BLITZCRANK

The Great Steam Golem

Though this big, metal golem was originally made for waste disposal, Blitzcrank now uses their mechanical powers to help people in other ways. Using their rocket fists to pull opponents close, Blitz follows up with potent grabs and energy bursts.

Region: Zaun
Archetype: Grappler
Likes: Sparks, fulfilling programming directives, hugs
Dislikes: Messes
BLITZCRANK

Unique Moves

Rear Compression

Running strike that can launch opponents off the ground.
Kommando:
H While Running
Can Hit Off the Ground

Prod

A low normal strike. Prod cannot chain into itself, but can cancel into other Light normals.
Kommando:
( down_forward plus_white L )

Uplift

A vertical launching strike that is invulnerable to air attacks.
Kommando:
( back plus_white H )

Specials

Air Purifier

Long range hit grab that hits only airborne opponents. Without Steam, this move restands the opponent in front of Blitzcrank. Optionally can be followed up with a side switching ground bounce throw. Spends Steam if available and will shock the opponent after the pull if it hits.
Kommando:
( down plus_white S1 )
Follow up moves

Waste Disposal

An optional special cancel into a ground bouncing slam that switches the side of the opponent.
Kommando:
S1

Rocket Punch

A long range punching strike. Destroys Special level projectiles. Can be cancelled into Rocket Grab or Steam Charge on hit or on block.
Kommando:
S2

Spinning Turbine

Forward translating spinning strike. Hits both in front and behind Blitzcrank. Each hit charges a bit of Steam for Blitzcrank. The startup of Spinning Turbine can be special cancelled into either Prompt Disposal or Trash Compactor while retaining the forward momentum from Spinning Turbine.
Kommando:
( forward plus_white S2 )
Follow up moves

Prompt Disposal

A command grab that retains the forward movement from Spinning Turbine to increase its effective range.
Kommando:
( down plus_white S2 )

Rocket Grab

Long range hit grab that pulls the opponent in on hit and on block. When Blitzcrank has a bar of Steam, they will shock the opponent on hit. Hold S1 to charge Steam. Pressing forward and S1 will Rocket Grab even when held. If Blitzcrank successfully hits the opponent on the ground, this can be cancelled into Power Fist.
Kommando:
S1 Hold OK, Air OK
Follow up moves

Power Fist

An optional special cancel into an uppercut after Blitzcrank lands a successful Rocket Grab.
Kommando:
S1

Steam Charge

Hold S1 to charge Steam. Release or dash backwards to stop charging Steam. Unfinished Steam bars will drain over time.
Kommando:
S1 Hold

Wrecking Ball

Aerial strike that swings back and forth up to 3 times when held. Each hit charges a bit of Steam for Blitzcrank. On release, Blitzcrank will flip forward with a strike. While Blitzcrank flips out of the Wrecking Ball, there is a small cross up hitbox behind them.
Kommando:
S2 Hold OK, Air Only

Garbage Collection

A close range command grab. Hold to do a running grab. If Blitzcrank lands a grab outside of a combo, this charges a lot of Steam. With a bar of Steam, Blitzcrank gains one hit of armor during start up.
Kommando:
( down plus_white S2 ) Hold OK, Air OK

Supers

* 1 Ultimate Meter Cost | *** 3 Ultimate Meter Cost

Helping Hand

On activation, charges one Steam bar. On hit, charges one more Steam bar. Ground bounces on hit.
Kommando:
( S1 plus_white ( L OR M OR H ) ) Can Hit Off the Ground

Static Field

Blitzcrank hops into the air and casts a giant electrical field. If Blitzcrank has Steam, they can spend one bar of Steam to deal more damage by holding S2.
Kommando:
( S2 plus_white ( L OR M OR H ) ) Hold OK, Air OK
Can Hit Off the Ground

Ultimate

Trash Compactor

Blitzcrank's Ultimate command grab with invincible start up. This hits opponents who are standing or crouching and whiffs against airborne opponents.
Kommando:
( S1 plus_white S2 )

Assists

Rocket Grab Assist

Long range hit grab that pulls the point opponent toward Blitzcrank on hit or on block. This move can only hit standing or crouching opponents. Assist opponents will be hit away and Blitzcrank will immediately retract their hand if they hit an assist.
Kommando:
T

Air Purifier Assist

Diagonal long ranged hit grab that pulls the point opponent toward Blitzcrank on hit or on block. This move can only hit airborne opponents. Assist opponents will be knocked away and Blitzcrank will immediately retract their hand if they hit an assist.
Kommando:
( back plus_white T )

Static Field Assist

Blitzcrank hops into the air and casts a giant electrical field that hits multiple times. Can only be activated when Blitzcrank is KO'd.
Kommando:
( down plus_white T )