You cannot be healed by allies or gain Health Regen. Gain 30% Omnivamp.
Deal 10% more damage to enemies below 30% Health. Reset your basic Abilities on takedown.
Dealing Ability damage fires 3 Firecrackers at them, each dealing percent max Health true damage based on distance traveled.
Gain 200 Attack Range, reduced to 100 if you are Ranged.
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Gain a random Prismatic Augment.
Become tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you.
Gain 18% Armor Penetration and Magic Penetration.
Your Abilities can Critically Strike. Gain 25% Crit Chance.
Gain ? Ability Power.
After casting your Ultimate, mark all enemies and store up damage dealt to them. When it ends, detonate the damage.
Gain 15% Omnivamp.
Requirement: Possess Heartsteel with 300+ stacks.
Reward: Multiply your Heartsteel stacks by 3.
Gain 60 Ability Haste.
Gain Ability Haste equal to 30% Ability Power.
Gain 60% Attack Speed.
Increase Movement Speed and Attack Speed for 4 seconds on takedown.
Become large, gaining 35% Health and 15% Adaptive Force.
On takedown, creates an explosion that slows other nearby enemies by 60%, and deals damage based on their current Health.
Using an Ability restores ? Health.
Gain 20% total Attack Speed.
At 1.75 Attacks per second, deal additional magic damage On-Hit.
Gain 1250 Health, but you deal 10% less damage.
Your Abilities apply stacking Burn that deals damage over time.
Your Burn effects reduce your basic Ability Cooldowns.
Gain 75 Attack Range, reduced to 50 if you are Ranged.
Your Q gains 100 Ability Haste.
Gain the First Strike and Dark Harvest Keystone Runes.
Gain hugely increased Health Regen, even further increased at low Health.
Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
Gain 25% Crit Chance. Your basic Attack stacks Attack Speed on Critical Strikes.
Attacks fire a bolt that applies On-Hit effects at reduced strength. Gain 20% total Attack Speed.
Hitting an enemy with a non-Ultimate Ability at far range refunds 80% Cooldown (65% for periodic Abilities).
Gain 250 Attack Range, reduced to 150 if you are Ranged.
Every third Attack, your On-Hit effects trigger a second time.
Your Mana costs double. Your Ability Heals, Shields, and damage are increased based on your max Mana.
Your Slowing effects reduce Movement Speed by an extra 100.
Your healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Your Attacks deal additional physical damage equal to 75% Ability Power.
Press Recall to return to base, buy items, and acquire augments.
You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
Headwear items and hats give an extra Ability Power and Magic Resist.
Your Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed.
After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed.
Gain the Summon Aery and Arcane Comet Keystone Runes.
Your Attacks shoot a Firecracker at an additional target, dealing reduced damage and applying On-Hit effects.
Gain 20 Attack Damage, 10 Ability Haste, and 5 Lethality.
Your E gains 100 Ability Haste.
Gain 25% Crit Chance and 12% lifesteal on Critical Strikes.
Your Attacks apply an infinitely stacking Burn On-Hit, dealing damage over time.
Gain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
Increase max Health by half of your Mana.
Every second, apply an infinitely stacking Burn to nearby enemy champions, scaling with your max Health.
After casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds.
Your Hubris now heals you on takedown and grants Movement Speed for the buff duration, both scaling with your stacks. Additionally, gain 250 Gold.
Permanently gain 1 Ability Power when you hit enemies with Abilities.
If taken as your second Augment, starts with 40 Ability Power.
Gain 100% Movement Speed, disabled for 3 seconds after taking damage.
Gain 50% Crit Chance.
Gain Deceive Summoner Spell.
Gain Backstab Passive.
When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
Gain 50 Movement Speed and 40% Slow Resist.
Gain 25% Critical Strike Chance and 500 Gold.
Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack.
Your Item and damage over time effects can Critically Strike. Gain 25% Crit chance.
Quest: Wooglet's Witchcap Immediate: Gain Needlessly Large Rod.
Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass.
Reward: Gain Wooglet's Witchcap
Gain a Shield after a Dash or Blink.
Gain 3 Shield for every 1 Ability Power. Resets on death.
After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks.
Gain 20% Attack Damage.
Every 4th Attack shoot 4 Firecrackers dealing magic damage On-Hit.
You constantly heal while moving.
Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.
You gain Crest of Cinders and Crest of Insight.
Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
You gather Poros over time. Damaging an enemy fires all Poros at them, each dealing max Health true damage and briefly Knocking Back.
Gain the Fleet Footwork and Grasp of the Undying Keystone Runes.
Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold.
Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
On each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed).
Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).
Takedowns against enemy champions within 3 seconds of damaging them renders you invisible.
Your W gains 100 Ability Haste.
Executing enemies with The Collector's Passive increases its execute threshold and grants bonus Gold.
Gain 250 Gold.
Your Attack Speed becomes 0.62. All Bonus Attack Speed is converted to Attack Damage. (25 Plus ?AD per 1% AS).
Gain the Lethal Tempo and Conqueror Keystone Runes.
Your Abilities apply On-Hit effects. 1 second Cooldown per target.
Gain the Aftershock and Glacial Augment Keystone Runes.
Gain 20% Heal and Shield Power.
Attacks fire 5 extra Firecrackers that deal more damage with distance. Each direction has its own Cooldown.
Immobilizing or Grounding enemy champions heals you.
Your Attacks reduce an enemy's damage by 15% for 3 seconds.
On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies.
Gain 2 random Augments.
On-Hit reduce the cooldown of your abilities by 1.25 seconds.
Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Each time you Immobilize or Ground an enemy, gain Armor and Magic Resist.
Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage.
Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death).
Gain 30 Ultimate Ability Haste.
After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis.
Gain 250 Gold.
Gain 100 Item Haste (equivalent to 50% Item CDR).
Item Haste reduces the cooldown of all Item Abilities.
Autocast Root nearby enemies for 1.25 seconds every 6.5 seconds.
Every 25 seconds, attach a bomb to you. After 5 seconds, it explodes for true damage and Knocks Up enemies.
Gain Blade Waltz as a Summoner Spell.
Gain ? Shield after Immobilizing or Grounding an enemy champion.
15 seconds into combat, call upon a protective star that slowly descends upon you. When it lands, you and nearby allies become Invulnerable for a few seconds. Then Autocast this every 35 seconds.
When dropping below 50% Health, heal for 30% max Health over 3 seconds.
Resets on death or every 45 seconds.
Gain 50 Ability Haste on Snowball. Hitting an enemy creates a snowfall that deals AoE damage and Slows nearby enemies.
If you don't have one, gain a Snowball.
Explodes when you die, dealing massive true damage.
Reduce max Health by 30%. Deal an extra 15% damage as true damage.
Gain Move Speed equal to 100% of your Ability Haste.
Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing percent max Health magic damage over a few seconds.
Gain 100 Ability Haste on Snowball. Hitting an enemy casts a random beneficial Summoner Spell on you and a harmful one on them. Following up recast the beneficial one on yourself.
If you don't have one, gain a Snowball.
Gain ?% Heal and Shield Power based on bonus Armor and Magic Resist.
After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
Your Heals and Shields are 30% stronger when used on an ally.
Immobilizing an enemy champion grants 20 max Health.
You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance.
Immobilizing or Grounding enemy champions applies a Burn that deals damage over time, stacking infinitely.
Gain 100 Ability Haste on Snowball.
Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage.
If you don't have one, gain a Snowball.
Damaging with your Ultimate Polymorphs enemies for a few seconds.
Gain the Hail of Blades and Press the Attack Keystone Runes.
Periodically Autocast a massive slash. Enemies hit are Slowed, take additional max Health damage, and heal you.
Your Attacks grant you stacking Ability Power and your Abilities grant you Attack Damage.
Gain 50% Attack Speed. Deal True Damage On-Hit, scaling with your Armor.
Autocast throw a boomerang at a nearby enemy every 10s.
Casting your Ultimate makes you Invulnerable for a short duration.
Your Abilities mark enemies, causing them to take extra magic damage from your ally's next Attack or Ability.
You gain the Mountain Soul, gaining a Shield after being out of combat for a short time.
Gain a Spell Shield every 30 seconds that blocks the next enemy Ability.
Gain 3 random Dragon Souls.
Gain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast.
Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.
Hollow Radiance and Sunfire Aegis grant 10 Gold per target affected with Immolate. Gain 250 Gold.
Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
When you Crit, fire 1 plus ? Firecrackers that deal ? magic damage each. Additionally, gain 25% Critical Strike Chance.
Applying a Burn drops a pool of Chili Oil nearby. Chili Oil restores Health and Burns enemies.
Chili Oil effects become stronger for each Burn you apply.
Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
The higher your Armor Penetration and Magic Penetration are, the faster you are.
Healing and Health Regen also deals magic damage to the nearest enemy champion.
When you damage a champion from far away, fire a Trueshot Barrage at them.
Gain the Feel the Burn Summoner Spell.
Feel the Burn casts Ignite and Exhaust on all nearby enemy champions.
The first time you take the enemy transport with a Legendary Item you become Kinged, upgrading your item and gaining a random Prismatic Augment.
Requirement: Score 18 takedowns.
Reward: Golden Spatula
Damaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed.
Autocast
Gain movement speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing adaptive damage.
Deal more damage to enemies the faster you are than them.
Your Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds.
Red envelopes appear around you randomly. Picking them up gives you Gold and a small amount of a random stat.
When you die, launch a train towards your killer, dealing ? physical damage to enemies it hits. The train does not stop.
Your dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second.
Gain ? Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown).
On ability damage, fire 1 plus ? Firecrackers that deal ? magic damage each. Additionally, gain 15% Critical Strike Chance.
Your Flash causes an explosion that damages and Slows (resets on death).
On dropping below 35% Health, Knock Back nearby enemies and Slow them for 90%.
Gain 3 Stat Anvils!
Damaging enemies with Abilities creates a Void scar. If there is another Void scar nearby, both are consumed to create a rift between them, dealing magic damage and Slowing enemies inside.
Cupcakes will intermittently fly across the bridge. Cupcakes grant Gold to whoever catches them and restore Health to the first champion hit plus their nearby allies. Gain Gold based on the amount healed.
Your spin Abilities gain 30 Ability Haste and deal 30% more damage.
Gain 5 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
On your next Augment selection, gain one additional reroll per slot.
Gain Poltergeist as a Summoner Spell.
Poltergeist casts both Barrier and Ghost.
Upgrade Mikael's Blessing Gain Mikael's Blessing. Reduce Mikael's Blessing Cooldown to 45 seconds.
On item active, cleanse Disabling and Immobilizing effects and Heal allies in range.
Your Snowball gains 50 Ability Haste and deals extra ? true damage. When the snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
Your Energized Attack charges are fully refunded if the target is not the same as your previous. Energized Attacks deals extra damage.
Gain @Calc_Crit_Chance@ Critical Strike Chance and @Calc_AS@ Attack Speed.
Your summons gain 40% increased size, health, and damage.
Gain a second Flash Summoner Spell and 70 Summoner Haste.
Cast a laser for 2.5 seconds that heals allies, and Slows and deals magic damage to enemies.
Your Critical Strikes apply On-Hit effects an additional time. Gain Critical Strike Chance.
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody.
Aria of Perseverence heals nearby allies and grants a temporary shielding aura.
Song of Celerity grants a temporary aura that provides bonus Movement Speed.
I'm a Baby Kitty Where is Mama Standing next to an ally marks them as your mama.
Gain Movement Speed when moving towards Mama. Gain Movement Speed and heal and Shield Power when close to your mama.
Gain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell.
Vigilance
Teleport to an ally and grant ? Shield for 3 seconds after landing.
Gain increased Movement Speed towards enemies at low Health.
Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
Striking enemies with Abilities grants you stacks of Popoff, reducing your non-Ultimate Ability Cooldowns.
On-Hit consume @Calc_Mana_Cost@ Mana to deal @Calc_Damage@ magic damage, this damage can Strike Critically.
Every 25 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.
Gain 100 Ability Haste on Snowball.
You are briefly Invulnerable when you dash with Snowball.
If you don't have one, gain a Snowball.
Your Flash has 3 charges. After 120 seconds, regain all charges.
Get 2500 Gold. No questions asked.
Gain Droppybara as a Summoner Spell.
After a delay, call down a capybara that deals 25% max Health true damage.
Forge a pact with The Little Devil himself. He drains your life over time but rewards you for violence by applying bonus true damage against champions and creating healing remnants for you to acquire.
Gain Growth Spurt as a Summoner Spell.
Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Gain a random Gold Augment.
Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
Gain Ability Haste equal to 40% of your Critical Strike Chance.
Replace a Summoner Spell with Heroic Swing.
Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing.
Replace a Summoner Spell with Bounce of the Poro King!
Bounce of the Poro King: Transform into the Poro King, becoming Unstoppable and Ghosted. Gain damage reduction and Movement Speed, but become Silenced and unable to Attack. Additionally, bounce repeatedly, dealing physical damage and Knocking Back nearby enemies.
Takedowns makes you smaller and grant Ability Haste and Movement Speed.
Lose 65% stacks on death.
Gain 350 Movement Speed when damaging an enemy champion with an Ability, decaying over 2 seconds.
Gain 33% Adaptive Force. Nearby allied minions are greatly empowered.
Immediately: Gain a Bami's Cinder and you can purchase 2 Immolate Items.
Requirement: Possess Sunfire Aegis and Hollow Radiance.
Reward: These Items combine into Void Immolation.
Gain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. \n\nDaredevil Impulse: Damaging champions with Attacks or Abilities different from the previous grants Style (from F to S). Gain Movement Speed per Style rank. \nInferno Trigger: Unleash a torrent of gunshots, dealing physical damage to nearby enemies. \n
Immediate: Gain a random pair of upgraded boots.
Requirement: Complete its quest to swap for another.
Reward: Jarvan I's Boot
Your Attacks execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Gain bonus Movement Speed toward enemies marked by Snowball. You can pick up an ally's Snowball to refresh your own.
If you don't have one, gain a Snowball.
Transmute all of your augments into random Prismatic augments.
After ? seconds out of combat, your Thornmail or Bramble Vest generates a shell that reflects increased damage from Attacks.
Your Missing Pings will launch a missile at the pinged location that damages enemies and heals allies.
Empowered By The Faithful Healing or Shielding allies blesses them for several seconds, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave that deals magic damage and executes low health enemies.
Your shields will detonate on expiration.
Using your Ultimate Taunts nearby enemies and grants you damage reduction for a few seconds.