AHRI
The Nine-Tailed Fox
Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence. She’s a highly mobile mage with tons of pressure tools at her disposal.
Region: Ionia
Archetype: Rushdown
Likes: Air dashing, spirit magic, new adventures
Dislikes: Snow lilies
Region: Ionia
Archetype: Rushdown
Likes: Air dashing, spirit magic, new adventures
Dislikes: Snow lilies

Unique Moves
Falling Spark
A fast, airborne attack that can hit on either side of the opponent.
Kommando:
(
) Air Only
Swept Away
Must be blocked crouching. Cannot be cancelled on block.
Kommando:
(
)
Air Dash
Quickly dash forward or backward in the air.
Kommando:
(
) OR
Air Only
Specials
Stalking Dart
Uses all foxfires to create a projectile that fires after a brief delay. If Ahri is hit by an attack during this time, the projectile will dissipate. Ahri will not have access to other Foxfire moves while Stalking Dart is active.
Kommando:
(
)
Foxfire Blast
Fire a single projectile. On contact, can be cancelled into Foxfire Leap.
Kommando:
Follow up moves
↳
Foxfire Leap
Leap into the air and fire a Foxfire down at the opponent. This attack can be cancelled into any aerial special.
Kommando:
Wild Flares
Long range, multi hitting attack. Can be cancelled into any Foxfire special.
Kommando:
Spirit Rush
Rush up to two times horizontally or upward. If airborne, can be chained into any aerial special move. While falling, Ahri can act freely, but spirit rush has higher recovery when blocked or upon landing. Ahri can do two spirit rushes before touching the ground.
Kommando:
OR
OR
OR
OR (
)
Bounce!
Must be blocked standing. Can be cancelled into an air dash on hit.
Kommando:
(
)
Foxfire Blast (Air)
An airborne version of Foxfire Blast that travels horizontally or at a down-forward angle.
Kommando:
(
) OR
Air Only
Spirit Rush (Air)
Rush up to two times horizontally or downward. If airborne, can be chained into any aerial special move. While falling, Ahri can act freely, but spirit rush has higher recovery when blocked or upon landing. Ahri can do two spirit rushes before touching the ground.
Kommando:
OR
OR
OR
OR (
)
Trickster's Flight
Ahri performs a plunging, acrobatic maneuver that hits on either side of her. This attack can be cancelled into an aerial foxfire blast if Ahri is high enough in the air.
Kommando:
Air Only
Supers
* 1 Ultimate Meter Cost | *** 3 Ultimate Meter Cost
Orb of Deception
When S1 is not held, Ahri fires an orb that hits the opponent multiples times before exploding. On whiff, the orb will try and return to Ahri. When S1 is held during the initial throw, Ahri fires an orb that attempts to return to her up to two times. Disappears if it makes contact with Ahri, but she can safely pass through it by using Spirit Rush.
Kommando:
(
(
OR
OR
) ) Hold OK
Hyper Spirit Rush
An empowered spirit rush that Ahri can steer. Hits multiple times.
Kommando:
(
(
OR
OR
) ) AIR OK
Ultimate
Charm
An invincible projectile that leaves the opponent defenseless.
Kommando:
(
)
Assists
Spirit Rush Assist
Rush forward with an attack.
Kommando:
Hyper Spirit Rush Assist
Multi-hitting Spirit Rush. Only available if assist is KO'd.
Kommando:
(
)
Foxfire Rain Assist
An airborne barrage of three foxfires.
Kommando:
(
)