Deal 10% more damage to enemies below 30% health. Reset your basic abilities on takedown.
Gain a random Prismatic Augment.
Dealing damage with an Ability fires 3 magic missiles at them, each dealing percent max Health true damage based on distance traveled.
You cannot be Healed by allies or gain any Health Regen. Gain 30% Omnivamp.
Gain 200 Attack Range, reduced to 100 if you are Ranged.
Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
Gain 18% Armor Penetration and Magic Penetration.
After casting your Ultimate, mark all enemy champions for death. While marked, store a percentage of damage dealt to them, and detonate the damage when the mark ends.
On takedown, gain a stack that increases size and max Health. Lose stacks on death.
Your Abilities can Critically Strike. Gain 25% Crit Chance.
Gain ? Ability Power.
Gain 60 Ability Haste.
Increase Move Speed and Attack Speed for 4 seconds on takedown.
Gain 15% Omnivamp.
Gain Ability Haste equal to 30% Ability Power.
Gain 60% Attack Speed.
Your Q gains 100 Ability Haste.
On takedown, creates an explosion that slows other nearby enemies by 60%, and deals damage based on their current Health.
Using an Ability restores ? Health.
Your Abilities apply stacking Burn, that deals damage over time over time.
Your Burn effects reduce your basic Ability Cooldowns.
Gain 20% total Attack Speed.
At 3.5 Attacks per second, deal additional magic damage On-Hit.
Gain 75 Attack Range, reduced to 50 if you are Ranged.
Gain 1250 Health, but you deal 10% less damage.
Become large, gaining 35% Health and 15% Adaptive Force.
Requirement: Possess Heartsteel with 300+ stacks.
Reward: Multiply your Heartsteel stacks by 3.
Gain hugely increased Health Regen, even further increased at low Health.
Hitting an enemy with a non-Ultimate Ability at far range refunds 80% Cooldown (65% for periodic Abilities).
Gain the First Strike and Dark Harvest Keystone Runes.
Gain a random Gold Augment.
Press Recall to return to base, buy items, and acquire augments.
Gain 25% Crit Chance. Your basic attack stacks Attack Speed on Critical Strikes.
Every third Attack, your On-Hit effects trigger a second time.
Gain 250 Attack Range, reduced to 150 if you are Ranged.
You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
Attacks fire a secondary bolt that applies On-Hit effects at reduced strength. Gain 20% total Attack Speed.
Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
Your E gains 100 Ability Haste.
Headwear items and hats give an extra Ability Power and Magic Resist.
Your Attacks deal additional physical damage equal to 75% Ability Power.
Gain the Summon Aery and Arcane Comet Keystone Runes.
Your Slowing effects reduce Move Speed by an extra 100.
Your Attacks apply an infinitely stacking Burn On-Hit, dealing damage over time.
Your Mana costs double. Your Ability Heals, Shields, and damage are increased based on your max Mana.
Gain 20 Attack Damage, 10 Ability Haste, and 5 Lethality.
Your Heals and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance.
Your W gains 100 Ability Haste.
Gain 25% Crit Chance and 12% lifesteal on Critical Strikes.
Your Attacks grant you Move Speed. Gain Attack Speed based on your Movement Speed.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
After using a dash, leap, blink, or teleport Ability or exiting Stealth, gain Move Speed.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
Gain 100% Move Speed, disabled for 3 seconds after taking damage.
Gain 50% Crit Chance.
After casting your Ultimate, gain a Max Health Shield, Omnivamp and Movement Speed for 10 seconds.
Your Attacks fire a bolt at an additional target dealing reduced damage and applying On-Hit effects.
Your Attack Speed becomes 0.62. All Bonus Attack Speed is converted to Attack Damage. (25 Plus ?AD per 1% AS).
Every second, apply an infinitely stacking Burn to nearby enemy champions, scaling with your max Health.
Gain 50 Movement Speed and 40% Slow Resist.
Gain the Lethal Tempo and Conqueror Keystone Runes.
Increase max Health by half of your Mana.
Gain 2 random Augments.
Gain 3 Shield for every 1 Ability Power. Refresh on death.
Gain the Aftershock and Glacial Augment Keystone Runes.
Quest: Wooglet's Witchcap Immediate: Gain Needlessly Large Rod.
Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass.
Reward: Gain Wooglet's Witchcap
Your Item and damage over time effects can Critically Strike. Gain 25% Crit chance.
Your Hubris now heals you on takedown and grants movement speed for the buff duration, both scaling with your stacks. Additionally, gain 250 gold.
Gain a shield after a dash or blink.
Gain 25% Critical Strike Chance and 500 gold.
Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each attack.
Gain Deceive Summoner Spell.
Gain Backstab Passive.
When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
You constantly heal while moving.
After using a dash, blink, or teleport you gain 12 Armor and Magic Resist up to 5 stacks.
Gain 20% Attack Damage.
On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage in the area.
Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.
You gain Crest of Cinders and Crest of Insight.
Upon dropping below 50% Health, heal for 30% max Health over 3 seconds.
Refresh on death or every 45 seconds.
Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
Gain the Fleet Footwork and Grasp of the Undying Keystone Runes.
Every 4th Attack deals additional magic damage On-Hit.
Gain 3 random Dragon Souls.
On each revive, you grow large (Adaptive Force and Health) or tiny (Ability Haste and Move Speed).
Takedowns against enemy champions within 3 seconds of damaging them renders you invisible.
On-Hit reduce the cooldown of your basic abilities by 20% of their remaining cooldown.
Your Abilities apply On-Hit effects. 1 second cooldown per target.
Your Attacks reduce an enemy's damage by 15% for 3 seconds.
Gain 30 Ultimate Ability Haste.
After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
Refresh your Ultimate Ability after casting it. (75s Cooldown or Reset on death)
Executing enemies with The Collector's passive increase its execute threshold and grant bonus gold.
Gain 250 gold.
Immobilizing or Grounding enemy champions heals you.
Gain 20% Heal and Shield Power.
Each time you Immobilize or Ground an enemy, gain Armor and Magic Resist.
Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Attacks fire 5 extra bolts that deal more damage with distance. Each direction has its own cooldown.
Gain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death.
Gain Move Speed equal to 100% of your Ability Haste.
Reduce Zhonya's Hourglass cooldown to 45s. You can now move when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis.
Gain 250 gold.
Reduce Max Health by 30%. Deal an extra 15% damage as True Damage.
Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage.
Autocast Root nearby enemies for 1.25 seconds every 6.5 seconds.
Gain ? Shield after Immobilizing or Grounding an enemy champion.
15 seconds into combat, call upon a protective star that slowly descends upon you. When it lands, you and nearby allies become Invulnerable for a few seconds. Then Autocast this every 35 seconds.
Gain 100 Item Haste (equivalent to 50% Item CDR).
Item Haste reduces the cooldown of all Item Abilities.
Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing percent max Health magic damage over a few seconds.
After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
Gain 100 Ability Haste on Snowball. Hitting an enemy creates a snowfall that deals AoE damage and slows the area.
If you don't have one, gain a Snowball.
Your Abilities mark enemies, causing them to take extra magic damage from your ally's next Attack or Ability.
Damaging with your Ultimate Polymorphs enemies for a few seconds.
Casting your Ultimate makes you Invulnerable for a short duration.
Immobilizing or Grounding enemy champions applies a Burn that deals damage over time, stacking infinitely.
Gain ?% Heal and Shield Power based on bonus Armor and Magic Resistance.
Every 25 seconds, attach a bomb to you. After 5 seconds, it explodes for true damage and Knocks Up enemies.
You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance.
Explodes when you die, dealing massive true damage.
Gain a Spell Shield every 30 seconds that blocks the next enemy Ability.
Gain the Hail of Blades and Press the Attack Keystone Runes.
Your Heals and Shields are 30% stronger when used on an ally.
Periodically Autocast a massive slash. Enemies hit are Slowed, take additional max Health damage, and heal you.
Gain 50% Attack Speed. Deal True Damage On-Hit, scaling with your Armor.
You gain the Mountain Soul, gaining a Shield after being out of combat for a short time.
When you damage a champion from far away, fire a Trueshot Barrage at them.
Gain 100 Ability Haste on Snowball. Hitting an enemy casts a random beneficial Summoner Spell on you and a harmful one on them. Following up recast the beneficial one on yourself.
If you don't have one, gain a Snowball.
Gain 100 Ability Haste on Snowball.
Your snowball is BIG and will pass through minions. It Slows, Knockups champions and deals additional damage.
If you don't have one, gain a Snowball.
Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 gold.
Gain Ability Power, Move Speed and Omnivamp, based on missing Health, taking damage each time you cast.
Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.
Your Attacks grant you stacking Ability Power and your Abilities grant you Attack Damage.
The first time you take the enemy transport with a Legendary item you become Kinged, upgrading your item and gaining a random Prismatic Augment.
The higher your Armor Penetration and Magic Penetration are, the faster you are.
Autocast throw a boomerang at a nearby enemy every 10s.
Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed (scaling with the range you give up. ).
Requirement: Score 18 takedowns.
Reward: Golden Spatula
Your dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second.
Healing and Health Regen you do also deal magic damage to the nearest enemy champion.
Deal more damage to enemies the faster you are than them.
Gain ? Adaptive Force for 3 seconds when you gain a shield. (5s Cooldown)
Hollow Radiance and Sunfire Aegis grant 10 gold per target affected with Immolate. Gain 250 gold.
On dropping below 35% Health, Knocked Back nearby enemies and Slow them for 90%.
Flashing causes an explosion that damages and slows. Flash resets every death.
Damaging a champion with Attacks or Abilities deals additional magic damage, grants you Gold and Move Speed.
Your Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds.
Your spin Abilities gain 30 Ability Haste and deal 30% more damage!
Your Energized Attack charges are fully refunded if the target is not the same as your previous. Energized Attacks deals extra damage.
Your Flash has 3 Ammo and a 2 second Cooldown. Ammo has 120 seconds recharge time
Your summons gain 40% increased size, health, and damage.
Upgrade Mikael's Blessing Gain Mikael's Blessing. Reduce Mikael's Blessing Cooldown to 45 seconds.
On item active, cleanse Disabling and Immobilizing effects and Heal allies in range.
I'm a Baby Kitty Where is Mama Standing next to an ally marks them as your mama.
Gain Movement Speed when moving towards Mama. Gain Movement Speed and Heal and Shield Power when close to your mama.
When you gain permanent Stacks of an Ability, gain 75% more!
Reduce Spectral Cutlass and Lifeline's cooldown to 30s. When active, gain 25% damage amplification.
Gain 250 gold.
Immediate: Gain a random pair of upgraded boots.
Requirement: Complete its quest to swap for another.
Reward: Jarvan I's Boot
Gain bonus Move Speed toward enemies marked by Snowball. You can pick up an ally's Snowball to refresh your own.
If you don't have one, gain a Snowball.
Transmute all of your augments into random Prismatic augments.