The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
#66Minimized
เอฟเฟกต์
Moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokémon and will deal double damage.
เกิดจาก
สภาวะ เอฟเฟกต์บัฟ
#12Critical-Hit Ratio Boost
The Pokémon’s attacks are more likely to be critical hits.
#13Confused
For 1–4 turns, the Pokémon has a 1-in-3 chance of hurting itself.
#14Infatuated
The Pokémon has a 50% chance of being unable to use its moves while the Pokémon that gave it the Infatuated status is on the field.
#15Drowsy
The Pokémon will fall asleep at the end of the next turn after becoming drowsy.
#16Encore
The Pokémon can only use {0}.
#17No Ability
The Pokémon’s Ability loses its effect.
#18Unable to Repeat
The Pokémon cannot use the same move twice in a row.
#20Healing Prevented
The Pokémon is unable to restore HP through moves, Abilities, or held items.
#21Move Disabled
{0} cannot be used.
#22Can’t Escape
The Pokémon cannot be switched out of battle.
#23Locked On
On the next turn after gaining the Locked On status, the Pokémon’s move will not miss if targeting the Pokémon that was locked onto.
#24Electric Boost
The power of the next Electric-type move used by the Pokémon will be doubled.
#28Stockpiling
The Pokémon’s Defense and Sp. Def stats are boosted by 1 stage for each time it has used Stockpile.
#29Taunted
The Pokémon can use only attacks.
#30Magnet Rise
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
#34Ingrained
The Pokémon has 1/16 of its max HP restored at the end of every turn. It also becomes grounded and cannot be switched out of battle.
#35Cursed
The Pokémon loses 1/4 of its max HP at the end of every turn.
#36Trick-or-Treating
The Pokémon gains the Ghost type.
#40Perishing
The Pokémon will faint 3 turns after gaining the Perishing status.
#42Destiny Bound
If the Pokémon is knocked out by an opponent, that opponent will also be knocked out.
#43Forest Cursed
The Pokémon gains the Grass type.
#44Leech Seeded
The Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. Whichever Pokémon is in the spot of the Pokémon that caused the Leech Seeded status has its HP restored by the same amount.
#45Bound
For 4–5 turns, the Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.
#46Rampaging
For 2–3 turns, the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
#49Uproar
For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.
#50Aqua Ring
The Pokémon has 1/16 of its max HP restored at the end of every turn.
#51Landed
The Pokémon is now grounded and can be affected by Ground-type moves.
#53Throat Chopped
The Pokémon cannot use any sound-based moves for 2 turns.
#57Salt Cured
The Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. If the Pokémon is a Steel type or Water type, it takes damage equal to 1/8 of its max HP instead.
#58Syrupy
The Pokémon’s Speed stat is lowered by 1 stage at the end of every turn.
#60Recharging
The Pokémon cannot take any actions for 1 turn.
#61Charging
The Pokémon spends 1 turn charging before using a move.
#62Sky-High
The Pokémon cannot be hit by most moves, excluding moves such as Thunder, Hurricane, and Smack Down. The Pokémon is also unaffected by the terrain.
#63Submerged
The Pokémon cannot be hit by most moves, but Surf and Whirlpool will hit and will deal double damage. The Pokémon is also unaffected by the terrain.
#64Underground
The Pokémon cannot be hit by most moves, but Earthquake will hit and will deal double damage. The Pokémon is also unaffected by the terrain.
#65Concealed
The Pokémon cannot be hit by moves and is unaffected by the terrain.
#66Minimized
Moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokémon and will deal double damage.
#67Atk/Def Swapped
The Pokémon’s Attack and Defense stats are swapped.
#68Flash Fire
Boosts the power of the Pokémon’s Fire-type moves by 50%.
#72Micle Berry
Boosts the accuracy of the Pokémon’s next move by 20%.
#92Critical-Hit Ratio Boost
The Pokémon’s attacks are more likely to be critical hits.