pokemon-champions

#25Gravity

สนาม

เอฟเฟกต์

Boosts the accuracy of moves by 67%. Pokémon such as Flying types or ones with the Levitate Ability become grounded. Moves that involve flying or leaping cannot be used.

เกิดจาก

Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

ความเร็ว
30 Pokemon found
ซิงเกิลแบทเทิล
ดับเบิลแบทเทิล
เจน
โปเกมอน
HP
ATK
DEF
SPA
SPD
SPE
TOT
จุดอ่อน
ทนต่อ
ความสามารถ
42
74
1
95
70
73
95
90
60
483
Poison2x
Steel2x
Dragon0x
Fighting½x
Bug½x
Dark½x
42
74
1
95
80
93
135
110
70
583
Electric2x
Ice2x
Poison2x
Rock2x
Steel2x
Ground0x
Dragon0x
Fighting¼x
Bug¼x
Grass½x
Dark½x
35
98
1
60
75
85
100
85
115
520
Electric2x
Grass2x
Bug2x
Ghost2x
Dark2x
Fire½x
Water½x
Ice½x
Fighting½x
Psychic½x
Steel½x
35
98
1
60
100
105
130
105
120
620
Electric2x
Grass2x
Bug2x
Ghost2x
Dark2x
Fire½x
Water½x
Ice½x
Fighting½x
Psychic½x
Steel½x
87
150
2
65
65
60
130
95
110
525
Bug2x
Ghost2x
Dark2x
Fighting½x
Psychic½x
165
217
2
75
90
140
60
60
40
465
Fire4x
Poison0x
Grass¼x
Normal½x
Ice½x
Psychic½x
Bug½x
Dragon½x
Steel½x
Fairy½x
71
48
3
68
65
65
125
115
80
518
Poison2x
Ghost2x
Steel2x
Dragon0x
Fighting¼x
Psychic½x
71
48
3
68
85
65
165
135
100
618
Poison2x
Ghost2x
Steel2x
Dragon0x
Fighting¼x
Psychic½x
63
29
3
50
75
75
65
65
50
380
Fairy2x
Normal0x
Fighting0x
Psychic0x
Poison½x
63
29
3
50
85
125
85
115
20
480
Fairy2x
Normal0x
Fighting0x
Psychic0x
Poison½x

สนาม เอฟเฟกต์บัฟ

#5Electric Terrain

Pokémon on the ground have the power of their Electric-type moves boosted by 30% and they cannot fall asleep.

#6Grassy Terrain

Pokémon on the ground have the power of their Grass-type moves boosted by 30% and they have 1/16 of their max HP restored at the end of every turn.

#7Misty Terrain

Halves the damage dealt by Dragon-type moves used against Pokémon on the ground. Pokémon on the ground are also immune to status conditions and cannot become confused.

#8Psychic Terrain

Pokémon on the ground have the power of their Psychic-type moves boosted by 30% and they are immune to priority moves.

#9Trick Room

Pokémon with lower Speed stats move first.

#10Magic Room

Most held items do not work.

#11Wonder Room

Pokémon’s Defense and Sp. Def stats are swapped.

#19Tailwind

Doubles the Pokémon’s Speed stat.

#25Gravity

Boosts the accuracy of moves by 67%. Pokémon such as Flying types or ones with the Levitate Ability become grounded. Moves that involve flying or leaping cannot be used.

#26Safeguard

The Pokémon is immune to status conditions and cannot become confused.

#27Stealth Rock

Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon’s type matchup with the Rock type.

#31Toxic Spikes

Pokémon that switch into battle will be poisoned or, if 2 layers of Toxic Spikes are set, badly poisoned. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.

#32Wish

At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status.

#33Sticky Web

Pokémon that switch into battle will have their Speed stats lowered by 1 stage. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.

#37Light Screen

Halves the damage taken from special moves. In Double Battles, this damage is reduced by 1/3 instead.

#38Reflect

Halves the damage taken from physical moves. In Double Battles, this damage is reduced by 1/3 instead.

#39Sealing Off

Any moves known by the Pokémon that caused this status cannot be used by its opponents.

#41Spikes

Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage will increase if 2 layers of Spikes are set, and again if 3 layers are set. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.

#48Future Attack

The Pokémon in the targeted spot will take damage 2 turns after the Future Attack status is activated.

#52Fairy Locked

No Pokémon on the field can be switched out of battle until the end of the next turn after the Fairy Locked status is activated.

#54Aurora Veil

Halves the damage taken from physical and special moves. In Double Battles, this damage is reduced by 1/3 instead.

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