At the start of each round, gain a random permanent stat bonus.
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Inner Fire
Weight:10
Common
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
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Artistic KO
Weight:10
Champion
Every 4th attack deals 35% more damage. Overkill damage bounces to the nearest enemy.
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Demolitionist
Weight:10
Common
Ability damage Stuns for ? second.
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Weights
Weight:10
Stacking
MaxStage:2
Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 50% Attack Speed and 12% Damage Reduction. (Weights Left: ?)
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Drift Duo
Weight:15
Duo
Trait
MaxLevel:9
Senna and Lucian both gain 3 mana regen. If both are 3-star, gain +1 Mighty Mech.
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Shadow Clone
Weight:10
Common
Create a perfect copy of this champion with the same items equipped that deals ?% damage and has ?% health.
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Max Arcana
Weight:10
Stacking
MaxStage:2
Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?% )
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Corrupted
Weight:
Weird
MaxStage:9
MinStage:9
Start dormant. Gain ?% Damage Amp and ? Health whenever any unit dies. At ?% Health, awaken and blink toward enemies, stunning them for ? seconds.
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Deadeye
Weight:10
Common
Every every hex between this unit and an enemy, deal 3.5% bonus damage and take 1% less damage from them.
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Space Ace
Weight:10
Trait
MinStage:4
Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
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Hero's Arc
Weight:5
Common
MaxLevel:5
MaxStage:3
Gain ?% Damage Amp per player level. At level 10 gain an additional ?% Damage Amp.
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Corner Carry
Weight:5
Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite Range.
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Tank-zilla
Weight:10
Common
Gain ?% max Health and grow larger. After ? seconds, Stun all enemies for 1.5 seconds.
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Thrillseeker
Weight:10
Common
Multiple
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Max Vitality
Weight:10
Stacking
MaxStage:2
At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
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Final Form
Weight:10
Common
MaxLevel:6
MaxStage:2
After round 5-2 if this champion is 3-star, become 4-star at combat start.
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Ramping Rage
Weight:10
Attacks grant 3.5% stacking Attack Speed.
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Solar Breath
Weight:10
Common
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
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Superstar
Weight:10
Multiple
Weird
MaxStage:2
Your team gains 4% Damage Amp, increased by ?% for each 3-Star on your team. This champion gains 200% of the bonus.
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Star Student
Weight:10
Multiple
Trait
1
Gain 200 Health and +40% Potential
2
Gain 1 XP per round, and another 1 for each surviving Star Student.
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Mastermind
Weight:10
Common
At combat start, gain 50 Mana and give 25 Mana to all allies in a line in front of this champion.
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Bestest Boy
Weight:15
Champion
Every 5 seconds, Lulu feeds a snack to her Monster: 13% Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
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Killer Instinct
Weight:10
Common
Abilities target the lowest Health enemy in range instead. Gain ? Mana Regen.
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Singularity
Weight:10
Common
Stacking
MaxStage:2
Become a 2-hex singularity, dealing 1% () as magic damage every second. When enemies die within the radius, gain 15 permanent Health. (Total: ? )
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Strong Spark
Weight:10
Every 3 seconds, zap the closest enemy for 11% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
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Fury Break
Weight:10
Gain 25% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
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Snax Time
Weight:15
Champion
Braum's casts also throw 5 Poros at random enemies. Each deals 200% of Braum's Base Attack Damage as physical damage.
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Fairy Tail
Weight:10
Common
Role
On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next ? seconds.
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Untouchable
Weight:10
Weird
MinLevel:6
Become untargetable while ?+ allies are alive. If this champion ends the fight at full Health, permanently gain ?% Damage Amp. (Current: ?% )
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Stalking Dart
Weight:15
Champion
Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 5% of her spell's damage as magic damage.
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Mechablade
Weight:15
Champion
MaxStage:2
Gain Attack Speed equal to 5% maximum Health. Attacks grant 5 bonus Mana.
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Precision
Weight:10
Common
Set Attack Speed to ?. Convert ?% Attack Speed to ?% Attack Damage. Attacks deal ?% more damage and grant ? more Mana.
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Golden Gloves
Weight:15
Champion
MaxStage:3
Whenever you gain interest, permanently gain 2% Attack Damage per gold collected. (Current Bonus: ?% )
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Kahunahuna
Weight:10
Common
Every ? attacks, deal ? () true damage.
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All Out
Weight:20
Champion
Weird
At combat start go ALL OUT, gaining 20% Damage Reduction and 50% Attack Damage. Health no longer decays while ALL OUT.
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Magic Expert
Weight:10
Common
Gain ?% Ability Power. All other sources of Ability Power give ?% more.
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Surge 66
Weight:10
Common
Gain 20% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: ?)
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Wonder Twins
Weight:10
Multiple
Weird
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Infernal Speed
Weight:5
Stacking
MaxStage:2
Gain ?% Attack Speed. On takedown, generate a Cinder. Grant your team ?% bonus for every ? Cinders. (Cinders: ?; Team : ?%)
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Living Wall
Weight:10
Common
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined and this champion has.
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Assassinate
Weight:
Multiple
Weird
MaxStage:9
MinStage:9
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Annihilation
Weight:10
Common
Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
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100 Push Ups
Weight:10
Stacking
MaxLevel:6
MaxStage:2
Gain ?% Damage Reduction. For every 3 rerolls you spend gold on, gain ?% permanent Damage Amp. (Current: ?% )
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Gem Core
Weight:
The Mighty Mech converts 8% of damage taken into Attack Damage and Ability Power, and gains 100 Armor and Magic Resist.
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Bonus Bloom
Weight:10
Champion
Gain an additional plant. Plants deal 20% less damage and have 30% less Health.
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Atomic
Weight:10
Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
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Gather Force
Weight:10
Common
On cast, gain stacking Attack Damage equal to 40% of Mana spent.
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Fighter Spirit
Weight:10
Role
1
Gain ? Health, ?% Attack Damage, and ?% Ability Power for each Fighter or Assassin fielded.
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Tentacle Smash
Weight:10
After 4 seconds, Stun enemies within 3 hexes for 1 second. Repeat every 9 seconds.
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Ultra Stance
Weight:10
Champion
Gain 100 Health and grant an additional +1 to the selected Stance's trait.
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Unstoppable
Weight:10
Gain 150 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.
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Crimson Veil
Weight:10
Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
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Rising Chaos
Weight:15
Champion
On cast, fire an additional orb that deals 6% damage to a random enemy. Subsequent casts add an additional orb.
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Hungry Hero
Weight:10
Stacking
MaxStage:4
MinLevel:3
MinPlayerHealth:75
MinStage:4
Gain ? Health and ?% Attack Damage. Each round, you may pay ? player health for ? and ? .
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Noxious Trap
Weight:10
Damage dealt Burns, Wounds, 20% Shreds, and 20% Sunders enemies for 4 seconds.
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Desperado
Weight:10
After every 8th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.
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Battle-Scarred
Weight:10
Common
This unit is a Mentor. They grant 5 Armor and 5 Magic Resist, and at Mentor 4 they gain 15% Durability instead of upgrading their spell.
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Frost Touch
Weight:
Multiple
MaxLevel:10
MaxStage:9
MinLevel:10
MinStage:9
Attacks have a 15% chance to Stun the target for 1 second.
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Heart of Gold
Weight:5
MaxStage:2
If this champion survives a player combat, gain 2 gold.
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Classy
Weight:10
Weird
MinStage:3
This champion's last-listed trait is ?% more effective on them.
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Fan Service
Weight:20
Duo
Multiple
Xayah and Rakan gain bonus stats based on each other's star level.
1
8% | 115 , 5
2
15% | 225 , 10
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Not Done Yet
Weight:10
Stacking
MaxStage:3
Once this champion has died 6 times, gain ?% Health, ?% Omnivamp, and ?% Damage Amp. (Deaths: ?)
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Tiny Terror
Weight:10
Common
Gain ?% Attack Speed. At ?% Health, double it for the rest of combat. Then, shrink in size for ? seconds, dodging all attacks.
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Stand United
Weight:10
Champion
Shen's ability also shields the lowest health ally for 50% of his shield and gains 25 stacking Magic Resist on cast.
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Fusion Dance
Weight:
MaxStage:9
MinStage:9
At combat start, fuse with the nearest ally, gaining ?% of their Health, Attack Damage, and Ability Power.
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Blink Attack
Weight:10
Common
When switching targets, blink to the next target. The next attack deals ?% more as magic damage.
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Soul Chipper
Weight:10
Common
Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.
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Spiky Shell
Weight:10
Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
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Round Two
Weight:10
Common
On death, summon a Training Dummy equipped with the same items. It has ?% of this unit's health.
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Doom Barrage
Weight:10
Champion
Arrows cost 2 less Mana during Varus's Ability.
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Starry Knight
Weight:10
Common
MaxStage:3
Gain 7% Health and 10% Ability Power for every 1-cost fielded, doubled if they're 3-star.
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2XKO
Weight:6
After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat.
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Shine Brighter
Weight:10
Champion
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 30% more damage.
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Attempt #37
Weight:15
Champion
Ekko's spell prioritizes the closest enemy, but he heals 20% Max Health on cast and deals 6% more magic damage each time his spell hits the target.
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Soul Survivor
Weight:10
Champion
On cast, gain 20 Attack Damage, 40% Attack Speed, and ?% Omnivamp until the end of combat.
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Midas Touch
Weight:5
MaxStage:2
Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
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Unflinching
Weight:10
Common
Gain ?% Omnivamp. For the first ? seconds of combat, gain immunity to crowd control.
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Mech Pilot
Weight:10
Multiple
Trait
1
Pilot the Mech, granting it your stats: 60% , 70% . Eject when at ?%.
2
The Mech benefits from the pilots' traits.
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Hat Trick
Weight:10
MaxStage:3
Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: ?)
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Super Genius
Weight:10
Common
MaxStage:9
MinStage:3
Every 2 seconds gain Ability Power equal to your Mana Regen.
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Rocket Grab
Weight:10
At combat start, gain a 20% Health shield for 4 seconds. When your target dies, pull the next target into melee range and regain the shield.
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Attack Expert
Weight:10
Common
Gain 5% Attack Damage. All other sources of Attack Damage give ?% more.
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Finalist
Weight:10
Weird
MaxStage:4
MinStage:4
Gain ?% Damage Amp and ?% Damage Reduction, increased by ?% and ?% for each eliminated player.
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Body Change
Weight:10
Common
At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.
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Golden Edge
Weight:10
MaxStage:2
Attacking 85 times grants ? gold. This gold value increases by 1 each time it activates. (Attacks: ? / 85)
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Pack Tactics
Weight:15
Champion
Gain 2 packmates that deal 18% (%i:TFTBaseAD%) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.
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Undefeated
Weight:10
Stacking
MaxStage:3
Gain 50 permanent Health for each player combat win, and 0.019999999552965164% Damage Amp per loss. (Total: ? ; ?% )
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Dread Note
Weight:10
Common
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Corrosive
Weight:10
30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
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Needlework
Weight:10
Champion
Fire 2 bonus needles with every 1st and 2nd cast that deal 45% damage.
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Critical Threat
Weight:10
Common
Abilities can Critically Strike. Every ? seconds, gain ?% Critical Strike Chance.
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Colossal
Weight:10
Common
Multiple
MinLevel:6
MinStage:3
Take up two unit slots. Gain Health, Durability, and Damage Amp.
1
900 ; 20% ; 10% .
2
1250 ; 25% ; 20% .
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Robo Ranger
Weight:10
Trait
Gain ?% of The Mighty Mech's Attack Damage and Ability Power, and ?% of its Health.
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Stand Alone
Weight:10
Common
If this champion starts combat alone in its row, gain ?% Health.
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Warming Up
Weight:10
Common
MaxStage:9
MinStage:3
At combat start or when this activates gain ? Armor and Magic Resistance. Every second, convert ? resists into ?% Attack Damage. (Up to ?)
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Mage
Weight:10
Common
Every other cast, Abilities cast twice. This champion has X% less total Attack Damage
1
?%
2
?%
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Ordinary
Weight:5
Weird
MaxStage:2
If this champion has no active traits, gain ?-? Health and ?-?% Attack Speed (based on current Stage).
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Super Mega
Weight:15
Champion
Jinx gains 20% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit.
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Efficient
Weight:10
Abilities cost 15 less Mana to cast.
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Supreme Surge
Weight:10
Champion
Whenever an enemy is executed by a Supreme Cell, heal 15% missing health and gain 15 mana.
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Drawn Sword
Weight:10
Weird
Reduce range to 1, but gain Omnivamp. For each range lost, gain Attack Speed and Attack Damage.
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Mind Battery
Weight:10
Common
After the first cast each combat, gain 5 Mana Regen and 30% Ability Power.
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Quick Tag
Weight:10
On death, spawn a unit of the same role with the same number of items. This unit is 1 cost lower, and has ?% reduced Health.
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Keen Eye
Weight:10
Attacks and Abilities ignore 45% of enemy's Magic Resistance.
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Dark Amulet
Weight:10
Common
Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12% stacking Ability Power.
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Regenerative
Weight:10
Common
Heal ?% max Health every ? seconds. Gain 10% increased healing from all sources.
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Storm Bender
Weight:10
Common
Multiple
1
Summon a storm that echoes 22% of damage dealt as magic damage.
2
Both champions contribute damage. The storm is bigger.
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Socialite
Weight:
MaxStage:9
MinStage:9
Combat start: Mark adjacent hexes. Allies in marked hexes gain 6% Damage Amp and 60 Health. This champion gains 300% of the bonus.
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Hyperactive
Weight:10
Takedowns grant 100% Attack Speed that rapidly decays over 3 seconds.
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Final Ascent
Weight:15
Champion
MaxLevel:5
Ascend an additional time at levels 7 and 10.
Level 7: Gain 6% Ability Power every 3 attacks.
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Caretaker
Weight:10
Common
Role
On cast, the lowest percent Health ally gains ? () shield for ? seconds.
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Sky Piercer
Weight:10
Common
Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
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Team Captain
Weight:10
Multiple
Trait
1
This champion's Star Guardian Teamwork bonus is increased by 15% per star level.
2
20% bonus per star level.
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Hemorrhage
Weight:10
Abilities deal 60% bonus damage as true damage over 4 seconds.
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10-Ton Slam
Weight:10
Champion
On cast, the primary target is stunned for 1 seconds and takes bonus physical damage equal to 12 of Jayce's Max Health.
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On The Edge
Weight:10
Start combat at 65% Health, but gain 35% Damage Amp.
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Mana Rush
Weight:5
Common
Start combat with full Mana.
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Adaptive Skin
Weight:10
Common
When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.
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Mechador
Weight:10
Trait
Weird
When you field Mighty Mech and Luchador, The Mighty Mech gains 100 Health and becomes a Luchador granting +1 to the trait.
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Bludgeoner
Weight:10
Attacks and Abilities ignore 45% of enemy's Armor.
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Max Speed
Weight:10
Stacking
MaxStage:2
Gain 15% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: ?% )
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Double Down
Weight:10
Gain 18% Damage Amp. When this unit casts, your other Powered Up unit gains 20% of the Mana spent.
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Stretchy Arms
Weight:
Weird
MaxStage:9
MinStage:9
Gain 10% Attack Speed. On takedown, gain +1 Attack Range.
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Serious Slam
Weight:10
Common
The first attack on each enemy deals ?% (%i:TFTBaseAD%) physical damage and Stuns for ? seconds.
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S.O.L.E. Fighter
Weight:
MaxStage:9
MinStage:9
4
.
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Power Font
Weight:10
At combat start and every 3 seconds, gain 1 Mana Regen.
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Final Boss
Weight:10
MaxStage:9
MinStage:4
Gain 10% Omnivamp. Whenever an ally dies, gain 4.5% stacking Damage Amp.
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Blood Brothers
Weight:10
Duo
Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
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Max Attack
Weight:10
Stacking
MaxStage:2
Gain 12% Attack Damage, and permanently gain 1% every 2 takedowns. (Current: ?% )
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Bullet Hell
Weight:10
Common
Fire ?% more projectiles with abilities.
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404 Power Up
Weight:
Common
Gain 8% Attack Damage, Ability Power, Damage Amp, and 8 Armor and Magic Resistance.
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Supremacy
Weight:10
Trait
MinLevel:4
While this champion is the Supreme Cell, they execute enemies under 18% Health instead.
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Best Defense
Weight:10
When granting or receiving shields, add 140% of the shield's value as bonus physical damage on the next attack.
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Doublestrike
Weight:10
Common
Multiple
Attacks have a ?% chance to trigger an additional attack.
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Doomsayer
Weight:10
Common
After ? seconds, if still alive, deal ?% of damage taken this combat as magic damage to all enemies.
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Spirit Sword
Weight:10
Common
Gain 20% Critical Strike Chance. Attacks that critically strike deal ?% bonus magic damage.
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Resistant
Weight:10
Common
MinStage:3
Reduce damage taken by ?.
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Wind Wall
Weight:15
Champion
Yasuo gains 60% Crit Chance, and takes 15% reduced damage from non-adjacent enemies.
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2X Contender
Weight:6
Champion
Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 4% Damage Amp and 2% Durability for each unique copy fielded. This unit gains 75% more.
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Denting Blows
Weight:15
Champion
Vi's spell now shields for 4 seconds instead of healing, but is increased by 25%. When converted, strike quickly strike 4 times, each hit reducing the targets resists by 5.
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Bladenado
Weight:10
Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
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Ice Bender
Weight:10
Champion
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 1 second, and deals 20% bonus damage.
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Veteran
Weight:10
Common
This unit is a Mentor. They grant 4% Damage Amp, and at Mentor 4 they gain 30% Attack Damage and Ability Power instead of upgrading their spell.
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Momentum
Weight:10
1
Gain 60% Attack Speed and moves significantly faster.
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Pursuit
Weight:15
Champion
Lucian's Ability dashes, fires +1 additional bullets, and grants 8% Ability Power for the rest of combat.
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Mage
Weight:10
Common
Cast Abilities twice, but deal ?% less total damage.
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Trickster
Weight:
Common
Multiple
MaxStage:9
MinStage:9
1
At low Health, gain 4% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
2
6% ; Dummies gain 1250
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Star Sailor
Weight:10
Multiple
Trait
1
Gain 33% increased bonuses from Star Guardian.
2
And heal the other Star Sailor for 15% of damage dealt.