CAITLYN
The Sheriff of Piltover
Piltover’s finest detective, Caitlyn Kiramman uses her keen eye and analytical mind to bring down the city’s criminals and restore peace to its citizens. She excels at range, deploying a variety of traps to limit enemy movement before taking them out with perfectly-aimed rifle shots.
Region: Piltover
Archetype: Zoner
Likes: Tea time, mystery novels, all things purple
Dislikes: Corruption

Specials
Rifle Shot
Long range projectile. When held, Caitlyn can manually take aim and release to shoot. Double tapping up or down will flick the aim in that direction once per direction while held. Holding will also charge the shot, which is more favorable on block, has stronger reactions and can hit opponents off the ground. Caitlyn can cancel into a follow up Reload Shot or Bola on hit or on block for both the standing and air versions.
Komenda:
Hold OK, Air OK
Follow-up moves
↳
Reload Shot
Follow up to Rifle Shot. Caitlyn reloads her rifle and shoots a second round. On tap, Caitlyn shoots a normal bullet. When held, Caitlyn can manually aim and shoot a powerful hextech infused bullet that wall bounces airborne opponents or tumbles grounded opponents. While aiming, double tapping up or down will flick her aim in that direction.
Komenda:
Hold OK, Air OK
↳
Closing Shot
Follow up to Rifle Shot. Caitlyn aggressively slides forward while reloading and shoots a second round. On tap, Caitlyn shoots a normal bullet. When charged, Caitlyn shoots a powerful hextech-infused bullet that wall bounces airborne opponents and tumbles grounded opponents.
Komenda:
Hold OK
Advancing Roll
Forward Roll. Can pass through opponent, can steal corner, and can low-profile some attacks.
Komenda:

Follow-up moves
↳
Into the Fray
Slide forward with a low kick. When activated, Caitlyn will not pass through the opponent.
Komenda:
(
OR
OR
)
↳
Steady Shot
Kneeling variant of Rifle Shot.
Komenda:
Hold OK
Evasive Roll
Backward Roll. While rolling, Caitlyn can low-profile some attacks.
Komenda:

Follow-up moves
↳
Steady Shot (Back)
Kneeling variant of Rifle Shot.
Komenda:
Hold OK
Skyward Shot
Long range projectile. When held, Caitlyn can manually take aim and release to shoot. Holding will also charge the shot, which is more favorable on block and has stronger reactions. Caitlyn can cancel into a follow up Reload Shot or Bola on hit or on block.
Komenda:
Hold OK, Can Hit Off the Ground
Bola
A capsule that Caitlyn shoots upward and pops open into a spinning bola that slowly descends. Knocks down while in capsule form. If a standing opponent is hit with the spinning bola, they will get twisted into the air. If an airborne opponent gets hit with the spinning bola, they will twist toward the ground.
Komenda:
Air OK
Bola Boost
Caitlyn shoots a bola behind her and is propelled forward with a knee strike. After the strike, Caitlyn can freely act in the air.
Komenda:
Air Only
Enticing Trap
Throw a trap. Hold S2 to throw trap further. Trap causes a snare reaction that restands opponents, unless they have used a major reaction. Throwing a second trap will trigger the first one. Rifle Shots can be bounced off traps, at a set horizontal angle in the direction of the opponent.
Komenda:
Hold OK, Air OK, Can Hit Off the Ground
Follow-up moves
↳
Trick Shot
Follow up to Enticing Trap that automatically aims at the trap and bounces at a set horizontal angle in the opponent's direction. Trick Shot cannot be charged.
Komenda:

Tactical Dive
Leaping divekick that hits overhead, ground-bouncing opponents. While airborne, before diving, Caitlyn can cancel into Bola Boost or Bola (Air).
Komenda:

Supers
* 1 Ultimate Meter Cost | *** 3 Ultimate Meter Cost
Piltover Peacemaker
Koszt: 1 paskaTime seems to slow for Caitlyn as she takes aim for a devastative shot. Hold S2 to slow aiming speed. Hit a headshot for increased damage.
Komenda:
(
OR
OR
) Air OK
Enforcer Hexshield
Koszt: 1 paskaCaitlyn tosses a small device that quickly expands into an electrified hextech shield that she can use to take cover or empower her shots. Opponents will take damage if they touch the panels and can destroy them with strikes or projectiles.
The shield has three sections: upper, middle, and lower. Caitlyn can shoot through these panels to transfer the hextech energy into the bullet to power them up. Rifle Shots will hit multiple times and Piltover Peacemaker will always grant a headshot on hit.
Komenda:
(
OR
OR
)
Ultimate
Ace in the Hole
Koszt: 3 paskaCaitlyn fires an explosive bola from her sidearm that can latch onto the opponent and set her up for a perfect shot.
Komenda:

Unique Moves
Bridge Kick
Anti-air kick that hits twice, launching opponent behind Caitlyn.
Komenda:

Assists
Aerial Sniper Assist
Caitlyn jumps into the air and shoots a downward-angled aerial shot.
Komenda:
Skyward Shot Assist
Caitlyn crouches and shoots a rifle shot angled upward toward the sky.
Komenda:

Target Practice Assist
Koszt: 1 paskaCaitlyn fires a perfectly calculated shot that ricochets off of the ground and ceiling.
Komenda:




