#5Electric Terrain
Pokémon on the ground have the power of their Electric-type moves boosted by 30% and they cannot fall asleep.
Halves the damage taken from physical moves. In Double Battles, this damage is reduced by 1/3 instead.
Pokémon on the ground have the power of their Electric-type moves boosted by 30% and they cannot fall asleep.
Pokémon on the ground have the power of their Grass-type moves boosted by 30% and they have 1/16 of their max HP restored at the end of every turn.
Halves the damage dealt by Dragon-type moves used against Pokémon on the ground. Pokémon on the ground are also immune to status conditions and cannot become confused.
Pokémon on the ground have the power of their Psychic-type moves boosted by 30% and they are immune to priority moves.
Pokémon with lower Speed stats move first.
Most held items do not work.
Pokémon’s Defense and Sp. Def stats are swapped.
Doubles the Pokémon’s Speed stat.
Boosts the accuracy of moves by 67%. Pokémon such as Flying types or ones with the Levitate Ability become grounded. Moves that involve flying or leaping cannot be used.
The Pokémon is immune to status conditions and cannot become confused.
Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon’s type matchup with the Rock type.
Pokémon that switch into battle will be poisoned or, if 2 layers of Toxic Spikes are set, badly poisoned. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status.
Pokémon that switch into battle will have their Speed stats lowered by 1 stage. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
Halves the damage taken from special moves. In Double Battles, this damage is reduced by 1/3 instead.
Halves the damage taken from physical moves. In Double Battles, this damage is reduced by 1/3 instead.
Any moves known by the Pokémon that caused this status cannot be used by its opponents.
Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage will increase if 2 layers of Spikes are set, and again if 3 layers are set. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
The Pokémon in the targeted spot will take damage 2 turns after the Future Attack status is activated.
No Pokémon on the field can be switched out of battle until the end of the next turn after the Fairy Locked status is activated.
Halves the damage taken from physical and special moves. In Double Battles, this damage is reduced by 1/3 instead.