheath the Storm
    Unsheath the Storm

    Deal 160/240/385 + 40/60/100 (AD) physical damage to the 3 closest enemies.

  • Ziggs
    Ziggs
    Ziggs
    3
    • The Crew
    • Strategist
    Orbital Ordinance
    Orbital Ordinance

    Passive: Attacks are bouncing bombs that deal 1 + 40/60/95 (AP & %i:TFTBaseAD%) magic damage to the first enemy hit. Active: Deal 200/300/465 (AP) magic damage in a 1-hex radius centered on the target.

  • Akali
    Akali
    Akali
    4
    • Supreme Cells
    • Executioner
    Piercing Phantom Strike
    Piercing Phantom Strike

    Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 100/150/500 (AP) magic damage to its target and 70/105/500 (AP) magic damage to other enemies hit.

  • Ashe
    Ashe
    Ashe
    4
    • Crystal Gambit
    • Duelist
    Gates of Avarosa
    Gates of Avarosa

    The next 8 attacks fire bonus arrows dealing [totaldamage] (AD & AS) physical damage split between the target and up to two random enemies within 2 hexes.

  • Jarvan IV
    Jarvan IV
    Jarvan IV
    4
    • Mighty Mech
    • Strategist
    Mega Drill Crash
    Mega Drill Crash

    Gain 400/450/2000 (AP & Health) Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/2000 (AP) magic damage to enemies within a 2 hex radius and stunning them for 1.5/1.75/8 seconds.

  • Jinx
    Jinx
    Jinx
    4
    • Star Guardian
    • Sniper
    Star Rocket Blast Off!
    Star Rocket Blast Off!

    Passive: Attacks grant 6/6/12% (AP) stacking Attack Speed, up to 60/60/120% (AP). Critical strikes instead grant 9/9/18% (AP). Active: Deal 280/420/1260 (AD) physical damage to the target and 700/1050/3200 (AD) physical damage split across a 2-hex radius centered on the target.

  • K'Sante
    K'Sante
    K'Sante
    4
    • Wraith
    • Protector
    Breakout Force
    Breakout Force

    Passive (ALL OUT): On first death instead heal to full, gain 1% Attack Speed, convert 0.5% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly stun them. While ALL OUT, lose 0.06/0.06/0.01% Health each second and heal 0.3 (Health) on kill. Active: Gain (AP) Durability for 3 seconds, then deal 1.2/1.8/1.2 + 1.2/1.8/1.2 (Armor & MR) physical damage to the target. Active (ALL OUT): . Deal 350/525/1500 (AD) physical damage to the target.

  • Karma
    Karma
    Karma
    4
    • Mighty Mech
    • Sorcerer
    Destruction Disc
    Destruction Disc

    Fire an energy disc that deals continuous damage in a 1-hex radius centered on the target. The disc vanishes after dealing 1000/1500/5000 (AP) total magic damage.

  • Leona
    Leona
    Leona
    4
    • Battle Academia
    • Bastion
    Aegis of Unbreakable Dawn
    Aegis of Unbreakable Dawn

    Shield for 480/580/2000 (AP) for 4 seconds and deal 0.5/0.75/5 + 0.5/0.75/5 (Armor & MR) magic damage to enemies in a 2-hex radius.

  • Poppy
    Poppy
    Poppy
    4
    • Star Guardian
    • Heavyweight
    Spinning Galaxy Hammer
    Spinning Galaxy Hammer

    Gain 500/575/2500 (AP) Shield for 4 seconds. When it breaks, deal 200/300/2000 + 0.1/0.1/0.3 (Health & AD) physical damage to the target and 60/90/600 + 0.05/0.05/0.15 (Health & AD) physical damage to other enemies in a 1-hex radius centered on the target. The target is stunned for 0.5/0.5/8-[maxstunduration] seconds based on how long the shield held, and other enemies are briefly stunned.

  • Ryze
    Ryze
    Ryze
    4
    • Mentor
    • Executioner
    • Strategist
    Tsunami Beam
    Tsunami Beam

    Deal 800/1200/5000 (AP) magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 135/205/650 (AP) over the same duration.

  • Samira
    Samira
    Samira
    4
    • Soul Fighter
    • Edgelord
    Soul Shot / Inner Arsenal Unleashed
    Soul Shot / Inner Arsenal Unleashed

    Passive: After casting, gain 1 Style and 0.05% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed. Soul Shot: Deal 90/135/500 (AD) physical damage to the target and dash a short distance. Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 310/465/1500 + 50/75/225 (AD & AP) to all enemies in a 2-hex radius. Reset your Style to 0.

  • Sett
    Sett
    Sett
    4
    • Soul Fighter
    • Juggernaut
    Maximum Grit Overdrive
    Maximum Grit Overdrive

    Over a short duration, heal 275/350/1500 + 0.1 (Health & AP) and deal 140/210/2000 (AD) physical damage to the target. Then, deal 120/180/750 (Health & AD) physical damage in a cone. Enemies in the center line take [modifiedtruedamage] more physical damage, increased based on healing received this combat.

  • Volibear
    Volibear
    Volibear
    4
    • Luchador
    • Edgelord
    Ursine Instinct
    Ursine Instinct

    Passive: Every 4th attack deals 90/135/500 (AD) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 1.5% damage. Active: For 5 seconds gain 0.99/0.99/3 Attack Speed, 0.1/0.1/0.25% (AP) Omnivamp, and crowd control immunity.

  • Yuumi
    Yuumi
    Yuumi
    4
    • Battle Academia
    • Prodigy
    Read Or Die
    Read Or Die

    Launch [modifiednumpages] pages dealing 30/45/150 (AP) magic damage each, split between the target and enemies within 2 hexes. Subsequent casts add +5 pages.

  • Braum
    Braum
    Braum
    5
    • The Champ
    • Luchador
    • Bastion
    El Tigre Tornado
    El Tigre Tornado

    Stun the target and spin them around for 1.5 seconds, dealing 450/675/9001 (AD) physical damage to the target and 250/375/4501 (AD) to other enemies in a 2-hex radius. Then throw the target forward, dealing 100/150/2000 (AD) in a 1-hex area around the target. If the target drops below 0 + 0.18 (AP) health, throw them off the board instead.

  • Gwen
    Gwen
    Gwen
    5
    • Soul Fighter
    • Sorcerer
    Soul Stitch / Rip The Threads
    Soul Stitch / Rip The Threads

    Passive: Attacks deal 30/45/400 (AP) magic damage in a cone. Every 3rd cast is Rip the Threads Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000 (AP) magic damage to enemies hit and leaving threads behind. Rip The Threads: Deal 350/525/9999 (AP) split between all enemies and 90/135/9001 (AP) bonus magic damage to each. Enemies near at least one thread take 0.1% more damage.

  • Lee Sin
    Lee Sin
    Lee Sin
    5
    • Stance Master
    A Demonstration of Skill
    A Demonstration of Skill

    Field Lee Sin to choose a stance! Each stance has a unique ability, and grants Lee Sin a bonus trait. Choose from Executioner, Duelist, or Juggernaut.

  • Seraphine
    Seraphine
    Seraphine
    5
    • Star Guardian
    • Prodigy
    Ultimate Friendship Bomb
    Ultimate Friendship Bomb

    Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats (AD & AP & Armor & MR & AS & Crit & CritMult & Health). Stats on Seraphine contribute more. Active: Fire a friendship bomb towards the largest group of enemies within [modifiedcastrange] (Range) hexes, dealing (Power of Friendship) magic damage in a 2-hex radius.

  • Twisted Fate
    Twisted Fate
    Twisted Fate
    5
    • Rogue Captain
    • The Crew
    52 Card Calamity
    52 Card Calamity

    Passive: Attacks bounce between 3 enemies, dealing 25/40/200 (AP) bonus magic damage and marking the target. Attacks deal 0.3% reduced damage per hit. Active: Deal 80/120/1500 (AD) physical damage to the 4/4/20 enemies, and detonate their marks for 20/30/500 (AP) magic damage each.

  • Varus
    Varus
    Varus
    5
    • Wraith
    • Sniper
    Level Zero: 100 Shot Demon
    Level Zero: 100 Shot Demon

    Passive: Gain mana when units die. Enemies grant 5, allies 3. Active: Fire 3 + 2 (AS) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 100/150/1000 (AD & AP) physical damage, reduced by 0.35% per hit.

  • Yone
    Yone
    Yone
    5
    • Mighty Mech
    • Edgelord
    Dual Blade Technique: Inner Reflection
    Dual Blade Technique: Inner Reflection

    Passive: Attacks grant 0.05/0.05/0.25% stacking Attack Speed and Movement Speed, and alternate between dealing 30/45/400 (AD) bonus true damage and 90/135/999 (AP) bonus magic damage. Active: Send an echo towards the two furthest enemies, dealing 175/260/9999 (AD) physical damage and briefly knocking up enemies hit.

  • Zyra
    Zyra
    Zyra
    5
    • Crystal Gambit
    • Rosemother
    Crystal Thorn Expansion
    Crystal Thorn Expansion

    Summon 4/4/20 untargetable Thornspitters that deal 100/150/999 (AP) per attack and attack 4 times. Non-plant allies gain 0.4/0.6/9.99 + 0.4 (AP) Attack Speed decaying over 4 seconds.