Gain ? Omnivamp.
Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities.
If taken as your second Augment, starts with 40 Ability Power.
Gain ?% Critical Strike Chance and 500 Gold.
Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack.
Gain Ability Haste equal to 30% Ability Power.
Gain a random Prismatic Augment.
When you Critically Strike, fire missiles dealing magic damage.
Gain 25% Crit chance.
Gain ? Attack Range.
Your Abilities apply On-Hit effects. 1 second Cooldown per target.
Gain ? Ability Power.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Gain 15% Omnivamp.
Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
Gain 20% Attack Damage.
Gain 1500 Health, but you deal 10% less damage.
QUEST: Possess Heartsteel with 300+ stacks.
REWARD: Multiply your Heartsteel stacks by 3.
Become large, gaining 35% Health and 15% Adaptive Force.
Become tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you.
Attacks fire a bolt that applies On-Hit effects at reduced strength. Gain 10% total Attack Speed.
Your Abilities can Critically Strike.
Gain ?% Crit Chance.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
Gain 60 Ability Haste.
Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
Your Critical Strikes apply On-Hit effects an additional time.
Gain 25% Crit chance.
Gain ? Attack Range.
Gain 18% Armor Penetration and Magic Penetration.
Your Abilities apply stacking Burn that deals damage over time.
Your Burn effects reduce your basic Ability Cooldowns.
Gain 60% Attack Speed.
On ability damage, fire 1 plus ? missiles that deal ? magic damage each.
Gain 25% Critical Strike Chance.
Heal for 12% of damage done by Critical Strikes.
Gain 25% Crit chance.
Your basic Attack stacks Attack Speed on Critical Strikes.
Gain 25% Crit chance.
Executing enemies with The Collector's Passive increases its execute threshold and grants bonus Gold.
Gain 250 Gold.
Gain a random Gold Augment.
QUEST: Hit enemy champions with ? ? times.
REWARD: Gain Ability Haste on ? per Quest Level up to ?.
After casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds.
Takedowns makes you smaller and grant Ability Haste and Movement Speed.
Lose 65% stacks on death.
Increase Movement Speed and Attack Speed for 4 seconds on takedown.
Gain Move Speed equal to 70% of your Ability Haste.
When dropping below 50% Health, heal for 30% max Health over 3 seconds.
Resets on death or every 45 seconds.
Gain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death.
On-Hit reduce the cooldown of your abilities by 1.25 seconds .
QUEST: Snipe ? enemy champions with abilities
REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them
Gain ? Attack Range.
Your Attacks shoot a missile at an additional target, dealing reduced damage and applying On-Hit effects.
Your Slowing effects reduce Movement Speed by an extra 75.
Attacks against enemy champions fire 5 missiles that deal more damage with distance. Each direction has its own Cooldown.
Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis.
Gain 250 Gold.
While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed.
Your Attacks deal additional physical damage equal to 75% Ability Power.
Gain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion.
Your Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed.
Immediately gain a Needlessly Large Rod.
QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass.
REWARD: Gain Wooglet's Witchcap.
Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health.
QUEST: Deal Burn damage to enemy Champions.
REWARD: Size and damage increase per Quest Level.
Nearby enemies have a chance to drop Stat Anvils on death.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
Increase max Health by half of your Mana.
Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
Increase your Item and Augment damage by 45%.
After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks.
Gain 50 Movement Speed and 40% Slow Resist.
Get 1750 Gold. No questions asked.
Gain 100% Movement Speed, disabled for 6 seconds after taking damage.
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody.
Aria of Perseverence heals nearby allies and grants a temporary shielding aura.
Song of Celerity grants a temporary aura that provides bonus Movement Speed.
Burn and damage-over-time on champions generate gold.
Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
Gain 20% Heal and Shield Power.
Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Every 4th Attack shoots 4 missiles dealing magic damage On-Hit.
Gain the First Strike and Dark Harvest Keystone Runes.
Your Heals and Shields are stronger when used on an ally.
Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).
Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.
You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage.
Gain 25% Crit Chance.
When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.
Takedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible.
Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death).
Gain 30 Ultimate Ability Haste.
After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
QUEST: Hit enemy champions with ? ? times.
REWARD: Permanently increase ? damage.
Your ? gains 100 Ability Haste.
Damaging with your Ultimate Polymorphs enemies for a few seconds.
Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Immobilizing an enemy champion grants 20 max Health.
If taken as your second Augment, starts with 300 Health.
Gain ? Shield after Immobilizing or Grounding an enemy champion.
Gain 50% Crit chance.
Immobilizing or Grounding enemy champions with ? deals extra damage and heals you.
Every 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds.
After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
Gain 2 random Augments.
Your ? gains 100 Ability Haste.
Gain ? Critical Strike Chance and ? Attack Speed.
On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies.
Gain the Aftershock and Glacial Augment Keystone Runes.
Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold.
Your Mana costs are doubled.
Your Ability Heals, Shields, and damage are increased based on your max Mana.
Your ? gains 100 Ability Haste.
Gain Blade Waltz as a Summoner Spell.
Casting your Ultimate makes you Invulnerable for a short duration.
On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage.
Gain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.
On takedown, creates an explosion that slows other nearby enemies by 60%, and deals damage based on their current Health.
Your Item and damage over time effects can Critically Strike.
Gain 25% Crit chance.
Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
Gain Growth Spurt as a Summoner Spell.
Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.
Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
Gain 100 Ability Haste on Snowball.
Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage.
If you don't have one, gain a Snowball.
You gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
Entering Brush regenerates a large amount of Health.
Your spin Abilities gain 30 Ability Haste and deal 30% more damage.
Using another Ability resets the cooldown of ?.
Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
Using your Ultimate Taunts nearby enemies and grants you damage reduction.
Gain 30 Ultimate Ability Haste.
Your Flash has 3 charges. After 120 seconds, regain all charges.
Gain ? Attack Range and ? Attack Speed during your ? duration.
Your spell hits trigger Cleave against enemy champions. Gain 20% Life Steal on Ravenous.
Gain 500 Gold.
Transmute all of your augments into random Prismatic Augments.
Autocast throw a boomerang at a nearby enemy every ?s.
Gain the Lethal Tempo and Conqueror Keystone Runes.
Your ? missile splits into two on hit, at max Range, or when Recast.
Your Attacks apply an infinitely stacking Burn On-Hit, dealing damage over time.
Reduce Sundered Sky's per target cooldown to 5 seconds and heal you for 9% of missing health.
Gain 500 Gold.
Gain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger.
Your Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability.
On each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed).
Immediately: Gain a Bami's Cinder.
QUEST: Possess Sunfire Aegis and Hollow Radiance.
REWARD: These Items combine into Void Immolation.
Gain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast.
Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.
Gain 100 Item Haste (equivalent to 50% Item CDR).
Item Haste reduces the cooldown of all Item Abilities.
Explodes when you die, dealing massive true damage.
Gain Ability Haste equal to 40% of your Critical Strike Chance.
Gain increased Movement Speed towards enemies at low Health.
Empowered By The Faithful Healing or Shielding allies blesses them, causing their damage to fill you with devotion.
When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies.
Reduce max Health by 30%. Deal an extra ? damage as true damage.
After healing or shielding your ally with ?, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
Your Attacks reduce the target's damage and size by 15% On-Hit.
After entering Brush, deal 20% more damage for 2 seconds. Remain in the Brush to refresh the effect.
Allies encourage you when you walk past, granting you a Shield and Movement Speed.
Whenever someone heals around you, you heal 15% of their own healing. Doubled from Enemy healing.
Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.
Gain a Shield after a Dash or Blink.
Your Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage.
When you use ?, dash towards your cursor.
Your Snowball gains Ability Haste and deals extra True Damage.
When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
On-Hit consume ? Mana to deal ? magic damage, this damage can Critically Strike.
Damaging enemy champions with ? heals you.
Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
Gain a Spell Shield every 30 seconds that blocks the next enemy Ability.
Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies.
Your Ability Haste only applies to your Ultimate, but is 50% more effective. Gain 100 Ability Haste.
On takedown, enemy champions drop coins nearby, which you and your allies can collect. Each is worth 15 gold.
Autocast
Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.
Attacks and Abilities empowered by ? deal additional damage to the target and nearby enemies.
QUEST: Hit enemy Champions with ? ? times.
REWARD: Fire additional missiles per Quest Level.
Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.
QUEST: Score ? takedowns.
REWARD: Golden Spatula
Gain 3 random Dragon Souls.
Gain 2 Stat Anvils!
If a target Knocked Back by ? hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!
Your Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds.
Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
On your next Augment selection, gain one additional reroll per slot.
Your dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second.
Gain ?% Heal and Shield Power based on bonus Armor and Magic Resist.
The first time you take the enemy transport with a Legendary Item you become Kinged, upgrading your item and gaining a random Prismatic Augment.
Gain 100 Ability Haste on Snowball.
You are briefly Invulnerable when you dash with Snowball.
If you don't have one, gain a Snowball.
Casting your ? sends a clone toward your mouse position and recasts it.
Gain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell.
Vigilance
Teleport to an ally and grant ? Shield for 3 seconds after landing.
A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.
Gain a Tiamat when completing a Hydra Item.
QUEST:: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra.
REWARD:: Gain Ultra Hydra
Damaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed.
On death, a giant Tibbers with all your augments falls from the sky and damages nearby enemies.
Your ? targets 2 additional enemies in front of you.
Gain 250.
? of damage taken is dealt to you overtime.
Heal for more instantly when scoring a takedown.
Using ? restores Health.
On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage.
Gain 1% bonus damage per 10 Move Speed you have more than the target.
Shields granted from ? are stronger and scaling with target's missing Health.
Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
You gain the Mountain Soul, gaining a Shield after being out of combat for a short time.
Healing and Health Regen also deals magic damage to the nearest enemy champion.
Striking enemy champions with ? forges a bond of Friendship.
? gains temporarily increased damage based on your level of Friendship.
Attacks during ? gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration.
When ? damages enemy champions, gain ? Armor and Magic Resistance.
Activating ? grants you Movement Speed for its duration.
Replace a Summoner Spell with Heroic Swing.
Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing.
Gain Poltergeist as a Summoner Spell.
Poltergeist casts both Barrier and Ghost.
Your ? deals damage in an area around it.
Recall to enter your Cannon Launcher. It has significantly increased range, travel speed, and damage.
Gain ? Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown).
Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.
Your summons gain 40% increased size, health, and damage.
Your healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance.
Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.
Upgrade Sword of Blossoming Dawn Gain 100% Attack Speed.
Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions.
Gain a Shield for every second you spend Channeling.
When you gain permanent Stacks of an Ability, gain 100% more!
QUEST: Gather Poro Snax and feed ? Poros.
REWARD: Gain the Poro Charge Summoner Spell, which launches waves of Poros at the enemy team. Additional waves unlock per Quest Level.
"Oho! Look how charming they are!" — Poro Herder
Whenever you cast ?, Fear enemies around you.
Striking an enemy champion with ? grants you ? Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.
You cannot be healed by allies or gain Health Regen. Gain 25% Omnivamp.
Gain a second Flash Summoner Spell and 70 Summoner Haste.
Your Flash causes an explosion that damages and Slows (resets on death).
Gain hugely increased Health Regen, further increased at low Health.
Gain Deceive Summoner Spell.
Gain Backstab Passive.
When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
Each time you Immobilize or Ground an enemy, gain Armor and Magic Resist.
Basic attacks and ability hits against enemies inflicts them with a Burn that drops a pool of Chili Oil nearby. Chili Oil restores Health and Burns enemies.
Chili Oil effects become stronger for each Burn you apply.
Gain 50 Ability Haste on Snowball. Hitting an enemy creates a snowfall that deals AoE damage and Slows nearby enemies.
If you don't have one, gain a Snowball.
You gather Poros over time. Damaging an enemy fires all Poros at them, each dealing max Health true damage. If you have 5 Poros, they will Knock Back once.
Periodically Autocast a massive slash. Enemies hit are Slowed, take additional max Health damage, and heal you.
Gain 100 Ability Haste on Snowball. Hitting an enemy casts a random beneficial Summoner Spell on you and a harmful one on them. Following up recast the beneficial one on yourself.
If you don't have one, gain a Snowball.
When you die, launch a train towards your killer, dealing ? physical damage to enemies it hits. The train does not stop.
Cast a laser for 2.5 seconds that heals allies, and Slows and deals magic damage to enemies.
I'm a Baby Kitty Where is Mama Standing next to an ally marks them as your mama.
Gain Movement Speed when moving towards Mama. Gain Movement Speed and heal and Shield Power when close to your mama.
Dashing with ? spawns a Void Zone that Slows enemy champions and deals magic damage.
Gain Bounce of the Poro King!
Bounce of the Poro King: Transform into the Poro King, bouncing repeatedly, dealing physical damage and Knocking Back nearby enemies.
Gain Droppybara as a Summoner Spell.
After a delay, call down a capybara that deals 25% max Health true damage.
Your Missing Pings will launch a missile at the pinged location that damages enemies and heals allies.
Forge a pact with The Little Devil himself.
He drains your life over time but rewards by applying bonus true damage against champions and creating healing remnants for you to acquire.
Immediate: Gain a random pair of upgraded boots.
Requirement: Complete its quest to swap for another.
Reward: Jarvan I's Boot
QUEST: Heal allied champions for ? Health.
REWARD: Any healing you provide now also Heals Over Time after the initial heal.