pokemon-champions

#45Bound

Tình Trạng

Hiệu Ứng

For 4–5 turns, the Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.

Gây bởi

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Tốc độ
42 Pokemon found
Đấu Đơn
Đấu Đôi
Thế hệ
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Điểm yếu
Kháng
Kỹ năng
44
26
1
79
83
100
85
105
78
530
2x
1/2x
44
26
1
79
103
120
135
115
78
630
2x
1/2x
83
147
1
95
75
110
100
80
30
490
2x
1/2x
108
139
1
95
100
95
100
70
30
490
2x
1/4x
1/2x
83
147
1
95
75
180
130
80
30
590
2x
1/2x
54
45
1
105
95
80
40
80
90
490
2x
0x
54
45
1
105
125
100
60
100
100
590
2x
0x
35
98
1
60
75
85
100
85
115
520
2x
1/2x
35
98
1
60
100
105
130
105
120
620
2x
1/2x
213
224
1
75
100
95
40
70
110
490
2x
0x
Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Tốc độ
41 Pokemon found
Đấu Đơn
Đấu Đôi
Thế hệ
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Điểm yếu
Kháng
Kỹ năng
11
9
1
78
84
78
109
85
100
534
4x
2x
0x
1/4x
1/2x
11
9
1
78
130
111
130
85
100
634
2x
1/4x
1/2x
11
9
1
78
104
78
159
115
100
634
4x
2x
0x
1/4x
1/2x
146
126
1
73
76
75
81
100
100
505
2x
1/2x
141
141
1
90
110
80
100
80
95
555
2x
1/2x
97
34
1
95
115
80
95
80
90
555
4x
2x
1/4x
1/2x
191
213
1
65
130
60
95
110
65
525
2x
1/2x
9
22
1
91
134
95
100
100
80
600
4x
2x
0x
1/4x
1/2x
9
22
1
91
124
115
145
125
100
700
4x
2x
0x
1/4x
1/2x
196
166
2
78
84
78
109
85
100
534
2x
1/2x
Infestation

The target is infested and attacked for four to five turns. The target can't flee during this time.

Tốc độ
5 Pokemon found
Đấu Đơn
Đấu Đôi
Thế hệ
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Điểm yếu
Kháng
Kỹ năng
137
203
2
70
90
70
60
70
40
400
2x
1/4x
1/2x
37
53
7
50
63
152
53
142
35
495
2x
1/2x
64
89
7
68
70
92
50
132
42
454
2x
1/2x
38
63
8
88
120
75
100
75
142
600
2x
0x
1/2x
168
159
9
106
80
110
120
80
44
540
4x
2x
1/4x
1/2x
Bind

A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.

Tốc độ
4 Pokemon found
Đấu Đơn
Đấu Đôi
Thế hệ
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Điểm yếu
Kháng
Kỹ năng
111
169
1
65
125
100
55
70
85
500
2x
1/2x
111
169
1
65
155
120
65
90
105
600
4x
2x
0x
1/4x
1/2x
151
93
2
75
85
200
55
65
30
510
2x
0x
1/4x
1/2x
151
93
2
75
125
230
55
95
30
610
2x
0x
1/4x
1/2x
Sand Tomb

The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.

Tốc độ
29 Pokemon found
Đấu Đơn
Đấu Đôi
Thế hệ
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Điểm yếu
Kháng
Kỹ năng
164
217
2
75
90
140
60
60
40
465
4x
0x
1/4x
1/2x
151
93
2
75
85
200
55
65
30
510
2x
0x
1/4x
1/2x
151
93
2
75
125
230
55
95
30
610
2x
0x
1/4x
1/2x
77
144
2
65
80
140
40
70
70
465
2x
0x
1/4x
1/2x
77
144
2
65
140
110
40
100
110
565
2x
0x
1/4x
1/2x
47
14
2
100
134
110
95
100
61
600
4x
2x
0x
1/2x
47
14
2
100
164
150
95
120
71
700
4x
2x
0x
1/2x
39
20
3
100
110
90
85
90
60
535
4x
0x
1/2x
39
20
3
100
150
110
95
110
70
635
4x
0x
1/2x
113
116
3
70
110
180
60
60
50
530
4x
2x
0x
1/4x
1/2x
Wrap

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Tốc độ
13 Pokemon found
Đấu Đơn
Đấu Đôi
Thế hệ
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Điểm yếu
Kháng
Kỹ năng
184
214
1
60
95
69
65
79
80
448
2x
1/2x
57
177
1
80
105
65
100
70
70
490
2x
1/4x
1/2x
57
177
1
80
125
85
135
95
70
590
2x
1/4x
1/2x
9
22
1
91
134
95
100
100
80
600
4x
2x
0x
1/4x
1/2x
9
22
1
91
124
115
145
125
100
700
4x
2x
0x
1/4x
1/2x
67
16
3
95
60
79
100
125
81
540
2x
1/2x
138
170
3
75
50
80
95
90
65
455
2x
1/2x
138
170
3
75
50
110
135
120
65
555
2x
0x
1/4x
1/2x
76
114
5
75
75
95
75
95
113
528
2x
1/2x
142
76
6
86
92
88
68
75
73
482
4x
2x
0x
Snap Trap

The user snares the target in a snap trap for four to five turns.

Tốc độ
1 Pokemon found
Đấu Đơn
Đấu Đôi
Thế hệ
Pokémon
HP
ATK
DEF
SPA
SPD
SPE
TOT
Điểm yếu
Kháng
Kỹ năng
217
231
5
109
81
99
66
84
32
471
2x
0x
1/4x
1/2x

Tình Trạng Hiệu Ứng Buff

#12Critical-Hit Ratio Boost

The Pokémon’s attacks are more likely to be critical hits.

#13Confused

For 1–4 turns, the Pokémon has a 1-in-3 chance of hurting itself.

#14Infatuated

The Pokémon has a 50% chance of being unable to use its moves while the Pokémon that gave it the Infatuated status is on the field.

#15Drowsy

The Pokémon will fall asleep at the end of the next turn after becoming drowsy.

#16Encore

The Pokémon can only use {0}.

#17No Ability

The Pokémon’s Ability loses its effect.

#18Unable to Repeat

The Pokémon cannot use the same move twice in a row.

#20Healing Prevented

The Pokémon is unable to restore HP through moves, Abilities, or held items.

#21Move Disabled

{0} cannot be used.

#22Can’t Escape

The Pokémon cannot be switched out of battle.

#23Locked On

On the next turn after gaining the Locked On status, the Pokémon’s move will not miss if targeting the Pokémon that was locked onto.

#24Electric Boost

The power of the next Electric-type move used by the Pokémon will be doubled.

#28Stockpiling

The Pokémon’s Defense and Sp. Def stats are boosted by 1 stage for each time it has used Stockpile.

#29Taunted

The Pokémon can use only attacks.

#30Magnet Rise

The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.

#34Ingrained

The Pokémon has 1/16 of its max HP restored at the end of every turn. It also becomes grounded and cannot be switched out of battle.

#35Cursed

The Pokémon loses 1/4 of its max HP at the end of every turn.

#36Trick-or-Treating

The Pokémon gains the Ghost type.

#40Perishing

The Pokémon will faint 3 turns after gaining the Perishing status.

#42Destiny Bound

If the Pokémon is knocked out by an opponent, that opponent will also be knocked out.

#43Forest Cursed

The Pokémon gains the Grass type.

#44Leech Seeded

The Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. Whichever Pokémon is in the spot of the Pokémon that caused the Leech Seeded status has its HP restored by the same amount.

#45Bound

For 4–5 turns, the Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.

#46Rampaging

For 2–3 turns, the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.

#49Uproar

For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.

#50Aqua Ring

The Pokémon has 1/16 of its max HP restored at the end of every turn.

#51Landed

The Pokémon is now grounded and can be affected by Ground-type moves.

#53Throat Chopped

The Pokémon cannot use any sound-based moves for 2 turns.

#57Salt Cured

The Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. If the Pokémon is a Steel type or Water type, it takes damage equal to 1/8 of its max HP instead.

#58Syrupy

The Pokémon’s Speed stat is lowered by 1 stage at the end of every turn.

#60Recharging

The Pokémon cannot take any actions for 1 turn.

#61Charging

The Pokémon spends 1 turn charging before using a move.

#62Sky-High

The Pokémon cannot be hit by most moves, excluding moves such as Thunder, Hurricane, and Smack Down. The Pokémon is also unaffected by the terrain.

#63Submerged

The Pokémon cannot be hit by most moves, but Surf and Whirlpool will hit and will deal double damage. The Pokémon is also unaffected by the terrain.

#64Underground

The Pokémon cannot be hit by most moves, but Earthquake will hit and will deal double damage. The Pokémon is also unaffected by the terrain.

#65Concealed

The Pokémon cannot be hit by moves and is unaffected by the terrain.

#66Minimized

Moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokémon and will deal double damage.

#67Atk/Def Swapped

The Pokémon’s Attack and Defense stats are swapped.

#68Flash Fire

Boosts the power of the Pokémon’s Fire-type moves by 50%.

#72Micle Berry

Boosts the accuracy of the Pokémon’s next move by 20%.

#92Critical-Hit Ratio Boost

The Pokémon’s attacks are more likely to be critical hits.