CAITLYN

The Sheriff of Piltover

Piltover’s finest detective, Caitlyn Kiramman uses her keen eye and analytical mind to bring down the city’s criminals and restore peace to its citizens. She excels at range, deploying a variety of traps to limit enemy movement before taking them out with perfectly-aimed rifle shots.

Region: Piltover
Archetype: Zoner
Likes: Tea time, mystery novels, all things purple
Dislikes: Corruption

CAITLYN

Specials

Rifle Shot

Long range projectile. When held, Caitlyn can manually take aim and release to shoot. Double tapping up or down will flick the aim in that direction once per direction while held. Holding will also charge the shot, which is more favorable on block, has stronger reactions and can hit opponents off the ground. Caitlyn can cancel into a follow up Reload Shot or Bola on hit or on block for both the standing and air versions.
Komanda:
S1 Hold OK, Air OK
Follow-up moves
↳

Reload Shot

Follow up to Rifle Shot. Caitlyn reloads her rifle and shoots a second round. On tap, Caitlyn shoots a normal bullet. When held, Caitlyn can manually aim and shoot a powerful hextech infused bullet that wall bounces airborne opponents or tumbles grounded opponents. While aiming, double tapping up or down will flick her aim in that direction.
Komanda:
S1 Hold OK, Air OK
↳

Closing Shot

Follow up to Rifle Shot. Caitlyn aggressively slides forward while reloading and shoots a second round. On tap, Caitlyn shoots a normal bullet. When charged, Caitlyn shoots a powerful hextech-infused bullet that wall bounces airborne opponents and tumbles grounded opponents.
Komanda:
forward plus_white S1 Hold OK

Advancing Roll

Forward Roll. Can pass through opponent, can steal corner, and can low-profile some attacks.
Komanda:
forward plus_white S1
Follow-up moves
↳

Into the Fray

Slide forward with a low kick. When activated, Caitlyn will not pass through the opponent.
Komanda:
( L OR M OR H )
↳

Steady Shot

Kneeling variant of Rifle Shot.
Komanda:
S1 Hold OK

Evasive Roll

Backward Roll. While rolling, Caitlyn can low-profile some attacks.
Komanda:
back plus_white S1
Follow-up moves
↳

Steady Shot (Back)

Kneeling variant of Rifle Shot.
Komanda:
S1 Hold OK

Skyward Shot

Long range projectile. When held, Caitlyn can manually take aim and release to shoot. Holding will also charge the shot, which is more favorable on block and has stronger reactions. Caitlyn can cancel into a follow up Reload Shot or Bola on hit or on block.
Komanda:
down plus_white S1 Hold OK, Can Hit Off the Ground

Bola

A capsule that Caitlyn shoots upward and pops open into a spinning bola that slowly descends. Knocks down while in capsule form. If a standing opponent is hit with the spinning bola, they will get twisted into the air. If an airborne opponent gets hit with the spinning bola, they will twist toward the ground.
Komanda:
S2 Air OK

Bola Boost

Caitlyn shoots a bola behind her and is propelled forward with a knee strike. After the strike, Caitlyn can freely act in the air.
Komanda:
back plus_white S2 Air Only

Enticing Trap

Throw a trap. Hold S2 to throw trap further. Trap causes a snare reaction that restands opponents, unless they have used a major reaction. Throwing a second trap will trigger the first one. Rifle Shots can be bounced off traps, at a set horizontal angle in the direction of the opponent.
Komanda:
down plus_white S2 Hold OK, Air OK, Can Hit Off the Ground
Follow-up moves
↳

Trick Shot

Follow up to Enticing Trap that automatically aims at the trap and bounces at a set horizontal angle in the opponent's direction. Trick Shot cannot be charged.
Komanda:
down plus_white S1

Tactical Dive

Leaping divekick that hits overhead, ground-bouncing opponents. While airborne, before diving, Caitlyn can cancel into Bola Boost or Bola (Air).
Komanda:
forward plus_white S2

Supers

* 1 Ultimate Meter Cost | *** 3 Ultimate Meter Cost

Piltover Peacemaker

1 Gauge
Time seems to slow for Caitlyn as she takes aim for a devastative shot. Hold S2 to slow aiming speed. Hit a headshot for increased damage.
Komanda:
S1 plus_white ( L OR M OR H ) Air OK

Enforcer Hexshield

1 Gauge
Caitlyn tosses a small device that quickly expands into an electrified hextech shield that she can use to take cover or empower her shots. Opponents will take damage if they touch the panels and can destroy them with strikes or projectiles. The shield has three sections: upper, middle, and lower. Caitlyn can shoot through these panels to transfer the hextech energy into the bullet to power them up. Rifle Shots will hit multiple times and Piltover Peacemaker will always grant a headshot on hit.
Komanda:
S2 plus_white ( L OR M OR H )

Ultimate

Ace in the Hole

3 Gauge
Caitlyn fires an explosive bola from her sidearm that can latch onto the opponent and set her up for a perfect shot.
Komanda:
S1 plus_white S2

Unique Moves

Bridge Kick

Anti-air kick that hits twice, launching opponent behind Caitlyn.
Komanda:
back plus_white H

Assists

Aerial Sniper Assist

Caitlyn jumps into the air and shoots a downward-angled aerial shot.
Komanda:
T

Skyward Shot Assist

Caitlyn crouches and shoots a rifle shot angled upward toward the sky.
Komanda:
back plus_white T

Target Practice Assist

1 Gauge
Caitlyn fires a perfectly calculated shot that ricochets off of the ground and ceiling.
Komanda:
down plus_white T